Quest for Glory Omnipedia

Quest for Glory IV: King's Crown (previously known as Hero's Quest: King's Crown before copyright issue forced the change of the series name), was originally intended to be the 4th game in the series, following Quest for Glory III: Shadows of Darkness (Hero's Quest: Shadows of Darkness).


The original Quest For Glory IV (when it was a four games instead of five) was to be known as Quest For Glory IV: King's Crown (or originally Hero's Quest IV: King's Crown). It was later changed to, Quest for Glory V: Hero's Crown (when it was originally intended to be a 1995-1996 release). The ideas for the game were later incorporated into Dragon Fire.

Very little is known about early concepts back when the series was intended to be four games. Except that Quest for Glory IV would be set in Silmaria, and be based around the concept of "west" compass direction, and the season winter.

It's possible there were no plans to become a paladin in Quest for Glory III: Shadows of Darkness (as in the released game), its possible that as originally planned, that Hero would have another chance to become a paladin in Silmaria via a ceremony.

The QFG4 Hint-book for example comments that heroes would probably find a chance to become a Paladin in QFG5, since there was no one who could make a paladin in QFG4. But this idea was forgotten and removed in the final QFG5 design.

By the way, there isn't anyone in Mordavia to declare you a Paladin, but you are being watched. Should you comport yourself honorably in Mordavia, perhaps something interesting will happen when you reach Silmaria. Be sure to save your character at the end of the game.

This game would later be renamed Quest for Glory V: Hero's Crown when it was being designed as the follow up to Quest for Glory IV: Shadows of Darkness for a release in 1995-1996. However, the Coles were fired from Sierra in 1994 before it could be finished. Most of the ideas would later evolve and be incorporated into Quest for Glory V: Dragon Fire.

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