Quest for Glory Omnipedia
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Quest for Glory 5.5 was a stand alone game concept that evolved from Quest for Glory V Mission Expansion Packs CD concepts that had been planned for Quest for Glory 5.

Background[]

The original ideas for the Mission & Expansion packs were apparently combined into what would become concept for a stand alone game, reusing assets, and creating a new story (tentatively titled Quest for Glory 5.5).

Item E. Jan. 15, 1999
"QG 5.5" -- Use as much of the existing artwork as possible.  Create a few new scenes and some new characters.  This is an entirely new storyline that continues from the end of QG5.  Leveraging existing assets will make this considerably cheaper than developing a full game from scratch.  This would include the wedding scenes, maybe a formal coronation, an abandoned temple to dark gods, pirates, ship battles, ghosts and other undead, and might have a feel something like Jason and the Argonauts.[1]

According to Corey:

Other possibilities were a multi-player demo vertical slice to show Sierra management what we could do with a multiplayer QG V, multiplayer extensions to the original game, and a number of others.
What we didn't know at that point was that Sierra was getting out of the adventure game business entirely, and that they had just waited for QG V to ship before giving Yosemite Entertainment the axe.

Behind the scenes[]

During the development of QFG5, it was decided to remove the character of Punny Bones from the game. In QFG4 he mentions that he was heading to Silmaria ahead of the player. But due to fan complaints and seeming dislike for the character Lori Cole decided to cut the character from the game. It was one of her favorite characters and she was saddened to have to remove the character.

After the announcement, and following a Punny Bones fan club and petition, she decided that she would have plans to reincorporate Punny Bones into an expansion CD for the game, along with some other material she wanted to add, as well as new quests and storyline set in Silmaria set after end of game when the Hero had become the Hero of Silmaria (or turned it down). It would have expanded acknowledged and expanded on the King's choice of marriage. In the released game Gnome Ann mentions that Punny Bones had worked for her for a few weeks after leaving Mordavia, and left shortly before the hero arrived. She hopes after you improved the place, and brought in tourists that he would return to work there.[2]

The mission expand packs were originally intended to be a series of expansion packs originally planned for Quest for Glory V: Dragon Fire. These were to include both a King of Silmaria and Punny Bones Expansion CD and Mission Packs, or even possibly evolving into a stand alone game. The proposal for the stand alone known as Quest for Glory 5.5 in the development notes. Multiplayer might have been another mission pack.

Apparently the first expansion to QG5 would have involved pirates. It was also supposed to have ship to ship battles.[3] It might also been multi-player as QG5 was originally supposed to have a multi-player mode.[4] The co-op mode also was to have a feature to rob the bank together.

The Coles even thought about making their own company to make the Mission Packs for Sierra, but couldn't figure a way to make it profitable.[5][6]

Unfortunately, as QFG5 was not a huge success, and with Sierra closing its doors. All plans for the expansion CD were cancelled.

References[]

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