Quest for Glory Omnipedia
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Contents

Message files

0.msg

18 9 0 1 99 This icon is for actions and special items. 0 0 16 1 97 Automatic Save 0 0 21 1 99 You're not in a very good position for casting spells at the moment. 0 0 19 1 97 Your disk is full. 0 0 18 1 97 Game Saved 0 0 12 1 99 Memory Fragment 0 0 15 1 97 No 0 0 13 1 97 Bwana split? 0 0 14 1 97 Yes 0 0 10 1 99 Your Reversal spell has worn off. 0 0 11 1 99 Your Reversal spell is wearing thin. 0 0 17 1 97 Save Error 19 9 0 1 99 This icon lets you cast one of your amazing spells. 22 9 0 1 99 This icon brings up the control panel. 25 0 7 1 99 This is not a good place to practice throwing. 25 0 3 1 99 You can't cast that spell here. 25 0 5 1 99 That didn't do any good. 25 4 0 1 99 Think again. 25 66 23 1 99 Save your healing for where it's needed. 25 1 0 1 99 That's interesting. 25 2 0 1 99 It doesn't say much. 16 9 0 1 99 Use this icon to do things. 1 0 4 1 99 %d.scr 23 9 0 1 99 To learn about the other icons, first click here, then pass the question mark over the other icons. 21 9 0 1 99 Use this icon to bring up your inventory window. 15 9 0 1 99 Use this icon to look at things. 24 0 6 1 99 Think again. 24 0 7 1 99 This does not seem to be the best place to do that. 24 0 9 1 99 This doesn't seem to be a good place to sleep. 24 0 8 1 99 This is not a good place to practice your magic. 24 4 0 1 99 Think again. 24 66 22 1 99 You can't heal that! 24 1 0 1 99 You are somewhere in the land of Tarna. 24 2 0 1 99 No one seems to be listening. 17 9 0 1 99 Use this icon to talk to other characters. 26 6 25 1 99 It would not be a good idea to use magic in the Simbani village. 26 6 20 1 99 You don't want to be late for your meeting tomorrow. You head for your room so that you will be well rested. 26 6 28 1 99 "That old Keapon, what a joker!", you say to yourself. 26 6 27 1 99 You do not have any magical ability. 26 6 30 1 99 Sorry, there's not enough room to see that here. 26 6 26 1 99 You do not know any spells. 26 6 24 1 99 You were told that you shouldn't use magic in Tarna. Someone might see you here. 26 6 29 1 99 You're still about as stealthy as the average Goon. 20 9 0 1 99 Select this icon to use your current inventory object. 14 9 0 1 99 Use this icon to move your character.

1.msg

1 0 0 1 97 Tarna 1 0 0 2 97 Upper Tarna 1 0 0 3 97 Simbani Overlook 1 0 0 4 97 Awari Game 1 0 0 5 97 Monkeyville 1 0 0 6 97 Continue Normally 1 0 1 1 97 Where to, Hero?

7.msg "Resting, sleeping, and camping"

0 0 2 1 99 You just can't sleep during the daytime. 0 0 10 1 97 It's day 0 0 12 1 99 You awaken as the sun begins to rise, but you feel as though you haven't slept at all. 0 0 7 1 99 You are exhausted from lack of sleep. 0 0 13 1 99 After some rest, you feel worse than before. 0 0 6 1 99 You are getting tired. 0 0 8 1 99 You're too impatient to rest right now. 0 0 9 1 99 After some rest, you feel better. 0 0 3 1 99 You awaken as the sun begins to rise. 1 0 0 1 97 Yes 1 0 0 2 97 No 1 0 1 1 97 Make camp now? 2 0 0 1 97 10 minutes 2 0 0 2 97 30 minutes 2 0 0 3 97 60 minutes 2 0 0 4 97 Sleep till morning 2 0 0 5 97 Rest later 2 0 1 1 97 Rest for how long? 3 6 11 1 99 This would not be a good place to sleep.

12.msg "Magic"

0 0 4 1 99 A feeling of peace and tranquility fills the area. 0 0 3 1 99 That really lit things up! 0 0 1 1 99 You sense no magic in this area. 0 0 2 1 99 Nothing seems to have been triggered.

13.msg

0 0 1 1 99 You can't open that.

15.msg

1 1 0 1 97 This is your money pouch.

16.msg "Inventory"

0 0 26 1 97 Weight Carried: %d 0 0 17 1 97 Total Weight: %d 0 0 15 1 97 Commons: %d 0 0 14 1 97 Dinars: %d 0 0 25 1 97 Max Load: %d 0 0 11 1 97 Nothing much happens. 0 0 13 1 97 Royals: %d 0 73 8 1 97 You drop the %s. 0 73 7 1 97 You drop one of the %s. 0 73 6 1 97 You'd better keep the %s. You might need it later. 0 73 16 1 97 You need your money pouch. 0 73 5 1 97 You'd better hold on to the magic drum, someone might steal it. 0 73 9 1 97 You take the %s. 0 73 10 1 97 You take a %s. 0 1 4 1 97 %s Your chest contains %d of these. 0 1 3 1 97 %s Your chest contains one of these. 0 1 20 1 97 Blue Orchid 0 1 20 2 97 This is a lovely flower which smells vaguely like vanilla. 0 1 19 1 97 Sword 0 1 19 2 97 This is a fine weapon, well balanced and tempered and very, very sharp. 0 1 18 1 97 Magical Sword 0 1 18 2 97 This magical sword has powerful combat and defensive abilities in the hands of a sufficiently honorable Paladin. 0 1 21 1 97 Glowing Blue Orchid 0 1 21 2 97 This orchid now glows with a magical aura. 0 1 1 1 97 %s You have %d. Each weighs %d quarks. 0 1 2 1 97 %s It weighs %d quarks. 0 1 27 1 97 This simple money pouch contains all the money you have with you. 0 10 12 1 97 You're flat broke. 51 0 23 1 97 This is not the best place to use that. 51 0 22 1 97 You decide to wait until a quiet moment to open this gift. 51 0 24 1 99 That's certainly an interesting wrapping paper design. In fact, as you look at it more carefully, you realize that a spell is written on it. You read the spell and the paper disappears. You now know the Juggling Lights spell. 1 9 0 1 97 Click here to see the rest of your stuff. 1 1 0 1 97 Click here to see the rest of your stuff. 5 9 0 1 97 To drop something, first click here, then click on the item you want to drop. 6 9 0 1 97 This icon tells you about the other icons. 3 9 0 1 97 To examine an object, first click here, then click on the object. 7 9 0 1 97 Click here to return to the game. 4 9 0 1 97 To use an object, click here, then click on the object. 2 9 0 1 97 Click here to see the rest of your stuff. 2 1 0 1 97 Click here to see the rest of your stuff. 35 1 0 1 97 String of beads 35 1 0 2 97 The beads are made of carefully hand-polished native wood and shells. 47 1 0 1 97 Blackbird 47 1 0 2 97 This blackbird brings back memories of your wonderful vacation in Raseir. Hmm, wasn't there one in Spielburg too? Too bad this is just a cheap plaster imitation. 16 1 0 1 97 Rope Bridge 16 1 0 2 97 The monkeys have tied several jungle vines together to form a rope bridge. 10 1 0 1 97 Chainmail 10 1 0 2 97 It's a set of chainmail armor, a veritable fashion statement. 26 1 0 1 97 Poison Cure Pills 26 1 0 2 97 It's a bottle of poison antidote pills. 25 1 0 1 97 Throwing Daggers 25 1 0 2 97 This is an all-purpose dagger, balanced for throwing but also usable in close combat. 31 1 0 1 97 Dispel Potions 31 1 0 2 97 This is a potion for dispelling the effects of magical enchantments. 17 1 0 1 97 Eye of Anubis 17 1 0 2 97 The round smooth stone seems to glow in your hand. 44 1 0 1 97 Honey Bird Feather 44 1 0 2 97 It's a soft, brightly-colored honey bird feather. 8 1 0 1 97 Fine Dagger 8 1 0 2 97 This is a long dagger suitable for close-in fighting. It is not balanced properly for throwing. 9 1 0 1 97 Fine Spear 9 1 0 2 97 It's a well-made spear. 32 1 0 1 97 Dried Fish 32 1 0 2 97 If you were starving to death, this might look appetizing. 34 1 0 1 97 Fruit 34 1 0 2 97 It's a colorful assortment of mixed fruit. 53 1 0 1 97 Gift 53 1 29 1 97 Gift 53 1 29 2 97 This is the gift you received from Keapon, the magic shop owner in Shapeir. 53 1 28 1 97 Wrapping Paper 53 1 28 2 97 The wrapping paper is all that remains of Keapon Laffin's gift. He certainly has a strange idea of humor. 50 1 0 1 97 Gem of the Guardian 50 1 0 2 97 This luminous purple object looks like a gemstone, but feels like a warm lump of rubber in your hand. 12 1 0 1 97 Magic Grapnel Hook 12 1 0 2 97 This would be an incredibly useful tool for second story work if it had a rope attached. 56 1 0 1 97 Magic Grapnel Hook 56 1 0 2 97 This is an incredibly useful tool for second story work now that it has a rope attached. 23 1 0 1 97 Guild Card 23 1 0 2 97 Congratulations! This card says that you're a member in good standing of the International Thieves' Guild Unions, Inc. 27 1 0 1 97 Healing Pills 27 1 0 2 97 It's a bottle of healing pills. Just think of them as a sort of super-strength aspirin. 14 1 0 1 97 Gift from the Heart of the World 14 1 0 2 97 Just holding this gives you a warm, happy feeling inside. 43 1 0 1 97 Honey 43 1 0 2 97 It's golden. It's sticky. Fortunately, it's also in a jar. 37 1 0 1 97 Dinosaur Horn 37 1 0 2 97 This is a trophy of your glorious battle with a terrible Running Death dinosaur. 46 1 0 1 97 Wooden Leopard 46 1 0 2 97 It's a beautifully hand-carved wooden leopard. 21 1 0 1 97 Drum of Magic 21 1 0 2 97 Magical symbols are painted on the cover of this magical drum. It seems to pulse with a rock 'n' roll rhythm of its own. 20 1 0 1 97 Spear of Death 20 1 0 2 97 The spear is sharp, looks deadly, and is perfectly balanced for throwing. 28 1 0 1 97 Mana Pills 28 1 0 2 97 It's a bottle of magical vitamin pills filled with concentrated spell energy for quick pick-me-ups (at least when you want to cast a Levitate spell!). 33 1 0 1 97 Dried Meat 33 1 0 2 97 You're not sure what animal this came from, but it looks like jerky now. 18 1 0 1 97 Note from Shema 18 1 0 2 97 The outside of this note reads "To Shallah" in Shema's flowing calligraphy. Before you left Shapeir, Shema asked you to give this to the Katta in Tarna. 40 1 0 1 97 Oil 40 1 0 2 97 The container's label reads "Squeaky Greaser (tm)". 48 1 0 1 97 Fire Opal 48 1 0 2 97 The round smooth stone seems to glow in your hand. 55 1 0 1 97 Orchid 13 1 0 1 97 Water from the Pool of Peace 13 1 0 2 97 It looks like water, smells like water, but tastes like ginger ale. 42 1 0 1 97 Sapphire Pin 42 1 0 2 97 This precious sapphire pin was a gift from the grateful Katta in Shapeir. 29 1 0 1 97 Rations 29 1 0 2 97 While not exactly your choice for a gourmet meal, these SPIM (Special Portion Instant Meal) rations do last a long time and will keep you from starving to death. 15 1 0 1 97 Fine Robe 15 1 0 2 97 The robe has been hand-dyed and nicely embroidered. It looks fit for a chief. 38 1 0 1 97 Rocks 38 1 0 2 97 Igneous, sedimentary, or metamorphic -- you never can remember which is which. 41 1 0 1 97 Rope 41 1 0 2 97 Your rope has been finely woven from hemp and other materials. It's mostly fire-resistant (but don't try tying up a dragon with it) and is very strong (but don't try draggin' around an elephant either). 11 1 0 1 97 Magic Shield 11 1 0 2 97 The shield glows with the power of magical protection. 36 1 0 1 97 Zebra Skins 36 1 0 2 97 These carefully tanned hides have that unique striped look that tells you they probably once belonged to zebras. 54 1 0 1 97 Sword 24 1 0 1 97 Tinderbox 24 1 0 2 97 This tinderbox contains some loose, dry tinder, a piece of flint, and a steel bar you can strike to create a fire. 22 1 0 1 97 Thief's Toolkit 22 1 0 2 97 Made by Acme, fine purveyors of professional break-in equipment, this kit has all the tools you need to get ahead... or at least inside. 39 1 0 1 97 Vine 39 1 0 2 97 It's a jungle vine. 49 1 0 1 97 Venomous Vine Fruit 49 1 0 2 97 You worked hard to get this fruit, but I wouldn't suggest making a snack of it. 30 1 0 1 97 Waterskin 30 1 0 2 97 It's a leather waterskin. 19 1 0 1 97 Magic Wood 19 1 0 2 97 From the aura, you sense that this is a stick of magical wood. It's about the right size for making into a staff.

19.msg

1 0 0 1 99 Now that you've had a taste of the Quest for Glory series with Wages of War, you may want to check out the first two games in the series, Quest for Glory I: So You Want to Be a Hero and Quest for Glory II: Trial By Fire. 1 0 0 2 99 Quest for Glory I: So You Want to Be a Hero won the 1990 Adventure Game of the Year award from the readers of Computer Gaming World magazine. In Summer 1992 it went through a major update with stunning 256-color VGA graphics, clay-modelled animation, and the Sierra icon-based interface. 1 0 0 3 99 If you haven't seen the all new Quest for Glory I VGA at your local software store, you will want to hound the salespeople there until they get it. 1 0 0 4 99 Quest for Glory II: Trial By Fire is still a 16-color EGA game. But it's a really good 16-color game, featuring all the puzzle-solving, role-playing, and character interaction of the first and third games in the series. Trial By Fire takes place in an Arabian Nights setting. 1 0 0 5 99 Trust us -- if you like Quest for Glory III, you'll like the first two games in the series as well. Equally as important, they will help fill in your understanding of the Quest for Glory game world and introduce you to some of the characters who play important roles in the later games. 1 0 0 6 99 You can also order these games (and many other fun products) directly from Sierra On-Line. To place a domestic order, contact Sierra Sales at %s. To place an international order, contact them at %s. 1 0 0 7 99 Our fun-loving and dedicated Customer Support staff eagerly awaits the chance to serve you at %s between 9:00 a.m. and 5:00 p.m. Pacific Time Monday through Friday. 1 0 0 8 99 If you could use a hint, you can call Sierra's hint line 24 hours a day, 7 days a week at %s. This is a toll call. You could also order the Quest for Glory III hint book from Sierra Sales, call the Sierra BBS at %s, or call your favorite on-line service. 2 0 0 1 99 Quest for Glory III: The Wages of War Version %s Copyright 1992 by Sierra On-Line, Inc. 2 0 0 2 99 GAME DESIGNERS: Lori Ann Cole Corey Cole WRITER/DIRECTOR: Lori Ann Cole PRODUCER: Tammy Dargan 2 0 0 3 99 ART DESIGNER: Andy Hoyos LEAD ANIMATOR: Marc Hudgins LEAD PROGRAMMER: Oliver Brelsford COMPOSER: Rudy Helm 2 0 0 4 99 ARTISTS: Jeff Crowe Dana M. Dean Jay Friedmann Darrin Fuller Tim Loucks Mustafa Powell Frank Ferrell Roger Hardy Jerry Jesserun 2 0 0 5 99 PROGRAMMERS: Kevin Ray Chris Carr Dave Artis Henry Yu Brett Miller Rick Comstock 2 0 0 6 99 VIDEO CAPTURE: Bob Ballew QUALITY ASSURANCE: Dave Fleming Dan Woolard Bill Davis, Jr. Sharon Smith 2 0 0 7 99 VIDEO CAPTURE ACTORS: Terrence C. Falls Dana M. Dean Richard Powell Frank Ferrell Gloria Garland Josh Mandel Barry T. Smith Brett Miller ... 2 0 0 8 99 MORE VIDEO ACTORS: Corey Cole Lori Ann Cole Jerry Jessurun Bob Ballew Darrin Fuller Guruka Singh Khalsa Jay Friedmann Roger Hardy 2 0 0 9 99 QUALITY ASSURANCE CONFIGURATION: Dave Clingman Sharon Simmons Keri Cooper Doug Wheeler Diana Mulligan Matthew Genesi 2 0 0 10 99 GAME DEVELOPMENT SYSTEM: Dan Foy Larry Scott Christopher Smith Jack Magne Ken Koch Mark Wilden Jeff Stephenson Brian K. Hughes J. Mark Hood Chad Bye Bill Crow 2 0 0 11 99 HERO'S THEME MUSIC: Mark Seibert ADDITIONAL MUSIC: Aubrey Hodges SPECIAL THANKS: Guruka Singh Khalsa Doug Herring Barry T. Smith Ruben Huante Gloria Garland Tom DeSalvo Mike Pickhinke Steve Joseph 3 0 0 1 99 And now back to the land of Tarna and Quest for Glory III. You have a war to prevent!

20.msg

6 9 0 1 97 To learn about other icons, first click here, than pass the question mark over the other icons. 3 9 0 1 97 Select this icon to catch a little R&R. 1 9 0 1 97 Use this icon to start running. 4 9 0 1 97 Select this icon to look at your current skills and abilities. 2 9 0 1 97 Use this icon to stealthily go where none has snuck before. 5 9 0 1 97 Select this icon to find out the time of day. 7 6 2 1 99 Sorry, there's not enough room to see that here. 7 6 1 1 99 You're still about as stealthy as the average Goon.

21.msg "Magic II"

0 0 14 1 99 Don't waste that spell! 0 0 13 1 99 There is no need to cast a Reversal spell here. 0 0 15 1 99 This is definitely not an appropriate time to cast your Levitate spell. 0 0 4 1 99 The spell has no effect. 0 0 11 1 99 Everything here must be bolted down somehow. 0 0 2 1 99 You do not have enough magic points to cast that spell. 0 0 9 1 99 You don't have a weapon to charge. 0 0 3 1 97 You have the %s. Casting it takes %d magic points. Your spell skill is %d. 0 0 8 1 99 Your weapon is now magically charged. 22 0 6 1 99 Think again. It didn't do much either. 23 4 6 1 99 That was ineffectual. 10 0 1 1 97 Calm Spell 8 0 1 1 97 Dazzle Spell 6 0 1 1 97 Detect Magic Spell 12 0 1 1 97 Fetch Spell 11 0 1 1 97 Flame Dart Spell 13 0 1 1 97 Force Bolt Spell 20 0 1 1 97 Healing Spell 20 1 0 1 97 You now have the Paladin ability to heal. With this spell you may heal yourself or others, but it will require some of your stamina. 16 0 1 1 97 Juggling Lights Spell 14 0 1 1 97 Levitate Spell 18 0 1 1 97 Lightning Ball Spell 5 0 1 1 97 Open Spell 15 0 1 1 97 Reversal Spell 3 9 0 1 97 Click on this icon to find out what the other icons do. 1 9 0 1 97 To find out about one of your spells, first click here, then click on the spell icon. 2 9 0 1 97 Click here to return to the game. 4 9 0 1 97 To cast a spell, first click here, then click on the spell you want to cast. 17 0 1 1 97 Summon Staff Spell 7 0 1 1 97 Trigger Spell 21 0 6 1 99 Nothing happens. 21 6 17 1 99 You remember that the Simbani don't like magic and decide not to cast the spell. 21 6 19 1 99 Ahhh, that feels much better! 21 6 21 1 99 Now is not a good time to cast your Levitate spell. 21 6 18 1 99 This is not a good place to summon your staff. 21 6 20 1 99 Your stamina is too low for you to cast this spell. 21 6 16 1 99 You recall that you have promised not to cast spells in Tarna. 9 0 1 1 97 Zap Spell

23.msg

0 0 1 1 97 Ask About: 0 0 2 1 97 Something Else 0 0 3 1 97 Enough Already 1 4 0 1 99 Do not trouble yourself with such actions. 1 4 9 1 99 This person prefers not to be bothered. 1 4 10 1 99 Behave yourself. 1 1 0 1 99 You see a resident of Tarna. 1 2 0 1 99 This person doesn't seem to be in a talkative mood. 1 6 0 1 99 They do not seem to speak your language. 2 4 10 1 99 Your intentions are unheeded. 2 6 4 1 99 This object, at this time, is an inappropriate offering. 2 6 7 1 99 Casting any spell would seriously offend this person. You don't really want to lose the game this way, do you? 2 6 5 1 99 This person isn't interested in the object you offer. 2 6 6 1 99 You better not, you might hurt someone.

25.msg

16 0 1 1 97 GAME PAUSED 16 9 0 1 97 Click here to learn more about the making of Quest for Glory III: Wages of War. 4 9 0 1 97 Raise this slider to make the game more challenging, lower it to make it easier on yourself. 15 9 0 1 97 Raise this to see more detailed animation. Lower it if you prefer speed over detail. 17 9 0 1 97 To learn more about the other items in this window, first click here, then pass the question mark over the other items. 18 9 0 1 97 Click here to return to the game. 19 9 0 1 97 Click here to leave the game. (Make sure you save your game first.) 20 9 0 1 97 Use this to start the game over from the beginning. 21 9 0 1 97 This restores a game position you saved earlier. 22 9 0 1 97 Use this to save your current game position. When you later select Restore, everything will be exactly as it is now. 23 9 0 1 97 This adjusts your hero's movement speed. 24 9 0 1 97 This adjusts the volume on some sound boards and synthesizers.

26.msg

0 63 1 1 97 It's all over for now. Please try again. 0 63 1 2 97 You're dead. 0 63 1 3 99 Oh, all right, we'll let you live this time. But please don't do that again. 1 0 6 1 97 See the Message 1 0 8 1 97 Continue 1 0 5 1 97 Quit 1 0 4 1 97 Restart 1 0 3 1 97 Restore 1 0 7 1 97 Select which ?

28.msg "Inventory used on self"

0 63 27 1 97 You are completely strychnine by poison. No curare for you. Next time, take some poison cure pills. 0 63 27 2 97 Shades of Socrates! 0 63 8 1 99 While it's true that some foods may be bad for your health, NO food is even worse. You have, quite literally, starved to death. 0 63 8 2 99 Starvation diet? 0 63 7 1 99 Talk about over-exerting yourself... That last little move wore you out so much it hurt. In fact, it hurt so much, it killed you. Take it easier next time. 0 63 7 2 99 A little run down? 2 0 21 1 99 That doesn't do anything for you. 2 0 28 1 99 You really don't feel well. 2 0 28 2 99 As a matter of fact, you feel like you are about to die. 2 0 22 1 99 You always hurt the one you love... but we really think you'd be better off targetting your spells somewhere else. 2 0 11 1 99 You start to take the pill, but then realize that you don't need it now. 2 0 10 1 99 You eat it. 2 0 12 1 99 You're so full that the thought of eating anything else makes you not want to eat ever again. 2 30 0 1 99 When you place them on your neck, they look simply divine, but they clash with your eyes. 2 21 9 1 99 The only effect is a tingling sensation. But if the apothecary is to be trusted, you should now be safe from poison. 2 20 0 1 99 You clean the dirt out from under your fingersnails. 2 4 0 1 99 You straighten out your jacket and retie your boots. Appearances count. 2 41 0 1 99 It tickles! 2 12 0 1 99 You delicately slice one of your hairs into two. That's some sharp knife! 2 13 0 1 99 You do an imitation of a scarecrow, but this quickly bores you. 2 27 0 1 99 You eat the fish. It's salty, dry, and makes a poor substitute for a pretzel, but it does fill your stomach. 2 29 0 1 99 The fruit tastes very sweet but slightly over-ripe. It quenches your thirst and now you are not so hungry. 2 37 0 1 99 You put Keapon's gift back in your pack. 2 47 0 1 99 You practice your juggling with the gem. However, it isn't very balanced and you aren't very good at juggling, so you put it away. 2 16 0 1 99 The grapnel grabs you. 2 22 9 1 99 That feels good, just what you needed to relieve some of the aches and pains of everyday adventuring. 2 66 23 1 99 Ahhh, you feel much better now! 2 66 25 1 99 There is no need to heal yourself. You are feeling quite healthy at the moment. 2 49 0 1 99 You taste the gem from the Heart of the World, but it isn't grape-flavored after all. 2 40 0 1 99 You take a taste of honey, but it's tout de suite for you. 2 32 0 1 99 You blow a mean horn, but the walls don't fall down. 2 1 0 1 99 My, %s, you're looking heroic today! 2 1 0 2 99 My, you're looking heroic today! 2 57 0 1 99 You can't beat it. 2 23 9 1 99 You feel a surge of power as the magical energy of the pill releases itself into your system. 2 28 0 1 99 It's tough and tasteless and a lot like eating leather, but it does take away your hunger. 2 35 0 1 99 Your hands are much less chapped now. 2 50 0 1 99 The orchid just doesn't go with your outfit. 2 48 0 1 99 It tastes very refreshing. 2 24 0 1 99 Ah, the familiar tastelessness of rations. They fill your belly. 2 39 0 1 99 You always wear the sapphire in honor of the Katta of Shapeir. 2 51 0 1 99 The robe is definitely not your style. 2 33 0 1 99 You've got enough in your head already. 2 36 0 1 99 This rope is too thick for playing cat's cradle. 2 2 0 1 99 No one seems to be listening. 2 19 0 1 99 Didn't your mother ever tell you not to play with matches? 2 17 0 1 99 Don't be so picky. 2 46 0 1 99 It looks tempting, but you don't really want to eat it. 2 25 0 1 99 You drink some warm water. 2 55 0 1 99 You'd just leaf it alone, wooden you? 1 66 19 1 99 You have just gained the Paladin's magical ability to heal. 1 66 20 1 99 You have just lost the Paladin's magical ability to heal. 1 6 2 1 99 You are so exhausted that everything you do hurts. Better get some rest. 1 6 13 1 99 You now have the ability to make your magical sword burst into flame during combat. 1 6 6 1 99 You're really getting hungry. 1 6 3 1 99 You don't have enough mana points to cast that spell. 1 6 14 1 99 You have lost the ability to enflame your sword because of your actions. 1 6 15 1 99 You have just lost the Paladin ability to sense the presence of danger. 1 6 16 1 99 You have just lost the magical protection of honor shield through your actions. 1 6 4 1 99 You just ate the last of your rations. You'd better get some more food soon. 1 6 17 1 99 You have just gained the Paladin ability to sense the presence of danger. 1 6 18 1 99 You have just gained the Paladin's Honor Shield through your actions. 1 6 5 1 99 You're starving. You'd better find some food SOON! 1 6 1 1 99 You are carrying so much that you can hardly move. You'll have to drop something.

29.msg "Storage chest"

1 6 1 1 99 The chest is empty. 1 6 4 1 99 You put it in the chest. 1 6 5 1 99 You put one into the chest. 1 6 3 1 99 That's safest left with you, hero. 1 6 2 1 99 Don't tempt the maid service!

31.msg "Levitation mishaps"

0 63 2 1 97 You are forcefully reminded that it's not the fall that kills you, it's the sudden stop at the end. 0 63 2 2 97 Have a nice trip... 1 6 1 1 99 Oops, you have a sudden empty feeling, sort of like the one you get when you find yourself falling. Or maybe like the one you get when you're totally out of Mana. In fact, it's both of those.

34.msg

1 1 0 1 99 You see your friend Uhura.

35.msg

1 1 0 1 99 Your friend Rakeesh is a powerful-looking Liontaur, but he walks with a limp because of his injured leg.

36.msg

1 1 0 1 99 You see Johari of the Leopard people.

37.msg

1 6 1 1 99 You didn't manage to fetch anything.

39.msg

1 1 0 1 99 You see your friend Yesufu.

40.msg

1 1 0 1 99 You barely recognize Harami. From the brash thief you first encountered, he has been reduced to a pitiful beggar.

41.msg

1 1 0 1 99 You see a monkey named Manu.

42.msg

1 1 0 1 99 You see the Laibon of the Simbani.

47.msg

4 0 0 1 98 Purchase 4 0 0 2 98 Convert 4 0 0 3 98 Trade 4 0 5 1 98 Take Price 0 0 10 1 98 c 0 0 9 1 98 R 5 0 0 1 98 Make Offer 5 0 0 2 98 Bargain 12 0 6 1 98 %s %d%s 12 0 8 1 98 %s 12 0 7 1 98 %d 8 0 0 1 98 You have %dR. 8 0 0 2 98 You have %dR and %dc. 8 0 0 3 98 You have %dc. 10 0 0 1 98 The current price for the 10 0 0 2 98 %s is %d%s 9 0 0 1 98 It will cost you %d%s. 9 0 0 2 98 They will cost you %d%s. 9 0 0 3 98 Fee 7 0 0 1 98 Quantity 7 0 5 1 98 Your Offer? 6 0 0 1 98 No Thanks 6 0 0 2 98 All Done 6 0 4 1 98 New Item 11 6 2 1 99 You pay for your purchases and put them away in your backpack. 11 6 3 1 99 You pay for it and put it away in your pack.

52.msg

2 0 1 1 99 The save character file has been created. Save this disk for use with "Quest for Glory IV: Shadows of Darkness" from Sierra On-Line. 2 0 2 1 99 Could not create file "%s". 2 0 11 1 99 Disk file in which to save your Hero: 2 0 13 1 99 You already have a file called "%s". Do you wish to overwrite it? 2 0 10 1 99 a:glory3.sav 2 0 4 1 99 Congratulations! You have successfully completed "Quest for Glory III: Wages of War" with a final score of %d out of a possible %d points. 2 0 14 1 99 NO 2 0 5 1 99 If you have not already done so, we encourage you to play "Quest for Glory III" again with the other character types. Many of the puzzles are different or have alternate solutions. 2 0 5 2 99 In the meantime, you are already a winner! Please insert a writeable disk in your floppy drive to save your winning Hero for use in "Quest for Glory IV: Shadows of Darkness." 2 0 6 1 99 The save character file has been created. Save this disk for use with "Quest for Glory IV: Shadows of Darkness" from Sierra On-Line. 2 0 7 1 99 Thank you for playing "Quest for Glory III: Wages of War", and congratulations again on winning. We'll see you again soon in "Quest for Glory IV: Shadows of Darkness." 2 0 8 1 99 CONGRATULATIONS!! You have successfully completed "Quest for Glory III: Wages of War" with the maximum possible score! We welcome you to the ranks of the few, the proud, the True Heroes! 2 0 16 1 99 Would you like to try saving your character again? 2 0 12 1 99 WARNING 2 0 15 1 99 YES 2 0 9 1 99 Please answer "yes" or "no".

54.msg

1 0 0 1 97 OK 1 0 0 2 97 Cancel 1 0 1 1 97 New Directory 2 0 0 1 99 Please insert your saved character disk from "Quest for Glory I: So You Want To Be A Hero" or "Quest for Glory II: Trial by Fire" into the disk drive so your hero can make the journey to Quest for Glory III. 2 6 15 1 99 "%s" is not a valid directory. 2 6 10 1 99 Cancel 2 6 7 1 99 Sorry! I can't find your hero file "%s". 2 6 11 1 99 Change Directory 2 6 20 1 97 You have a choice. In "Quest for Glory II" you became a Paladin. Do you want to be a Paladin in this game, or stay a Wizard? 2 6 23 1 97 Your character has been imported as a %s. If you do not feel this is the proper profession, please indicate your preference below... 2 6 18 1 97 Fighter 2 6 22 1 97 Paladin 2 6 19 1 97 Thief 2 6 21 1 97 Wizard 2 6 2 1 99 a:glory3.sav 2 6 13 1 99 That file name contains illegal characters. Please use only letters and numbers. 2 6 12 1 99 Import 2 6 8 1 99 Import Character 2 6 14 1 99 That file name is too long. File names must have eight or fewer characters. 2 6 6 1 99 NO 2 6 16 1 99 I'm terribly sorry. That doesn't seem to be a proper "Quest for Glory I" saved hero file. 2 6 17 1 99 I'm terribly sorry. That doesn't seem to be a proper "Quest for Glory II" saved hero file. 2 6 3 1 99 Your character has been successfully imported. Welcome to Tarna! 2 6 9 1 99 There are too many files in that directory. 2 6 4 1 99 Do you want to try importing your hero again? 2 6 5 1 99 YES

55.msg

4 0 0 1 98 Purchase 4 0 0 2 98 Convert 4 0 0 3 98 Trade 4 0 5 1 98 Accept 5 0 0 1 98 Make Offer 5 0 0 2 98 Bargain 11 0 0 1 98 10%% exchange fee 11 0 0 2 98 No Exchange Fee 8 0 0 1 98 You have %dR. 8 0 0 2 98 You have %dR and %dc. 8 0 0 3 98 You have %dc. 8 0 0 4 98 You have %dD. 8 0 0 5 98 You have %dS. 10 0 0 1 98 The current price for the 10 0 0 2 98 %s is %d%s 9 0 0 1 98 It will cost you %d%s. 9 0 0 2 98 They will cost you %d%s. 9 0 0 3 98 The Fee is %d Percent. 7 0 0 1 98 Quantity 7 0 5 1 98 Your Offer? 6 0 0 1 98 New Item 6 0 0 2 98 All Done 6 0 4 1 98 New Item

61.msg

1 6 1 1 97 Do you want to skip the introduction? 1 6 3 1 97 No 1 6 2 1 97 Yes

100.msg "Raseir flashback"

2 6 6 1 5 No! No! Master, help me! 2 6 2 1 5 Hear me, O Dark Powers! Light the darkness and bind Iblis to me forever! 2 6 3 1 5 You idiot! You have destroyed my spell. Now you shall be destroyed! 2 6 5 1 5 Fool, you cannot hurt me now, and I shall send thee to thy death! 1 6 12 1 99 Ad Avis stood before his hexagram, preparing to unleash the foul Iblis to do his bidding. 1 6 4 1 99 You entered the room and broke the Seal of Suleiman by moving the candle. 1 6 7 1 99 You passed through the raging flames and sent Ad Avis falling to his doom. 1 6 10 1 99 You bounced your spell off the wall and into the flaming brazier, knocking Ad Avis to his doom below. 1 6 9 1 99 Unfortunately, Ad Avis also had a spell to reflect spells. 1 6 8 1 99 Your spell of Reversal protected you from his spells. 1 6 11 1 99 You threw your last dagger at Ad Avis, and he fell to his doom.

101.msg

2 0 0 1 97 START NEW CHARACTER 2 0 0 2 97 IMPORT CHARACTER 2 0 0 3 97 START GAME 2 0 1 1 97 You may: 1 0 0 1 97 Tarna 1 0 0 2 97 Upper Tarna 1 0 0 3 97 Simbani Overlook 1 0 0 4 97 Awari Game 1 0 0 5 97 Monkeyville 1 0 0 6 97 Continue Normally 1 0 0 7 97 Restore game 1 0 1 1 97 Where to, Hero?

102.msg

1 5 12 1 99 The Special Action Icon Bar is brought up when you click on the fifth icon from the left on the Main Icon Bar. The Special Action Icons are Run, Sneak, Sleep, Character Sheet, Hourglass, and ?. Read page 6 in your Quest for Glory III Technical Manual for specific information on what the Icons do. 1 5 20 1 99 To purchase something from a merchant in this game you can either select your money pouch from inventory and click it on the merchant or click TALK on your character and select the "Buy" option. The Purchase window allows you to select the number of items you wish to purchase. The Bargain Window allows you to bargain with a merchant for an item. The greater your Communication skill, the better you can bargain. Read page 8 in your Quest for Glory III Technical Manual for more information. 1 5 16 1 99 If a hostile creature gets too close to your character, the scene changes to close combat. Only Magic Users and Thieves with the magic skill can use magic in close combat. For more information, read pages 8-10 in your Quest for Glory III Technical Manual. 1 5 17 1 99 When a hostile creature approaches your character, you can take action by casting spells or by throwing things at the creature. Read pages 8-10 in your Quest for Glory III Technical Manual for more combat information. 1 5 15 1 99 In this game, you will encounter many creatures and characters as you explore. Some encounters will be hostile, others friendly. If an encounter is hostile, you will have the opportunity to improve your skills in combat. If an encounter is friendly, you will have the opportunity to gain new information and improve your communication skills. 1 5 3 1 99 Press any key. 1 5 25 1 99 Hints are available through these Bulletin Board Services: Sierra BBS: U.S. (209) 683-4463 or U.K. (0) 734 304227 CompuServe: (800) 848-8199 Prodigy: (800) 822-6964 PCLink: (800) 827-8532 America On-Line: (800) 827-6364 GEnie: (800) 638-9636 1 5 24 1 99 Sierra Hintbooks are the perfect gaming companion. Each book gives you maps, a points list, a needed items list, and hints and solutions to all of the game puzzles. Hintbooks are $9.95. Hintbooks may be purchased by mail or by calling (800) 326-6654. Please have your credit card handy. 1 5 23 1 99 Our 24-hour Hint Line is (900) 370-5583. In California, call (900) 370-5113. In the U.K., call (0) 734 304004. You will be billed $.75 for the 1st minute, $.50 for each additional minute. Callers under the age of 18 must get their parent's permission before calling. 1 5 26 1 99 For hints by mail, send a short note with the name of your game and the situation with which you are having problems. Send to: Sierra Hint Department P.O. Box 200 Coarsegold, CA 93614-0200 1 5 28 1 99 Save your game frequently. Communicate by clicking TALK on people and your character. The more you talk to others, the more you will learn to help you solve the game. If you want more information from people, come back and talk to them on another day. Sometimes they will have new information for you. Many challenges in this game require your character to build up his skills. Practice makes you better at doing things, unless you have no ability whatsoever in a given skill. You can't practice what you don't know. Most importantly, have fun! 1 5 14 1 99 In the Inventory Window, you have the following options: ACTION, LOOK, DROP, OK and ?. Once an item is dropped, you will not be able to pick up that item again. The game will not let you drop certain crucial objects. LOOK on an item will give a message of how much the object weighs and a description of the object. The Inventory Window also displays your carrying capacity and total weight carried. If you carry too much, you will get tired faster and have difficulty in combat. For more information, read your Sierra Game Manual, page 16. 1 5 11 1 99 The Main Icon Bar consists of the following Icons: WALK, LOOK, ACTION, TALK, SPECIAL ACTION, MAGIC, ITEM, INVENTORY, SYSTEM and ?. If your character does not have magic skills, the MAGIC icon will be disabled. For more information, read pages 13-18 in your Sierra Game Manual. 1 5 7 1 99 SALES ORDER INFORMATION To place a domestic order with Sierra On-Line, call (800) 326-6654 from 7:00 a.m. through 7:00 p.m. Pacific Time Monday through Friday for convenient, person-to-person service. If you prefer, you may place your order via FAX at (209) 683-4297. Please include your name, address, phone number and credit card number. 1 5 7 2 99 To place an international order with our Sierra On-Line UK Sales office call (0) 734-303171 for convenient, person-to-person service or FAX your order to (0) 734-303201. You can also place your international order with our US office at (209) 683-4468 or FAX your order to (209) 683-4297. 1 5 18 1 99 When your character is wounded in combat, he loses Health Points. If your character loses all his Health Points, he dies. When your character has lost most of his Health Points in combat, it is wise to have him run away. Monsters will try to chase your character, so it takes playing skill to avoid more combat. While you are running, you can take Healing Pills if you have purchased them. While you are running, you can also engage in Distance Combat (throwing objects or casting spells from a distance). 1 5 13 1 99 If your character has Magic ability, then you can click on the Magic icon in the Main Icon Bar to bring up a Magic window. There are some places where it is not wise for you to cast spells, and you will get a warning message instead of the Magic window. A LOOK on the spells will show the name of the spell, how many Magic Points it will take to cast the spell, and what your skill level is with the spell. The more skill you have with a spell, the more effective it is. For information about what the spells do, read pages 4-5 in your "Famous Explorers Correspondence Course" handbook. 1 5 5 1 99 TECHNICAL SUPPORT Technical assistance is only a telephone call away. Call (209) 683-8989 from 8:15 a.m. until 4:45 p.m. Pacific Time Monday through Friday for convenient, person-to-person service. If you prefer, you may request assistance by FAX (209) 683-3633 or mail. 1 5 5 2 99 If you choose to write us with your request, please give us detailed information on both your computer system and the nature of your problem. Please also include your address and telephone number should we need to contact you for further information. 1 5 5 3 99 Send to: Sierra On-Line P.O. Box 800 Coarsegold, CA 93614 Attention: Technical Support 1 5 5 4 99 Sierra Technical Support is also available through: Sierra BBS: (209) 683-4463 Compuserve: (800) 848-8199 - GAMPUB Forum Prodigy: (800) 822-6922 - WBWW55A (Technical Support ID) America's On-Line: (800) 827-6364 Genie: (800) 638-9636 1 5 19 1 99 Clicking TALK on people will allow you to ask them questions. The more you talk to others, the more you will learn what will help you solve the game. If you want more information from people, come back another day. Sometimes they will have new information for you. Clicking TALK on your character will let you tell things to other people. The higher your Communication Skill, the better you will be able to convince people when you try to tell them something. You gain skill in Communication by talking to people and bargaining with merchants. 1 5 2 1 99 Press any key. 1 5 4 1 99 QUICK TROUBLE-SHOOTING TIPS If you're experiencing any type of technical difficulties with your program, here are some suggestions the Sierra On-Line Technical Support Department recommends you try... 1 5 4 2 99 1) Boot your system with the Boot Disk you can create through this game's Install procedure. 2) If you have a Sound Blaster or compatible sound card, run the Install procedure from the game sub-directory and select "Ad Lib" or "PC Internal Speaker" for music and select "No Audio / Speech Card" for speech where applicable. This will help if your computer does not have enough memory. 1 5 4 3 99 3) If applicable, select "Do Not Use Your Machine's Extra Memory" for the memory option. 4) Re-install the game under a Boot Disk environment. If the problem continues, call or FAX Sierra Technical Support at TEL: (209) 683-8989 FAX: (209) 683-3633. 1 5 6 1 99 LIMITED WARRANTY NOTICE Sierra On-Line, Inc. wants your continued business. If you fill out the enclosed product registration card and return it to us, you are covered by our warranty. If your software should fail within 90 days of purchase, return it to your dealer or directly to us, and we will replace it for free. After 90 days, enclose $10.00 and return the software directly to us. Sorry, but if you do not return the registration card you are not covered by the warranty. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. 1 5 6 2 99 If you find that you need to send for replacement diskettes, send the original disk labeled "Disk #1" in the size you need (3.5" or 5.25") to: Sierra On-Line P. O. Box 485 Coarsegold, CA 93614 Attn: Fulfillment Be sure to include a note stating your computer type and the size of diskette you need (3.5" or 5.25"). 1 5 6 3 99 We will gladly replace your program free of charge for the first 90 days of ownership (please enclose a copy of your dated sales receipt with your request). After 90 days, there is a $10.00 charge for 3.5" or 5.25" diskettes. 1 2 1 1 97 Do You Want... 1 2 22 1 97 How to... 1 2 12 1 97 Action Icons 1 2 20 1 97 Buy Things 1 2 16 1 97 Close Combat 1 2 17 1 97 Distance Combat 1 2 10 1 97 Do Things 1 2 15 1 97 Encounters 1 2 9 1 97 Fight Monsters 1 2 3 1 97 Game Information 1 2 25 1 97 Bulletin Boards 1 2 24 1 97 Hint Books 1 2 23 1 97 Hint Line 1 2 26 1 97 Hints by Mail 1 2 21 1 97 Get Hints 1 2 28 1 97 Playing Hints 1 2 14 3 97 Inventory 1 2 11 1 97 Main Icon Bar 1 2 7 1 97 Ordering 1 2 18 1 97 Running Away 1 2 13 2 97 Spellcasting 1 2 5 1 97 Technical Support 1 2 19 1 97 Talk to People 1 2 2 1 97 Technical Info 1 2 4 1 97 Technical Tips 1 2 8 1 97 Use Icon Bars 1 2 6 1 97 Warranty

110.msg "Aziza intro"

1 6 1 1 6 I thank you, Rakeesh and my Prince, for answering my summons. I have information for both of you. 1 6 1 2 6 As you know, three months ago in Raseir the evil Ad Avis attempted to unleash the djinni Iblis in order to rule the world ... 1 6 2 1 6 When Ad Avis died, his magical power was released, and I could sense the moment of his death. Such a release of power could be felt by skilled magic users all over the world. 1 6 2 2 6 Still there is some mystery concerning the death of Ad Avis. 1 6 3 1 6 It is very disturbing that the body of Ad Avis could not be found. Even with all my magic, I cannot determine who - or what - removed the body or what became of it afterwards. 1 6 3 2 6 I believe the unbinding of Ad Avis's power could well have other, darker results. 1 6 3 3 6 Now we are again in my house in Shapeir. Hero, you have become the Prince of Shapeir by order of the Sultan, Harun al Rashid. 1 6 3 4 6 Rakeesh now desires to return to his home in Tarna. Last night, I received this message from the Sorceress Kreesha in Tarna: 1 6 5 1 6 In three days, a magical portal will open in Shapeir to take Rakeesh back to Tarna. I suggest that if you, Prince of Shapeir, wish to truly be a hero, you accompany Rakeesh. 1 6 5 2 6 If there is indeed a Demon, it is probable it was released into this world by the death of Ad Avis. You must stop it and send it back to its own world. 2 6 4 1 99 "Please tell Rakeesh that he must return quickly to Tarna. There is serious talk of war here, and I think only Rakeesh can now bring peace." 2 6 4 2 99 "I believe there is more to this war than just the anger of two tribes. I believe that a Demon has again broken through to this land, and seeks to destroy us all."

120.msg "Palace intro"

3 6 6 1 2 Sultan, the magical portal to Tarna appears. 3 6 6 2 11 Farewell, all of you. May you find the peace you seek. 2 6 3 1 11 I send with you a special gift. I give you a magical shield which will help protect you from magical attacks. May you never need to use it. 2 6 5 1 11 My gift for your leaving comes from the gnome, Keapon Laffin. I asked him for something you would find useful. May it serve you well. 2 6 2 1 11 It greatly grieves me to say farewell to such fine friends and honored guests. 2 6 2 2 11 Rakeesh, you were a great aid to me, and I sorrow to see you return to Tarna. 2 6 2 3 2 O Great Sultan, it has been an honor to serve you. 2 6 2 4 11 Uhura, Warrior of the Simbani, you have been a most excellent Guild Master for the Adventurer's Guild, and a gifted instructor of combat. Thank you for your services to Shapeir. 2 6 2 5 3 I leave Shapeir with a great treasure; my son Simba. I never forget this place, but it will be good to go home again. 2 6 2 6 11 My son, it breaks my heart to see you leave. You will always have a home here in Shapeir. 2 6 4 1 11 I give you a special gift. Since you have shown such skill with ropes, I give you this set of magical grapnels. They will make any rope act as a magical rope and will grab and release at your command. 1 6 1 1 99 Palace of the Sultan of Shapeir Three days later...

140.msg

7 0 0 1 97 Choose a Character 2 0 0 1 97 Fighter 8 0 5 1 97 %d 6 0 0 1 97 Magic User 3 0 0 1 97 Wizard 5 0 0 1 97 Paladin 4 0 0 1 97 Thief 1 6 4 1 99 Are you sure you want to cancel? 1 6 3 1 97 No 1 6 1 1 97 You still have points available. Do you want to use them? 1 6 2 1 97 Yes

150.msg "Tarna Savanna"

6 1 0 1 99 In the distance rise majestic purple mountains. It's almost enough to make you break into song. 2 6 9 1 2 It feels very good to be back in my homeland, my friend. This is the savanna, the high grasslands that teem with animals. 2 6 3 1 2 There are few animals which will bother a traveler here. The zebras and other herd animals will avoid you. Even the tigers will seek other prey. 2 6 4 1 2 However, there are things that are not quite animals. They have little fear of humans and may attack. The Field Guide to Eastern Fricana will help you, so study it well. I will be using my skills as a Paladin to avoid danger. 2 6 5 1 2 As a Paladin becomes more in tune with the Essential Rightness of the Universe, he gains certain new abilities, such as healing. The more good one does, the more good things one can do. 2 6 6 1 2 I have been a Paladin for a long time now, ever since the Demons last invaded this land. We must prevent this war between people, and drive any Demons back to the world from which they came. 2 6 8 1 2 It is again time to resume our journey to the Simbani village. A beautiful morning, is it not? 2 6 7 1 2 It is getting dark, and this looks like a good place to camp for the night. 2 6 7 2 2 It is always best to have a campfire at night. It drives off many things. If you don't yet own a tinderbox, I would advise you to purchase one when you return to Tarna. 2 6 7 3 99 Rakeesh starts a fire and you share some food he brought with him. Then you both lie down to sleep. 8 1 0 1 99 The sparkling blue waters of the Mkubwa River flow from the northern mountains to the southern sea. 9 1 0 1 99 A small stream feeds into the mighty Mkubwa. 10 1 0 1 99 This is one of the many small tributaries that feed the Mkubwa River. 11 1 0 1 99 The mighty Mkubwa roars past on its way to the sea. 7 1 0 1 99 You are looking at the "Tarna and Vicinity" map that came with your Famous Explorer's Correspondence Course Guide to East Fricana. 4 1 0 1 99 A glacier hiccupped here, leaving behind a pile of giant hill-sized rocks. 5 1 0 1 99 That's a very interesting looking rock formation. 1 1 0 1 99 That's the magnificent Liontaur city of Tarna. 3 6 1 1 99 It is getting late, and you don't want to miss your morning meeting with Rakeesh in the Hall of Judgement. You return to Tarna. 3 6 10 1 99 The gates of Tarna are barred to you, and you cannot return.

160.msg "Simbani Savanna"

5 1 0 1 99 Those are the bluffs overlooking the Simbani village. 6 1 0 1 99 A lone hill rises high above the savanna. 7 1 0 1 99 Three huge rocks look as though they are playing leapfrog. 8 1 0 1 99 They're no rock-et scientists. 2 1 0 1 99 That seems to be a small lake. 1 6 22 1 2 It is getting dark, and this looks like a good place to camp for the night. 1 6 22 2 2 It is always best to have a campfire at night. It drives off many things. If you don't yet own a tinderbox, I would advise you to purchase one when you return to Tarna. 1 6 22 3 99 Rakeesh starts a fire and you share some food he brought with him. Then you both lie down to sleep. 1 6 20 1 2 You should do well in the Simbani village. The Simbani will respect a brave warrior like yourself. 1 6 17 1 2 The Simbani have always respected warriors. It will be difficult to convince the Simbani to resolve their differences with the Leopardmen peacefully. 1 6 18 1 2 The young warriors will be eager to prove themselves in battle. 1 6 19 1 2 War with the Leopardmen, even if Demons are not involved, will be a very deadly thing. 1 6 19 2 2 The Simbani practice fighting in the savanna where it is easy to see the enemy. They use spears as weapons for throwing and close combat. 1 6 19 3 2 The Leopardmen hide in the jungle, and cast spells from a distance. Spears cannot be thrown far in the dense growth of the jungle. 1 6 16 1 2 If Demons are the cause of these hostilities, then you can be certain that only the Demons will win this war. 1 6 11 1 2 I must warn you about the Simbani, my friend. They are very brave warriors and honorable friends, but they greatly dislike, even fear, the use of magic. 1 6 12 1 2 It would be best if you do not mention your skills at magic, nor cast any spells within the walls of the village. 1 6 13 1 2 I think that part of the reason they dislike the Leopardmen and seek this war is because the Leopardmen use magic. 1 6 14 1 2 The Leopardmen respect users of magic. Perhaps you could gain their trust with your skills, and help convince them of the serious consequences of this senseless war. 1 6 15 1 2 The Simbani have been friends and allies with my people for a long time, but I have not dealt with the Leopardmen before this. 1 6 23 1 2 Good morning, my friend. Let's continue our journey to the Simbani village. 1 6 1 1 2 You are but a new Paladin, but already your powers grow with each act of kindness. 1 6 1 2 2 The first thing a Paladin learns is how to make his sword glow with the blue fire of honor. This adds to your weapon's damage and allows it to harm things that cannot be harmed with normal weapons. 1 6 2 1 2 As you have gained in experience and spread goodness, the next skill you will gain is the power to heal. 1 6 2 2 2 This gift of healing can be used upon yourself or others. However, it pulls upon your inner strength, and cannot be used if you allow yourself to become weakened. 1 6 3 1 2 As you grow more in tune with the Essential Rightness of the Universe, you will be able to feel the rightness of all things. 1 6 3 2 2 You will be able to sense when danger is near. 1 6 4 1 2 When you have done much good, you will be able to protect yourself more fully. 1 6 4 2 2 Whenever your sword is filled with blue fire, you shall be surrounded by an Honor Shield. This helps protect you from physical and magical harm. 1 6 5 1 2 The more honorable acts you do, the greater your abilities. 1 6 5 2 2 We are nearing the Simbani village, so I will speak more about being a Paladin later, if you are interested. 1 6 6 1 2 It is good for you to get away from Tarna, my friend. Tarna is not a place for one of your skills. 1 6 7 1 2 There are far too many temptations there for you, I'm afraid. 1 6 8 1 2 Still, you have shown yourself to be a force for great good. I honor you for that and count you my friend. 1 6 9 1 2 I do not know how your skills will aid us in our mission of peace, but I trust you will think of something. 1 6 10 1 2 One with your skills must be very clever as well as physically fit in order to survive. But please try not to dishonor us amongst friends. 1 6 10 2 2 It would be difficult for me to justify your actions to the Simbani if you decided to 'borrow' something from them. Particularly since we will be their guests. 9 1 0 1 99 You are looking at one of the savanna maps that came with your Famous Explorer's Correspondence Course Guide to East Fricana. 4 1 0 1 99 That's the village of the Simbani warriors. 3 6 21 1 99 You are no longer welcome in the Simbani village.

170.msg "Leopardmen Jungle"

5 1 0 1 99 The map artist seems to have had a problem with proportion. There can't possibly be a tree that large anywhere on the planet... can there? 6 1 0 1 99 The hills in this area look as though they were formed by armies of giant ants in a workaholic mood. 7 1 0 1 99 A deep gorge splits the jungle, legacy of an ancient cataclysm. 2 6 13 1 48 Are you going to sleep all day? We need to go. 2 6 14 1 48 You are very strange. You sleep at night like a cow person. Night is the time when the Leopard people are up. 2 6 14 2 48 Oh, well, if you are tired, maybe you should go to sleep now. 2 6 2 1 48 You are one strange man, you know. Why you want peace for my people, but don't even know my people, I don't understand. 2 6 3 1 48 Still, I think I trust you. The people of magic, my people, do not trust outsiders. They will be very mad that I bring you there. My father will be furious. 2 6 4 1 48 You will have to prove yourself before the people of magic will listen to you. A strong show of big magic or the gift of the Drum of Magic will make them listen. 2 6 5 1 48 Still, you are lucky if they do not kill you on sight. They may yet. They will kill that Yesufu fellow for sure. They know he's an enemy. 2 6 6 1 48 If Yesufu had hair and skin like you, my people would not kill him right off. First they laugh very hard when they see him. Then they kill him. Maybe they will kill you, too. I will try to save you. 2 6 7 1 48 You need to be very quiet, talk all the time. You do not want my people to see you before I talk about you, or you will be one dead man. 10 1 0 1 99 That is the location of the Leopardman village. 3 6 13 1 51 Good sun. Manu happy. Time to go now. Go to monkey village. Man-friend happy. 3 6 14 1 51 Dark. Manu go sleep now. Night-night. 3 6 8 1 51 Man-friend like village. Good village. Just like man's village. 3 6 9 1 51 Hurry, hurry. Man-friend see. Good village. 3 6 10 1 51 Monkey folk live here alla time. Big village. 3 6 11 1 51 Man-friend like village. Man-friend see. Man-friend stay. Be like happy monkey. 3 6 12 1 51 Manu teach you. Man-friend be monkey man. Man-friend be hero of the monkeys. 3 6 7 1 51 See. Monkey village. Big village. Very good, man-friend no think? 8 1 0 1 99 High above the jungle rise the northern mountains. 1 1 0 1 99 Without this Famous Explorer's map of the trackless Eastern Fricana jungle, you are sure you would soon be lost. 9 1 0 1 99 The beautiful, clear sky reminds you that you are far from the dirt and pollution of civilization. 4 6 1 1 99 You cannot seem to find the Leopardman village. There must be magic involved somehow.

180.msg "Lost City Jungle"

0 63 9 1 99 The Demon spawn proves to be too much for you to handle. Maybe you should have taken Manu's advice and run away sooner. The last thing you hear is the weeping of a lonely monkey. 0 63 9 2 99 Dead again? 13 1 0 1 99 Here a chasm cuts through the jungle helping to hide the secrets of the Lost City. 4 1 0 1 99 It's hard to tell at this scale, but that might be one of the famous lost cities you've heard about! 11 1 0 1 99 A deep gorge cuts through the jungle. 8 1 0 1 99 As if exhausted from its rapid journey through the gorge, the river gathers at the bottom of the cliff before continuing on its long journey to the sea. 6 1 0 1 99 This magnificent waterfall, thousands of feet high, thunders down the cliffs as the river makes its way to the sea. 1 6 7 1 51 Very bad place. No good. Manu not happy. 1 6 13 1 51 Sun up. Manu up. Man-friend go back to monkey village now? Manu very sad. Manu go to bad city with man-friend. 1 6 14 1 51 Sun not up. Manu go sleep now. Night-night. 1 6 1 1 51 Bad place, Lost City. Maybe we go back to monkey village, maybe no? 1 6 2 1 51 You see very bad place, then we go home? 1 6 3 1 51 Monkeys not forget very bad place. You see. Then we go home. 1 6 4 1 51 Long time, men lived in Lost City. Now only bad things. Monkeys remember. 1 6 5 1 51 We see bad things, we run away, yes? Go home. 1 6 8 1 51 Bad thing. Bad thing. Very bad thing. We go home now. Not go Lost City. 1 6 10 1 51 You like. You see. You stay. Be happy monkey. 1 6 11 1 51 Manu teach you. You be monkey man. You be hero of monkeys. 1 6 12 1 51 See. There village. Big village. Very good, you no think? 1 6 6 1 51 Place of big water. Monkeys remember place to cross. Many bad things on other side. Go home now. 10 1 0 1 99 The northern mountains, children of long-ago glaciers, help keep the jungle alive by trapping the rain clouds and sending their water down to the sea. 7 1 0 1 99 Here the water pauses for a moment in a sparkling pool before taking its final plunge down the chasm. 2 1 0 1 99 You are looking at the famous 'Lost Cities' map that came with your Famous Explorer's Correspondence Course Guide to East Fricana. 12 1 0 1 99 A long chasm splits the jungle, perhaps hiding ancient secrets in its depths. 9 1 0 1 99 The river is fed with icy water from the mountains to the north. 5 1 0 1 99 The ice cold, crystal-clear mountain water cascades down the gorge.

200.msg

0 0 1 1 99 Tarna

210.msg "Tarna Gates"

27 1 0 1 99 You can see an open entryway. 5 5 33 1 99 You say good-bye. 5 5 33 2 7 It is good to see you go. 5 5 33 3 8 Yet better to see you come back. 5 5 34 1 99 You say good-bye. 5 5 34 2 9 Good night. 5 5 34 3 10 Farewell. 5 5 35 1 99 You say good day to the guards. 5 5 35 2 7 It is a good day, indeed. 5 5 35 3 8 May the wind blow at your face, Warrior, and the hunting be good. 5 5 36 1 99 You greet the guards. 5 5 36 2 9 Good hunting. 5 5 36 3 10 Welcome to the night. 5 2 33 1 97 Say Good-bye 5 2 34 1 97 Say Good-bye 5 2 35 1 97 Greet 5 2 36 1 97 Greet 7 4 0 1 99 There is no way in the world you can move these barred gates. 7 1 0 1 99 A massive gate now bars your entrance into Tarna. 1 5 37 1 7 This city is the finest in all lands. 1 5 38 1 7 Demons are some sort of magical creatures. We defeated them easily. 1 5 38 2 8 What do you know of Demons, Cubling? The Demons were before your time. Demons are vicious fighters, and many great warriors were killed by them. 1 5 39 1 7 The last creatures that dared to fight us were Demons. There are now no Demons in all of Tarna. 1 5 40 1 7 Tarna's gates are always open, save in time of war. This is the main entrance to the city. 1 5 41 1 7 Our kingdom is ruled by the bravest and wisest Liontaur of all, Rajah sah Tarna. 1 5 42 1 7 The Liontaur people are a strong and noble race. 1 5 43 1 7 My name is Assarka Sim Narsh. 1 5 44 1 7 I am proud to serve under such a ruler. 1 5 45 1 7 Tarna is the finest kingdom in the world. 1 5 46 1 7 There has not been a war here in years. When Liontaurs go to war, the enemy runs in fear. 1 4 0 1 99 You have a feeling you are better off leaving him alone. 1 1 0 1 99 This guard does not look much like a pussy cat. 1 2 37 1 97 City 1 2 38 1 97 Demon 1 2 39 1 97 Enemy 1 2 40 1 97 Gate 1 2 41 1 97 Kingdom 1 2 42 1 97 Liontaur 1 2 43 1 97 Name 1 2 44 1 97 Rajah 1 2 45 1 97 Tarna 1 2 46 1 97 War 2 5 48 1 8 It is the first time in the history of our people that a ruler has stepped down from the throne without a challenge. 2 5 48 2 7 That was because he was too cowardly to face a challenge. 2 5 48 3 8 Do not speak what you do not know. You were but a cub when Rakeesh gave his throne to Rajah. I served under Rakeesh and I would proudly serve under him again. 2 5 48 4 7 Then why did he run off from Tarna after the Demons were defeated? 2 5 48 5 8 It is said that he was bound by honor to seek the Demons and destroy them. It is said that Rakeesh seeks the Demons still. 2 5 48 6 7 Well, he will find no Demons here. 2 5 49 1 8 The bazaar is down the stairs from the western garden. You will find it. 2 5 50 1 8 To become a king of Tarna, a male Liontaur must challenge the current king. He must prove himself worthy by undergoing tests chosen by the Council of Judgement. Then he must fight the current king to the death. 2 5 37 1 8 Tarna is the center of trade between all beings in this region. Our bazaar is filled with people and items from all over. 2 5 51 1 8 The Council of Judgement consists of six of the wisest of the Liontaur females. They are the ones who make the laws. 2 5 38 1 8 The Demons were fierce magical monsters that sought to destroy our Tarna. Only with the magic of Kreesha Mar Asha and the power of Rakeesh's sword were the Demons defeated. 2 5 52 1 8 In my memory, there have only been two times that the gates were closed. 2 5 40 1 8 The gates are always open, except in times of emergency. We guards are here to maintain the safety of the city. 2 5 53 1 8 The guards of this city are all proven warriors. 2 5 54 1 8 The ruler of our lands is called the king. 2 5 41 1 8 Our kingdom extends from the mountains of the north and west to the cliffs of the world's edge to the south and the sands of the Azure Sea to the east. 2 5 55 1 8 Kreesha Mar Asha is indeed the mother of magic. 2 5 42 1 8 Our people are a proud people. We have ruled this land since the beginning of time. 2 5 56 1 8 I am a warrior. I have no knowledge of the realm of magic. 2 5 43 1 8 I am Sharaka Sim Rahsh. 'Sim' means son of the clan in the language of our people. 2 5 44 1 8 He has ruled this city for twelve years. He became king when his sire's son Rakeesh abdicated. 2 5 57 1 8 Rakeesh was a great Liontaur leader and much honored by all beings here. 2 5 57 2 7 Who can respect and honor one who deserted our people? 2 5 57 3 8 I honor Rakeesh, Assarka. He did not desert Tarna, but left honorably. It was a day of great sadness to all of us when Rakeesh Sah Tarna left the throne. 2 5 58 1 8 Rakeesh stood before us in battle with his sword held high. The sword was bathed in blue flame. Most Demons fled from him. Those that didn't were destroyed by Rakeesh. 2 5 45 1 8 Tarna is both the name of the city and of our kingdom. We are under the rule of Rajah Sah Tarna. 2 4 0 1 99 You think twice about touching him. You might be redecorated with parallel slash marks from nose to toes. 2 1 0 1 99 As you see the muscles on this Liontaur, you figure you would be outclassed in an arm wrestling competition. You don't even want to think about a mud wrestling event. 2 2 48 1 97 Abdication 2 2 49 1 97 Bazaar 2 2 50 1 97 Challenge 2 2 37 1 97 City 2 2 51 1 97 Council 2 2 38 1 97 Demons 2 2 52 1 97 Emergency 2 2 40 1 97 Gate 2 2 53 1 97 Guard 2 2 54 1 97 King 2 2 41 1 97 Kingdom 2 2 55 1 97 Kreesha 2 2 42 1 97 Liontaur 2 2 56 1 97 Magic 2 2 43 1 97 Name 2 2 44 1 97 Rajah 2 2 57 1 97 Rakeesh 2 2 58 1 97 Sword 2 2 45 1 97 Tarna 3 5 59 1 9 Our clan is the clan of our mothers. 3 5 40 1 9 We guard this gate every night. 3 5 42 1 9 Liontaurs mostly live in the eastern sections of the city. The other beings stay to the western section. 3 5 43 1 9 I am called Girka Sim Dani. I am of the Dani Clan. 3 5 60 1 9 This city is home to the Liontaurs and many other beings. Other beings such as yourself are permitted to stay in the western section of the town. 3 5 45 1 9 Tarna is a very quiet place at night. 3 4 0 1 99 Better hope he doesn't mistake your hand for a snack offer. 3 1 0 1 99 Judging from the multiple scars upon his body, you figure that he is a veteran who has seen action. 3 2 59 1 97 Clan 3 2 40 1 97 Gate 3 2 42 1 97 Liontaur 3 2 43 1 97 Name 3 2 60 1 97 Section 3 2 45 1 97 Tarna 4 5 61 1 10 The apothecary is a human who has a shop by the inn. He sells many things of use. 4 5 62 1 10 Only in times of war have the gates been closed in recent memory. 4 5 38 1 10 My mother, Kivaka Da Ki, was killed defending these very gates. I was told that although she fought bravely, the magic of the Demons was so powerful that none could stand before them. 4 5 40 1 10 The gates of the city protect Tarna from danger. May they never close! 4 5 42 1 10 We Liontaurs will defend Tarna with our lives, should there ever again be war here. 4 5 56 1 10 You should hope that you never have to fight a Demon. If you do, you will need magical healing afterwards. The apothecary sells healing pills. 4 5 43 1 10 Daraka Sim Ki. I am the guardian of the gates at night. 4 5 45 1 10 Tarna is our homeland. 4 5 46 1 10 My mother died in the last war when I was but a cub. She died a hero's death defending Tarna against the Demons. 4 4 0 1 99 As a graduate of the FACS you should not court disaster quite so recklessly. He looks like a seasoned veteran. You have the feeling his claws are very sharp. 4 1 0 1 99 He looks like a tough, experienced fighter. 4 2 61 1 97 Apothecary 4 2 62 1 97 Danger 4 2 38 1 97 Demon 4 2 40 1 97 Gate 4 2 42 1 97 Liontaur 4 2 56 1 97 Magic 4 2 43 1 97 Name 4 2 45 1 97 Tarna 4 2 46 1 97 War 12 1 0 1 99 A palm grows in Tarna. 11 1 0 1 99 A palm's best frond. 10 1 0 1 99 A sego palm on steroids. 16 1 0 1 99 It seems to be a statue of a human with the head of a lion. 18 1 0 1 99 You can see a huge stone carving of a lionhead wearing an Egyptian headdress. 23 1 0 1 99 It looks like the pillar of the community. 22 1 0 1 99 It's not the Pillar of Hercules. 24 1 0 1 99 You have a splendid view of a pillar. 25 1 0 1 99 Since this is not Shapeir, this can't be a Katta pillar. 8 1 0 1 99 This massive pot seems to be made out of carved stone. 9 1 0 1 99 This looks like a lot of pot. 15 1 0 1 99 This palm looks dated. 14 1 0 1 99 This palm's awfully frond of you. 13 1 0 1 99 It looks like a potted palm. 17 1 0 1 99 It seems to be a statue of a lion with the body of a man. 26 1 0 1 99 You find yourself at the gates of the entrance to Tarna. 20 1 0 1 99 The huge stone stairs look like you will get a lot of exercise around Tarna. 6 6 1 1 99 You quickly leave Tarna before things get even worse.

230.msg "Northern Bazaar"

0 0 84 1 99 You can't sleep now. 6 1 0 1 99 It's a bunch of ripe bananas. 17 1 0 1 99 It seems to be a woven basket. 9 1 0 1 99 You see a bunch of belts. 23 1 0 1 99 It looks like an enormous brass bottle. 2 5 57 1 99 You pick out some nice looking fruit. 2 5 34 1 99 You look around at the various animal hides until you find some nice zebra skins. 2 5 83 1 99 To which merchant you wish to speak? 2 5 24 1 99 You tell the money changer you would like to exchange dinars for royals. 2 5 24 2 21 Good, good. I am most happy to exchange your money, effendi. 2 5 59 1 99 You say good-bye to the fruit merchant. 2 5 59 2 22 May your days be filled with the sweetness of fruit, effendi. 2 5 58 1 99 You greet the fruit merchant. 2 5 58 2 22 Nharak sa'id, effendi. May you have a fruitful day. 2 5 23 1 99 You say good-bye to the money changer. 2 5 23 2 21 May you fare well, effendi. 2 5 32 1 99 You say good-bye to the leatherworker. 2 5 32 2 23 Kwa heri, bwana. 2 5 31 1 99 You greet the leatherworker. 2 5 31 2 23 Mzuri, bwana. 2 5 61 1 99 You greet the money changer. 2 5 61 2 21 May you have a good day as well, effendi. 2 5 22 1 99 You tell the money changer you do not want to exchange money. 2 5 22 2 21 Alas, perhaps another time, effendi. 2 5 26 1 99 You tell the money changer about your adventures in Shapeir. 2 5 26 2 21 It is good to hear such news of Shapeir. My family and I moved here many years ago from Raseir. 2 5 25 1 99 You tell the money changer you wish to trade commons for royals to get rid of excess weight. 2 5 25 2 21 Ah, very well, effendi. I am pleased to serve you. 2 5 21 1 99 You tell the money changer you would like to exchange some money. 2 5 21 2 21 I am most pleased to serve you, effendi. 2 2 57 1 99 Buy Fruit 2 2 34 1 99 Make Purchase 2 2 1 1 99 Changing Money 2 2 59 1 99 Good-bye 2 2 50 1 99 Fruit 2 2 23 1 99 Say Good-bye 2 2 28 1 99 Goods/Wares 2 2 20 1 99 Greet 2 2 30 1 99 Leather 2 2 31 1 99 Greet 2 2 2 1 99 Money 2 2 22 1 99 Say No 2 2 29 1 99 Price 2 2 12 1 99 Rumors 2 2 26 1 99 Tell about Shapeir 2 2 21 1 99 Say Yes 34 1 0 1 99 You see a box to hold the fruit basket. 33 1 0 1 99 You see the fruit spilled over the place. 30 1 0 1 99 This is the fruit merchant's carpet. The ornate patterns keep him from having to wash it too often; besides, it means he always has leftovers. 29 1 0 1 99 You see a basket of mixed fruit. 28 1 0 1 99 It's a basket of oranges. 4 0 0 1 97 Samra bin Balah Fresh Fruit 4 5 50 1 22 Ah, what fruit do you desire? All that you could ever wish, I have here. Pineapples, papayas, passion fruit! Coconuts and limes! Bananas, dates, and oranges! Purchase and eat to your heart's delight! 4 5 51 1 22 I am Samra bin Balah, the seller of succulent sensations for the mouth. 4 5 52 1 22 Alas, I am but a poor man today, for no one has had the pleasure of buying my fruit. 4 5 53 1 22 I am most overjoyed today, for now I may share the finest of taste temptations with you, effendi. Surely you have come here to buy some fruit? 4 5 54 1 22 Most happy, I am. For today, I have sun-ripened, luscious watermelon to sell. 4 5 55 1 22 Alas, my wife will scream at me tonight, for I have sold very little fruit for very little money today. 4 5 56 1 22 I am well pleased, for you have come again to enjoy my fruit and enrich my purse, have you not? 4 5 29 1 22 The price of the fruit is a mere pittance compared to the pleasure the fruit gives. You may have six of the fruits of your choice for but 50 commons. 4 5 13 1 22 There has been talk that Tarna is going to war with the Simbani. Very bad for business, wars. 4 5 14 1 22 I have heard tell from those who bring me fruit from the jungle that strange monsters now roam near the waterfall. Monsters even stranger than you can imagine! 4 5 15 1 22 A rhino with glowing red eyes ran through a pineapple plantation the other night, trampling all the fruit and several men as well. 4 5 16 1 22 In the jungle there is supposed to be a magic tree which bears the fruit of kindness. How I would love to sell such fruit! 4 5 17 1 22 The date harvest in Shapeir will be particularly fine this season, I have heard. 4 5 18 1 22 I have heard told that an elephant was found dead last week at the edge of a mango orchard. The elephant had been clawed to death, but not eaten. It had crushed many mango plants in its death. What a terrible loss. 4 4 0 1 99 He's not the sort to enjoy a pat on the back. 4 1 0 1 99 The fruit seller sits patiently on his carpet as he tries to sell fruit. 4 2 50 1 99 Fruit 4 2 75 1 97 Fruit Merchant 4 2 29 1 97 Price 4 2 12 1 99 Rumors 4 6 35 1 22 Very well, effendi, you will make me a poor man, while you enjoy yourself with my fruit. 4 6 63 1 22 I am so very sorry, effendi, but I cannot accept foreign coins. Please exchange them for royals at the moneychanger's stall right behind you; then you will be able to buy some of my fine fruit. 4 6 44 1 22 Fruit, fruit the finest of fruit! Does your mouth not crave the sweet juices of a passion fruit, effendi? 4 6 45 1 22 Bananas, papayas, and pomegranates for sale! Will you not buy some fruit to fill your hunger, far-traveler? 4 6 46 1 22 Fruit, fruit, fine fruit! One bite will keep you in good health, effendi. 4 6 47 1 22 Tomatoes and tamarinds, mangoes and manioc, pineapples and coconuts! How can you resist such temptations, oh best of buyers? 4 6 48 1 22 Sweet, ripe fruit! The very food of the fabled Houris of Paradise! Dare to eat a peach, sahib? 4 6 49 1 22 Healthy, healing fruit! You cannot be but happy when masticating mangoes, oh master. 4 6 39 1 22 Would you, wealthy beyond dreams, quibble with a poor man over a few commons? 4 6 40 1 22 This is the finest, freshest fruit you can buy. Surely such quality demands some respect and more money? 4 6 41 1 22 My children need sandals, and you quibble over mere commons. How can you cheat an honest merchant so cruelly? 4 6 42 1 22 Ah, the destroyer of fine fruit has returned! The great Liontaur, Rakeesh, has paid your debt for the fruit, but I remain insulted by your actions. 4 6 42 2 22 Perhaps if you will buy some fruit rather than kick it, I will feel kindly towards you again. 4 6 43 1 22 Ah, the kicker of canteloupes has returned. Will you purchase some papayas to practice your punting upon, oh prince? 4 6 77 1 22 You! You owe me for the fruit you have destroyed! 4 6 37 1 22 No! I am insulted that you hold my fruit in so little value. 4 6 38 1 22 Forgive me, effendi, but you do not offer enough for my fruit and I cannot accept this. 4 6 19 1 22 A thousand thanks, and may you enjoy each delicious bite of your purchase. 12 1 0 1 99 This looks like the skin of a giraffe. 5 6 60 1 66 The matter is under control. This man is to be taken before the Hall of Judgement. All wrongs will be righted. 5 6 60 2 66 You, stranger, shall accompany us to the Hall of Judgement, as well. 5 6 68 1 66 Come with me to the Hall of Judgement, immediately. 26 1 0 1 99 You see someone running away. 26 2 0 1 99 You don't think this man wants to stand around and talk right now. 15 1 0 1 99 You can see the racks of animal skins. 8 1 0 1 99 You see a pile of hides. 3 0 0 1 97 Quality Leatherwork 3 5 28 1 23 I have many animal hides and leather items for sale, as you can see. 3 5 30 1 23 I make things from leather. 3 5 29 1 23 The price I charge will depend upon the item. 3 5 12 1 23 I do not gossip, bwana. 3 4 0 1 99 You don't really want to shake hands with this guy. 3 1 0 1 99 This man looks a bit like Amenhotep from "The Mummy". 3 2 34 1 99 Zebra Skins 3 2 28 1 99 Goods 3 2 30 1 99 Leather 3 2 29 1 99 Price 3 2 12 1 99 Rumors 3 2 62 1 99 Waterskins 3 6 35 1 23 Mzuri, bwana. It is good. 3 6 63 1 23 I am unable to accept your money. You must see first the money changer. 3 6 27 1 23 Hujambo, bwana. 3 6 39 1 23 That is too low. 3 6 40 1 23 That is still too low. 3 6 41 1 23 Ongeza kidogo, bwana. Give me more. 3 6 37 1 23 Hapana. Bei moja. No deal. 3 6 38 1 23 Hapana, bwana. Bei moja. I do not deal. 3 6 19 1 99 He nods in response. 13 1 0 1 99 It looks like the skin of a large, spotted cat creature. 27 38 0 1 97 Mixed Fruit 1 5 5 1 21 It is my pleasure and duty to serve those who need coins exchanged. I will be most honored to serve you, effendi. 1 5 4 1 21 There are 100 commons to one royal. 1 5 1 1 21 I will trade foreign money for the money of Tarna. For this, I must charge a fee of 10% of the amount exchanged. I also will trade 100 commons for 1 royal. 1 5 2 1 21 The gold coin of Tarna is called a royal. The brass coin is called a common. These are the coins of the realm. 1 5 6 1 21 I am most well, effendi, thank you. I was once the money changer of Raseir, but when Ad Avis took over, I moved with my family to Tarna. We are most happy here. 1 5 7 1 21 I am well, and my daughter has recently gifted me with my first grandson, so I am happy also. 1 5 8 1 21 It is most kind of you to speak with me. Business is slow when the caravans do not come. With all this talk of war, I do not know when the caravans will return. 1 5 9 1 21 This talk of war disturbs me. I left Raseir to get away from such violence. I am too old to leave Tarna now. 1 5 10 1 21 Alas, business has been slow, effendi. If you had not come to Tarna, I would have nothing to do now. 1 5 64 1 21 My name, Dahab Khalis, means "fine gold" in the language of the Middle East. 1 5 3 1 21 A royal is the worth of the dinar of Shapeir. 1 5 13 1 21 Rumors, hmm, they say that there is tremendous inflation in Silmaria, and that the exchange rate has bottomed out for the Mordavian coinage, since no one can travel in or out of the country now. 1 5 13 2 21 Oh, you mean local rumors. Sorry, I have not heard any today. 1 5 14 1 21 My wife has told me that her friend has said that she heard about somebody who saw someone with eyes that glowed red at night. 1 5 15 1 21 I have heard that the common currency among the Simbani is a cow. I am glad that I do not have to exchange their money. 1 5 16 1 21 There has been talk that Leopardmen have been sneaking around the city at night. 1 5 17 1 21 They say that the Leopardmen use beads as their coinage. 1 5 18 1 21 I have heard that a ghostly figure with a staff walks the middle plateau after noon of the night when the moon is full. 1 5 60 1 21 It is beyond belief! Only a stranger would be so foolish as to try a daylight robbery in Tarna. The thief did not get far. 1 4 0 1 99 You shake the money changer's hand. 1 1 0 1 99 You see an elderly, but distinguished-looking man wearing a turban. 1 2 4 1 97 Commons 1 2 1 1 99 Exchange 1 2 24 1 99 Dinars 1 2 74 1 97 Money Changer 1 2 2 1 97 Money 1 2 73 1 97 Money Changer 1 2 64 1 99 Name 1 2 3 1 99 Royals 1 2 12 1 99 Rumors 1 2 60 1 99 Thief 1 6 5 1 21 Nharak sa'id, effendi, good day. I am the money changer, Dahab Khalis. Do you wish to exchange some foreign coin for the money of Tarna? 1 6 88 1 97 Commons: %5d 1 6 86 1 97 Dinars: %-7d 1 6 20 1 21 Nharak sa'id, effendi. How may I be of service to you today? 1 6 72 1 21 Forgive me, effendi, but you don't have enough commons to exchange for one royal. 1 6 87 1 97 Royals: %-7d 1 6 69 1 97 Khali's Money Exchange 1 6 70 1 97 Exchange to Royals 1 6 70 2 97 Exchange Commons to Royals 1 6 70 3 97 You have: 1 6 71 1 97 All Done 1 6 19 1 21 Kattir khairak mamnunm, effendi. Many thanks. 1 6 60 1 21 Stop him! Thief! Thief! 14 1 0 1 99 The sign is so faded it is hard to read the words, Money Changer. 20 1 0 1 99 Someone seems to have picked a peck of spicy peppers. 18 1 0 1 99 It seems to be a brass pitcher. 21 1 0 1 99 It is a tray made of brass. 22 1 0 1 99 You see what looks like a red ceramic plate. 7 78 0 1 99 As you Dazzle the eyes of everyone looking at you, you realize the thief was looking in another direction. 7 1 0 1 99 You find yourself in the north end of the bazaar. Here you see where the money changer, the leather merchant, and the fruit merchant set up their stands. 7 1 0 2 99 The merchants have all gone home for the day. 19 1 0 1 99 It looks like a tray made of brass. 24 1 0 1 99 You guess they are enormous wooden whatnots. 10 1 0 1 99 You see a stack of skin rugs. 25 6 66 1 99 This is not an ideal place to practice dagger throwing. 25 6 80 1 99 You enter the north end of the bazaar and witness a dispute. 25 6 80 2 21 What are you doing? That is not right. 25 6 85 1 99 That spell will not help you catch the thief. 25 6 78 1 99 You look through the basket of fruit, but don't see anything of interest. 25 6 76 1 99 Why did I want to run on these fruit?, you ask yourself. 25 6 65 1 99 This is not a good time to use your spells. 16 1 0 1 99 You see a bowl of red fruit. 32 38 0 1 97 Water Skin 11 1 0 1 99 It looks like a zebra skin rug. 31 38 0 1 97 Zebra Skin

240.msg "Eastern Bazaar"

13 1 0 1 99 You see a large bottle of olive oil. 28 1 0 1 99 You see a sculpture of a black bird. 28 38 0 1 97 Black Bird 2 5 70 1 99 You look around at all the junk for sale. The only thing of possible value is a tinderbox with flint and steel for making a fire. 2 5 70 2 32 A good choice! That is the same tinderbox used by Caesar when he crossed the Rubicon. It is both an antique and a piece of memorabilia. 2 5 72 1 99 You pay your royal and buy a genuine imitation black bird statue for your collection. 2 5 97 1 99 You select a jar of golden honey. 2 5 97 2 26 You are most kind, effendi. Thank you for buying my fine honey. 2 5 98 1 99 You select a bottle of oil. 2 5 98 2 25 May you find a use for this, effendi. 2 5 43 1 99 You look around at the various weapons for sale. 2 5 106 1 99 You talk a while with Harami. 2 5 106 2 20 Never thought I'd get a kick from just talking to someone, let me tell you. 2 5 51 1 99 You say farewell to the honey seller. 2 5 51 2 26 Farewell, effendi. May your day be as sweet as honey. 2 5 50 1 99 You greet the honey seller. 2 5 50 2 26 Good day, effendi, good day, indeed! 2 5 89 1 99 You put your thumb upon your nose with your hand held perpendicular to your face and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers'Correspondence School for Thieves. 2 5 89 2 26 Does this mean you do not like honey where you come from, effendi? 2 5 74 1 99 You say good-bye to the junk dealers. 2 5 74 2 32 Don't bother to come back unless you want to buy something. 2 5 74 3 33 Hey, Pop, that's being rude. Stranger, come back and chat anytime. 2 5 74 4 32 As long as you have money to spend, come and chat. 2 5 73 1 99 You greet the junk dealers. 2 5 73 2 33 Hello. 2 5 73 3 32 What can we sell you today? 2 5 88 1 99 You put your thumb upon your nose with your hand held perpendicular to your face and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers'Correspondence School for Thieves. 2 5 88 2 99 The two men turn and look at each other for a second. Then the older man twirls his finger by his head and they look back at you. 2 5 85 1 99 You make the thief's sign by patting your belly with one hand while wiggling your other hand by your nose. 2 5 85 2 20 So you're one of us, huh? Well, take my word for it and play it safe. You don't want to be stuck here like me without honor. There's no guild here to help you when you get caught. 2 5 84 1 99 You tell the thief about trying to bring peace to this land. 2 5 84 2 20 You came all the way to this weird place to help a lion bring peace? What a way to make a living! You got to look out for number one to get anywhere in this world. 2 5 60 1 99 You say good-bye to the oil seller. 2 5 60 2 25 Do you not think you could use some more oil before you leave, effendi? 2 5 59 1 99 You greet the oil seller. 2 5 59 2 25 It would be a good day for me only if you buy some oil, effendi. 2 5 90 1 99 You put your thumb upon your nose with your hand held perpendicular to your face and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers'Correspondence School for Thieves. 2 5 90 2 25 You should not make fun of your betters, effendi. 2 5 86 1 99 You mention that Rakeesh would go out of his way to help Harami, since he is a Paladin. 2 5 86 2 20 I thought Paladins were goodie-two-shoe boy scouts that never broke laws. You mean this Rakeesh lion would go out of his way to help a thief? Doesn't sound like any lawman I ever heard of. 2 5 86 3 20 But, I'll keep him in mind if I get really desperate. 2 5 83 1 99 You say good-bye to the thief. 2 5 83 2 20 Hey look, take care, huh? I mean, like, you're the only pal I got. I don't want to lose you. 2 5 82 1 99 You greet the thief. 2 5 82 2 20 You don't know how good it is to hear someone say that to me. 2 5 42 1 99 You say good-bye to the weapon seller. 2 5 42 2 27 Farewell, and may your weapons keep you safe! 2 5 41 1 99 You greet the weapon seller. 2 5 41 2 27 Welcome, welcome. What weapon can I sell to you today? 2 5 87 1 99 You put your thumb upon your nose with your hand held perpendicular to your face and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers'Correspondence School for Thieves. 2 5 87 2 27 Is that some sort of fraternity handshake or what? 2 2 70 1 97 Buy 2 2 72 1 97 Buy Junk Goods 2 2 97 1 97 Buy Honey 2 2 98 1 97 Buy Oil 2 2 43 1 97 Buy a Weapon 2 2 93 1 97 Good-bye 2 2 92 1 97 Greet 2 2 106 1 97 Talk to Harami 2 2 48 1 97 Honey 2 2 85 1 97 Make Thief's Sign 2 2 84 1 97 Tell About Mission 2 2 52 1 97 Oil 2 2 86 1 97 Tell about Rakeesh 2 2 83 1 97 Say Good-bye 2 2 82 1 97 Greet 2 2 105 1 99 Make Thief's Sign 29 38 0 1 97 Fine Dagger 8 6 47 1 67 Please accompany us to the Hall of Judgement. 9 5 80 1 20 I don't know how long I can stand this. I mean, I never had much to do with people before. Kept to myself, you know. Now, you say 'hi'to me and I feel like I ought to kiss your hand or something. Just to have someone say something to me is good. 9 5 81 1 20 Look, I never was what you would call brave. I don't stick my neck out for no one but me. And I don't need nobody but me. 9 5 81 2 20 So I just don't get you. You help people for a living? You go out and nearly get yourself killed trying to keep a bunch of lions out of a war. What do you get out of it? Kicks? 9 5 81 3 20 You won't catch me sticking my neck out for another. When I get out of here, it's see ya later, bye, and I hope we never see each other again. No hard feelings, though. You've helped me pretty good now. 9 5 77 1 20 I don't know what to do! I'm starving, the only food I get is some meat that dog guy leaves behind at night. Geeze, it's a good thing it's still warm at night, or I'd freeze to death. 9 5 77 2 20 I heard you was trying to stop this war. Well, I'm not much for politics, but go for it! Stop this war and then the caravans will come back again. 9 5 77 3 20 Then maybe I can get away to some place where they only cut off your hand if they catch you stealing. 9 5 79 1 20 I mean, just having someone to talk to that actually listens is something. I don't get enough to eat. I can't get out of here. I'm going crazy! 9 5 104 1 20 You're the only guy in the whole city I can talk to. Don't let anything happen to you. I gotta have someone here. 9 5 24 1 20 I hear the merchants talking about war all the time. If you don't do something about peace, I'll never get out of here. 9 5 25 1 20 I heard some of the guards talking about the King and his brother having big arguments about war. If something doesn't happen real soon now, those lions are going to start marching to the war drums. 9 5 26 1 20 Well, I hear there's something pretty strange going on over in the jungle. Animals going crazy at night, weird lights, that sort of thing. The guys that go out to the jungle are pretty scared. Something near a waterfall has them plenty spooked. 9 5 78 1 20 Man, I just want to get as far from here as I can. 9 5 47 1 20 Look, call me Harami, please. I stopped here with the last caravan, thinking to pick up a few things here and there, and go on my way. 9 5 47 2 20 How was I supposed to know there was going to be no more caravans coming here? O.K., no big deal, I can make a living for a while. 9 5 47 3 20 Next thing I know is I'm caught and they bring up all kinds of things they say I stole. How'd they know? If I knew they saw me, I wouldn't have stolen in the first place. 9 5 76 1 20 Big deal, I thought. What kind of punishment is losing honor? I never had much to do with honor anyway. Now I know what they mean when they say 'without honor'. 9 5 76 2 20 It means no one can talk to me. It means no one even looks at me. It's as if I was dead or something. You're breaking some sort of law just listening to me. 9 5 76 3 20 I've got no place to stay except in the tents of the bazaar at night. I got no use for money, I can't buy anything. I can't even get away because no caravans are coming because of the war rumors. 9 1 0 1 99 This honorless one does not look healthy or happy right now. 9 2 80 1 97 Harami 9 2 81 1 97 Harami 9 2 77 1 97 Help 9 2 79 1 97 Help 9 2 104 1 97 Help 9 2 24 1 97 Rumors 9 2 25 1 97 Rumors 9 2 26 1 97 Rumors 9 2 78 1 97 Tarna 9 2 47 1 97 Thief 9 2 76 1 97 Without Honor 9 6 62 1 20 You! You've got to help me. Please help. No one around here is allowed to talk to me. I can't buy anything, no one will take my money. You can't imagine how bad it is to be considered 'without honor'in this place. 9 6 75 1 20 You came! You don't know how glad I am to see you, just to have someone to talk to. You have no idea how terrible it is to be without honor in Tarna. 9 6 93 1 20 Hey, wait! Don't just go. You can't do that to me! Help me! 9 6 92 1 20 Ya gotta help me. 9 6 6 1 20 I never thought I'd be glad to see someone who helped me get caught, but, man, am I glad to see you. You gotta help me. 9 6 7 1 20 Geeze, I thought you was never coming back. Who am I supposed to talk to if you go out and get yourself eaten by some Leopardman? You're the only one I got now. 9 6 112 1 20 It's not like me to refuse easy money, but I got no use for it. No one will let me buy anything anyway. 9 6 10 1 20 Thanks, pal. 17 1 0 1 99 You see a stand with bottles of honey. 4 0 0 1 97 Asal's Honey Stand 4 5 35 1 26 This bazaar is the only place in Tarna where you can buy my fine honey. 4 5 49 1 26 The wild bees nest near the tops of trees. They are very dangerous, for they will easily sting a man to death. 4 5 48 1 26 This honey is taken from the hives of wild bees, effendi. My men travel all around the savanna watching for the honey bird to guide them to a hive. They stun the bees with smoke and take the honey. I strain it and bottle it and sell the work of 5 men for only 80 commons. 4 5 91 1 26 The honey bird loves honey, effendi. He tries to get people in the savanna to follow him to a hive. There he will wait for the person to rob the hive and leave the honey bird a gift of honey. 4 5 91 2 26 When the person is gone, the honey bird flies down and eats the sticky, golden honey. A most useful and cunning little bird is the honey bird, effendi. 4 5 23 1 26 There is much talk that the Leopardmen are killing the Simbani people. Why can't people learn to live in peace like bees in a hive? 4 5 24 1 26 The wild bees of the jungle near the great waterfall are abandoning their hives and flying off. This is a very bad sign, effendi. 4 5 25 1 26 I have been told that my honey gatherers refuse to enter the jungle now because they fear the Leopardmen will eat them. 4 5 26 1 26 The jar maker tells me that the river was the color of blood last evening, and this means there will be a death soon. 4 5 27 1 26 An entire hive of bees was found dead the other morning after my honey gatherers heard strange wind noises in the night. 4 5 28 1 26 My honey gatherers threaten to run off if there is war. You must stop this war from happening, effendi. 4 5 29 1 26 I cannot ignore the value of your goodness, effendi, to ask about a simple honey seller. I am Ta'me al 'Asal. 4 5 30 1 26 Oh, it is a most delightful day today, is it not, effendi? 4 5 31 1 26 The sun is bright, the honey is sweet, my life is fine. Many thanks, effendi. 4 5 32 1 26 I have never had a finer time than selling honey in the bazaar of Tarna, effendi. 4 5 33 1 26 This is truly one of the nicest days I can think of, effendi. 4 5 34 1 26 It is always a good day when you come around to cheer us all. 4 1 0 1 99 This man seems like a very sweet person. 4 2 35 1 97 Bazaar 4 2 49 1 97 Bees 4 2 92 1 99 Greet 4 2 48 1 97 Honey 4 2 91 1 97 Honey Bird 4 2 100 1 97 Rumors 4 2 101 1 97 Honey Seller 4 6 11 1 26 That will do nicely, good sir. 4 6 94 1 26 Ahh. I regret that you must first obtain Tarna royals from the money changer at the north end of the bazaar. 4 6 4 1 26 A most glorious and lovely day, kind sir. Can I sweeten your life today? 4 6 5 1 26 Golden sunshine and the essence of flowers distilled for you pleasure, effendi. 4 6 6 1 26 Honey to sweeten the finest morning. 4 6 7 1 26 Honey! Golden, luscious honey for sale. 4 6 8 1 26 A taste of honey before sleeping will guarantee sweet dreams, effendi. 4 6 9 1 26 Honey for sale. Brighten your day with honey. Tasty honey for sale. 4 6 14 1 26 Surely you do not seek to cheat an honest honey seller out of a few commons, effendi? 4 6 15 1 26 I am but a poor man, and my honey costs but a few commons. Surely you can afford to pay this. 4 6 16 1 26 The jar which contains the honey costs that alone! Surely you wish to pay for the honey as well as the jar. 4 6 13 1 26 There is no way I can ever make such a deal with you, effendi. 4 6 12 1 26 Alas, my fine sir, I cannot make such a deal. 4 6 10 1 26 You are most generous and kind, effendi. 4 38 0 1 97 Honey 18 1 0 1 99 You see the Junk Dealers'tent. 20 1 0 1 99 There is a table top covered with cracked ceramics and warped records. 20 1 0 2 99 There is a pot of pickled pigs feet. 23 1 0 1 99 You see a Grecian urn and a Benny urned. 19 1 0 1 99 You see some whatchamacallits and whataheckisits. 12 1 0 1 99 You can see a variety of salad oils. 11 1 0 1 99 You see a wide variety of spears. 33 1 0 1 99 You see a genuine, imitation papier-mache moosehead, courtesy of the Recycled Prop department of Sierra On-Line. 15 1 0 1 99 This seems to be the carpet of the oil seller. 5 0 0 1 97 Zaituni's All-Purpose Olive Oil. 5 5 35 1 25 The bazaar is a good place to talk with merchants and buy oil. 5 5 52 1 25 I have fine, virgin olive oil for any use you might have. 5 5 53 1 25 I am Zaituni bin Duhn. May I sell you some oil, effendi? 5 5 54 1 25 My life would be better if the weapon seller would cease his yakking all the time. 5 5 55 1 25 My day would be sweeter if the honey seller would swallow a bee. Maybe then he would not sound so sickeningly sweet. 5 5 56 1 25 The day would be brighter if those two junk merchants would quit arguing and move away. That junk offends the eye and drives away customers. 5 5 57 1 25 My ears would not ache so if the drummer in the bazaar would only dance himself off the edge and knock all those noisy drums into the river. 5 5 58 1 25 The smell of this bazaar would improve immensely if someone like you would just throw the fish seller and all his smelly wares into the river. 5 5 23 1 25 I have heard that the king of Tarna wants us to go to war in order to drive all the humans away from the city forever. 5 5 24 1 25 It is rumored that the Leopardmen will soon attack Tarna and destroy us all, effendi. 5 5 25 1 25 There has been much talk of animals acting strangely and having glowing red eyes. Soon the Liontaurs will have glowing eyes and attack us all. 5 5 26 1 25 Some have said that you seek to bring peace to Tarna. Hah. If you deal with the Leopardmen, they will eat you alive. 5 5 27 1 25 There is talk that the Liontaur guard who went with the peace mission turned traitor and joined the Leopardmen. Never trust a Liontaur, effendi. 5 5 28 1 25 I have heard that the monsters in the savanna grow ever more fierce and soon will be attacking Tarna. We will all be eaten in our sleep. 5 1 0 1 99 You see a greasy-looking individual. 5 2 35 1 97 Bazaar 5 2 52 1 97 Oil 5 2 100 1 97 Rumors 5 2 101 1 97 Oil Merchant 5 6 11 1 25 Very well. You have out-bargained me and I shall remain a poor man forever. 5 6 94 1 25 Do you seek to insult me with this strange coin? Go to the money changer before you try to buy my oil again. 5 6 4 1 25 Oil, sahib, oil of all types and uses. Make your hair stay out of your eyes with oil. 5 6 5 1 25 Olive oil for cooking fine foods. Oil for sale! 5 6 6 1 25 Oil for stopping the squeak of annoying doors! Oil for sale. 5 6 7 1 25 Oil for sale! Oil for making things slide smoothly. Oil for sale! 5 6 8 1 25 Oil for lamps! Light up your night! Oil for lamps! 5 6 9 1 25 Oil for backrubs and other sensual delights! Oil for sale. 5 6 14 1 25 If I accepted your offer, I would lose money. However, because you are such a fine man, I will make you a deal. 5 6 15 1 25 You seek still to beggar me! I cannot part with my precious oil for less than this. 5 6 16 1 25 Next you will expect me to give my oil away for free! But because I am such a nice person, and I like you, I will charge this for my oil. 5 6 13 1 25 Enough! I will not be mocked. There will be no bargaining. 5 6 12 1 25 So sorry, effendi, but I cannot reduce my price. 5 6 10 1 25 May you slide easily and quickly through life, effendi. 5 38 0 1 97 Olive Oil 24 1 0 1 99 You see a wide assortment of battered pots and pans. 21 1 0 1 99 You see an incredible selection of commemorative plates from the bicentennial of Tarna, all chipped. 25 1 0 1 99 This looks like a purple pot. 14 1 0 1 99 You see some bottles of aromatic oils. 22 1 0 1 99 You see an arrangement of assorted odds and ends. 26 1 0 1 99 You are in the bazaar area of Tarna, judging from the tents. To the north beyond the pillars and to the south beyond the tents you can see more bazaar. To the east, you can see the river flowing past the city. To the west, you can see the stairway leading to the rest of the city. 26 1 0 2 99 The merchants have all gone home for the night. 7 0 0 1 97 Used Junk 7 5 35 1 32 If you are looking for the bazaar, you have come to the right place. If you have money, then you are talking to the right man. I know I got something you need somewhere. 7 5 71 1 32 Now that's a real beauty. It's rumored to be wanted by thieves' guilds everywhere. There's supposed to be a fortune in gems hidden inside it. 7 5 71 2 33 Pop, you know that's not true. You dropped it and had to glue it back together. If you are interested, we'll sell it to you for 1 royal. 7 5 71 3 32 One royal! You could sell it to the thieves' guild for 100 royals. They don't know it's not real. 7 5 71 4 33 Yeah, Pop, and have the guild come after you for cheating? Forget it. One royal. 7 5 64 1 32 My associate and myself are quality dealers in used items of unbelievable value. 7 5 64 2 33 We sell junk. 7 5 64 3 32 I am called An Forda and this dummy here is my son. 7 5 65 1 32 I have been feeling very poorly lately, neighbor, and soon will be going to that great junkyard in the sky. 7 5 65 2 33 Pop, you aren't going to die. 7 5 65 3 32 Well, you will, dummy, if you don't shut up. 7 5 65 4 33 Pop! 7 5 65 5 32 As I was saying, friend, could you see fit to make an old man's last days happy by buying something? 7 5 66 1 33 We're fine, thank you. 7 5 66 2 32 Speak for yourself. My back aches from having to haul all this stuff back and forth. 7 5 66 3 33 Pop, I haul all this junk everyday. 7 5 66 4 32 I carried that heavy old moosehead today. 7 5 66 5 33 Pop, that moosehead is made out of papier-mache and only weighs two pounds. 7 5 67 1 32 I'd be a lot better if you didn't stand around talking and bought something instead. 7 5 68 1 32 I can make you a great deal on a pair of snowshoes autographed by Sergeant Yukon. 7 5 69 1 33 Business has been pretty good today. 7 5 69 2 32 Good! You sold that record collection of Tiny Tim's greatest hits for only one royal! 7 5 69 3 33 Pop, it was only one record. 7 5 63 1 32 Just look around, have you ever seen such quality used items gathered anywhere? Every one is a guaranteed anachronism. 7 5 63 2 33 Pop, don't you mean antique? 7 5 63 3 32 I know what I mean! You keep out of this. 7 5 63 4 32 As I was saying, they are all real antiques that you won't be able to buy anywhere else, so get them here. 7 5 23 1 32 There are some folks around here who say that Tarna going to war is going to put us all out of business. Not me. Like to buy a World War I gas mask? Not many left in stock. 7 5 24 1 32 There's talk about some old Liontaur king coming back to talk about peace. 7 5 25 1 32 I have heard some people say that the oil merchant is a slimy, back-biting cheat who leaves a trail of grease everywhere he goes. This is purely hearsay, of course. 7 5 26 1 32 I have heard that somewhere in the jungle is a lost city, filled with great treasures and anachronisms. I keep hoping my son will stop being so lazy and go find that lost city. 7 5 26 2 33 Pop, that's just some story. There's no lost city out there. 7 5 26 3 32 There is so, dummy. Who ever heard of a jungle that didn't have a lost city filled with gold and beautiful women? 7 5 27 1 32 I've been told that collecting hero trading cards has become a big investment up north. I have a couple of cases, complete with yummy bubblegum, if you want to take a chance and get rich. There might even be a card with Dudly Doright. That's a real hero. 7 5 28 1 32 I heard that there is this big monster out in the jungle that pops out of holes and eats you. 7 5 28 2 33 Pop, Whitley was out of it when he told you that story. 7 5 28 3 32 Keep your mouth shut for once! Anyway, I happen to have a box of gopher traps right here. Place them around you, and that monster's never going to get you. 7 1 0 1 99 You see an older gentleman with a contentious look and a twinkle in his eyes. 7 2 35 1 97 Bazaar 7 2 63 1 97 Merchandise 7 2 100 1 97 Rumors 7 2 101 1 97 Junk Dealers 7 6 62 1 32 Hello, young man. You look like you could use some of our mostly-new items. 7 6 62 2 33 Pop, these items aren't new, you know that. 7 6 62 3 32 I didn't say they were new, dummy. I said they were mostly new. In the world of sales, you got to learn to accentuate the positive. 7 6 62 4 33 In other words, lie. 7 6 62 5 32 I didn't say that! You want to blow this sale? Just you listen and keep your mouth shut. 7 6 62 6 32 As I was saying, we have the finest selection of mostly new items in the land of Tarna. What can I sell you? 7 6 11 1 33 Okay, it's a deal. 7 6 11 2 32 What do you mean, it's okay? You want to lose us all our money, dummy? 7 6 11 3 32 I'm coming, Lizbeth. I'm coming soon. Our only son is trying to give away all the things we worked for. This is it, it's the big one! 7 6 11 4 33 Oh, Pop! 7 6 94 1 32 What's this, dummy? Don't you have any real money? Why am I wasting my time to sell you something when you don't have anything to buy it with? 7 6 94 2 33 You should visit the money changer, stranger. He is just north of here. 7 6 94 3 32 Get some real money before you waste my time again. 7 6 4 1 32 You there, you going to buy something or am I going to have to charge you for sightseeing? 7 6 5 1 32 Look at this stuff! You ever see any better partially-used items anywhere? 7 6 5 2 33 I thought you were calling it mostly-new. 7 6 5 3 32 Will you just get out of here and let me handle this, dummy. 7 6 6 1 32 You! I can make you a great deal on a hubcap from a fifty-seven chevy. You could make a great shield out of it! 7 6 7 1 32 Hey you! I can sell you the tape drive from a Banana PC Jr.A gentleman like yourself can certainly use one of those. 7 6 8 1 32 You there! I've got just what you are looking for! An Elvis commemorative feeding trough, audio-graphed by the King, himself. 7 6 9 1 32 Hey there, what do you think you are doing, walking by without spending anything? Get your body over here and buy this genuine can of Erasmus's Rootin' Tootin'Root Beer, the fizz from the Wiz. 7 6 14 1 32 You have got to be kidding! For this genuine, guaranteed no money back antique, I can't accept less than 200 commons. 7 6 14 2 33 Pop, it's only a tinderbox. 7 6 14 3 32 Who's the dummy around here, dummy? Any rate, I'll accept 200 commons for the item. 7 6 14 4 33 Look, I'll make you a deal for this. 7 6 15 1 32 Why don't you just steal it, instead of cheating me? 7 6 15 2 32 This tinderbox has real sentimental value. It was given to Caesar by Cleopatra. It was inscribed on the cover 'To Caesar, with love, Cleo'. The lettering has just been worn off because Caesar used it so much lighting bonfires. 7 6 15 3 32 I can't sell such a thing for less than 199 commons. 7 6 15 4 33 Pop, you just picked that up the other day. It's not even used. I say we offer this amount. 7 6 16 1 32 This tinderbox has a thousand uses. You can use it to light a candle, an oil lamp, a campfire ... you can't buy a more useful item. 7 6 16 2 32 It will even save you from monsters at night. Surely, for something that saves your life, you'd be willing to pay a mere 198 commons? 7 6 16 3 33 Pop, I think this amount is fair. 7 6 13 1 32 How dare you insult our integrity by implying that tinderbox is worthless? Son, you aren't the only dummy around here. 7 6 13 2 32 You hear that, Lizbeth? They're trying to cheat me! It's the big one this time, honey. I'll be with you soon. 7 6 13 3 33 Oh, Pop! 7 6 12 1 33 I guess we can't make a deal, then. 7 6 12 2 32 What do you mean we can't make a deal? Never, never, never refuse to deal with someone who is offering money. 7 6 12 3 32 Did you hear that, Lizbeth? Our son refused a deal. I'm coming soon, honey. 7 6 12 4 33 Oh, Pop! 7 6 10 1 32 You are always welcome back if you want to buy something. 6 1 0 1 99 You see a good-looking young man. 6 6 11 1 32 That's it. You got the blackbird. 6 6 11 2 33 Thanks. 6 6 70 1 33 Pop, that tinderbox says 'Made in Taiwan'on it. 6 6 70 2 32 Yeah, that's Taiwan, a small town outside Rome. So, considering its historical value and its practical use, countered by the fact you are such a good customer, the price is set at 500 commons. 6 6 94 1 33 Sorry, but you will need to visit the money changer before you can buy things in Tarna. 6 6 14 1 33 Hey, look, that blackbird is worth more than that. 6 6 14 2 32 You're right, son. You, I need a few royals more. 6 6 15 1 32 You trying to cheat me or something? This thing is clearly worth a lot more royals than that. 6 6 15 2 33 Come on, pop, that's not a bad offer. 6 6 15 3 32 That's why I am the owner of this stuff and you're just the dummy. You, I refuse to sell that wonderful blackbird for anything less. 6 6 16 1 32 You've got to be kidding. This is the only blackbird in this part of East Fricana. You won't be able to buy it anywhere. At least, not at the prices you are offering. 6 6 16 2 32 Why don't you try another offer. 6 6 13 1 32 Are you crazy? You are insulting my integrity with this offer. 6 6 13 2 33 Pop, he's a stranger. Maybe he just doesn't know better. 6 6 13 3 32 Well, he'll know better now. 6 6 12 1 32 There is just no way I can make deal like this. 6 6 12 2 33 I'm sorry, but we just can't make a deal. 6 6 1 1 33 Junk! High quality junk for sale. All kinds! 6 6 10 1 33 Thanks for stopping by. 31 38 0 1 97 Fine Spear 32 38 0 1 97 Sword 30 38 0 1 97 Throw Dagger 27 38 0 1 97 Tinder Box 3 6 99 1 99 Which merchant do you want to talk to? 3 6 44 1 99 The sword the weapon seller has doesn't appear as good as the one you purchased from the weapon shop of Issur in Shapeir. The only thing you find of interest is the fine dagger. 3 6 46 1 99 The fine dagger looks like a good weapon. 3 6 113 1 99 Hero, you are sweet enough as it is! You need no more honey. 3 6 115 1 99 Forget about that junk, it's junk! 3 6 114 1 99 Too much oil isn't good for your cholesterol. Think light! 3 6 45 1 99 The sword of the weapon seller is much less impressive than your own Soulforge. Only the fine dagger seems worth buying here. 3 6 37 1 99 The fine spear looks like just the one for the Laibon. 3 6 47 1 99 The daggers are very interesting. 16 1 0 1 99 You can see a wide variety of weapons displayed around this stand. 1 0 0 1 97 Fanaka's Fine Weapons 1 5 40 1 27 I have some Conquest-brand arrows in stock. Unfortunately, they are only for the longbow. 1 5 35 1 27 Ah, this is the finest place to be in all Tarna! You can buy anything you need in the grand bazaar of Tarna! 1 5 39 1 27 I have a strong bow, handmade by the Lara tribe. I can make you a good deal on a Lara bow and the daggers of Amanra. 1 5 38 1 27 I have two types of daggers to fill the needs of the most expert dagger user. I have throwing daggers for damage at a distance, perfectly balanced and sharpened. They are made by the Amanra tribe. 1 5 38 2 27 I also have a very fine dagger, for when combat gets too close for comfort. 1 5 23 1 27 It is being said that you came to Tarna by magic, and that you are the son of a mighty king. 1 5 24 1 27 I have heard talk that Tarna will soon go to war. This is very good news for my business. 1 5 25 1 27 There are those who say that the old king of Tarna has returned to take over the throne again. A civil war would also be good for business. 1 5 26 1 27 I have heard talk that in the jungle roams a monster that only the sharpest of weapons can damage. Perhaps you need a new blade for your travels? 1 5 27 1 27 There is word that the Simbani are getting ready for war. I would visit there with my weapons, but cows are not my preferred payment. 1 5 28 1 27 It is whispered that the Leopardman can only be killed by a dagger through the heart, else he rises again and again. Would you be needing a new weapon? 1 5 29 1 27 I am called Fanaka Kisu. I will be most pleased if I can sell you a new weapon. 1 5 30 1 27 Mzuri, my friend. Business has been very good, with all this talk of war. 1 5 31 1 27 This day has been slow until you showed up. Now my day will be much better. 1 5 32 1 27 My mother is very ill and I wish to send her a gift, but I have no money. Could I sell you another weapon? 1 5 33 1 27 It is good. I have sold many spears this morning to some fishermen who say that there is a crazy hippo in the river with glowing eyes. I made certain the fishermen had many new spears. 1 5 34 1 27 I am worried. Soon Tarna will go to war, and there will be such a rush to buy weapons that many will have to go without. Perhaps you wish to avoid this situation by buying another new weapon? 1 5 37 1 27 I have many spears to offer you. The standard spear is a most trusty weapon and can be very useful for hunting. I also have a fine spear for those special occasions like formal weddings and ritual monster killings. 1 5 2 1 27 Have you ever seen a lovelier sword? So delicately balanced, so smooth and fine. This is a weapon for heroes. 1 5 36 1 27 I have weapons of all types. Look around, whatever interests you, I will be most overjoyed to sell to you. 1 1 0 1 99 This man is a lively and active salesperson. 1 2 40 1 97 Arrows 1 2 35 1 97 Bazaar 1 2 39 1 97 Bows 1 2 38 1 97 Daggers 1 2 100 1 97 Rumors 1 2 101 1 97 Weapon Seller 1 2 37 1 97 Spear 1 2 2 1 97 Sword 1 2 36 1 97 Weapons 1 6 11 1 27 So be it! You have bargained beyond my skills, and I am overwhelmed. The deal is now yours. 1 6 3 1 27 Here is the finest of daggers! It too is made of Damascus steel. It too is sharper than a serpent's tooth. It is small enough to be concealed up your sleeve, to be ready when your foe least expects it. 1 6 3 2 27 I have, without a doubt, the best weapons for sale in all of Tarna! If you will be needing a weapon, I am the man you should see. Come, take a look, and buy what you like. 1 6 94 1 27 Any of these fine forms of steel comfort and protection can be yours if you will but first trade your dinars for Tarna royals at the window of the money changer off to the north. 1 6 4 1 27 Bwana, perhaps you will need a new throwing dagger today? 1 6 5 1 27 Mighty warrior, you surely need a sharper weapon to use against the nasty monsters which lurk outside the walls of Tarna? 1 6 6 1 27 Bwana! You are just the man I wished to see! I have in stock some new spears that sail through the sky like a bird of prey, then strike deeply to the very heart of the target. 1 6 7 1 27 You, I say, you! This is your lucky day. Make me an offer upon these fine weapons! You cannot go wrong. 1 6 8 1 27 Bwana! I knew you would be back to buy a new weapon. You know quality when you are seeing it! 1 6 9 1 27 The weapon master has returned! May I have the honor and pleasure of selling one of my very fine weapons to you? 1 6 14 1 27 I would be losing more money than I would earn for such a price! My friend, make me another offer. 1 6 15 1 27 I will starve at such a price! However, since you are such a most excellent customer, I will listen to your next offer. 1 6 16 1 27 It grieves my heart that you think my weapons are of such little worth. Please my friend, reconsider your offer. 1 6 13 1 27 No! I am not the fool you seem to think I am, and I will not accept such an insult to myself or my weapons. 1 6 12 1 27 Forgive me, but I cannot make such a deal. 1 6 1 1 27 Ah, I see that you are in need of a new weapon. I have one just right for you! 1 6 1 2 27 If you would like a sword, I have one here that is absolutely perfect. 1 6 2 1 27 This is made of the finest Damascus steel. It cannot fail you in the toughest of battles. It is so sharp that it can cut the head off a monster before it even knows it has been hit. 1 6 2 2 27 But if the sword is not your weapon of choice, then I have this for you. 1 6 10 1 27 It is good. You are happy. I am happy. We have done well.

250.msg "Southern Bazaar"

7 1 0 1 99 You see a tent filled with strings of beads. 1 0 0 1 97 Anna the Bead Maker 1 0 85 1 97 Anna the Bead Maker 1 5 5 1 30 Bazaar? Ma fhim'tish, effendi. 1 5 7 1 30 Very good beads, effendi. Very pretty. 1 5 4 1 30 Very good beads. Very pretty, effendi. You buy pretty beads. 1 5 6 1 30 Rumors? Ma fhim'tish, effendi. 1 1 0 1 99 She reminds you of your grandmother. 1 2 5 1 97 Bazaar 1 2 7 1 97 Bead Maker 1 2 4 1 97 Beads 1 2 6 1 97 Rumors 1 6 77 1 30 No good money. Go money changer. No sell. 1 6 1 1 30 Beads! Beads! Very fine beads! 1 6 3 1 30 Very good beads, 95 commons, effendi. 1 6 2 1 30 Good, kattar kherak memnun, effendi. 1 38 0 1 97 Beads 13 1 0 1 99 You see an odd assortment of brassworks. 2 5 9 1 99 You tell the bead maker good-bye. 2 5 9 2 30 Beads! Very good beads, effendi. 2 5 8 1 99 You greet the bead maker. 2 5 8 2 30 Neharak sa'id, effendi. 2 5 10 1 99 You put your thumb upon your nose with your hand held perpendicular to your face, and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers' Correspondence School for Thieves. 2 5 10 2 99 Her response is not entirely surprising. 2 5 15 1 99 You say farewell to the fish seller. 2 5 15 2 28 Bye, bye, effendi. Come soon back! 2 5 14 1 99 You say hello to the fish seller. 2 5 14 2 28 Allo, effendi. Nice day. You feeling hungry, maybe yes? Fresh fish! 2 5 11 1 99 You put your thumb upon your nose with your hand held perpendicular to your face, and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers' Correspondence School for Thieves. 2 5 11 2 28 You feeling okay, effendi? Maybe you should get out of the sun. 2 5 71 1 99 You say good-bye to the thief. 2 5 71 2 19 Look, just don't forget ta meet me, okay? 2 5 70 1 99 You greet the thief. 2 5 70 2 19 Yeah, yeah, okay, so hello already. Ya gonna help me or not? 2 5 13 1 99 You put your thumb upon your nose with your hand held perpendicular to your face, and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers' Correspondence School for Thieves. 2 5 13 2 19 So ya ain't as good as people think around here, huh? Well, bud, this ain't no place for the likes of us. Keep clean, or they'll get ya. Meet me tonight and we'll talk some. 2 5 72 1 99 You agree to meet with the thief. 2 5 72 2 19 Good. Tonight here in the bazaar. I'll find ya. Just don't forget. 2 5 82 1 99 You say good-bye to rope maker. 2 5 82 2 29 Hey, see you later. 2 5 81 1 99 You say hello to the rope maker. 2 5 81 2 29 A pleasure to see you again, my friend. 2 5 12 1 99 You put your thumb upon your nose with your hand held perpendicular to your face, and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers' Correspondence School for Thieves. 2 5 12 2 29 Oho, one of the brethren, eh? I am not, but when I was younger, I knew many in your profession. 2 5 12 3 29 I was a tightrope acrobat in my youth, and many with your skills would come to have me teach them acrobatics. 2 5 12 4 29 But Tarna is no place for thi..., hm, brethren. There is no guild here, and no place to sell items. 2 5 55 1 99 You pay Rashid fifty royals. Rashid then shows you some flips and gives you some tips about maintaining your balance. You practice with him some, and you now have a better feeling of balance. 2 5 55 2 29 You are a most skilled pupil. With sufficient practice, you will be a skilled acrobat. You need to practice frequently to master these skills, though. 2 2 5 1 97 Bazaar 2 2 4 1 97 Buy Beads 2 2 16 1 97 Buy Fish 2 2 59 1 97 Say Good-bye 2 2 1 1 97 Greet 2 2 72 1 97 Agree to Meet 2 2 76 1 97 Say No 2 2 47 1 97 Buy Rope 2 2 6 1 97 Rumors 2 2 66 1 97 Thief 2 2 74 1 97 Give Thief Sign 2 2 55 1 97 Train 2 2 75 1 97 Say Yes 2 2 73 1 97 Greet 10 1 0 1 99 The buckets have a variety of wiggling fish. 9 1 0 1 99 You see some fishing poles set for truly relaxed fishing. 11 1 0 1 99 On the boxes, you can see some cleaned fresh fish. You can also see some dried fish for traveling rations. 12 1 0 1 99 You see some fish sticks. 3 0 0 1 97 Finest Fresh Fish 3 5 5 1 28 You like the bazaar, effendi? It is a good place to be meeting with people. It is a very good place to buy my fresh fish, effendi. 3 5 16 1 28 Ah, you like fish? Very fine, fresh fish have I. Fresh fish from the river are one royal, but if you do not cook them fast, they will not be fresh. 3 5 16 2 28 However, one who does much traveling, a hero as yourself, may need a fish that is always fine and tasty, if a little chewy. Maybe you like some dried fish for 50 commons, perhaps, effendi? 3 5 23 1 28 Very well am I today, effendi, much thanks. The fish are made drowsy by the sun, and so am I. It is most relaxing to sell fish here. 3 5 24 1 28 All right, mostly, am I, but my sister is not very happy. Find me a rich husband, says my sister. I do not know any rich men, says I. Will you be looking for a good wife, effendi? My sister is really very nice. 3 5 25 1 28 Alas, the fish have not been hungry today, effendi, which makes me very sad. It is so nice to catch a big, fat fish. 3 5 27 1 28 Ah, very happy, effendi. Last night I caught a very big fish. I took it to my house. Not fish again? says my sister, I will not fix it. No, says I, I will sell it tomorrow. It is a very fine, fat fish, says my sister. It will bring a fine, fat price, says I. 3 5 27 2 28 It will make a nice supper, says my sister. It will fetch a nice price, says I. It will not be fresh tomorrow and it will not sell, says my sister. Very well, says I, fix it for supper. 3 5 27 3 28 We had the fine, fat fish for supper last night. It was very good. 3 5 28 1 28 Very, very happy am I, effendi. A man has asked for my sister to be his wife. Gladly, says I. He may not be rich, but he is a farmer, so she will never be hungry. Now I need to tell my sister I have found her a husband. 3 5 28 2 28 A man wants to wed you, sister, says I, but I said no. What? says my sister. He was not rich, says I. Was he handsome says my sister. Very, says I. Go and tell him I will be his wife, says my sister. 3 5 28 3 28 They will be very happy together, once he knows how to talk to my sister. 3 5 29 1 28 Happy still am I, effendi. My sister has met the man who wants to wed her. Why do you want to wed me, says my sister. Because you are beautiful, says he. That is not a good enough reason, says I. Shut up, says my sister. 3 5 29 2 28 I am certain they will be happy together, effendi. I know I will be happy when she is wed. 3 5 17 1 28 All the city talks about is whether we go to war or maybe not. Wars I do not like. Rather would I be sitting here fishing than be killing some stranger or be dying from some wound. Wars are not friendly things, effendi. 3 5 18 1 28 The people who live on the river are very much frightened when they go near the waterfall. I have been hearing much talk of strange monsters. 3 5 19 1 28 I have heard the strangest story of a crazy hippopotamus that tried to eat a boat of the river people. Hippos do not have glowing red eyes or try to eat people. Hippos eat river plants. Very strange is the story, but they swear it is true. 3 5 20 1 28 The Liontaurs are getting mad at the old king who came back to speak of peace, or so my sister said he has heard. The young Liontaur warriors want revenge for the Liontaur killed by the Leopardmen. 3 5 20 2 28 There is talk that the old king is a coward. This I have heard from my sister who sweeps the stairs and hears what the Liontaur guards say. 3 5 21 1 28 Very good fishing is to be found these days. It seems that the fish are swimming away from their homes near the waterfall in great numbers, and you have only to reach in the river to pick up a fish. 3 5 22 1 28 From my sister who sweeps the stairs, I have heard that the Liontaur guards grow ever more impatient to go to war. 3 5 22 2 28 Let them go to war, says my sister, and maybe they will not be so grouchy. Maybe they will be dead, says I. Maybe then they will not complain so when she misses a spot with her broom, says my sister. My sister does not much like sweeping, effendi. 3 4 0 1 99 You don't want to get any closer to someone who smells so very much like rotten fish. 3 1 0 1 99 This guy smells fishy (you would too if you sold fish all day). 3 2 5 1 97 Bazaar 3 2 16 1 97 Fish 3 2 78 1 97 Fish Seller 3 2 6 1 97 Rumors 3 6 35 1 28 It is a very fine dried fish for such a low price, effendi, but you are a good bargainer, says I. 3 6 77 1 28 This is not the money of this land, you will need to go to the money changer first. 3 6 30 1 28 Fresh fish, effendi. Just out of the river and still writhing in their death throes. 3 6 31 1 28 Fresh fish! Good day, effendi. Would you not like some fresh fish for supper? 3 6 26 1 28 Mostly fresh fish! Very fine dried fish! You be needing the good vitamins to be building your muscles, effendi. 3 6 32 1 28 Fish, fish, fresh fish! Fine food for the famished, says I. 3 6 33 1 28 Ah, I see a man who has not had his fish today! Fish will make you feel very fine, effendi. 3 6 34 1 28 Effendi! You are just in time. I have caught a fine, fresh fish just for you. 3 6 38 1 28 If I sell my fish for such a price, my sister will be very angry. You sell your fish too cheap, says she. But for you, effendi, I will make a deal. 3 6 39 1 28 You will not find a fresher dried fish in all the city! Surely you can accept this price. 3 6 40 1 28 People of the bazaar! You charge too much, says this man. I must make a living, says I. Your fish are too small for such a price, says this man. Will nothing please this man?, says I. 3 6 37 1 28 No! I work hard to catch and fix these fish. I do not wish to be robbed of them. 3 6 36 1 28 Ah, alas, effendi. My fish is too fine for so few commons. We cannot come to a deal. 3 6 2 1 28 Thank you, thank you very much, effendi. May you never have a day without fish. 3 38 0 1 97 Dried Fish 6 5 68 1 19 Begging is for babies, I usta say, but ya just gotta help me, 'cause I don't got anyone else. 6 5 67 1 19 Them lions will walk through any minute now. We gotta split. 6 5 69 1 19 We can't talk here. Meet me tonight after dark. 6 5 66 1 19 Call me Harami. The guards get real cranky if they see me talking ta ya, so we can't talk long, ya know. 6 1 0 1 99 You see a man who does not look very happy right now. 6 2 68 1 99 Begging 6 2 67 1 99 Guards 6 2 69 1 99 Help 6 2 66 1 99 Thief 6 6 87 1 19 Hey man, some hero. Be that way. I don't need you. See if I care. 6 6 59 1 19 Hey look, if we stand here gabbing, the guards'll walk in and catch us. Meet me around here tonight. Ya just gotta! 6 6 30 1 19 Hey, you! Blondie! Ya gotta help me. 6 6 30 2 19 Listen, I'm begging ya. Ya gotta meet me in this bazaar tonight. I need ya ta help me. 6 6 60 1 19 Hey, you deaf or something? You gotta help me. 6 6 61 1 19 Man, don't go away. Ya gotta come here and talk ta me. Don't go away. 6 6 62 1 19 Blondie, ya gotta help another stranger in need. Ain't ya supposed to be some sort of hero? 6 6 63 1 19 Help me, hero. You're my only hope. 6 6 64 1 19 Some bloody hero! Too busy trying ta stop some stupid war ta help a guy what needs ya. You hero guys make me sick. 6 6 65 1 19 Look at me! Don't be like them. I need ya. Talk ta me, help me! 18 1 0 1 99 The river looks deep and wide. 8 1 0 1 99 You see strings of beads displayed upon a rack. 17 1 0 1 99 The river sluggishly slides by the city. 19 1 0 1 99 You can see the river to the east, and bazaar to the north and south. To the west, you can see the walls of Tarna above the tents. 19 1 0 2 99 The merchants have all gone home at night. 16 1 0 1 99 You see a bronze hook driven into the stone to anchor the rope. 14 1 0 1 99 You can see some finely woven ropes. 15 1 0 1 99 There are lariats and lassos looped over this stand. 4 0 0 1 97 Rashid the Rope Maker 4 5 54 1 29 Acrobatics are simple, really. You need to train your body to move correctly. Once you have mastered that, you can jump and do tricks to amuse yourself and others. More than that, someday you may need to quickly avoid something, and your body will know how to react. 4 5 54 2 29 If you are interested, I will be happy to teach you for fifty royals. It is a skill well worth knowing. 4 5 5 1 29 This bazaar extends north to the money changer and south to the docks, effendi. You can buy all your rope needs here, of course. 4 5 47 1 29 I weave this rope from the strongest of special vines and plants. Rope making is an art from secrets passed down in my family for generations, effendi. 4 5 47 2 29 All these ropes are made by my hand, effendi. They are resistant to fire, and will not easily break. I have ropes for all needs, and they only cost 500 commons. 4 5 48 1 29 I am Rashid, effendi, and I make ropes. I make the finest ropes in all the land. When the caravans come, I sell many ropes for the caravan to sell everywhere. 4 5 48 2 29 Now the caravans are stopped by the rumors of war, and I must sell my precious ropes in the bazaar. 4 5 49 1 29 It takes me but a week to weave a rope, effendi. Even so, the things which make a rope must be gathered all the time by my son, Sahid. 4 5 50 1 29 When I was much younger, I had no interest in becoming a ropemaker like my father. I learned some acrobatic skills and traveled around doing some tightrope tricks. When I came to Tarna, though, I fell in love with a lovely young girl. 4 5 50 2 29 She loved me and would watch me perform all day. However, she could not leave Tarna, and I could not leave her. There was not enough money in tightrope walking, so I returned to the ropemaking skills. 4 5 51 1 29 Poor, effendi. I sell too few ropes in the bazaar here. There are not enough people to buy my ropes now that the caravans have stopped coming. 4 5 52 1 29 Better, young friend. A wandering tribesman came today and bought five ropes for his people. 4 5 53 1 29 My son was gathering vines by the edge of the jungle and was nearly bitten by a flying snake yesterday. Fortunately, his Liontaur friend, Jara, was nearby to kill the creature. 4 5 53 2 29 A pity Jara is almost a Warrior. When we go to war, I fear for her. Newly trained Warriors will be more likely to become casualties of war. 4 5 17 1 29 A rumor? Let me think. There is talk that a thief is in the city, effendi. This is very strange. There are no thieves in Tarna. 4 5 18 1 29 There was word on the streets that the Liontaurs have brought in a peace-keeping task force to prevent the Simbani-Leopardman war. This is good. We do not need a war here. 4 5 19 1 29 It has been said that you are a most important person, effendi. There were rumors of you being a prince and a hero. 4 5 20 1 29 There has been talk of strange things happening in the night. Animals with glowing red eyes are going crazy and hurting people. Very odd. 4 5 21 1 29 Let me think again. I have heard that near the great waterfall of the river, weird things have happened. No one could say what the weird things were. 4 5 22 1 29 There was talk that the Simbani stole something of the Leopardmen, and the Leopardmen stole something of the Simbani. Now both sides want their things back, but will not return the stolen items. Very strange. 4 1 0 1 99 This guy looks like quite a character. 4 2 54 1 97 Acrobatics 4 2 5 1 97 Bazaar 4 2 47 1 97 Rope 4 2 79 1 97 Rope Maker 4 2 6 1 97 Rumors 4 6 35 1 29 I will accept your offer, and you shall own a fine rope. 4 6 77 1 29 Have you not been told? Only the coin of Tarna can be used in this bazaar. Take your foreign money to the money changer. He can be found near the fruit and leather merchants. 4 6 30 1 29 Greetings of a glorious day! Buy a rope, effendi? All who adventure can sometimes use a rope. 4 6 31 1 29 A thousand greetings, effendi. Do you need to climb something? A rope can be most handy. 4 6 26 1 29 Good to see you, effendi. You can always use a spare rope for which to tie things up, can you not? 4 6 32 1 29 Greetings! Jumping rope is good for the building of muscles, effendi. 4 6 33 1 29 Good day again, effendi. A rope is useful in all rooms of the house, you realize. 4 6 34 1 29 Hail, young adventurer. A rope can save your life if you fall into a deep hole, you know. 4 6 38 1 29 I must support a wife, a son, and two daughters with the sale of this rope. Surely you could afford to pay this much for so fine a rope. 4 6 39 1 29 The rope will resist both fire and wear, effendi. You cannot find a better one anywhere for this price. 4 6 40 1 29 This is too fine a rope for so little an offer. However, I will accept this much. 4 6 37 1 29 You do not need to insult me with such an offer, effendi. I will not bargain. 4 6 36 1 29 I am sorry, effendi, but we cannot come to agreement. 4 6 2 1 29 A thousand thanks, effendi. May your rope always be at your service. 4 6 41 1 29 Good day, young friend. Have you practiced your rope skills lately? 4 6 42 1 29 Happy day, young rope user. Have you mastered your rope walking yet? 4 6 43 1 29 A fair day for rope play, is it not, young friend? 4 6 44 1 29 A thousand greetings, good friend. That rope of yours has been useful, I hope. 4 6 45 1 29 Greetings, agile one. You should consider buying another rope. After all, ropes do get lonely. 4 6 46 1 29 Very good day, young friend. Have you hugged your rope today? 4 38 0 1 97 Rope 5 6 58 1 99 You pay for the beads and put them away. 5 6 56 1 99 You take the fish. 5 6 57 1 99 You buy the rope and put it away. 5 6 80 1 99 Which merchant do you want to talk to? 5 6 86 1 99 That road leads to the Liontaur portion of the city. Humans are not permitted there. 5 6 83 1 29 Sorry, but no money, no training. I've got to make a living somehow. 5 6 88 1 99 Nope, you need no rope!

260.msg "Far Southern Bazaar"

0 63 92 1 99 You tried the old "trade a coin for a coin" trick from the Infamous Filcher's Handbook for Sneaks and Swindlers one time too many. You are under arrest and in deep trouble. It's very hard to be a hero when you get caught for thieving. 0 63 92 2 99 Drummed Out 22 1 0 1 99 You see rows of amulets hanging down. There is a tiger deterrent amulet (must really work since there are no tigers in Fricana), an ardor attractor (says, "Kiss me, I'm Irish" on it), and an "I Like Ike" button. 21 1 0 1 99 On the rack, you see a variety of amulets, some obvious, some obscure. There is an anti-aircraft amulet, an in-law repellent (garlic and dead mouse), and an aluminum siding salesman alert. 23 1 0 1 99 This stand has amulets of many types, shapes, and sizes. One amulet has a sign which says "Ward against Starvation" and looks like a string of dried fish. One amulet reads "Frostbite Preventer" and looks like fuzzy mittens. 4 5 59 1 35 Bwana, amulets are magical and can do many things. I have amulets of protection and prevention. I have amulets of attraction. All amulets are guaranteed to work when used correctly. I sell these magical items for a mere 30 royals. 4 5 60 1 35 I am most fine. Will you buy a amulet which prevents scurvy? 4 5 61 1 35 Fine, bwana, fine. Can I sell you an amulet which prevents accidental death by vacuum cleaners? 4 5 62 1 35 I am well. Do you need an amulet which wards off unwanted mimes? 4 5 63 1 35 I am most well. Can I sell you an amulet against insomnia? Stare at it long enough and I guarantee you'll fall asleep. 4 5 64 1 35 I am okay. Will you purchase an amulet of unfortunate body odor? Makes a great gift. 4 5 65 1 35 I am poor. Will you not help me by buying this amulet of money making? 4 5 9 1 35 The bazaar at Tarna is THE place to buy magical amulets, bwana. 4 5 11 1 35 I have heard it said that the meat merchant drools upon his food. 4 5 13 1 35 Someone told me that the fish seller knows better than to eat his own fish. 4 5 12 1 35 Under his slimy exterior, the oil merchant is truly a slick person. 4 5 14 1 35 It has been told to me that the cloth seller is secretly in love with the meat seller. Like attracts like, you know. 4 5 15 1 35 I have heard talk that Khabir at the Welcome Inn watches his wife constantly to make sure she does no more than flirt. 4 5 16 1 35 I've heard that the weapon seller is sharp, but has lost the edge over his competition. 4 1 0 1 99 This man looks slightly disreputable and untrustworthy. 4 2 59 1 97 Amulets 4 2 88 1 97 Amulet Seller 4 2 9 1 97 Bazaar 4 2 78 1 97 Rumors 4 6 2 1 35 Amulets! Protect yourself from all misfortune! Amulets! 4 6 3 1 35 I have an amulet guaranteed to ward off moose. 4 6 3 2 99 Since you recall that there are no moose in Fricana, that amulet might actually work. Then again .... 4 6 4 1 35 Here is an amulet you should carry, bwana. It protects against arthritis and rheumatism. 4 6 4 2 99 You don't look THAT old, do you? 4 6 5 1 35 Amulets! Would you like an amulet which makes all women want to kiss you? 4 6 5 2 99 Sounds great, but you being a hero and all, it just doesn't seem right. Besides, do you really want every woman you meet to fall upon you and passionately kiss you? You're playing the wrong Sierra game, then. 4 6 6 1 35 Amulets! This amulet will allow you to sell anything to anyone. 4 6 6 2 99 Then how come it hasn't worked for the amulet seller? 4 6 7 1 35 Amulets! Here is an amulet that wards away unwanted guests! 4 6 7 2 99 Since it looks like a large clove of garlic on a string, it might actually work. 13 1 0 1 99 There hangs the carcass of some unknown animal. 18 1 0 1 99 You stare at stacks of sausage and meat jerky. 24 1 0 1 99 You see cloth of many colors and materials draped over the rack. 26 1 0 1 99 At this stand, you can see a variety of cloth, dresses, scarves, and robes for sale. 5 0 0 1 97 Jmal's Fine Fabrics 5 5 9 1 31 This is the southern-most end of the bazaar, effendi. 5 5 75 1 31 I will be happy to sell you some fine clothes and robes worthy of a prince, effendi. I also sell bolts of cloth for the making of clothes. 5 5 76 1 31 The clothes which I sell are very elegant and designed for formal occasions, effendi. 5 5 79 1 31 I am most well, thank you, effendi. 5 5 77 1 31 The robes which I sell are more suited to the natives of this land. The Simbani wear them for special ceremonies and events. 5 5 78 1 31 Forgive me, effendi, but I do not listen to gossip, nor do I spread it. 5 1 0 1 99 This woman looks attractive, but she has a haughty expression. 5 2 9 1 97 Bazaar 5 2 75 1 97 Cloth 5 2 76 1 97 Clothes 5 2 79 1 97 Cloth Merchant 5 2 77 1 97 Robes 5 2 78 1 97 Rumors 5 6 31 1 31 That will be acceptable, effendi. 5 6 86 1 31 This is not the money of Tarna. Before you can buy something, you must visit the money changer. 5 6 80 1 31 Good day, effendi. 5 6 32 1 31 The cloth from which the robe is made is worth more than you offer. 5 6 33 1 31 That offer will pay for the work of the one who made the robe. However, you must still pay for the material. 5 6 34 1 31 That offer is barely enough to cover the cost, effendi. However, I, too, need to make some profit. 5 6 30 1 31 I do not allow myself to be cheated. If you wish to buy something, you must pay its worth. 5 6 29 1 31 I am sorry, effendi, but we cannot agree to a price. 5 6 24 1 31 Thank you, effendi. 5 38 0 1 97 Robe 25 1 0 1 99 Even the top of the tent is covered with colored cloth. 16 1 0 1 99 Ex-sitting ducks and stool pigeons. 30 1 0 1 99 You see a small bowl filled with coins for the drummer. 29 1 0 1 99 This drummer looks like he really enjoys his music. 29 10 0 1 99 He smiles to thank you for your generosity. 29 2 0 1 99 He smiles and shakes his head. (He doesn't seem to know your language.) 8 1 0 1 99 The drums are made from stretched animal hides. 2 5 40 1 99 You tell about the Katta merchants you met and aided in Shapeir. 2 5 40 2 24 Ah, I can picture them now, Lisha selling flowers and Sitar playing the pipe for his snake. It is a pleasure to listen to you, my friend. 2 5 67 1 99 You say good-bye to the amulet seller. 2 5 67 2 35 Wait! You have not yet purchased an amulet! 2 5 66 1 99 You greet the amulet seller. 2 5 66 2 35 Good day, bwana. Can I interest you in an amulet? 2 5 69 1 99 You put your thumb upon your nose with your hand held perpendicular to your face, and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers' Correspondence School for Thieves. 2 5 69 2 35 I do have a nice amulet against itchiness. 2 5 68 1 99 You look around the stand at the various amulets of dubious quality, and you decide to waste your money elsewhere. 2 5 73 1 99 You do not see anything you really need right now. 2 5 58 1 99 You see some dried meat suitable for rations. 2 5 74 1 99 You see a very fine-looking robe. 2 5 44 1 99 You see many fine carvings of animals, but nothing you really need. 2 5 45 1 99 You decide to buy the carved leopard. 2 5 45 2 24 It will give me great pleasure to give you this leopard as a gift, my friend. I hope you will accept it as a token of our friendship. 2 5 46 1 99 You decide to purchase the carved leopard from the Katta. 2 5 71 1 99 You say farewell to the cloth merchant. 2 5 71 2 31 Farewell, effendi. 2 5 70 1 99 You greet the cloth seller. 2 5 70 2 31 I am honored, effendi. 2 5 72 1 99 You put your thumb upon your nose with your hand held perpendicular to your face, and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers' Correspondence School for Thieves. 2 5 72 2 31 I am not amused, effendi. 2 5 37 1 99 You say farewell to the Katta. 2 5 37 2 24 May your path lead you to happiness, my friend. 2 5 36 1 99 You say hello to the Katta. 2 5 36 2 24 It is a pleasure to speak with you always. 2 5 35 1 99 You put your thumb upon your nose with your hand held perpendicular to your face, and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers' Correspondence School for Thieves. 2 5 35 2 24 Pardon me, sir, but I do not understand the customs of humans completely. Is that some form of human dance? 2 5 43 1 99 You tell about dispelling the Leopard Lady. 2 5 43 2 24 She sounds lovely, from all I have heard. If you are interested in making friends with her, perhaps I have something that she might like. I have here a carving of a leopard. Would you like to give it as a gift? 2 5 57 1 99 You tell the meat seller farewell. 2 5 57 2 34 Do you have do go? Couldn't you just stay here a while and let me listen to the sound of your voice? 2 5 56 1 99 You greet the meat seller. 2 5 56 2 34 Hello, hello, hello! Oh, Master, hello! 2 5 55 1 99 You put your thumb upon your nose with your hand held perpendicular to your face, and fingers outspread. Then you wiggle your fingers while crossing your eyes and patting your belly, just as you were taught in the Famous Adventurers' Correspondence School for Thieves. 2 5 55 2 34 Excuse me, Master, but do you have fleas? 2 5 41 1 99 You tell how and why you came to Tarna. 2 5 41 2 24 You are indeed a hero and an honorable man, my friend. 2 5 39 1 99 You tell about how you met Shameen in Spielburg, and all your adventures with him. 2 5 39 2 24 Shameen was always so generous, and enjoyed listening to others. It sounds as if he must be very happy in Shapeir again. Thank you for the kindness of sharing with me, my friend. 2 5 10 1 99 You tell about your adventures in Shapeir. 2 5 10 2 24 It is such a pleasure to hear news of my homeland. I cannot express my happiness from your story. 2 5 38 1 99 You tell about your friendship with Shema, and how she cared for you while you stayed at her inn. 2 5 38 2 24 My Aunt Shema was always so sweet to me as she was with you. It is so good to think of her again. 2 5 42 1 99 You tell some reasons for the war, and the purpose of revenge. 2 5 42 2 24 Very strange. I still do not see how revenge works. If one kills another for revenge, then some other will kill the one for revenge. Wars and revenge just do not make sense to me, I'm afraid. 2 2 40 1 97 Tell More about Shapeir 2 2 68 1 97 Buy Amulet 2 2 73 1 97 Buy Cloth 2 2 74 1 97 Buy Robe 2 2 82 1 97 Buy Carving 2 2 81 1 97 Say Good-bye 2 2 80 1 97 Greet 2 2 43 1 97 Tell about Leopard Lady 2 2 47 1 97 Buy Meat 2 2 41 1 97 Tell about Peace 2 2 39 1 97 Tell about Shameen 2 2 10 1 97 Tell about Shapeir 2 2 38 1 97 Tell about Shema 2 2 84 1 97 Make Thief's Sign 2 2 42 1 97 Tell about War 17 1 0 1 99 Here hangs a ham. 14 1 0 1 99 Here hangs some hotdogs. 1 0 0 1 97 Katta Carvings 1 5 9 1 24 The bazaar is a very friendly place to be with so many talented people with which to deal. 1 5 8 1 24 From the beautiful wood of the jungles of Tarna, I carve the wild animals which roam this land. 1 5 17 1 24 I am Shallah, a Katta from the land of Shapeir. 1 5 18 1 24 Thank you for the kindness of asking about me. I am feeling rather homesick for news of Shapeir right now. 1 5 19 1 24 It is always a pleasure to speak with you, hero of Shapeir. I am most honored that you are interested in a mere carver of wood, and talking with you reminds me of all my friends in Shapeir. 1 5 20 1 24 I am well, friend of the Katta, but I am, as usual, most curious. How is it that you became friends with the Katta? 1 5 21 1 24 Again, I am most happy to see you, and very much enjoying speaking with you. 1 5 22 1 24 The Katta are reknowned for their curiosity. I long for more stories of Shapeir and hope that someday you might spare the time to tell some tales to me. 1 5 28 1 24 I am most curious, my friend, for the stories I have heard say the Leopard Lady is a very lovely young woman. How do you feel about this, hero? 1 5 27 1 24 The talk of the Simbani all seems to be about how you have turned the Leopardman into a beautiful woman. I have also heard that many wish to marry the prisoner now. One of the Simbani who supplies cattle to Tarna brought me some wood and told me this story. 1 5 11 1 24 There is much talk of war around here. I do not understand. Why go to war and kill one another when you can live in peace and harmony? 1 5 13 1 24 I have been told by my friend, Sharaka Dar Rahsh, that a great Liontaur Paladin has returned to Tarna with you. My friend says that Rakeesh Sah Tarna was the greatest ruler Tarna has ever had. You walk with a true hero, my friend. 1 5 12 1 24 I have heard rumors that you have come to bring peace to this land. Is this true? 1 5 14 1 24 There has been word that people are afraid to go into the jungle at night, for it is too dangerous now. A man from whom I buy wood refuses to go back to the jungle because of this. 1 5 15 1 24 My friend the Liontaur guard, Sharaka, tells me that many of the young Liontaur Warriors are demanding revenge and war for their missing comrade, Reeshaka. How does killing people for revenge help Reeshaka, Prince of Shapeir? 1 5 16 1 24 I have heard stories of strange monsters and beasts with glowing red eyes. They are seen mostly at night coming from the jungle. 1 5 23 1 24 You wear the gift of the Katta, friend. The magic of the sapphire pin will always reveal that you are the Katta's hero, and always hide from the sight of an enemy. 1 5 10 1 24 Shapeir - land of the beautiful desert sands, the sunlight that ever shines! One day I shall have enough money to return to Shapeir and my people. Now I can only long for them. 1 1 0 1 99 You see a cat-like creature known as a Katta from the land of Shapeir. He has a friendly face and gentle eyes. 1 54 0 1 24 Thank you for your kindness in bringing me this note from my aunt Shema. It is so wonderful to have news of home. It is sad to be so far from Shapeir and those for which I care. 1 2 9 1 97 Bazaar 1 2 8 1 97 Carvings 1 2 80 1 97 Greet 1 2 85 1 97 Katta 1 2 78 1 97 Rumors 1 2 23 1 97 Sapphire Pin 1 2 10 1 97 Shapeir 1 6 31 1 24 I will be delighted to accept your generous offer. 1 6 86 1 24 I am most sorry, but I cannot take dinars here. You must go first to the money changer. It is good to see coin of my homeland again, though. 1 6 25 1 24 I am most honored to give this gift to so great a one as you, hero of my people. 1 6 2 1 24 Greetings, effendi. May I interest you in my carvings of wood? 1 6 3 1 24 Good day, effendi. 1 6 4 1 24 Welcome again, friend of the Katta. 1 6 5 1 24 Nharak sa'id, Prince of Shapeir. 1 6 6 1 24 Hello again, my friend. 1 6 7 1 24 I am most pleased to see you again, peace bringer. 1 6 32 1 24 Please, sir, I would rather accept this for my work. 1 6 33 1 24 I do not wish to offend you, effendi, but I cannot accept less than this. 1 6 34 1 24 If you will just offer this much, I will be happy to give you the leopard carving. I hate to haggle, but it is expected for a merchant to do so. 1 6 26 1 24 Greetings, my friend. I have heard that you have made great magic in the Simbani village, and have turned a Leopardman into a woman. How wonderful! 1 6 30 1 24 I am most sorry, effendi, but I take more pride in my work, and you show it too little respect. 1 6 1 1 24 Greetings, friend of the Katta. I see by the sapphire pin that you wear that you are a great hero of my people. I am most honored to greet you. 1 6 29 1 24 Forgive me, effendi, but I do not wish to bargain further with you. 1 6 24 1 24 Thank you so much for this purchase. I hope you will be pleased with it. 1 38 0 1 97 Carving 12 1 0 1 99 You see the place of the Katta carver. 11 1 0 1 99 You see some colorful wood carvings of the local fauna. 19 1 0 1 99 A most distinct odor surrounds this stand. 3 0 0 1 97 Kalb's Meat 3 5 9 1 34 You wish to ask me, the dog of Tarna, about the bazaar? I am honored and overjoyed. I am overwhelmed and underpaid. I am piddling at your feet with pride. You ask me about the bazaar? This! This! This is the bazaar! 3 5 47 1 34 Meat? You want to know about my meat? You actually want to know about my meat? How wonderful! How glorious! You're asking ME, miserable mongrel of a meat merchant me, about my meat?! 3 5 47 2 34 Yes! This is the meat for you! It's the flesh for a pharaoh, meat made for monarchs, the sustenance of sultans! 3 5 47 3 34 We have rump roast of rhino, withers of wildebeest, and aged ankle of antelope! There's the stew of the gnu, and the zebu too! There's filet of frog, and foot of warthog, the tongue of a tapir, done in by a rapier! 3 5 47 4 34 I've the brain of a baboon, the lungs of a loon, the heart of a hippopotamus, and the pancreas of a platypus! 3 5 47 5 34 Choose from cold cuts of camel, sliced slivers of sloth, my choice chops of cheetah, or bushbucks in broth. 3 5 47 6 34 Care for elephant fritters, or porcupine pie? An ounce of fresh ostrich, or bandicoot thigh? They're all to be eaten, if only you'll buy! (But if you won't buy them, I swear that I'll cry.) 3 5 48 1 99 On second thought, you'd rather not know. 3 5 49 1 34 You wish to know about me? Not fit to lie at your feet and chew your slippers me? Oh, Master, you do me too much honor. 3 5 49 2 34 Call me Kalb. You know, "Here, Kalb" sort of thing. Call me anytime, anywhere. And if I am not selling meat at my stand, or taking care of the puppies while my mate rests, or eating, or sleeping, I'll come running to your side. 3 5 50 1 34 Master, again I thrill to the fact you wish to know about Kalb. Good old Kalb. Faithful Kalb. Gentle Kalb. 3 5 50 2 34 Never once have I been tempted to eat this yummy, tasty, chewy, nose-tingling, mouth-watering, blood-encrusted meat which surrounds me, although I do tend to drool a lot over it. 3 5 50 3 34 Nor have I ever given in to the darker, deeper, wolfish instincts, and chased that fuzzy, furry, feline descendant of a cat which has a stand next to mine up the nearest baobab tree, although he does twitch his tail as he walks. 3 5 50 4 34 I have always been a very good Kalb, except for the time I bit the oil merchant. 3 5 51 1 34 Oh, Master, the life of a Kalb is not easy. The puppies are just now learning to chew, and they tend to practice on everything. I'm afraid I'm going to be nibbled to death in my sleep. 3 5 52 1 34 Oh, frabjus day, Kaloo, kallay, the Master wishes to know about me again. The great Master has again gone out of his way to ask about me. The marvelous Master has taken time off from his schedule of monster slaying, damsel-saving, and evil-villain-vanquishing to inquire about me. 3 5 52 2 34 I am very happy, sir. 3 5 53 1 34 When you go out of your way to ask about me, I couldn't be happier. Well, maybe I could be happier. If you were to scratch my ears, I might be just a tiny bit happier. If you happened to rub my belly, I could be a little bitty bit happier. 3 5 53 2 34 If you were to throw me a stick and tell me to fetch and then tell me what a good boy I am, I conceivably would be only a eency, weency bit happier, but I am still very happy. 3 5 54 1 34 Oh, Master, Master, Master! I cringe before your greatness! I expose my vulnerable throat before your power! I wiggle in ecstasy at the sound of your voice. 3 5 54 2 34 Just to know that you care enough to ask about me is enough to wag my tail. 3 5 11 1 34 You want me to share information with you? To inform you with the facts? To gather your gossip? I am thoroughly thrilled and totally tongue-tied! With dogged determination and a nose for news, I will sniff out secrets just for you! 3 5 13 1 34 O generous and gracious Master! A secret! A secret I have found for you! It was buried deep as a bone, but I undug it for you. It ran like a rabbit, but I chased it for you! Listen, O Master, and you shall hear the most wondrous news I've heard this year. 3 5 13 2 34 Yes, this is truly wondrous news -- it is said that the Cubs have won the World Series! 3 5 12 1 34 Again! Again you ask me, the bowwow of the bazaar, for secrets! Again, again, my earnest ears have eagerly ascertained information! Again, again, I shall have the privilege of providing important pieces of pravda for your predilection! 3 5 12 2 34 Keep this to yourself, but... I've heard that Silmaria is a great place for vacations! Even the beaches have beaches! 3 5 14 1 34 Okay, today this hopeless, hapless, hound of a helper has something you'll really like! 3 5 14 2 34 The Liontaurs are talking of going to war! 3 5 15 1 34 I expose my underbelly to your overconfidence in me! You do me great honor! You are my best friend! I shall name all my puppies for you! Someone who trusts me, who cares for my knowledge. 3 5 15 2 34 I shall not fail you! Yes, this is it, the information you seek! The answer of answers! The clue of clues! The conclusion of all your questions! 3 5 15 3 34 For help, Dial 1-900-370-KLUE (California residents dial (900) 370-5113). Charges are 75 cents for the first minute and fifty cents for each additional minute. If you are under 18, you must have your parent's permission to call. Contents and profits are solely the responsibility of Sierra On-Line. 3 5 16 1 34 All the news that's fit to pawprint. Who does the Master of many ask for information? Me. Who does the hero of hundreds consult? Me. Who does the guardian of Googleplex question? Yes, you guessed it, it's me. 3 5 16 2 34 And again, I have not failed you. I will not fail you. I cannot fail you. Better you should tear out my throat with your teeth than I fail you. Better you put me on the rack and stretch me until they call me dachshund, than I fail you. 3 5 16 3 34 Better you should chop me into little bits, put me in a can, and sell me for catfood, than I fail you! 3 5 16 4 34 There really is a lost city in the deepest part of the jungle, inhabited by a tribe of ape-like men! 3 1 0 1 99 This creature is some sort of humanoid canine. His clothes are neat and clean (if a bit hairy), but he has the unfortunate tendency to drool a bit as he pants. 3 2 9 1 97 Bazaar 3 2 81 1 97 Good-bye 3 2 80 1 97 Greet 3 2 47 1 97 Meat 3 2 48 1 97 More about Meat 3 2 87 1 97 Meat Seller 3 2 78 1 97 Rumors 3 6 31 1 34 Oh, goody, goody, goody! If the good Master offers a price I will accept it! I am the most lucky Kalb in the world! 3 6 86 1 34 Uh, Master, this is ... that is.... well, I can't take this money, Master. Sorry. 3 6 2 1 34 Good day, Master. How may this worthless son of a dog serve you? Perhaps you would like some meat? May I sell you some meat, please? 3 6 3 1 34 Hello, Master, hello. May this mangy cur be of service to you? May I have the pleasure of selling some tasty meat to you? 3 6 4 1 34 Master! I am so honored to see you again. May this hairy, dirty dog of an animal please sell some meat to you? 3 6 5 1 34 So wonderful, so great, so marvelous to see you again, Master. Will you buy some meat from this filthy, feeble, flea-ridden, fur-covered, father of starving puppies? Pretty please, with catsup on it? 3 6 6 1 34 Master, may I roll in the dirt beneath your feet? May I lick your toes? May this musty, mangy, miserable, mindless, misbegotten maggot of a mongrel sell you some meat? 3 6 7 1 34 O wondrous and worthy hero of hundreds! O unbelievably great and glorious Master of millions! I am not worthy even to sniff your behind. Please take pity upon this pathetic, piddling, pest-ridden, penniless pauper of a pooch. 3 6 7 2 34 Beat me, kick me, whip me with words and call me a cat! Do what you will with me. But PLEASE buy some of my meat. 3 6 24 1 34 O most magnanimous, magnificent, munificent, beneficent, benevolent, malevolent, non-violent, ultraviolet, ultra-liberal lover of small furry animals! 3 6 24 2 34 Thank you, thank you, thank you! Thank you so much! May your meat never moulder or crawl with disgusting, creepy maggots! You won't regret this. Thank you, thank you, thank you! 3 38 0 1 97 Meat Rations 28 1 0 1 99 You see some more brightly colored fabric. 9 1 0 1 99 You see a musical instrument with hanging wooden bells. 27 1 0 1 99 Under these tents, you can watch a shipwright crafting a dinghy. 7 1 0 1 99 The river flows up to the docks and around them. 31 1 0 1 99 You are at the south end of the bazaar. The stairs lead to a boat dock, although there are no boats there currently. 31 1 0 2 99 The merchants have gone home for the night. 20 1 0 1 99 The steps lead out to the boat dock. 15 1 0 1 99 Here sit some hog's heads and a heart. 6 6 83 1 99 Which merchant do you want to talk to? 6 6 86 1 99 The drummer looks at your dinars and shakes his head. He doesn't seem to recognize them as money. 6 6 96 1 99 You put ten commons in the bowl for the drummer. 6 6 95 1 99 You stealthily swap your common for a royal from the cup. 6 6 94 1 99 You try to switch a common for a royal in the money cup, but you are not skilled enough at sneaking. You just lost your common. 6 6 90 1 99 The thought is very kind, but you find yourself unable to give money to the drummer from your empty purse. 6 6 97 1 99 You'd better not try again, someone might get suspicious. 6 6 24 1 99 The drummer smiles at you as you give him 10 commons. 6 6 89 1 99 You refill your waterskin with fresh river water. 10 1 0 1 99 You can see some detailed animals carved from colored wood.

270.msg "Lower Tarna"

7 1 0 1 99 This must be the entrance to the apothecary shop. 6 1 0 1 99 You can see the sign which reads Apothecary. 11 1 0 1 99 These stairs lead down to the bazaar area. 3 1 0 1 99 You see a small garden of ferns and trees. 20 4 0 1 99 Think again. 20 1 0 1 99 You see a fierce-looking Liontaur guard. 20 2 0 1 99 You need to get closer to talk to him. 23 4 0 1 99 Reconsider your actions, my friend. 22 4 0 1 99 Most inappropriate. 24 4 0 1 99 Do you really want to start something? Think again. 10 1 0 1 99 The words over the doorway say King's Chambers. 15 1 0 1 99 You see a Liontaur wandering the streets. 15 2 0 1 99 He seems to be ignoring you. 2 1 0 1 99 You can see the entrance to Kreesha's home and magic workshop. 5 1 0 1 99 The sign below the eye reads Magic. 16 1 0 1 99 You see a resident of Tarna. 16 2 0 1 99 The person does not understand your language. 17 1 0 1 99 This person looks very attractive. 17 2 0 1 99 The person smiles and nods, but does not respond. 18 1 0 1 99 This person looks worried and hassled. 18 2 0 1 99 The person is too distracted to speak to you. 19 1 0 1 99 This person has a definite hygiene problem. 19 2 0 1 99 You don't want to get near enough to talk to this person. 9 1 0 1 99 These doors lead into the Welcome Inn, judging from the signs above the doors. 8 1 0 1 99 The signs over the doorways say Welcome Inn in various languages. 13 1 0 1 99 You see a healthy specimen of banana plant. 21 1 0 1 99 You see the middle plateau of Tarna. To the west and below, you can see the tents of the bazaar and the river rolling past the savanna. To the east and above, you can see the huge statues standing over the city. 4 1 0 1 99 The trees look nice growing here. 14 1 0 1 99 This banana plant looks appealing. 12 1 0 1 99 These stairs lead up to the Hall of Judgement and the King's chambers.

280.msg "Kreesha's house"

0 60 45 1 99 The trigger was bigger than you figured, but you can't say you weren't warned. Morals: Messing with magic can be majorly messy, ignoring a Sorceror's orders causes disorder, and disobeying a Master leads to disaster. 0 60 45 2 99 Staff Infliction 11 1 0 1 99 Mages like to keep up on their reading. Kreesha's library includes "Gone with the Wand", "World Gate Debate", "Liontaur in the Winter", "The Wand and the Liontaur", and "Out of East Fricana". 16 1 0 1 99 These bottles and jars hold the gross and yucky spell components - pickled newt's eyes, giant worm intestines, raw liver, that sort of thing. 26 1 0 1 99 This is either a chest full of magical paraphernalia or one of those trick chests that magicians sometimes use when they need to beat a hasty retreat. 14 1 0 1 99 These boxes hold dry spell components like dehydrated tsetse fly wings, crocodile scales, and impala antlers. 20 1 0 1 99 Kreesha likes a well-lit workroom. 13 1 0 1 99 It's an ancient Cretian urn. Or some sort of Vulcan musical instrument. Or maybe just an example of modern art. 4 5 75 1 99 You say good-bye to Rakeesh and Kreesha. 4 5 75 2 13 Farewell, Prince of Shapeir. 4 5 75 3 2 We will see you later, my friend. 4 5 76 1 99 You say good-bye to Kreesha. 4 5 76 2 13 Good-bye, young hero. May you find the rest of your stay in Tarna to be more peaceful. 4 5 77 1 99 You say good-bye to Kreesha. 4 5 77 2 13 Farewell, Wizard. It was a pleasure doing magic with you. 4 5 78 1 99 You greet Kreesha. 4 5 78 2 13 You will always be welcome in our house, young hero. 4 5 63 1 99 You greet Kreesha. 4 5 63 2 13 Welcome again to my home. 4 5 19 1 99 You tell about your experience at the Hall of Judgement. 4 5 19 2 13 I am most sorry that you had that unpleasant experience. There has not been a thief in Tarna for many years. 4 5 36 1 99 You tell how you gained the magic wood from the Mother of the World. 4 5 36 2 13 I, too, created my staff from wood from the Mother of the World. She is truly marvelous, is she not? 4 5 11 1 99 You talk about your experiences in Shapeir, and how you defeated Ad Avis. 4 5 11 2 13 The enchantress Aziza spoke to me of Ad Avis. You must indeed be a hero to defeat such a wicked Wizard. 4 2 10 1 97 Say Good-bye 4 2 75 1 97 Say Good-bye 4 2 76 1 97 Say Good-bye 4 2 77 1 97 Say Good-bye 4 2 9 1 97 Greet 4 2 78 1 97 Greet 4 2 63 1 97 Greet 4 2 19 1 97 Tell about Judgement 4 2 36 1 97 Tell about Giant Tree 4 2 11 1 97 Tell about Shapeir 7 1 0 1 99 The horned skull actually has no magical significance, but Kreesha thought it added a certain something to her workroom. 2 5 38 1 13 The ritual to create your magic staff was a simple ceremony. Rituals such as Create Portal, which I used to summon you here, take much more elaborate rites, and an incredible amount of magical energy. 2 5 57 1 13 I contacted Aziza, the enchantress of Shapeir, through use of a magic spell. It is difficult to work such spells of communication, for many types of magic interfere. 2 5 60 1 13 The Council of Judgement make the laws of Tarna. I am a member of the Council. The Council will decide whether or not Tarna will go to war. 2 5 64 1 13 As you can tell, the Council of Judgement consists solely of female Liontaurs. This is because it is assumed males are too emotional to make rational decisions. 2 5 73 1 13 I still have found only suggestions that there are Demons here. Their magic is well concealed if they are present. 2 5 19 1 13 The Hall of Judgement is where all decisions concerning Tarna are made. 2 5 21 1 13 Honor is very important to Liontaurs. Most Liontaurs would rather die than be considered without honor. 2 5 21 2 13 Rakeesh intends to pledge his honor to bring peace. If war does occur, he can never again enter Tarna. 2 5 3 1 13 We Liontaurs are a proud race. Sometimes too proud for our own good. Most Liontaurs live in the eastern section of the city, away from humans. 2 5 3 2 13 I have chosen to live in the western section with the humans. They are as much a part of Tarna as our people. 2 5 4 1 13 I am a worker of spells, specializing in teleportation and communication. The magical portal which brought you here is an example of my magic. 2 5 20 1 13 My people have a saying, curiosity haunts a human. It certainly seems true in your case. 2 5 20 2 13 Very well, if you wish to learn more about magic, you and I shall perform a ritual together. This ritual is that of the magic staff. 2 5 39 1 13 My magic indicates that there is magical power building in the west, but I cannot determine the location or the type of magic. My spells seem to be drawn away from me whenever I seek information about that area. 2 5 34 1 13 Rakeesh became a Paladin through his actions and beliefs. It is difficult at times, being lifemate to a Paladin. A Paladin tends to travel wherever he is needed. It is so seldom Rakeesh and I have a chance to be together. 2 5 22 1 13 As Rakeesh would say, I do not know if there can be peace in Tarna, I only know that I must try to create peace in Tarna. 2 5 5 1 13 The magical portal allows people to travel across distances. It is a difficult spell to create, for it takes an incredible amount of magic, and can only be done through ritual. 2 5 61 1 13 Rajah is the current ruler of Tarna. He is somewhat hot-headed, and is loud in his demands that the Council of Judgement declare war. 2 5 61 2 2 That is very like him. Rajah always treated life as a battle to be fought rather than an adventure to be experienced. 2 5 7 1 13 Rakeesh is my lifemate, and my friend. He is also highly respected by the Council of Judgement and Rajah, the King of Tarna and Rakeesh's brother. 2 5 65 1 13 Rakeesh is speaking with Rajah now. He will return here later, if you wish to speak with him. 2 5 65 2 13 You realize, do you not, how special Rakeesh is? The only ruler of Tarna to walk away from the throne, the only Liontaur to become a Paladin? You and I are both very lucky to know him. 2 5 71 1 13 Rakeesh is resting now. He visited the temple of Sekhmet earlier today and underwent the weighing of souls. 2 5 59 1 13 A ritual is a series of actions and events used as magical spells. Most of my magic is done through ritual, as is much of the magic in this region of the world. 2 5 69 1 13 The ritual to create your magic staff shall take place here in my ritual chamber. However, before we can perform the ceremony, you must first return here with some magical wood. 2 5 66 1 13 Rakeesh was king of Tarna some fifteen turns of the sun ago. He gave up his rule to rid the world of the Demon Wizard. 2 5 72 1 13 I do not know much about the magic of the temple. Rakeesh somehow had his soul judged in some way, and gained knowledge from it. You will have to speak to Rakeesh about it later. 2 5 58 1 13 Ah, you are very eager to learn, are you not, young Wizard? I can teach you a spell which will allow you to channel your energy. 2 5 58 2 13 Now is not the time to speak of spells, though, young mage. I must talk with Rakeesh about many things first. Ask me about magic sometime later, please. 2 5 68 1 13 A magic staff is both a container and an amplifier of the magic user's spells. It is a thing of magic and does not really exist in this world, so the Wizard must summon the magic staff for each use. 2 5 70 1 13 You will now have the power to summon your magic staff whenever you need it. However, it takes concentration to use the magic staff, and thus you cannot use it for close combat with a monster. 2 5 2 1 13 Welcome to our land, Prince of Shapeir. Tarna is an ancient city and you will find much to do here. 2 5 56 1 13 Teleportation is the ability to transport things or people almost instantaneously from one place to another. It takes many years of work and practice to create such a spell. 2 5 6 1 13 The leader of the Simbani came to Tarna to ask us to ally with the Simbani against the Leopardmen. The Council of Judgement decided to investigate this talk of war. 2 5 6 2 2 It is most unusual for the Council of Judgement to become involved with the affairs of humans. 2 5 6 3 13 The Council of Judgement decided to send a peace mission into the jungle to speak with the Leopardmen. It was ambushed at night, and only one human survived to speak of it. 2 5 6 4 13 Rakeesh, Reeshaka was the leader of the peace mission. 2 5 6 5 2 Is she dead then? 2 5 6 6 13 I do not know. My magic tells me nothing. I do not think so, but that may only be the wishes of a mother's heart rather than true knowledge. 2 5 6 7 2 Forgive our rudeness, my friend, but Reeshaka is our daughter. Kreesha, let us speak more of this later. 2 5 74 1 13 The words of war are spoken often among my people. If something does not happen soon, I fear Rakeesh's pledge will no longer bind the peace in Tarna. 2 5 67 1 13 The Demon Wizard which Rakeesh defeated had many powers. It would not greatly surprise me if that same Demon Wizard is the cause of all our problems now. It did swear revenge, after all. 2 5 26 1 13 Every Wizard must undergo his own quest to find the magical wood and create a magic staff. I wish you luck upon your search. 2 1 0 1 99 Kreesha is a wise-looking female Liontaur. She wears the headdress of a master magician. 2 2 38 1 97 Ceremony 2 2 60 1 97 Council 2 2 64 1 97 Council 2 2 40 1 97 Demons 2 2 19 1 97 Hall of Judgement 2 2 21 1 97 Honor 2 2 3 1 97 Liontaurs 2 2 4 1 97 Magic 2 2 20 1 97 Magic 2 2 39 1 97 Magic 2 2 34 1 97 Paladin 2 2 22 1 97 Peace 2 2 5 1 97 Portal 2 2 61 1 97 Rajah 2 2 7 1 97 Rakeesh 2 2 65 1 97 Rakeesh 2 2 83 1 97 Reeshaka 2 2 59 1 97 Ritual 2 2 69 1 97 Ritual 2 2 66 1 97 Ruler 2 2 85 1 97 Silmaria 2 2 84 1 97 Son 2 2 72 1 97 Souls 2 2 58 1 97 Spell 2 2 37 1 97 Staff 2 2 68 1 97 Staff 2 2 2 1 97 Tarna 2 2 6 1 97 War 2 2 67 1 97 Wizard 2 6 29 1 13 Again, cast your spell! 2 6 27 1 13 Hear me, O Powers, and draw near. I call upon the pentacle. 2 6 27 2 13 From Thought to Wisdom. From Wisdom to Strength. From Strength to Love. From Love to Will. From Will to Wisdom. 2 6 43 1 13 I call upon the Circle -- Contain the power within. 2 6 32 1 13 Congratulations, Wizard. You now have your own magic staff. Its power is great, and you must use it wisely. 2 6 30 1 13 The Wizard has spoken. The Staff has been made. The Spell is complete. 2 6 16 1 13 Through that alcove lies the way outside. 2 6 63 1 13 Good day, young Prince. I hope that your experiences with the Council of Judgement did not upset you. 2 6 25 1 13 Greetings, Wizard. I can sense the presence of magical wood. You have done well. 2 6 25 2 13 Now is the time for you to create your magical staff. Stand beside the pentagram, and we shall begin. 2 6 25 3 13 Upon my words, you will cast all of your spells save one upon the magical wood. Do not cast the Trigger spell, however, or you shall unleash all the magical energy within, and destroy everything around here. 2 6 25 4 13 Let us begin the ritual of the magical staff. 2 6 15 1 13 I can sense that you are also skilled with magic. 2 6 15 2 13 Know, however, that the usage of magic is forbidden upon the streets of Tarna, in order to protect those without magic. 2 6 20 1 13 You may use your magic within my home, or outside the gates of the city without breaking your word to the Council. 2 6 79 1 13 Remember that Rakeesh will be making the Pledge of Peace before the Council. Should you choose to explore the savanna, please stay within a day's journey of Tarna. 2 6 42 1 13 Through that alcove lies my private quarters. 2 6 44 1 13 I call upon the magical wood - Rise to fulfill your destiny. 2 6 28 1 13 Now, O Wizard, ye shall bind thy powers into the wood. 2 6 28 2 13 Cast your spells upon the staff. 2 6 37 1 13 By the Powers which bind all Magic - Bind the Power within this Staff-Bind this Staff to its Master. 2 6 37 2 13 Wizard, draw upon thy Power and Summon thy Staff. 2 6 26 1 13 Please place your magical wood in the middle of the pentagram. 9 1 0 1 99 It's a pitcher of lemonade. Spellcasting is thirsty work. 21 1 0 1 99 The titles include "Gone With the Wand", "Portal's Complaint", and "Have the Last Staff". 12 1 0 1 99 These must be the reading lights. 18 1 0 1 99 These are Kreesha's miscellaneous potion bottles - they contain all sorts of exotic potions like Tullamore Dew, Chanel Number 555, and Herzwesten Extra Dark. 8 1 0 1 99 Pentagrams are often used for spells of summoning and protection. From the permanent nature of this one you suspect that Kreesha specializes in these types of magic. 24 1 0 1 99 The pillars are decorated with ceremonial masks from one of the local Fricanan tribes. 19 1 0 1 99 That's the biggest bowl of wasabe you've ever seen. Or maybe it's spinach dip. In any case, better leave it alone. 3 5 18 1 2 The Council of Judgement is made up of the wisest of our people. Kreesha is, of course, the magical member of the Council. 3 5 18 2 13 That is because I am one of the few Liontaurs who have studied magic. 3 5 18 3 2 It is because you are both magical and wise, my love. 3 5 52 1 2 The jungle lies several days to the east of Tarna. 3 5 51 1 2 All I know of the Leopardmen is that they are a tribe of shape changers who dwell in the jungle. 3 5 3 1 2 The Liontaurs have ruled Tarna for as long as we have existed. Most Liontaurs have little to do with humans, although that is changing. 3 5 3 2 2 This talk of war is in some ways a good sign, for it means that the Liontaurs begin to accept that the Simbani are our allies and friends. 3 5 3 3 13 Rakeesh, you have been away a long time. There are several members of the Council of Judgement who also respect humans. There are also those who call for war for war's sake. 3 5 55 1 2 You will learn about the power of the Paladin as you grow in experience and honor. Let us speak more of this later. 3 5 53 1 2 The shape changers are humans who take on certain aspects of an animal through magic. 3 5 49 1 2 The Simbani village is about a day's journey from here. 3 5 50 1 2 Although the Simbani tribesmen have supplied Tarna with meat for many decades, there are those Liontaurs who forget that Tarna depends upon the Simbani for food. Without the Simbani, there may well be no Tarna. 3 5 2 1 2 This city and the land around it is called Tarna. It is ruled by my people, the Liontaurs. I hope that you can have the chance to appreciate the beauty of this place. 3 5 8 1 2 We will see Uhura and Simba again in a few days, for we will journey together to her village to talk with her people and learn more about the war between the Simbani and the Leopardmen. 3 5 54 1 2 I will spend the next couple of days finding out more information about this war. We can speak more about this later. 3 5 48 1 2 As long as the talk of war remains just talk, Tarna may benefit from this experience. When the Liontaurs are forced to treat humans with respect, then the Liontaurs will learn to respect humans. 3 1 0 1 99 Your friend Rakeesh is a powerful-looking Liontaur, but he walks with a limp because of his injured leg. 3 2 18 1 97 Council 3 2 52 1 97 Jungle 3 2 51 1 97 Leopardmen 3 2 3 1 97 Liontaurs 3 2 61 1 97 Rajah 3 2 53 1 97 Shape Changers 3 2 49 1 97 Simbani 3 2 50 1 97 Simbani 3 2 2 1 97 Tarna 3 2 8 1 97 Uhura 3 2 54 1 97 War 3 2 48 1 97 War 3 6 35 1 2 Now then, young Paladin and friend, I thank you for all the actions you have done, and all which you will do. 3 6 35 2 13 Young Paladin, may you always walk in honor and with dignity. 3 6 35 3 2 It is time now for the peace conference. Let us hope all talk of war will cease, and there will be peace once more to this land. 3 6 35 4 2 Shall we go? 3 6 14 1 2 This is the young hero about whom Aziza spoke with you. He is the adopted Prince of Shapeir, and a most honorable man. 3 6 14 2 13 I am most honored to meet you, Prince of Shapeir. 3 6 10 1 13 I have reserved a room in your name at the nearby inn. I can see you are eager to explore our city. Farewell, Prince of Shapeir. 3 6 10 2 2 Farewell, my friend. In two days I will stand before the Council of Judgement and speak of peace. I would like you to be there as well. Then we can journey together to the Simbani village. 3 6 10 3 2 In the meantime, explore and enjoy Tarna. If you have any questions, you will find us here. Enter freely, you will be welcome at any time. 3 6 10 4 13 Well, almost anytime. After all, Rakeesh and I need some time to, ah, speak with one another again after such a long parting. Good day. 3 6 21 1 2 Know, young Paladin, that every act of kindness brings forth more kindness. Each act of honor shall bring forth more honor. The Paladin's greatest reward is to see the happiness of others which comes from his actions. 3 6 21 2 2 Though sometimes your good actions do not always seem to bring good results, do not lose your faith in the Way of Honor. Good will always triumph eventually, as long as you remain true to your beliefs. 3 6 12 1 2 It is good to see you again, Kreesha. 3 6 12 2 13 It is good to be with you again, Rakeesh. 3 6 34 1 2 I have given him my sword, Kreesha. He has the makings of a true Paladin. 3 6 34 2 13 A Paladin? It is a very great honor indeed for you to come here. Your skills may be most useful in preventing war here. 3 6 46 1 2 Young hero, your honorable deeds are many, and your kindness is great. Through your actions, you have shown yourself to be a true Paladin. 3 6 46 2 2 A Paladin must follow his own heart to know what is good. So you have done. 3 6 46 3 2 A Paladin must seek to right that which is wrong. So you have done. 3 6 46 4 2 A Paladin must do what needs to be done, regardless of the cost to one's self. So you have done. 3 6 47 1 2 This is the sword, Soulforge. It was given to me many years back by a Paladin who thought I was worthy to carry it. 3 6 47 2 2 I now present Soulforge to you, for you are, indeed, worthy of it. 3 6 8 1 2 Kreesha, you have met Uhura of the Simbani village before. This is her son, Simba. 3 6 8 2 13 Habari, Warrior. It is good to see you again, Uhura. That son of yours looks like a strong and healthy young cub. 3 6 8 3 3 Mzuri, Kreesha. Thank you for helping me to return. Simba and I need to be getting back to my people, kwa herini. 3 6 8 4 13 Kwa heri, Warrior Uhura. 3 6 8 5 2 Farewell, Uhura. 10 76 0 1 99 You detect a strong aura of magic throughout this room. 10 1 0 1 99 You are in Kreesha's magic workroom. Here she studies, concocts magical formulas, and performs rituals to perfect her art and to help the people of Tarna. 17 1 0 1 99 It's a shelf of leftovers and miscellaneous stuff. 15 1 0 1 99 Kreesha likes to keep a head of her field. Here she's kept several. 23 1 0 1 99 Kreesha sometimes uses this high stool to reach the higher shelves. (It saves a few magic points.) 1 2 1 1 99 You make your way to the back room of Kreesha's house. 1 6 17 1 13 Welcome, young hero. You will find us in the back parlor. 1 6 80 1 99 Rakeesh and Kreesha asked you to meet them at their house before the peace conference. 1 6 86 1 99 This is not the best time to practice that spell, someone might get injured. 1 6 89 1 99 Attacking your friends is a poor way to practice. 1 6 88 1 99 You may need Rakeesh's help later. Attacking him isn't a good idea. Besides, it's rude. 1 6 90 1 99 There's nothing to fetch here. 1 6 87 1 99 You practice your Reversal spell. 1 6 45 1 99 You practice your Trigger spell. Fortunately, nothing obvious happens as a result. 25 1 0 1 99 You've heard that 'a penny urned is a penny saved'. That's probably why Kreesha has this urn full of commons. 22 1 0 1 99 The vases contain pixie dust, gold dust, and dust in the wind. Now how did she get that wind in there?

285.msg "Rakeesh and Kreesha"

3 5 76 1 99 You say good-bye. 3 5 76 2 69 Farewell, my friend. 3 5 76 3 68 May you enjoy Tarna. 3 5 80 1 99 You say good-bye to your friends. 3 5 80 2 69 May you find your path, my friend. 3 5 80 3 68 May you be safe. 3 5 41 1 99 You greet Rakeesh and Kreesha. 3 5 41 2 68 I hope you have enjoyed your adventures so far. 3 5 41 3 69 It is always a pleasure to see you. 3 5 39 1 99 You greet Rakeesh and Kreesha. 3 5 39 2 69 It is very good to have you back. I hope your journey was useful. 3 5 39 3 68 We are glad you have returned. Rakeesh worries about your safety, you know. 3 5 39 4 69 Traveling alone can be dangerous, even for a hero like you. 3 5 42 1 99 You greet Kreesha and Rakeesh. 3 5 42 2 69 It is good to see you again. Rajah grows more impatient for war daily. I have spoken with the Simbani who bring cattle to the city, and they say that the Laibon is still determined to fight the Leopardmen. It is very difficult to maintain peace here. 3 5 42 3 68 Hello again. I have been using all my magic to discover the Demons. I believe that they are east, beyond the great waterfall. 3 5 31 1 99 You tell about the initiation contest. 3 5 31 2 69 You did very well. Now the Simbani respect you. If you can find and return the Spear of Death to them, they will be happy to speak to you of peace. 3 5 33 1 99 You tell about how you changed the Leopardman back into a human. 3 5 33 2 69 If I know the Simbani, they will try to sell her as a wife. 3 5 33 3 68 It may be wise for you to purchase this Leopard Lady for a wife. Only then will you be able to free her and gain her trust. 3 5 34 1 99 You tell Rakeesh and Kreesha that you are now the husband of the Leopard Lady. 3 5 34 2 69 Congratulations. I am certain you will gain greatly from this experience. 3 5 34 3 68 Just because you have purchased her for a bride does not mean she will want you for a husband or even a friend. You will have to win her trust. 3 5 34 4 68 It is the custom of our people and the Simbani to give three gifts to those we want for a friend. One gift is a gift of something lovely to wear, to represent the beauty of friendship. 3 5 34 5 68 Another gift is of something that will be personally meaningful to the one you give it. This shows that you care. 3 5 34 6 68 The last gift is something useful or something they might want. I am sure that the only thing your new bride wants now is to escape, but you will need to find something else to give her before she gets away. 3 5 34 7 68 If you give her these gifts, I am certain you will gain her friendship. 3 5 35 1 99 You tell how you freed the Leopard Lady. 3 5 35 2 68 Perhaps you have not seen the last of the Leopard Lady. 3 5 35 3 69 I am certain you will meet again. 3 5 36 1 99 You tell how you met Johari again in the jungle. 3 5 36 2 69 You will have to find some way to convince her that there must be peace between her people and the Simbani. 3 5 36 3 68 Only with her help can you find the Leopardman village. 3 5 77 1 99 You tell about the Leopardman prisoner in the Simbani village. 3 5 77 2 68 If you wish to learn where the Leopardman village is hidden, then you will need to turn the Leopard back into a man. Talk to the apothecary about a dispel potion. 3 5 30 1 99 You tell all about your experiences at the Simbani village. 3 5 30 2 69 You have done much while I've been gone. 3 5 1 1 99 You tell about the things you have done so far in Tarna. 3 5 1 2 68 There are many more experiences for you to discover here, I am sure. 3 5 1 3 69 When you explore the bazaar, do not forget to visit the money changer. 3 5 37 1 99 You tell about your experiences at the Leopardman village. 3 5 37 2 68 Once you have gained the Spear of Death and returned the Drum of Magic, I am certain both villages will speak of peace. 3 5 37 3 69 We will invite the leaders of both the Simbani and the Leopardmen to speak before the Council of Judgement, and settle all talk of war when you accomplish your mission, my friend. 3 1 0 1 99 You're not sure how long you can sit in this position. Your legs are killing you. 3 2 28 1 97 Say Good-bye 3 2 76 1 97 Say Good-bye 3 2 80 1 97 Say Good-bye 3 2 27 1 97 Greet 3 2 41 1 97 Greet 3 2 39 1 97 Greet 3 2 42 1 97 Greet 3 2 31 1 97 Tell about Initiation 3 2 32 1 97 Tell about Leopard Lady 3 2 33 1 97 Dispelled Leopard Lady 3 2 34 1 97 Tell about Leopard Lady 3 2 35 1 97 Tell about Leopard Lady 3 2 36 1 97 Tell about Leopard Lady 3 2 77 1 97 Tell about Prisoner 3 2 30 1 97 Tell about Simbani 3 2 1 1 97 Tell about Tarna 3 2 37 1 97 Tell about Village 2 5 45 1 68 The Council of Judgement is made up of six very different Liontaurs. I speak for peace, the Warrior speaks for war. The Priestess prefers not to get involved with human affairs, but now wants revenge. 2 5 45 2 68 The Mother is against violence and the Youth wants action. The Speaker is neutral, but Rajah demands war. If at any point, Rajah can pursuade one of the others to his view, Tarna will march to war. 2 5 45 3 69 Rajah can be most pursuasive when he wants to be. 2 5 50 1 68 If Tarna goes to war, and there are indeed Demons, then no one in the city will be safe. 2 5 50 2 69 The Demons are smart enough to attack only when Tarna's defenses are at their weakest. Demons crave the taste of fresh blood, the scent of fear, and the power that killing releases. 2 5 40 1 68 There are many types of Demons. Some are mindless creatures of destruction, some are merely stupid, and some are very intelligent, capable of using magic. All Demons thrive upon killing living things. 2 5 72 1 68 If you do locate the Demons, seek the Gate Orb. It will be somewhere near a World Gate, and it will be guarded. If you can force the orb back through the gate, then the gate will be destroyed. 2 5 63 1 68 The Leopardman village is east of here, but my magic is drawn further east than where I believe the Leopardmen live. There is rumored to be a lost city somewhere far to the east. It is possible that is where my magic is drawn. 2 5 65 1 68 Farsee is a ritual spell that allows the spellcaster to view things far away. It uses some form of magic item such as a crystal ball or a mirror. 2 5 73 1 68 Once the World Gate is destroyed, the Demons cannot enter this world. 2 5 23 1 68 This is our home as well as my place of magic. 2 5 64 1 68 Whenever I leave my house, I feel as if I am being watched. 2 5 64 2 69 I, too, have the feeling that something is watching me when I leave this place. 2 5 64 3 68 My house is protected magically. If there is something watching and listening to us, we should be able to speak openly only here. Be careful, Prince, for things may be watching you as well. 2 5 75 1 68 I am very worried. If the Demons are behind the war, they are being most subtle. Rumors and hints, but no real sightings -- what are the Demons waiting for? What are they trying to do? 2 5 75 2 68 I feel like a pawn in some great war game. I have no control over the future, and I'm not sure which side will win. 2 5 75 3 69 It will be all right, love. My friend is a true hero, and will bring us peace. 2 5 75 4 68 Prince of Shapeir, listen to me. I am afraid that others will try to use you as a pawn in this wargame as well. I have a feeling that things will soon be much worse than they are. 2 5 75 5 68 Do not give up, no matter what happens. Only you can stop the Demons now. 2 5 21 1 68 The Leopardmen generally stay in the jungle and venture only at night. The Simbani have never had any trouble with the Leopardmen before this talk of war. 2 5 20 1 68 I am the only user of magic who lives in Tarna. Our son, Shakra, also knows magic, but has journeyed north to become a Wizard. 2 5 60 1 68 Magic is not permitted in the city of Tarna in order to protect those without it. I may work magic only inside this house. 2 5 60 2 68 The Simbani despise magic, and will have nothing to do with it. 2 5 60 3 68 The Leopardmen use magic extensively. They use it to shape change, they use it to attack and defend their village. 2 5 62 1 68 Everytime I try to use my magical powers of farsee to detect the Demons, the spell tends to be drawn eastward. If I allow it to move eastward, it is suddenly drawn away from me. 2 5 62 2 68 It could be that a Gate Orb is absorbing my magic. A Gate Orb opens a gate between worlds, which would allow Demons to cross into our world. 2 5 62 3 68 It takes an incredible amount of magical energy to keep the World Gate open. A Gate Orb absorbs magic to open the World Gate. 2 5 62 4 68 I do not dare use much magic to detect this orb, for it will only absorb my magic and allow more Demons to cross into this world. 2 5 71 1 68 From now on, whenever you are away from Tarna, I will be using my magic to keep track of you. If you are ever in serious trouble, I will try to help you. 2 5 10 1 68 Rajah was against the peace mission to begin with, but he supported the decision of the Council to send the peace mission to the Leopardmen to find out the cause of the war with the Simbani. 2 5 74 1 68 The Gate Orb absorbs magic, so you cannot use magic on it directly. Once you force it into the gate, the Demons left in this world will be defeated easily. 2 5 51 1 68 All living creatures have magical power within them. Death releases this power, and Demons feed upon this energy. 2 5 9 1 68 Rajah is King, and thus has a great deal of influence over the Council. 2 5 22 1 68 Rakeesh and I are very happy to be together again. 2 5 49 1 68 Reeshaka was the leader and guard for the peace mission. She was the only Liontaur of the group. She was also the only one we found no trace of amidst the remains of the mission. 2 5 49 2 69 Reeshaka was always fearless. As a cub, she would insist that I take her out everywhere, so she could learn to be a warrer and a venter, her words for warrior and adventurer. 2 5 49 3 68 Even though I cannot find Reeshaka with all my magic, I believe she is alive. I so hope she is safe. 2 5 53 1 68 Silmaria is the capital city of Mariana, the island kingdom. Perhaps someday you will visit there. 2 5 30 1 68 The Simbani have been Tarna's ally for many years. They supply us with meat in trade for cloth and jewelry. 2 5 24 1 68 Whenever the Council of Judgement meets, Rajah speaks of war. He will have our Warriors marching soon, if he can convince one more member of the Council that we must seek vengeance. 2 5 52 1 68 Shakra was always fascinated by the magical arts. He was the first male of our species to become a magic user. He studies magic now in Silmaria. 2 5 1 1 68 The situation in Tarna is grave, but I hope you will get the chance to explore and enjoy this city before events become more dangerous. 2 5 56 1 68 As you explore the land of Tarna, you will find it to be a study in contrasts. From the towers of this walled city, you see the great savanna stretching around us. To the north are the mountains. To the east is the jungle. 2 5 48 1 68 Rajah has called for revenge ever since the peace mission was ambushed. Rajah considers the attack upon the peace mission to be an attack upon Tarna. He is even more furious that Reeshaka is missing. 2 5 37 1 68 The Simbani village is a day and a half of travel time from here. 2 5 37 2 69 You and I will travel there after I pledge peace before the Council of Judgement. 2 5 7 1 68 War against the Leopardmen will mean many deaths. The Leopardmen are at home in the jungle and know a great deal of magic. We do not even know where the Leopardmen village is. 2 5 7 2 69 War against Demons will lead to even more bloodshed. The Demons will wait until we are all at war, and then attack. There will be few Liontaur, Simbani, or Leopardmen survivors. 2 1 0 1 99 Kreesha seems very happy to have her husband back. 2 2 45 1 97 Council 2 2 50 1 97 Danger 2 2 40 1 97 Demons 2 2 72 1 97 Demons 2 2 63 1 97 East 2 2 65 1 97 Farsee 2 2 73 1 97 Gate 2 2 23 1 97 Home 2 2 64 1 97 Kreesha 2 2 75 1 97 Kreesha 2 2 21 1 97 Leopardmen 2 2 26 1 97 Liontaur 2 2 20 1 97 Magic 2 2 60 1 97 Magic 2 2 62 1 97 Magic 2 2 71 1 97 Magic 2 2 10 1 97 Mission 2 2 74 1 97 Orb 2 2 51 1 97 Power 2 2 25 1 97 Pride 2 2 9 1 97 Rajah 2 2 22 1 97 Rakeesh 2 2 49 1 97 Reeshaka 2 2 53 1 97 Silmaria 2 2 30 1 97 Simbani 2 2 24 1 97 Situation 2 2 52 1 97 Son 2 2 1 1 97 Tarna 2 2 56 1 97 Tarna 2 2 48 1 97 Vengeance 2 2 37 1 97 Village 2 2 7 1 97 War 2 6 66 1 68 By the way, young magic user, if you wish to create your own magic staff, you first need to find some magical wood. Seek this in the jungle. I am certain you can find some there. Return here when you do find magical wood, and I will help you gain your staff. 4 1 0 1 99 It's genuine hand-painted imitation marble. 1 5 5 1 69 The bazaar can be found in the daytime just down the steps to the lower plateau of the city. If you wish to buy something from one of the merchants, you will need to visit the money changer there first. 1 5 47 1 69 I am older than Rajah. He was always a bit more hot-headed and fond of fighting than I am. Still, he will listen to reason occasionally, and has been a very good king for Tarna. 1 5 6 1 69 You can find the money changer at the northmost section of the bazaar. There you can change your dinars from Shapeir for the royals and commons of Tarna. 1 5 45 1 69 The Council of Judgement are the lawmakers of Tarna. It consists of six of the wisest of our people and the King. Kreesha is one member of the Council. 1 5 55 1 69 There is seldom any crime in Tarna. Justice is harsh. 1 5 40 1 69 Once many years ago, Demons invaded this land. They are creatures who take great pleasure in the destruction of living things. 1 5 40 2 68 Rakeesh pursued and drove from this world the Demon Wizard which led the Demons. The Demon Wizard's magic was most powerful. 1 5 40 3 69 The Demon Wizard swore revenge upon me as I drove it back to its own world. It would not greatly surprise me if it is behind the problems here. 1 5 43 1 69 As a Paladin, I cannot allow people to senseless kill one another. I must do everything I can to prevent this war. 1 5 43 2 69 Therefore, I intend to stand before the Council of Judgement and swear by my honor to stop this war. This will keep Tarna out of the war for a while, and you and I can journey to the Simbani village to find out the reasons behind these hostilities. 1 5 16 1 69 The guard of the peace mission was our daughter, Reeshaka. 1 5 16 2 68 With all my magic, I cannot discover what has happened to her. 1 5 4 1 69 To a Liontaur, honor is like pride. It is a part of you, and without it, you are nothing. 1 5 4 2 69 To a Paladin, honor is not something you automatically have, but something you gain through your actions. 1 5 4 3 69 You will gain in honor as you help others and do acts of kindness. 1 5 57 1 69 It must have been truly something to see those massive bronze gates opening to reveal the warriors of Tarna. The Demon horde was soon driven off by our Liontaur fury. 1 5 57 2 68 This was when Rakeesh was king of Tarna. 1 5 54 1 69 The justice of Tarna may not seem harsh at first to an outsider. To call someone honorless is more than just name-calling here. 1 5 54 2 69 A person judged to be honorless is no longer treated as a living creature. An honorless one is totally ignored, and no one will speak or sell anything to him. 1 5 54 3 69 The honorless one will have no place to stay, no friends, and no food. Usually, such a one will sneak off with the first caravan that leaves this land. Now, though, there are no caravans because of the war. 1 5 54 4 69 I feel very sorry for that former thief. He will not survive being honorless for very long. 1 5 46 1 69 The king of Tarna is Rajah Sah Tarna. He is my brother. 1 5 58 1 69 I had to give up the throne of Tarna in order to drive the Demon Wizard from this world. Otherwise, the Liontaurs who died driving off the Demons from Tarna would have died in vain. The Demons would only have become more powerful, and then attacked Tarna again. 1 5 2 1 69 Kreesha is my lifemate. Marriage is not common among Liontaurs, but once I met Kreesha, I have loved no other. 1 5 2 2 68 Nor have I wanted anyone else but you, Rakeesh. 1 5 3 1 69 Liontaurs are primarily the rulers and the warriors of Tarna. Most live on the west side of the city and have little to do with humans. 1 5 3 2 68 It was the humans who first built this city many, many turns of the sun ago. When the Liontaurs moved here, most of the humans living in Tarna had been killed in wars. Liontaurs protected the humans, and we have been living together in peace ever since. 1 5 10 1 69 The peace mission never actually made it to the Leopardman village, did it? 1 5 10 2 68 No. It was ambushed upon the first night into the jungle. The sole survivor spoke of glowing eyes in the darkness, and claws which tore at him. 1 5 10 3 68 He barely escaped with his life. The bodies of the others were found torn to shreds. Only the Liontaur guard's body was not found. 1 5 18 1 69 A Paladin must always listen not to others, but to his heart. Only by listening to his heart can the Paladin know what is right. 1 5 67 1 69 A Paladin can only be judged by the results of his actions. It is ironic that in Tarna I should begin to doubt my abilities as a Paladin, since none of my actions have brought peace yet. 1 5 68 1 69 I have spoken with Rajah and the Warrior to no avail, they still look forward to war. Other members of the council are not so decided. 1 5 68 2 69 As you know, the Laibon would not listen to me about peace, and my leg is so crippled I cannot walk back there with you to speak again. 1 5 68 3 69 You will have to bring peace to this land, for I cannot. 1 5 79 1 69 I am hoping we can convince the Simbani and Leopardman leaders to come to a peace conference at the Hall of Judgement. If we can get them to speak about their problems with each others, perhaps we can come to a peaceful solution. 1 5 59 1 69 I intend to pledge by my honor to bring peace to Tarna. By this act, I hope the Council of Judgement will hold off making any decisions about going to war until we have a chance to do something. 1 5 59 2 69 I am hoping we can get the leaders of the Simbani and the Leopardmen to speak before the Hall of Judgement, and thus end forever this talk of war. 1 5 59 3 68 What if you cannot bring peace to this land? 1 5 59 4 69 I am certain with the help of the Prince of Shapeir that we can bring peace here. He is a true hero, and I am proud he is with us. 1 5 59 5 69 If we do fail, however, I do not think I will have time to regret my loss of honor. This will be a very bloody war. If the Demons are behind it, few will survive this encounter. 1 5 9 1 69 Rajah can be very stubborn at times. 1 5 9 2 68 Just like his brother, after all, Rakeesh. 1 5 9 3 69 Perhaps we are a lot alike. Still I wish I could convince him that vengeance will not bring Reeshaka back, nor will war help anyone other than vultures and Demons. 1 5 78 1 69 My injured hind leg pains me greatly. It is difficult to walk upon it now. 1 5 78 2 68 Rakeesh, I believe the Demon Wizard who injured your leg may still have some link to you through it, and is causing you this pain. 1 5 78 3 68 If the Demon Wizard is linked to you still, he may be watching your actions. 1 5 78 4 69 Fortunately, the Prince of Shapeir cannot be so closely watched by the Demon Wizard. 1 5 78 5 68 Let us hope that is true. 1 5 70 1 69 I am sorry I can do so little to help you, my friend. I am not used to letting others risk their lives while I do not. Still, you saved Shapeir through your actions. I know you can save Tarna. 1 5 49 1 69 Rajah was always fond of Reeshaka. He asked her to lead the peace mission, which is why he feels her loss to be his own fault. 1 5 49 2 68 I, too, mourn my daughter, but I am not so foolish as to think revenge on the Leopardmen will ease the loss. 1 5 49 3 69 Rajah prefers to drown his sorrows in blood, Kreesha. 1 5 61 1 69 The spear is somehow the key to this Simbani war. If the spear were returned to the Simbani, then perhaps the Laibon will speak of peace. 1 5 61 2 69 I am asking you to find the Spear, my friend. If the Leopardmen do have it, it will be very difficult to regain, but I know that you can do it. 1 5 61 3 68 The Leopardmen village is hidden by strong magic. You will need the aid of a Leopardman in order to find the village. 1 5 69 1 69 When the Spear of Death is returned to the Simbani, then the Laibon will speak of peace. Only you can bring this about. 1 5 44 1 69 The survivor of the peace mission was Khatib Mukar'ran, a most brilliant and kind man. 1 5 44 2 68 Khatib will never be as he was before the peace mission. His loss was to the soul as well as to the body. 1 5 44 3 68 He occasionally goes to the inn to eat. Perhaps you will see him there someday. 1 5 1 1 69 Tarna has always been my home, and it is good to return here. I hope you get a chance to enjoy the sights of the city. 1 5 1 2 69 I think you will enjoy the bazaar here. The bazaar of Tarna has always been a fascinating experience for me, filled with sights and sounds and interesting people. 1 5 56 1 69 The gates of Tarna are almost always open. They have only been closed once in my lifetime, when hordes of Demons attacked. 1 5 48 1 69 Rajah would have all Tarna rise up against the Leopardmen in order to punish them for daring to attack the peace mission. 1 5 48 2 68 There was no real proof that it was the Leopardmen who actually ambushed the peace mission, only vague talk of claws and magic. 1 5 7 1 69 The only one who wins in a war is the vulture. 1 5 7 2 68 Several turns of the moon ago, the leader of the Simbani people came before the Council of Judgement and asked that Tarna aid them in their war against the Leopardmen. 1 5 7 3 69 Since the Simbani are a peaceful people, and have never asked for anything from Tarna before, this was considered a matter of concern for the Council. 1 5 7 4 68 When the Council of Judgement decided to investigate, we sent a peace mission into the jungle to speak with the Leopardmen. 1 5 7 5 68 The mission was ambushed at night, and only one man lived to tell the tale. 1 5 7 6 68 During this time, my magic detected the presence of some other sort of magic. I could not be certain, but this new magic seemed slightly Demonic. That is why I contacted Rakeesh. 1 5 7 7 69 The Council of Judgement is in an uproar over the lost peace mission, and there is much talk of war. It is my duty to prevent this war. 1 5 11 1 69 I drove the Demon Wizard back to its own world with my Paladin sword. My hind leg will always be crippled by the Demon Wizard's magic, but it is a small price to pay to be rid of such and evil. 1 5 17 1 68 Demons are not native to this world. They cross into this world through the use of magical gates. 1 1 0 1 99 This is a side of Rakeesh you've never seen before. He looks really comfortable holding his wife. 1 2 5 1 97 Bazaar 1 2 47 1 97 Brother 1 2 6 1 97 Money Changer 1 2 45 1 97 Council 1 2 55 1 97 Crime 1 2 40 1 97 Demons 1 2 16 1 97 Guard 1 2 4 1 97 Honor 1 2 57 1 97 Hordes 1 2 12 1 97 Rajah 1 2 54 1 97 Justice 1 2 46 1 97 King 1 2 58 1 97 King 1 2 2 1 97 Kreesha 1 2 3 1 97 Liontaurs 1 2 13 1 97 Man 1 2 10 1 97 Mission 1 2 18 1 97 Paladin 1 2 67 1 97 Paladin 1 2 79 1 97 Peace 1 2 59 1 97 Pledge 1 2 9 1 97 Rajah 1 2 78 1 97 Rakeesh 1 2 70 1 97 Rakeesh 1 2 49 1 97 Reeshaka 1 2 61 1 97 Spear 1 2 69 1 97 Spear 1 2 44 1 97 Survivor 1 2 1 1 97 Tarna 1 2 56 1 97 Tarna 1 2 48 1 97 Vengeance 1 2 7 1 97 War 1 2 11 1 97 Wizard 1 2 17 1 97 World 1 6 41 1 69 Good day. I trust you are finding your way around Tarna. 1 6 41 2 68 I hope you find your room at the inn acceptable. 1 6 29 1 69 Hello again, my friend. I am sorry you had to experience Tarna's justice in such a manner. Crime is not common here. 1 6 29 2 68 Rakeesh and I were just speaking about the pledge of peace and your journey to the Simbani village. 1 6 39 1 69 Welcome back. I hope you have found your stay with the Simbani to be pleasant. 1 6 39 2 68 It is good to see you again, Prince of Shapeir. 1 6 39 3 69 I have spoken with Rajah while you have been gone. He refuses to believe in any talk of Demons, and is impatient for vengeance against the Leopardmen, despite all I could say. 1 6 39 4 68 I have worked much magic while you were away, and still I have no real evidence that there are Demons here. Still, there is something to the far east which draws away my powers. 1 6 42 1 69 Welcome again, my friend. 1 6 42 2 68 Hello, Prince. 5 1 0 1 99 You are in the parlor with your friends Rakeesh and Kreesha.

290.msg "Apothecary"

0 63 97 1 99 Then you die, a burned-out drug addict. 0 63 97 2 99 All Toked Up 1 5 33 1 58 This is the place to purchase pills and potions. I call it Salim's Holistic Health and Happiness Eclectic Energy Emporium, but you can call it an apothecary. I carry crystals and promote peace and pyramid power. How may I help you, sir? 1 5 34 1 58 Why, I'm happy to sell you whatever you need to contribute to your physical and psychic well-being. I see by your aura that you are a hero, so I'll sell you the things heroes need. 1 5 35 1 58 Mostly I sell common things -- cures for the common cold, wart removers, aphrodisiacs... the sorts of things heroes never need. Famous explorers like you only need things like healing pills and dispel potions. It's in the rules. 1 5 36 1 58 Hey, whoever heard of a hero with hemorrhoids or an adventurer with asthma? 1 5 37 1 58 Not a lot of business here lately. All this talk of war has people worried about bigger things than bunions. I will need to make up some foot powder soon if the talk of war gets worse. 1 5 38 1 58 To heal my blisters when I start going on peace marches around Tarna. 1 5 39 1 58 It's flower power time in Tarna. I keep sending the King posies for peace bouquets. Think he will get the message? 1 5 40 1 58 You know, hyacinths for harmony, amaryllis for amity, and petunias for pacifism. 1 5 41 1 58 Business is, like, bad, man. War is not healthy for children and other living things and people are trying to stock up on healing pills and bandages. People are getting the combat heebie-jeebies and buying out my supplies. I got the businessman's blues. 1 5 42 1 58 Hey, I'm profiteering off a war I want to prevent. The way things are going, I'm going to be wealthy. I'd rather take my profits from peace any day. 1 5 103 1 58 Your aura, um, the psychic rainbow of your soul that radiates around you. Your aura is particularly auspicious, you know. 1 5 53 1 58 You know, like, I'm all together today. 1 5 62 1 58 It's like, your Chi. You know, the Chi that unlocks the door to universal harmony. Or whatever. 1 5 63 1 58 Cosmic consciousness is like one-ness with the universe. You know, be there! 1 5 29 1 58 A dispel potion is used to undo a spell. It dispossesses Demons, cures curses, and erases enchantments. Kind of an ex-hex sort of thing. 1 5 111 1 58 Hey, you get the stuff, I'll make it up for you. 1 5 30 1 58 Hey, it's cool. I'll get it ready for you in a day or two. 1 5 85 1 58 I have the potions ready and waiting for you, whenever you want them. 1 5 112 1 58 A dispel potion is used to undo a spell. It dispossesses Demons, cures curses, and erases enchantments. Kind of an ex-hex sort of thing. 1 5 19 1 58 I dream I'm in this, like, desert place with, like, golden sand and stuff. I'm dancing with this tree, you know, and, it like, changes. Suddenly, this tree's like a woman, and like she's beautiful. It's really magical. 1 5 20 1 58 To make the healing pills, I need the feather of a honey bird. The happier the honey bird, the more effective the pill. If the feather is from an ex-avian, then the pill is a dud. You need to get the feather nonviolently. 1 5 59 1 58 You need to get in touch with your feelings, man. You've got to find your center, and attune your aura to the cosmos. 1 5 44 1 58 If you want to be well, well, my healing pills are made of homeopathic herbs. Unfortunately, I'm all out of feathers to make more. 1 5 80 1 58 Sure, man, I've got all sorts of healing pills now! Like that honey bird feather you brought me really made for some happy pills. 1 5 26 1 58 It says here in my handbook that the Heart of the World is somewhere near here in the jungle. When you find a place that's like so full of magic your Karma rises, then you'll know where to look for the gift. 1 5 21 1 58 The honey bird is, well, kind of a bird, you know. It has wings, and it's got this thing about honey. It would be really cosmic if you could bring me a feather. 1 5 67 1 58 I'm like totally bummed out. What a drag. I even lost one of my I Ching casting coins under the futon. 1 5 25 1 58 Hey, I've already got most of the stuff I need. There's the bee's knees and the ibis's eyelashes and this other stuff. All I need are the missing ingredients I told you about before and I can whip you up some dispel potions. 1 5 51 1 58 Libra, you know, is the scale. That means I'm a well-balanced individual. What's your sign? 1 5 45 1 58 Mana, mana, mana, mana, everyone's always looking for mana. Or was that money? Anyway, these are the pills 'twill refill your magical till. I use them still. 1 5 64 1 58 You need to take your place on the great Mandala as it moves through your brief moment of time. Don't be square, man, be like, round. 1 5 49 1 58 My name is Salim Nafs. That means Healthy Soul in Arabic. In numerology, I am an eight. I am also a Libra. 1 5 22 1 58 Take care you keep your Karma clean. It takes a happy feather to make a happy pill, so please don't bruise the bird or the feather will fail. 1 5 50 1 58 Numerology is the science of numbers. The letters of my name add up to eight, which is a very well-rounded number, and very auspicious. 1 5 71 1 58 There's this really cool pool somewhere, sort of a really wet nirvana in the savanna. 1 5 24 1 58 Like this water is really special. Really, really special, if you know where I'm coming from. It kind of gives you a peaceful, easy feeling. Oh, it comes from the Pool of Peace, a really cool place. 1 5 43 1 58 One pill makes you better, one pill makes you well, and the ones that give you mana are the other ones I sell. Just ask Salim, I'm sure you'll find them swell. 1 5 56 1 58 The spider plant is catching rays, the bougainvillea is brilliant, the daffodils are dancing in the daylight, and Audrey has a healthy appetite. 1 5 57 1 58 Plants are like people -- they love to share their hopes, their dreams, their finest feelings with you. Have you hugged a tree today? 1 5 46 1 58 When you're vexed by bad vibes from venom, you need to reorient your Chakras and balance your body. My pills are totally pure, all-natural ingredients with good karma cookies and crazy good loving. Take them before or after you get hurt, they'll make you feel good. 1 5 5 1 58 I'm really a lot more into pills than potions. Tarna doesn't have a recycling center for potion bottles, I'm afraid. They're a little behind the times, you know. 1 5 5 2 58 But, hey, I think I do have a recipe for one potion around here somewhere. Did your horoscope say anything about needing a potion to dispel magic anytime soon? 1 5 65 1 58 Bummer, dude. My basil bit the big one, my caraway kicked the bucket, and even my toadwort croaked. The I Ching today said, The dragon sleeps in the toxic wastes, and the wise man practices good dental hygiene. Bad trip, man. 1 5 54 1 58 I'm having a truly cosmic day! Like, the sun is shining, and the plants are really grooving. 1 5 60 1 58 It's cosmic and freaky this mid-summer's day, and the vibes from the savanna, they like blow me away. 1 5 66 1 58 Hey, I'm just fine today. My biorhythms are high, and so am I. Wow, that rhymes! 1 5 55 1 58 Well, like, the sun mostly does shine in the summertime. Kinda gives you a warm feeling, doesn't it? 1 5 81 1 58 I dream I'm in this, like, desert place with, like, golden sand and stuff. I'm dancing with this tree, you know, and, it like, changes. Suddenly, this tree's like a woman, and like she's beautiful. It's really magical. 1 5 58 1 58 Boogie with the baobab and polka with the palm, mambo with the mango, and fandango with the fronds. I have these really neat dreams about dancing with a tree. 1 5 61 1 58 Like the vibes are the universal harmony of cosmic consciousness when your chakras are attuned to the great mandala. Dig it? 1 5 28 1 58 Venomous vines are really vile. They've got nasty spiky bits covered with poison all over. Bad karma, man. They like to move around, hide under the rocks, and stick it to you -- a lot like a politician. 1 5 27 1 58 I think they grow in the savanna somewhere southeast of Tarna. Near some rocks, I think. Just don't get stuck, man. The fruit grows on these venomous vines, like that's how it got its name, the fruit of the venomous vine. 1 5 47 1 58 I came to Tarna 'cause I heard they had these neat pyramids here. I wanted to find a place where nobody steps on your space. I also heard rumors of a magical tree somewhere in the jungle. 1 5 48 1 58 I heard from some tribesman that somewhere in the jungle is a tree they call Mother of the World. I'd sure like to see it someday. 1 59 31 1 58 Hey, this money's funny, here. You need to take a trip to the money changer downstairs to get some of Tarna's cash before you can buy something here. 1 4 0 1 99 Hey, groovy! Like it's truly cosmic to get in touch with your feelings. Pass on the holistic hugs, man! 1 41 23 1 58 Hey, great! You got the feather! Now I can make some more of the pills that heal. Here, take what's left of my healing pills in trade for this fine feather. 1 41 23 2 99 You take three healing pills from Salim. 1 49 23 1 58 Wow, the aura on this thing is out of sight! Awesome, man. I can make up some truly strong potions with this stuff. 1 1 0 1 99 Salim looks more like a artist than an apothecary. He's dressed completely in organic, macrobiotic clothing from the love beads down to his cloth sandals. 1 48 23 1 58 Great. This peace water will really mellow the potion. 1 2 33 1 97 Apothecary 1 2 34 1 97 Help 1 2 35 1 97 Apothecary 1 2 36 1 97 Rules 1 2 37 1 97 Apothecary 1 2 38 1 97 Foot Powder 1 2 39 1 97 Apothecary 1 2 40 1 97 Flower Power 1 2 41 1 97 Apothecary 1 2 42 1 97 Blues 1 2 103 1 97 Aura 1 2 53 1 97 Biorhythm 1 2 62 1 97 Chakras 1 2 63 1 97 Cosmic 1 2 29 1 97 Dispel Potion 1 2 111 1 97 Dispel Potion 1 2 30 1 97 Dispel Potion 1 2 85 1 97 Dispel Potion 1 2 112 1 97 Dispel Potion 1 2 19 1 97 Dream 1 2 20 1 97 Feather 1 2 59 1 97 Feelings 1 2 44 1 97 Healing 1 2 80 1 97 Healing 1 2 26 1 97 Gift from the Heart 1 2 102 1 97 Help 1 2 21 1 97 Honey Bird 1 2 67 1 97 I Ching 1 2 25 1 97 Ingredients 1 2 51 1 97 Libra 1 2 109 1 97 Magic Tree 1 2 45 1 97 Mana Pills 1 2 64 1 97 Mandala 1 2 49 1 97 Name 1 2 22 1 97 Non-Violence 1 2 50 1 97 Numerology 1 2 71 1 97 Pool of Peace 1 2 24 1 97 Water 1 2 43 1 97 Pills 1 2 56 1 97 Plants 1 2 57 1 97 Plants 1 2 46 1 97 Poison Cure Pills 1 2 5 1 97 Potions 1 2 65 1 97 Salim 1 2 54 1 97 Salim 1 2 60 1 97 Salim 1 2 66 1 97 Salim 1 2 55 1 97 Sun 1 2 81 1 97 Dream 1 2 58 1 97 Tree 1 2 61 1 97 Vibes 1 2 28 1 97 Vine 1 2 27 1 97 Fruit 1 2 47 1 97 Tarna 1 2 48 1 97 Magic Tree 1 6 87 1 58 You got a deal. 1 6 9 1 58 Oh, my... I am quite overwhelmed by your eloquence. I guess I could give you a discount of five royals. 1 6 10 1 58 Oh, hi. You must be the Prince of Shapeir people are talking about. Wow, I've never met a real prince before. Welcome to my apothecary, Prince. 1 6 11 1 58 Peace and long life, Prince. 1 6 12 1 58 Welcome, welcome. It's so good to see you again. Wow, it seems like days since you were last here. 1 6 13 1 58 Good morning to you, good afternoon to you. Good day and good night, and good lifetime to you! 1 6 14 1 58 Hail the incoming hero. Greetings for the proposer of peace! Rah, rah, rah! 1 6 15 1 58 You're back! Great. I really enjoy our philosophical discussions, you know. 1 6 16 1 58 Hello. Did the dispel potion do its stuff for you? 1 6 17 1 58 Hi. I've got myself and things together and made you some nifty dispel potions. 1 6 18 1 58 Hey, sorry, but I'm just too busy meditating on the meaning of life, the universe, and everything to make the dispel potions. Come back after I've found the answer. 1 6 88 1 58 Hey, money isn't everything, but it does pay the rent. That's not enough cash to pay for the ingredients, let alone this pad. 1 6 90 1 58 Gee, I hate to seem material or mundane, but I do need more money than that. 1 6 89 1 58 How about just a little bit more to cover my time. 1 6 1 1 58 How extraordinary. The girl of my dreams is real! I'm so thrilled to hear it. I will leave for Shapeir on the next caravan there. 1 6 2 1 58 Oh, I'm so glad to see you again. I've thought about Julanar constantly since you told me about her. Is there anything else you remember about her? 1 6 92 1 58 Man, you are one rude dude if you cheat me like that. If you want it, pay for it. 1 6 32 1 58 Wow, I've never sold one of those. I'll need to look it up in my book. 1 6 82 1 58 Wow, now I can get started making up dispel potions. I got some serious studying to do first, so you better come back some other day if you want to buy the dispel potions. 1 6 114 1 58 I'll make up you up some dispel potions, but I've got some serious studying to do first, so you better come back some other day if you want the dispel potions. 1 6 7 1 58 I'm sorry, but I cannot charge any less for my labors of love. 1 6 6 1 58 Well, making a dispel potion did take up many of my ingredients and time, but what is that measured against happiness? Since you have made my future with Julanar, I give you the gift of the dispel potions. 1 6 3 1 58 Bummer dude, that's the last of my healing pills. I'll need a feather from a honey bird before I can make any more. 1 6 113 1 58 Gee, thanks, but I have all I need of that for now. 1 6 83 1 58 Look, man, you need more dough if you're going to buy something. You are underfunded and without wealth, friend. 1 6 84 1 58 Hey, like, I can't make the potions without more stuff. I don't have all the ingredients yet. 1 6 4 1 58 Hey, check this out in the pharmacopia. Wow, man! I've already got most of this stuff. There's the bee's knees and the ibis's eyelashes and a clear amethyst crystal. 1 6 4 2 58 Out of sight. So, like all I need now is some water from the Pool of Peace, a gift from the Heart of the World, and... oh, yuck! The fruit of a venomous vine. That really shouldn't be too much of a problem for a hero like you, should it? 1 6 4 3 58 Maybe if you can get the missing ingredients, I'll like make you up a dispel potion. 1 6 91 1 58 No can do, man. That's way too low for me to go. 1 6 8 1 58 You speak so well! I will be happy to give you a discount of one royal. 1 46 23 1 58 Gee, you got this stuff. Hope you didn't get hurt. 12 4 0 1 58 Hey, man. That's like my private space. 12 1 0 1 99 Strings of beads block off the entrance to the apothecary's private quarters. 15 1 0 1 99 This book is entitled, "The Apothecary's Abecedary and Pharmacist's Pholio." 23 1 0 1 99 You can see even more bottles over the door, but you can't read the labels. 21 1 0 1 99 You can see a small bottle of Rudy's Rooty-Toot-Toot Roots, a pitcher of water, and a flowering ginseng plant. 28 38 0 1 97 Cure Pills 30 38 0 1 97 Dispel Potion 31 1 0 1 99 It looks like a really comfy cushion, just right for getting down and groovy with Salim. 2 5 69 1 99 You say good-bye to the apothecary. 2 5 69 2 58 Live long and prosper! 2 5 69 3 58 Have a splendiferous day. 2 5 68 1 99 You say hello to the apothecary. 2 5 68 2 58 Oh, hey, good to see you, man. 2 5 74 1 99 You tell how you got the honey bird feather. 2 5 74 2 58 Like, wow. Great. Now I can concoct some really neat healing pills. 2 5 75 1 99 You tell how you got the fruit from the venomous vine. 2 5 75 2 58 Wow, what an adventure! 2 5 76 1 99 You tell Salim about your experiences with the Guardian. 2 5 76 2 58 Great Cosmic Karma Cookies! I'll have to take a little astral travel trip to visit the Guardian. It sounds super cool. 2 5 78 1 99 You tell the apothecary how you got the gift from the Heart of the World. 2 5 78 2 58 What goes around, comes around. One good deed deserves another. You did good, dude. I know I'm going to see that Heart of the World some day. Like, it's a field of dreams. 2 5 77 1 99 You tell how you got the water from the Pool of Peace. 2 5 77 2 58 I knew there was one out in the savanna. I'm glad you found it. Stories here say something about a beautiful woman magic user making a magic spring. Someone named, let me think, ... Erana, that was it. That's all I know about it. 2 5 1 1 99 You tell about how you helped the enchanted tree woman Julanar regain some hope while you were in Shapeir. 2 5 2 1 99 You tell how you gave the gifts of kindness, magic, and love to Julanar, and how she gave you the magic fruit. 2 5 2 2 58 How absolutely extraordinary! Now I know just what my dreams mean. This is incredible. Thanks. 2 5 70 1 99 You tell about your adventures in Shapeir. 2 5 70 2 58 You know, I have dreams about a desert land like that. They're like so real, it's like, wow. 2 5 79 1 99 You tell how you used the dispel potion on the Leopard Lady. 2 5 79 2 58 You brought the beauty out of the beast, huh? Sounds lovely. Hope the other dispel potion helps you as well. 2 2 69 1 97 Say Good-bye 2 2 68 1 97 Say Hello 2 2 74 1 97 Tell about Feather 2 2 75 1 97 Tell about Vines 2 2 76 1 97 Tell about Guardian 2 2 78 1 97 Tell about Gift 2 2 77 1 97 Tell about Pool 2 2 1 1 97 Tell about Julanar 2 2 2 1 97 Tell about Julanar 2 2 110 1 97 Make Purchase 2 2 70 1 97 Tell about Shapeir 2 2 79 1 97 Tell about Dispel Potion 13 1 0 1 99 The pot seems to be filled to the brim with tiny round seeds. 11 1 0 1 99 The large green bottle is filled with a viscous liquid. 29 38 0 1 97 Healing Pills 24 1 0 1 99 This looks like a bottle with a hooked neck. 9 1 0 1 99 You see bottles of Cousin Kevin's Carminative, Phleming's Phlebotomy in a Bottle, Yu's Universal Unguent, Artis's Antiseptic and Analeptic Analgesia, and Rick's Picker-Uppers. 16 1 0 1 99 You see a Handy Hoyos Hoya. 8 1 0 1 99 This is a bottle of Oliver's Indigestion Antidote. 27 38 0 1 97 Mana Pills 22 1 0 1 99 These bottles are labeled in an obscure language. 5 1 0 1 99 You see a pile of books. Some of the titles are "Zen and the Art of Mystical Maintenance", "Out of Fricana-An Astral Travel Guide", "The Om and I", and "Deja Vu and You." 5 1 0 2 99 You also see books entitled, "The Reincarnation Elation", "The Straight Dope, a Sixties Survival Manual", and "Plant Parenthood -Proper Propagation and Practical Pollination." 3 4 99 1 99 OOhhhh WWWooooowwwwwww!!!!! 3 4 96 1 99 You suddenly feel a little strange and very dizzy. 3 4 98 1 99 WWWoooowwww!!!! 3 4 95 1 99 Nothing happens when you try to smoke the unlit pipe. 3 1 94 1 99 You can hear the smoke bubbling up through the water at the base of the pipe. 3 1 95 1 99 You can see a water pipe of truly prodigious proportions. 3 6 100 1 99 The pipe hoses are too short to reach while you are standing up. 3 6 101 1 99 You spend the next couple of years sleeping in alleyways and eating out of garbage cans. 3 19 93 1 99 You light the pipe with your tinderbox. 3 19 94 1 99 The water pipe is already lit. 19 1 0 1 99 Upon this shelf you can see some bottles of Jeff's Germicide and Crowe's Feet Remover, Powell's Plant Enricher, Friedmann's Dehydrated Tofu Flakes, and Dana's Dynamic Dried Dates. 19 1 0 2 99 There are also some bottles of Dr. Darren's Fuller's Earth, Loucks' Lucky Lotion for Intimidation, and Hudgins' Remarkable Restorative. 18 1 0 1 99 You see bottles of Tia Tammy's Panacea, Topical Tincture and Homeopathic Patent Medicine. 25 1 0 1 99 You've wandered into what looks like a 60's Head Shop, only more organic. There are plants everywhere, along with mellow vibes and a generally cosmic and freaky atmosphere. 14 1 0 1 99 This pot seems to have a plant starting to grow in it. 32 1 0 1 99 Salim uses his cushion to stay grounded. 26 0 0 1 99 Salim's Apothecary Shop 17 1 0 1 99 It's a splendid example of a Pedigallus Mortis or Dead Chicken Foot Fern. 4 1 0 1 99 You see a large, healthy-looking spider plant. 10 1 0 1 99 Upon the small wooden table, you see a bottle of rock polish and some onyx eggs. 6 1 0 1 99 The label on the bottle says, Uncle Ernie's Elixir of Elation. 7 1 0 1 99 It looks like a California Creeper -- full of fruits, nuts, holly, wood, and vines. 20 1 0 1 99 There are even more bottles out of your reach.

300.msg "Inn Dining Room"

0 6 77 1 99 The restaurant is closed this late at night. 0 6 72 1 99 You are too full to eat another meal. 0 6 71 1 99 You enjoy your meal. It was very tasty, even if it was a bit strange. 14 1 0 1 99 You see someone who looks like he is from North Fricana. 14 2 0 1 99 The man ignores you. 15 1 0 1 99 You see a man dressed in the costume of his people. 15 2 0 1 99 The man replies, "Nisamhe sefahamu, bwana." 21 1 0 1 99 This man seems more interested in his food than in you. 21 2 0 1 99 The man ignores you. 5 1 0 1 99 You hope you never end up with the job of replacing all those candles when they burn out. 16 1 0 1 99 It's a silly clown from Trial by Fire. 16 2 0 1 99 The clown waves at you and says something silly. 27 1 0 1 99 In this culture, you sit upon pillows to eat your food. 2 5 60 1 99 You say good-bye. 2 5 60 2 36 Farewell until later, stranger with the light hair. 2 5 1 1 99 You greet the welcome woman. 2 5 1 2 36 Mar haba, effendi. You are most welcome here, he who is polite. 2 5 70 1 99 You order a meal. 2 5 70 2 36 I will bring your meal right out. 2 5 68 1 99 You say good-bye to the survivor. 2 5 68 2 99 The survivor does not respond. 2 5 69 1 99 You greet the survivor. 2 5 69 2 37 I ... ah, yes, hello. Do I know you? 2 5 64 1 99 You tell the welcome woman about your adventures in Shapeir. 2 5 64 2 36 You are indeed quite a hero, seeker of peace. 2 2 6 1 99 Flirt 2 2 60 1 99 Say Good-bye 2 2 1 1 99 Say Hello 2 2 70 1 99 Order Meal 2 2 68 1 99 Say Good-bye 2 2 69 1 99 Greet 2 2 64 1 99 Tell about Shapeir 18 1 0 1 99 You see a man wearing Egyptian clothing. 18 2 0 1 99 The man answers, "Ma fhim'tish, effendi." 4 4 0 1 99 They don't understand you, so you'd better keep your hands to yourself. 23 1 0 1 99 You see a flamepot used to cook small pieces of meat at the table. 19 1 0 1 99 You see a man dressed in an elegant Arabic costume. 19 2 0 1 99 He responds, "Ma fhim'tish." 9 1 0 1 99 That's the way to the egress. (Far out.) 6 1 0 1 99 It's the table of contents. 7 1 0 1 99 It's the fabled unlabelled table of Babel. 13 1 0 1 99 You see an elderly woman happily eating her meal. 13 2 0 1 99 "Nisamhe sifahamu", she answers. 13 2 0 2 99 You gather that's Swahili for "Sorry, I don't understand." 22 1 0 1 99 From the amount of food on his plate that must be Oliver from the programming team. Amazing what some folks will do to get a good meal. 22 2 0 1 99 He says something like, "Mhhmff duoff anmff silmmf." 22 2 0 2 99 Either he doesn't understand your language, or he talks with his mouth full. 24 1 0 1 99 You see a platter used to serve food. 12 1 0 1 99 You see a woman wearing a red skirt. 12 2 0 1 99 She responds, "Ma fhim'tish". 12 2 0 2 99 You recall that this means she doesn't understand you. 26 1 0 1 99 You can see a doorway to the outside. 8 1 0 1 99 That's the right table. Right for what, you're not sure. 25 1 0 1 99 You are in Tarna's finest eating establishment. 25 1 0 2 99 Of course, it is the ONLY eating establishment in Tarna. 25 1 0 3 99 It also has rooms for rent upstairs. Welcome to the Welcome Inn. 10 1 0 1 99 The stairs lead up to the sleeping rooms. Actually, the stairs just sort of lie there, but you can take them up to the sleeping rooms. No, you'd better not take them after all, people would stare. 3 5 67 1 37 The father of Reeshaka was, let me think, a ruler, I remember. Rajah, no. Rakeesh. That was once a ruler of... where was it? Tarna. Yes. Ruler of Tarna. 3 5 32 1 37 There are many Liontaurs in this city. This city, um, ah, Liontaurs. I was saved by a Liontaur. The Warrior Reeshaka saved me, saved me from something. Claws... Claws and glowing red eyes. Terrible eyes... 3 5 17 1 37 Peace mission. No. I can't remember. There is so much I cannot remember. I was a wise man once. Now I can't remember. 3 5 17 2 37 I was on a peace mission once. We were going to... to talk with someone. The Leopardmen -- We were going to talk peace with them. I was trying to stop something. I needed to do something. I can't remember. 3 5 17 3 37 We were in the jungle. It was dark. I think it was night... I was sleeping. Screams. Terrible screams. Claws tearing me... No. No. I don't want to remember. 3 5 46 1 37 Claws slashing me, hurting me. I can't get away. I'm going to die. Glowing eyes trying to, trying to eat my soul away. No. I don't want to die. I don't want to lose my soul. Please. Save me. Please. 3 5 46 2 37 She saved me. She fought the claws away. I ran. I just ran... Away. Away from the claws. I don't want to die. I don't want to hurt. I don't want the claws to tear out my soul. 3 5 47 1 37 It didn't want to kill me... It wanted to hurt me. It wanted to scare me... It wanted my soul... It wanted me to die scared, to try to get away. It's eating my soul. No. No ... 3 5 66 1 37 She saved me... She fought the claws away from me... She... She... Reeshaka. She was Reeshaka. She saved me. I must thank her for saving me. She saved my life. 3 5 49 1 37 Screams. I hear screams. They are dying all around me. They are torn by the claws... They don't stop screaming. I hear their souls... Their souls scream as they are eaten. Please, please... take away the screams. I don't want to hear them. 3 5 49 2 37 We didn't find the Leopardman village. There were seven of us, on a mission of peace. We were going ... I heard their screams. I heard them die. Some fishermen found me. They were afraid of me. They ran from me. They called me Demon. 3 5 50 1 37 Seven went out on a peace mission. Reeshaka was the leader. Mtamba was the guide. Seven is my lucky number, I said. Ali brought the trade goods. Mjura of the Tamba people brought his magic. I picked them. I sent them to die. Toni, the young boy who wanted to see the jungle. I heard them all die ... 3 5 51 1 37 I don't know how I got to the river. I think I went a little crazy. I was covered with blood. The fishermen were afraid of me. They ran away from the bloody Demon they thought me to be. I don't remember... I was brought back to Tarna. 3 5 52 1 37 Peace... I cannot find peace... I do not sleep at night. The claws try to eat my soul at night... I was a man once. I was in charge of the peace mission. I had talked to Leopardmen before. 3 5 52 2 37 We were looking for the Leopardman village. The jungle... The jungle kept watching us. Eyes, we kept seeing glowing eyes in the jungle. Eyes watching us in the jungle. Eyes. They watch me. They watch me here in Tarna. I see them at night. 3 5 65 1 37 Leopardmen. Magic... They know magic, you know. They aren't really leopards. They become leopards. I saw them become leopards many years ago. I helped a young Leopardman and he guided me to his village. I watched them become leopards. Leopards have claws, you know. They have sharp claws. 3 5 48 1 37 I can't remember. I don't want to remember... It comes for me still. It wants the rest of my soul... 3 5 33 1 37 I am ... I am ... I do not remember ... I am ... it is gone. 3 5 56 1 37 Reeshaka, she was with me. She fought the glowing red eyes, the claws, the teeth. Reeshaka was strong. She saved me, I think. She was like her father. I remember her father. 3 5 53 1 37 Tarna... Tarna? This is Tarna, isn't it? I am in Tarna... I am a diplomat in Tarna. Tarna is the largest city in East Fricana. I meet the caravans as they come in, greeting them, speaking their languages. I know... I knew many languages. I was... I was respected. 3 5 53 2 37 Sometimes at night I dream... I am as I was, a diplomat in Tarna. I can walk again without a staff. I have my hand back. I can see with two eyes again. I can speak and not forget... Then the nightmares come, and they claw at me, take away everything. I can't get out of this nightmare. 3 5 54 1 37 So many things I cannot remember. I knew the languages of everyone in East Fricana. Now I can barely remember this one. How did I get so old? How do I forget? Why can't I forget? 3 5 55 1 37 I am caught in a nightmare. In daytime, there is pain and shame. No one looks at me anymore. They are afraid of me. At night, it haunts me... It wants me... It will not let me go. Please, let me go... I don't want to remember... 3 4 0 1 99 He ignores your touch. 3 1 0 1 99 This man looks as if he has been seriously injured. Scars mark his face, and he seems to be missing an arm. 3 2 67 1 37 Reeshaka's father 3 2 32 1 37 Liontaurs 3 2 17 1 37 Peace Mission 3 2 46 1 37 Claws 3 2 47 1 37 Soul 3 2 66 1 37 She 3 2 49 1 37 Screams 3 2 50 1 37 Seven 3 2 51 1 37 Demon 3 2 52 1 37 Peace 3 2 65 1 37 Leopardmen 3 2 48 1 37 It 3 2 33 1 37 Name 3 2 56 1 37 Reeshaka 3 2 53 1 37 Tarna 3 2 54 1 37 Diplomat 3 2 55 1 37 Nightmare 3 6 74 1 99 The survivor seems lost in his own nightmares. 3 6 73 1 99 The survivor no longer responds. 28 4 0 1 99 This seat seems to be reserved for someone else. 28 1 0 1 99 This pillow looks larger and more comfortable than the others. 20 1 0 1 99 This man looks like he's a real turkey. 20 2 0 1 99 He replies, "Ma fhim'tish." 1 5 43 1 36 Anubis is the jackal-headed god which holds the scale of truth and weighs the Ka of the dead. 1 5 27 1 36 The bazaar is the place where you will find almost anything for sale. It is an experience and a pleasure shopping there. 1 5 29 1 36 I am told that the King, long may he rule, has his throne room there. 1 5 7 1 36 The money changer is in the north section of the bazaar. He will be happy to change your coins for royals of Tarna. 1 5 63 1 36 The drummer may be found at the south end of the bazaar during the daytime. 1 5 63 2 36 The apothecary's shop is nearby. 1 5 63 3 36 The Katta would most likely be pleased to speak with you about Shapeir. 1 5 63 4 36 The temple is for Liontaurs only, but you may go up the great stairs and look inside for a moment. 1 5 63 5 36 The leatherworker is at the north end of the bazaar. 1 5 63 6 36 The magic spring is said to be somewhere south of the Simbani village. 1 5 63 7 36 The amulet seller is a strange man, and I do not entirely trust him, but any protection is better than none. 1 5 63 8 36 Bibi does make lovely beads. 1 5 63 9 36 The meat seller is very friendly and helpful. We buy all our meats from him. 1 5 23 1 36 The Council of Judgement and Rajah, may he reign forever, rule Tarna. 1 5 9 1 36 Samosa ya Swala is a tasty meat pie made with gazelle. 1 5 9 2 36 Goat's eyes are a delicacy among the people to the north. 1 5 9 3 36 Pilau ya pofu is a mixture of rice and the meat of an eland, a large antelope native to this region. 1 5 9 4 36 Falafels are a type of pita bread filled with vegetables and giraffe, and bathed in freshly soured cream. 1 5 9 5 36 Biriani is a dish made with rice. Dikidiki is a tiny native antelope. 1 5 9 6 36 Chicken is a small, nearly flightless bird which tastes very good with garlic. 1 5 9 7 36 Mchuzi wa mbogo is a curry made with the meat of a gnu. 1 5 9 8 36 You can eat as much elephant as you want, there is plenty to go around. 1 5 9 9 36 Mkate wa Mayai is a mixture of eggs and meat covered with bread dough and fried until golden. 1 5 41 1 36 Khatib would not rise as a ghost. Even now, his Ka is being weighed by Anubis and he will stand at Sekhmet's side. 1 5 62 1 36 It is said that the Warriors of Tarna will soon be marching in the streets. 1 5 62 2 36 You will free us from the terror of war, will you not, one who speaks peace? 1 5 62 3 36 I hope that the Liontaurs of Tarna recognize your greatness, effendi. 1 5 62 4 36 It is said that the cattle are left for dead, covered with the marks of large claws, but no sign of being eaten. 1 5 62 5 36 He who walks his own path, Rakeesh, and you, brother of Liontaurs, will drive these Demons away, I am certain. 1 5 62 6 36 The Warrior Reeshaka was the only daughter of Kreesha, mistress of magic, and Rakeesh, bane of Demons. 1 5 62 7 36 Hippos do not usually chase people onto shore, but this one was said to run after one of the boatmen and trample him. 1 5 62 8 36 This rumor is being spread by fools, and I speak of it only to deny its truth. 1 5 62 9 36 Such talk brings but bad dreams. 1 5 19 1 36 This inn is always open to serve you. There is a room awaiting you up the stairs. 1 5 4 1 36 I am most well, he of the honeyed words. It is sweet of you to ask. 1 5 4 2 36 It has been very busy here already. It will be nice to lie down again on a soft bed. 1 5 4 3 36 I feel like going down to the river tonight and swimming in the darkness. 1 5 4 4 36 I am very fine today, thank you for asking. You are most polite, voice of poets. 1 5 4 5 36 The day is long, and I long for a quiet moment. My moments with you, though, bringer of joy, are all too short. 1 5 4 6 36 How can I be anything but happy with you now here, sun at night? 1 5 4 7 36 It is very slow here when the caravans do not come. I will be glad when the talk of war is over. 1 5 4 8 36 Kirbir and I were up all last night preparing this day's meal, and customers have been in and out all day. It will be good to get some rest. 1 5 4 9 36 Thou art kind, and I am pleased to see you again, speaker of sweet words. 1 5 44 1 36 It is hard to believe that Khatib is dead. He was as my father, a wise and kind man. I mourn him greatly. 1 5 28 1 36 The Hall of Judgement is where all laws and decisions are made for Tarna. 1 5 42 1 36 Ka is the soul that will live forever. 1 5 21 1 36 Of all the Liontaurs in Tarna, Kreesha, may her magic always be mighty, is the only one who lives in the human section of Tarna. She is respected by all, and a member of the Council of Judgement. 1 5 32 1 36 Liontaurs are the rightful rulers of Tarna. 1 5 13 1 36 Each day, we serve a different main course. All meals come with a salad, vegetables, and warm bread with butter. Just ask for the menu of the day. 1 5 2 1 36 Today we have a specialty of this region, Samosa ya Swalla. This will be served with dishes of vegetables and warm bread. I hope you will like it. 1 5 2 2 36 We have a meal from my own family's recipes today. It is honeyed goat eyes with almonds and rice. It is one of my favorites. 1 5 2 3 36 Today we also have a specialty from the natives of this region, Pilau ya pofu. May it fill your belly well. 1 5 2 4 36 Today is a treat from the far north, giraffe felafels with soured cream. Eat it in good health! 1 5 2 5 36 From the tribes in the jungles of Tarna, we have Biriani ya Dikidiki. I hope it will be to your liking. 1 5 2 6 36 This day we have lemon chicken with garlic, rice, and fruit. May its taste tease your tongue. 1 5 2 7 36 From a recipe borrowed from the tribes to the south, we have Mchuzi wa Mbogo. Eat it in good health. 1 5 2 8 36 Today we serve a specialty of this inn, elephant with apricots and sherbet. It is most popular here. 1 5 2 9 36 Nkate wa Mayai is the Swahili term for the food we serve today, oh he who walks with power. 1 5 38 1 36 Today I will serve you rice and fruit. We do not eat meat on mourning days. 1 5 15 1 36 There are many merchants in the bazaar of Tarna. 1 5 17 1 36 Before you arrived here, the rulers of Tarna sent out some diplomats to meet with the Leopardmen in the jungle. Only Kharib returned, which is why he is called the survivor. 1 5 39 1 36 All of his friends today will mourn the loss of a great man, Khatib Mukarram, may Sekhmet take his soul! 1 5 33 1 36 My name is Janna Jamil, which means beautiful paradise in Arabic. 1 5 25 1 36 The expense of the room will be covered by she who has magic, Kreesha. 1 5 14 1 36 Most humans who live in Tarna will not be able to speak your language, unless they are merchants. However, Khatib Mukarram, the survivor of the peace mission, comes here sometimes and used to speak your language well. 1 5 12 1 36 Like all good inns, this has a very good restaurant. We serve meals from dawn until midnight. Many who live in this city dine with us. 1 5 20 1 36 The user of great magic, Kreesha, has reserved a room for you upstairs. Your room is the first on the right, and has safe storage inside. 1 5 3 1 36 It has been said that the rulers of this city speak heavily of war against the Leopardmen people, traveler from far lands. 1 5 3 2 36 There is talk of a stranger who has come to Tarna to bring peace. 1 5 3 3 36 I have heard that you have been before the Hall of Justice, one who speaks with Liontaurs. 1 5 3 4 36 There has been strange talk from the tribes outside of Tarna of nightly raids upon their cattle. 1 5 3 5 36 I have heard rumors that the old ruler of Tarna, the one marked by Demons, believes that Demons are again unleashed in this land. 1 5 3 6 36 There has been word that our ruler, Rajah, may he live forever, is impatient for battle to avenge the death of the Liontaur Warrior Reeshaka. 1 5 3 7 36 A boat was lost down the river when attacked by a hippopotamus with glowing red eyes. 1 5 3 8 36 I have heard it whispered that the one who was once great, Kreesha's husband, has returned to usurp the King, may he rule forever! 1 5 3 9 36 There is talk that the Leopardmen are changing into the shape of Demons. 1 5 40 1 36 I have heard whispers that Khatib's ghost was seen rising from the body in a dark cloud when they found the body, but I do not believe this. 1 5 22 1 36 The humans of Tarna live in this western section. The Liontaurs live over in the eastern section. 1 5 30 1 36 Sekhmet, daughter of the sun, is the Goddess of Tarna. 1 5 18 1 36 You have only to be seated upon a pillow, and I will enter to serve you as best I may. 1 5 24 1 36 In your room, you will find a chest that only you can open. You can use it to store extra items. 1 5 16 1 36 Khatib Mukar'ram was once a brilliant speaker and diplomat for Tarna. Since he returned from the peace mission, he has been very ill and seldom speaks. 1 5 58 1 36 It is kind of you to ask of Khatib. He does not seem to be getting any stronger. I fear for him. 1 5 34 1 36 Khatib Makar'ram was the negotiator and diplomat for Tarna and a very great man. He has never recovered from the peace mission. 1 5 35 1 36 Khatib knew the languages of every creature around Tarna. Even the King, Rajah, would call upon Khatib for information about customs of humans. He is honored and respected by all that meet him. I only hope he will get better. 1 5 36 1 36 The peace mission was sent by the Council of Judgement to the Leopardmen village to speak with them and try to negotiate peace. 1 5 36 2 36 They were ambushed in the jungle at night, and only Khatib lived to speak of what happened. 1 5 37 1 36 Khatib Mukar'ram was found lying by the edge of the river this morning. None know why he was there or how he died. 1 5 26 1 36 Tarna is a large city and kingdom. The stairs down from this plateau lead to the bazaar, where merchants of many lands sell their goods. From the stairs above us, you can see the entrances to the Hall of Judgement and King's chambers. 1 5 26 2 36 Above all in Tarna is the temple of Sekhmet, where the Liontaurs worship the great Goddess. May she protect us all! 1 5 5 1 36 Have you had the chance to enjoy the drummer, Orpheus, in your explorations of Tarna? He is most talented. 1 5 5 2 36 You should visit with the apothecary before you leave the city again, he who walks far. He may be able to sell something you need. 1 5 5 3 36 You have come from the faraway land of Shapeir, have you not? There is a Katta in the bazaar who is also from that land, I believe. 1 5 5 4 36 At the uppermost tower of Tarna is the temple of Sehkmet. The Liontaurs worship the ancient Liontauress goddess of my people there. 1 5 5 5 36 If you need anything of leather or animal hide, you should visit the leatherworker at the north end of the bazaar. 1 5 5 6 36 I have not been much outside this city, but I have heard there is a magical spring in the savanna. 1 5 5 7 36 On your adventures, great hero from afar, you may need some magical protection. You should visit the amulet seller in the bazaar. 1 5 5 8 36 If you wish to treat a lady, a gift from the bead maker will please anyone with an eye for beauty. Bibi does not speak your language well, but she loves to listen to you. 1 5 5 9 36 The meat seller is a descendent of the pharoah dogs my people used to breed before the Change. He will be happy to sell you any meat you need. 1 5 31 1 36 The temple of Sekhmet is for Liontaurs only. No human may enter there. 1 30 0 1 36 You are so kind, giver of gifts, but my husband Kirbir may not be so pleased. He might get jealous. 1 59 0 1 36 I am sorry, he who travels far, but I cannot accept this strange coin. 1 4 0 1 99 She deftly avoids your hand. 1 47 0 1 36 This is most beautiful. Thank you, but I could never accept such a gift. My husband Kirbir will think you are sweet on me. 1 1 0 1 99 You see an attractive young woman. 1 45 0 1 36 That is lovely. You are sweet in both words and deeds, but I cannot take this. My husband might become suspicious. 1 50 0 1 36 You know well the way to the heart of a woman, bringer of beauty. I thank you, but I cannot take it. My husband Kirbir does not like me taking gifts from handsome men. 1 39 0 1 36 Oh, my. This is far too valuable for me to take. Thank you for such kindness, though. 1 2 43 1 36 Anubis 1 2 27 1 36 Bazaar 1 2 29 1 36 Chambers 1 2 7 1 36 Money Changer 1 2 63 1 36 Drummer 1 2 63 2 36 Apothecary 1 2 63 3 36 Katta 1 2 63 4 36 Temple 1 2 63 5 36 Leatherworker 1 2 63 6 36 Magic Spring 1 2 63 7 36 Amulet Seller 1 2 63 8 36 Bead Seller 1 2 63 9 36 Meat Seller 1 2 23 1 36 Council 1 2 9 1 36 Food 1 2 41 1 36 Khatib 1 2 62 1 36 Gossip 1 2 19 1 36 Inn 1 2 4 1 36 Janna 1 2 44 1 36 Janna 1 2 28 1 36 Judgement 1 2 42 1 36 Ka 1 2 21 1 36 Kreesha 1 2 32 1 36 Liontaurs 1 2 13 1 36 Meals 1 2 2 1 36 Menu 1 2 38 1 36 Menu 1 2 15 1 36 Merchants 1 2 17 1 36 Mission 1 2 39 1 36 Mourning 1 2 33 1 36 Name 1 2 25 1 36 Price 1 2 14 1 36 Residents 1 2 12 1 36 Restaurant 1 2 20 1 36 Room 1 2 3 1 36 Rumors 1 2 40 1 36 Rumors 1 2 22 1 36 Section 1 2 30 1 36 Sekhmet 1 2 18 1 36 Service 1 2 24 1 36 Storage 1 2 16 1 36 Survivor 1 2 58 1 36 Khatib 1 2 34 1 36 Survivor 1 2 35 1 36 Diplomat 1 2 36 1 36 Peace Mission 1 2 37 1 36 Survivor 1 2 26 1 36 Tarna 1 2 5 1 36 Tarna 1 2 31 1 36 Temple 1 6 59 1 36 Habari, bwana. Nharak sa'id, effendi. Welcome to the Welcome Inn, son of a sultan. I am known as the welcome woman. 1 6 59 2 36 Kreesha, the mother of magic, has a room for you here. It is the first door on the right after you go up the stairs. I hope it will serve you well. 1 6 59 3 36 I must return to work now, but if you would like a meal just take a seat at one of the tables. 1 6 10 1 99 As you reach for your money to pay for your meal, you find that you don't have enough. 1 6 10 2 36 Don't worry. I'll just put this meal on your room tab and let Kreesha pay for it. 1 6 45 1 36 It is a day of sorrows, golden sunshine. Khatib Makar'ram has died today. 1 6 8 1 99 You bring out your money to pay for your meal. 1 6 8 2 36 I am sorry, he who travels far, but I cannot accept this strange coin from far away. You will need to visit the money changer. I will just charge this meal to your room. 1 6 57 1 36 Do not question him further. Khatib needs to rest now. He will be better soon. 1 6 6 1 36 You will melt my heart with such talk, you of the talented tongue. Are you as skilled in deeds as in words? 1 6 6 2 36 It is not just the room you warm with your sunshine, oh prince of passion. Your words inflame my cheeks, and other places. 1 6 6 3 36 Your words are like honey, speaker of sweetness, and I find it difficult to stick to my work rather than to you. 1 6 6 4 36 You sound as if you find the nights of Tarna chilly without someone warm by your side. I will be happy to help you get over your chill. I have a large cat, you see, who loves to cuddle. 1 6 6 5 36 Your eyes are as the jewels of pharoah, I want to gaze upon their glory. Your hair is as the sun at midday, I wish to feel the glow upon me. Your tongue is like honey, I, well, let's not go into that. 1 6 6 6 36 Your smile is like a crocodile's smile - very dangerous to innocent young girls. Fortunately, I am no longer, ah, susceptible. 1 6 6 7 36 Your words put a blush to my face. You are so sweet to say such things. My husband enjoys listening when I repeat your words to him. 1 6 6 8 36 I could listen to your words forever, speaker of fine phrases. I am just glad that those around us do not understand your speech, or they might suspect something which is not, at least not yet. 1 6 6 9 36 It is said that actions speak louder than words, but I fear I would become deaf if I tested you upon that. 1 6 9 1 36 Here is your feast. May it please you. 1 6 1 1 36 Hello, hair of sunshine, what can I do for you. 1 6 1 2 36 Good day, friend of paladins and kings. How best may I serve you? 1 6 1 3 36 You fill this room with sunshine, he of the golden hair. What would you like today? 1 6 1 4 36 What would you have me do for you now, bringer of peace? 1 6 1 5 36 It is so good to feel the warmth of your smile, melter of hearts. What may this woman do for you? 1 6 1 6 36 This inn is honored by your presence, he who is great. How may we serve you? 1 6 1 7 36 What would you like from me today, oh lion of the golden mane? 1 6 1 8 36 Welcome again, he who is a hero. What is it that I might do for you now? 1 6 1 9 36 Again we are filled with the warmth of your presence, son of the sun. What do you wish from me today? 1 6 16 1 36 Good day, he who seeks peace. The survivor of the peace mission, Khatib Makar'ram, will honor this inn with his presence. 1 6 16 2 36 Do not be alarmed by Khatib's appearance, for he has been through much suffering. 1 6 11 1 99 Hmm, this food looks strange, but smells delicious. 1 6 11 2 99 You pay the welcome woman for your meal. 1 6 11 3 36 Be welcome, and may you enjoy it. 11 1 0 1 99 You see a young woman wearing nice clothing. 11 2 0 1 99 She says, "Ma fhim'tish." 17 1 0 1 99 You see a woman wearing colorful clothing. 17 2 0 1 99 She just stares at you. You guess she doesn't understand your language.

305.msg "Bulletin board"

3 6 3 1 99 Potions, Pills and Positivity. Visit the Apothecary for all your health needs. Good Vibrations and Potations for everyone! 4 6 4 1 99 You need it? We got it. See us in the bazaar. The Newly Used Emporium of Irregular Antiques and Interesting Items. 2 6 2 1 99 If you have need of Magic I shall be honored to serve you. Kreesha 1 6 1 1 99 LAWS OF TARNA Thou shalt harm none. Thou shalt not use magic upon the streets of Tarna. Thou shalt not take that which is not thine. Thou shalt behave with honor. 5 1 0 1 99 You see the message board of Tarna.

310.msg "Inn Bedroom"

10 1 0 1 99 Your bed is placed in an alcove. 0 6 1 1 99 You get up just in time for your meeting and quickly head to the Hall of Judgement. 13 1 0 1 99 The bed looks soft and comfortable. 8 1 0 1 99 You see curtains used to keep the mosquitoes away from you at night. 18 1 0 1 99 The flame of the candle lights up the room. 12 1 0 1 99 The huge chest looks like a good place to store those things you really don't need to carry around everywhere. 9 1 0 1 99 You see curtains used to keep the mosquitoes away from you at night. 15 1 0 1 99 This pillow looks comfortable. 17 1 0 1 99 You see the moon rising over the savanna. 5 1 0 1 99 You admire the distant mountains. 6 1 0 1 99 You have a nice view of the city and the savanna beyond from this window. 7 1 0 1 99 A large pillar stands in the corner of this room. 4 4 0 1 99 You can't reach the plant from here. Besides, it looks well maintained and you don't need to move it. 4 1 0 1 99 A healthy plant hangs from your window. 2 1 0 1 99 You see an large, empty decorative pot. 14 1 0 1 99 You see a nice, blue pillow. 21 1 0 1 99 Your room is spacious and comfortable. 11 1 0 1 99 A woven reed mat lies in front of your bed. 20 1 0 1 99 You can see the sky clearly from your window. 16 1 0 1 99 The sun rises from behind the distant mountains. 1 1 0 1 99 You see a rounded, short table. 19 6 2 1 99 You awaken to find yourself in your room. 19 6 3 1 99 When you arise, you rush off to the peace conference you've set up with the Simbani and the Leopardmen. 3 1 0 1 99 You see an urn with no obvious use other than decoration.

320.msg "Upper Tarna"

9 4 0 1 99 You can't get near the dome. 9 1 0 1 99 You can see the domed roof of some building. 3 5 17 1 99 You say farewell to the guards. 3 5 17 2 62 Farewell, human. 3 5 19 1 99 You say farewell to the guards. 3 5 19 2 65 Goodnight, friend of Rakeesh. 3 5 18 1 99 You greet the guards. 3 5 18 2 62 Good day, human. 3 5 20 1 99 You greet the guards. 3 5 20 2 65 I see you, Rakeesh's friend. 3 2 17 1 97 Say Good-bye 3 2 19 1 97 Say Good-bye 3 2 18 1 97 Greet 3 2 20 1 97 Greet 6 4 0 1 99 You can do nothing to this statue. 6 1 0 1 99 You see a huge stone statue of a man with a lion-like head. 7 4 0 1 99 It would take the strength of many elephants to move this statue. 7 1 0 1 99 You see another huge stone statue. 1 5 11 1 62 The King's chamber is where the great ruler meets with those the King wishes to see. 1 5 9 1 62 The Council of Judgement make the laws of Tarna and judge those who would break the laws of Tarna. 1 5 2 1 62 The door to the north leads to the King's chambers. Few humans are permitted there. 1 5 2 2 62 The door to the south leads to the Hall of Judgement. Few humans wish to face the Council of Judgement. 1 5 3 1 62 Our duty is to ensure only those summoned may pass through the doors. 1 5 8 1 62 The Hall of Judgement is where the laws of the land are made, and those without honor are judged. 1 5 10 1 62 All who enter Tarna must learn the laws of the city. You may read of them in the inn below. 1 5 13 1 62 I have been named Tabaka Sim Rish. 1 5 5 1 62 There are three levels, or plateaus, to the city of Tarna. The workers live on the lower plateau. The better class merchants live upon the middle plateau. The ruling classes live upon the upper plateau. 1 5 5 2 62 Liontaurs live on the middle and upper plateaus on the eastern section of Tarna. Humans live on the middle and lower plateaus in the western section of the city. 1 5 5 3 62 A strange human such as yourself would be wise to observe that humans are not welcome in the eastern section of Tarna. 1 5 12 1 62 The ruler of Tarna is Rajah Sah Tarna, may his reign be long! 1 5 7 1 62 Sekhmet is the Liontaur goddess who protects Tarna and all beings within the gates. 1 5 4 1 62 The stairs up lead to the temple of Sekhmet. 1 5 4 2 62 The stairs before us lead down to the middle plateau of Tarna. 1 5 6 1 62 The temple is where we Liontaurs worship the great goddess, Sekhmet. 1 1 0 1 99 You see the stern Liontaur guard for the Hall of Judgement. 1 2 11 1 97 King's Chambers 1 2 9 1 97 Council of Judgement 1 2 2 1 97 Door 1 2 3 1 97 Guard 1 2 8 1 97 Hall of Judgement 1 2 10 1 97 Laws 1 2 13 1 97 Name 1 2 5 1 97 Plateau 1 2 12 1 97 Ruler 1 2 7 1 97 Sekhmet 1 2 4 1 97 Stairs 1 2 6 1 97 Temple 1 6 1 1 62 None may enter unless requested to do so. 2 5 14 1 63 It is not my duty to answer the questions of humans. 2 1 0 1 99 This is the daytime guard for the King's Chamber. 2 2 2 1 97 Door 2 2 3 1 97 Guards 2 2 13 1 97 Name 2 2 4 1 97 Stairs 4 5 14 1 64 I am a Liontaur, and not here to speak to humans. 4 1 0 1 99 This is the nighttime guard for the King's Chamber. 4 2 2 1 97 Door 4 2 3 1 97 Guards 4 2 13 1 97 Name 4 2 4 1 97 Stairs 5 5 11 1 65 The King's chambers is where Rajah Sah Tarna speaks privately. Rakeesh spoke with Rajah earlier today within the chambers. 5 5 29 1 65 Males make pretty good fighters, but they tend to be full of talk and not of action. 5 5 29 2 64 Hah! 5 5 29 3 65 A spear sister is always your friend, and guards your side. I should have been with Reeshaka on the peace mission. Together we would have torn those traitorous Leopardmen to shreds and eaten their hearts. 5 5 29 4 64 Pah, females are so bloodthirsty. Still, the Leopardmen deserve death for harming a Liontaur. 5 5 9 1 65 The Council of Judgement consists of six of the most respected Liontauresses. My sister wishes to be a member someday. 5 5 9 2 64 Your sister, a council member? As what, the Speaker? 5 5 9 3 65 I am a Warrior, Nashkerka. My sister can better me in battle. Do you challenge my sister? 5 5 9 4 64 My pardon, Tasaka. 5 5 9 5 65 The council consist of the Speaker, the Warrior, the Wizard, the Priestess, the Mother, and the Youth. Kreesha is, of course, the Wizard. 5 5 2 1 65 This upper door leads to the King's chambers. 5 5 2 2 65 This door to the south leads to the Hall of Judgement. Kreesha is a member of the Council of Judgement which rules there. 5 5 3 1 65 Mostly our duty is to stand here, look noble, and not to let people pass through the doors unless invited to do so. 5 5 8 1 65 The Hall of Judgement is where our ruler, Rajah, and the Council of Judgement make the laws of Tarna. 5 5 27 1 65 Kreesha was the mother of my companion, Reeshaka. When I went to console her for her loss, she told me of your coming. 5 5 25 1 65 The Mother is chosen by how well she raises her cubs. A cub needs kindness as well as firmness to grow strong. 5 5 13 1 65 I am called Tasaka Ser Ranna. 5 5 24 1 65 The Priestess is chosen by Sekhmet herself. The Priestess serves as the mouth of the goddess. 5 5 28 1 65 Did you not hear of how Reeshaka was chosen to accompany the peace mission to the Leopardmen village and how they were cruelly ambushed at night? 5 5 28 2 65 My heart burns to avenge my spear sister, and gladly would I war with the sneaky Leopardmen. 5 5 28 3 65 Though I respect Rakeesh and Kreesha, I do not wish peace until Reeshaka has been avenged. 5 5 23 1 65 The Speaker is the one who directs the council. She decides who speaks at what time. She is chosen for her wisdom as well as her ability to speak. 5 5 4 1 65 The stairs on the south side of this building lead up to the temple of Sekhmet. 5 5 4 2 65 Those stairs in front lead back down to where Kreesha has her shop. 5 5 21 1 65 The Warrior is the most respected hunter. She is judged not only for her fighting ability, but for her cleverness in outwitting her prey. 5 5 21 2 64 The Warrior is indeed a great hunter, Tasaka. 5 5 22 1 65 The Wizard is the counselor of all things magical. Kreesha has had this position for many, many years. 5 5 26 1 65 The Youth is chosen by her peers as the most liked. She is there to balance age with the voice of the young. 5 1 0 1 99 You see the night guard for the Hall of Judgement. 5 2 11 1 97 King's Chambers 5 2 29 1 97 Companion 5 2 9 1 97 Council of Judgement 5 2 2 1 97 Door 5 2 3 1 97 Guards 5 2 8 1 97 Hall of Judgement 5 2 27 1 97 Kreesha 5 2 25 1 97 Mother 5 2 13 1 97 Name 5 2 24 1 97 Priestess 5 2 28 1 97 Rakeesh 5 2 23 1 97 Speaker 5 2 4 1 97 Stairs 5 2 21 1 97 Warrior 5 2 22 1 97 Wizard 5 2 26 1 97 Youth 5 6 1 1 65 No one can enter here at night. 13 1 0 1 99 You see the entrance to Hall of Judgement. 12 1 0 1 99 This is the entrance to King's Chamber. 14 1 0 1 99 You see the entrance to Kreesha's house. 11 1 0 1 99 You are on the upper plateau of Tarna. You have a nice view of the city below you. 15 1 0 1 99 You see an inspiring spire. 8 4 0 1 99 You need to walk over to it. 8 1 0 1 99 You see the entrance to the Temple of Sekhmet.

330.msg "Rajah's Throne"

4 5 30 1 4 Do not dare to speak to my servants without my permission! 4 5 6 1 4 I did not give you leave to question my servants, human. 4 5 19 1 4 You do not speak to servants in my presence, fool. 4 5 24 1 4 I am the one speaking to you! Keep your responses addressed to me in my presence, or I will order you to leave. 4 5 24 2 4 Rakeesh, how can you endure such an idiot? 4 5 24 3 2 There are many fools in the world, Rajah, and most have no clue when they behave foolishly. 4 5 25 1 4 You are deliberately insulting me! I will not stand for this! Leave my presence immediately! 4 1 0 1 99 Rajah has excellent taste in personal servants. 2 5 9 1 99 You answer Rajah's question. 2 5 9 2 4 Rakeesh, your companion is not much of a speaker, is he? 2 5 9 3 4 Very well. 2 5 26 1 99 You tell Rajah farewell. 2 5 45 1 99 You say good-bye to Rajah. 2 5 45 2 2 I will meet you just outside the gates of Tarna. Then we will go to the Simbani village together. 2 5 4 1 99 You tell the King that you are honored to be in his presence. 2 5 4 2 4 Prince of Shapeir, you stand before me in honor. 2 5 8 1 99 You greet Rajah again. 2 5 8 2 4 Rakeesh, does this one not understand our language? 2 5 8 3 2 My friend seems to be overwhelmed by your majesty, my Lord. 2 5 28 1 99 You tell Rajah you stand before him. 2 5 28 2 4 You stand before me in honor, human. 2 5 32 1 99 You greet Rajah. 2 5 32 2 4 This human has the conversation of a parrot! Rakeesh, has this creature no mind of its own? 2 5 32 4 2 You overwhelm him, my Lord. 2 5 33 1 99 You tell Rajah the meaning of honor. 2 5 33 2 4 When I want a lecture upon honor from you I will ask it, human. 2 5 33 3 2 You did ask him, Rajah, after all. 2 5 33 4 4 When I want your comments, Rakeesh, I shall ask for them. 2 5 40 1 99 You speak to Rajah of the meaning of honor. 2 5 40 2 4 Do not speak to me of honor, human. I am a Liontaur! 2 5 11 1 99 You defend Rakeesh's bravery and honor. 2 5 11 2 4 You need a human to speak up for you now, Rakeesh? 2 5 11 3 2 I do not need to defend myself to you of all people, Rajah. 2 5 12 1 99 You speak of how Rakeesh helped you in Shapeir. 2 5 12 2 4 The human speaks highly of you, Rakeesh, but he does not speak well. 2 5 12 3 4 You are fortunate, Rakeesh, to have such a defender of your honor. 2 5 12 4 2 I am most fortunate to have him for a friend. 2 5 34 1 99 You tell that you and Rakeesh both understand the significance of your pledge of honor. 2 5 34 2 4 Then you are as great a fool as my brother! 2 5 39 1 99 You tell Rajah that Rakeesh is a Paladin, and thus knows what honor is. 2 5 39 2 4 Rakeesh, does this human fight your battles for you also? 2 5 39 3 2 He defeated the Earth Elemental in Shapeir, and I could not, my Lord. 2 5 39 4 4 You have indeed grown old, Rakeesh, that a human must fight for you. A Liontaur lets the hyena pick his bones rather than ask help from a human. 2 5 39 5 2 I am a Paladin first, and then a Liontaur, Rajah. 2 5 5 1 99 You start to tell Rajah about your adventures in Shapeir. 2 5 5 2 4 I am not interested in listening to a human's adventures. You obviously have no training in manners. 2 5 13 1 99 You tell about your adventures in Shapeir. 2 5 13 2 4 You are neither a storyteller nor a liar, obviously. Both can communicate better than you. 2 5 13 3 4 That is an interesting tale for a human to tell. 2 5 29 1 99 You begin to speak of your adventures in Shapeir. 2 5 29 2 4 Rakeesh! Keep that animal of yours shut up. 2 5 29 3 2 This is perhaps not the best time to speak of such things, my friend. 2 5 35 1 99 You begin to tell about your adventures in Shapeir. 2 5 35 2 4 Rakeesh, cha bese a manu? 2 5 35 3 2 He is more intelligent than that, my Lord. 2 5 38 1 99 You start to tell Rajah about Shapeir. 2 5 38 2 4 Enough of this prattle! 2 1 0 1 99 You look nervous. 2 2 9 1 97 Answer Rajah 2 2 26 1 97 Say Good-bye 2 2 45 1 97 Say Good-bye 2 2 4 1 97 Greet 2 2 8 1 97 Greet 2 2 28 1 97 Greet 2 2 32 1 97 Greet 2 2 33 1 97 Talk about Honor 2 2 40 1 97 Talk about Honor 2 2 11 1 97 Defend Rakeesh 2 2 12 1 97 Talk about Rakeesh 2 2 34 1 97 Talk about Rakeesh 2 2 39 1 97 Tell about Rakeesh 2 2 5 1 97 Talk about Shapeir 2 2 13 1 97 Talk about Shapeir 2 2 29 1 97 Talk about Shapeir 2 2 35 1 97 Talk about Shapeir 2 2 38 1 97 Talk about Shapeir 10 1 0 1 99 The fan looks like it is made from dyed ostrich feathers. 8 1 0 1 99 There is some hieroglyphic writing on this pillar. Dredging up memories of your grade school hieroglyphics class, you think it says, "Look, the mooker has fallen off his mule!" Or maybe not. 9 1 0 1 99 Incense smolders in the censer, strong and slightly sweet. 1 5 16 1 4 My people are a great people. We have ruled this land since the beginning of time. 1 5 30 1 4 You do not question me, human. 1 5 41 1 4 Silence! I ask all questions. 1 5 44 1 4 You'd better leave here right now! 1 5 44 2 2 It would be best if you do leave, my friend. I will meet you outside the gates of the city. 1 5 6 1 4 You do not ask questions of me unless I invite you to do so, human. 1 5 19 1 4 I have had enough of this human. Rakeesh, make him leave, or I'll have him thrown out of Tarna. 1 5 19 2 2 Please leave us now. I will be at Kreesha's house later if you wish to speak to me. 1 5 24 1 4 Out! Get out! 1 5 11 1 4 My brother may be a fool, but he ruled this kingdom well. 1 5 18 1 4 The rule of this kingdom is mine. If the Council of Judgement cannot come to a decision, it is my word which is the law. If I say war, and the Council cannot agree, then there will be war! 1 5 17 1 4 They have the honor to serve me, of course. 1 5 14 1 4 This is my Kingdom. I have ruled here since Rakeesh stepped down many years ago. 1 5 15 1 4 Why would you ask me of such a thing? This is my throne, of course. 1 1 0 1 99 Rajah does not seem to be as large as Rakeesh, but he does look like he has fought more. He does not look as noble as some Liontaurs, but he does look tough. 1 2 31 1 4 Rakeesh, are you so besotted by humans that you pledge your honor for them? What in the name of Sekhmet do you think you are doing? 1 2 31 2 2 I have always pledged my honor to save lives, my Lord. 1 2 31 3 4 You, human, do you understand what it means to pledge honor? 1 2 37 1 4 Rakeesh, you and I have disagreed on many things, but I have always cared for you as my brother. 1 2 37 2 2 I care greatly for you, Rajah, and respect you as well. 1 2 37 3 4 However, if I feel that Tarna must go to war, it shall go to war. Even if I must strip you of all honor, Rakeesh, Tarna will go to war. 1 2 37 4 2 I only request that you wait until my friend here and I have done all we can to prevent this war. 1 2 37 5 4 I will wait, but do not take too long. If the Simbani march against the Leopardmen, I intend that Tarna shall aid them. 1 2 37 6 4 You human, do you have anything further to say? 1 2 43 1 4 Rakeesh, I cannot understand why you risk your honor and your life for humans. You could stay here in Tarna as my advisor, or lead my armies as a commander. To risk everything for peace is beyond my understanding! 1 2 43 2 2 This is an old argument between us, Rajah mother's son. Must we fight in front of my friend? 1 2 43 3 4 Human, leave us now. 1 2 21 1 4 It seems that being a prince of Shapeir has not taught you any manners, manling. 1 2 48 1 99 You now leave to meet Rakeesh again outside the city gates. 1 2 23 1 4 Human, you may leave our presence now, I wish to speak further to Rakeesh. 1 2 20 1 4 Rakeesh, you of anyone should be demanding war instead of talking about peace. Reeshaka is lost! Your own daughter has been killed by the Leopardmen. Do you not want revenge? 1 2 20 2 2 The truth of what has happened to Reeshaka has not been determined. When I know for certain about Reeshaka, I will deal with the matter myself. I do not need all of Tarna to suffer the horrors of war for my daughter. 1 2 20 3 2 Revenge for the sake of revenge is pointless. Mindless revenge is pure stupidity. 1 2 20 4 4 Rakeesh, you ... 1 2 20 5 4 Human! Do you have anything important to add to this conversation? 1 2 1 1 4 You may enter into the presence of Rajah Sah Tarna. 1 2 1 2 2 Rajah Sah Tarna, I stand before you. 1 2 1 3 4 Rakeesh Sah Tarna, you stand before me in honor. 1 2 1 4 2 This is my friend, the Prince of Shapeir. 1 2 16 1 97 Liontaur 1 2 36 1 4 Does this one have no tongue with which to speak, Rakeesh? 1 2 36 2 2 He understands what he has pledged, Rajah. 1 2 36 3 4 How can he understand honor if he can't even understand I asked him a question? 1 2 42 1 4 By the claws of Sekhmet, Rakeesh, how can you stand such an idiot? 1 2 42 2 2 He is a man of few words and great deeds, my Lord. 1 2 46 1 4 I said, leave! 1 2 46 2 2 Please leave us. I will meet you outside the gates of Tarna. 1 2 27 1 4 That's it! Get out before I have the guards throw you out! 1 2 22 1 4 Enough of this. I weary of speaking to a human. 1 2 30 1 97 Rajah 1 2 41 1 97 Rajah 1 2 44 1 97 Rajah 1 2 6 1 97 Rajah 1 2 19 1 97 Rajah 1 2 24 1 97 Rajah 1 2 11 1 97 Rakeesh 1 2 18 1 97 Rule 1 2 7 1 4 Rakeesh, you brought along this Prince of Shapeir to help you bring peace. How can a human be of such service to a Liontaur? 1 2 7 2 4 So human, do you presume to fight as fiercely as a Liontaur? Do you think you can face the Leopardman's claws without fear? 1 2 7 3 4 So, human, how do you propose to help Rakeesh? Kreesha is the magic user of this land. Do you think you can out-enchant her? 1 2 7 4 4 You, puny human, how will you aid Rakeesh? Rakeesh has called you a spy. Do you think you can sneak around and watch the Leopardmen without being discovered? 1 2 7 5 4 So, human, you have imitated Rakeesh and become a Paladin. Why did you follow him here? Don't you think Rakeesh is enough of a Paladin to handle the situation? 1 2 17 1 97 Servants 1 2 14 1 97 Tarna 1 2 10 1 4 So this Prince of Shapeir has come to bring peace and harmony to Tarna? 1 2 10 2 4 You grow too old, Rakeesh, if you must depend upon a human for help. Your age has made you cowardly and taken away your honor. 1 2 15 1 97 Throne 1 2 47 2 4 Rakeesh Sah Tarna is honored to be in the presence of the lord of all Tarna. 1 6 49 1 4 Get the human out of here! 6 1 0 1 99 The oil lamp illuminates Rajah's chamber. 3 5 30 1 4 I am the one who asks the questions, fool. 3 5 6 1 4 Who gave you permission to question Rakeesh, human? I am the ruler here. 3 5 19 1 4 Do not speak to others in my presence, fool. 3 5 24 1 4 Is this human going out of his way to insult me? I am the king, human. You shall speak only to me in my chambers. 3 5 25 1 4 That does it. I will take no more. Get the human out of here! Leave! 3 1 0 1 99 Your good friend Rakeesh stands before his king. 3 2 28 1 2 Rajah Sah Tarna, I stand before you. 3 2 28 2 4 Rakeesh Sah Tarna, you stand before me in honor. 11 1 0 1 99 You are in the chambers of the king of Tarna. Upon the throne lies Rajah Sah Tarna, rightful ruler of the land. There is the odor of incense and animal fur in the air. 7 1 0 1 99 It's a huge brass urn. (Either that or the Liontaurs have recently taken up chawin' tabaccy.)

340.msg "Council"

2 6 3 1 61 Hey, big deal. 7 6 18 1 13 The Prince of Shapeir is a stranger, and unaccustomed to our laws. A magic user instinctively uses magic. 7 6 21 1 13 Council of Judgement, my home is in the magic plane, and therefore exempt from this ruling. 7 6 38 1 13 My magic indicates that there are signs of Demonic activity. If Demons are involved, it is they who are the enemy, not the Leopardmen. 10 6 45 1 40 I, Laibon of the Simbani, am speaking before you as leader of my people. 10 6 45 2 40 The Simbani and the Leopardmen have always been enemies. 10 6 45 3 40 The Leopardmen steal our cattle by night. They use magic against our Warriors. They are sneaky and not to be trusted. 10 6 45 4 40 The Leopardmen stole from the Simbani the symbol of Simbani power, the Spear of Death! 9 6 36 1 13 It is the duty of all those in Tarna to care for her people, and the humans are as much the people of Tarna as the Liontaurs. 8 6 19 1 60 The honorless one is no longer a person. Therefore, the human harmed no one. 8 6 29 1 60 The honorless one is no longer a person. Therefore, the human harmed no one. 8 6 35 1 60 The Liontaurs had no business involving themselves in the deeds of humans. The peace mission should never have occurred. 5 6 49 1 18 King Rajah is furious at these actions! This is terrible! 5 6 9 1 18 King Rajah orders Rakeesh and the Prince of Shapeir to meet with him in his chambers immediately. 5 6 14 1 18 King Rajah orders Rakeesh and the Prince of Shapeir to meet with him in his chambers immediately. 5 6 31 1 18 King Rajah orders Rakeesh and the Prince of Shapeir to meet with him in his chambers immediately. 5 6 42 1 18 King Rajah orders Rakeesh and the Prince of Shapeir to meet with him in his chambers immediately. 6 6 48 1 2 My friend, cannot you see the sign of the Demon leaving the body of the Leopardman leader? 6 6 12 1 2 I, Rakeesh Sah Tarna, have paid the fruit merchant on behalf of the Prince of Shapeir. 6 6 15 1 2 As you desire, Rajah Sah Tarna. 6 6 50 1 2 My friend, you must leave Tarna immediately before Rajah declares a state of war and the gates of Tarna are shut. Seek out the Demons in the Lost City and I will join you if I can. Go quickly! 6 6 39 1 2 Council of Judgement, I, Rakeesh Sah Tarna, stand before you. 6 6 39 2 2 I swear by my honor to prevent the war, and to bring peace to all Tarna. 6 6 38 1 2 There is no honor in war, Warrior of Tarna. There is only death. 6 6 47 1 2 Something is not right here. I feel that something terrible is about to happen. 1 6 5 1 18 The Council of Judgement now summons the Prince of Shapeir. 1 6 8 1 18 The Council of Judgement commends the Prince of Shapeir's actions on behalf of Tarna, and thanks him. 1 6 44 1 18 The Council of Judgement of the land of Tarna now calls forth the Laibon of the Simbani to speak before us. 1 6 11 1 18 Prince of Shapeir, you are in violation of the laws of Tarna. It is forbidden to damage the goods of another. You must pay the fruit merchant for the damaged fruit. 1 6 13 1 18 Very well, Rakeesh. The debt of the Prince of Shapeir is paid. 1 6 13 2 18 Prince of Shapeir, heed well the laws of Tarna from this point onward. 1 6 1 1 18 The Council of Judgement has determined that you, Harami, have broken the laws of Tarna by taking things belonging to others. You have shown yourself to be without honor. Do you have anything you wish to say before you are named honorless? 1 6 4 1 18 Then by the Judgement of the Council and the laws of Tarna, you, Harami, are now formally named honorless. So you have acted, so you shall be. The honorless one must leave the Hall. 1 6 40 1 18 Rakeesh Sah Tarna has sworn by his honor to bring peace to Tarna. If he fails, he shall be deemed honorless, and shall be banished from Tarna forever. 1 6 40 2 18 Do you, Prince of Shapeir, also swear by your honor to bring peace? 1 6 17 1 18 The use of magic in the bazaar is in direct violation of the laws of Tarna. 1 6 20 1 18 However, the Prince of Shapeir is still in violation of the laws of Tarna. 1 6 20 2 18 Prince of Shapeir, swear by your honor to no longer use your magic in the city of Tarna, or else be banished immediately. 1 6 22 1 18 Acknowledged. 1 6 22 2 18 Prince of Shapeir, will you swear not to use magic in the city of Tarna, except within Kreesha's domain? 1 6 24 1 18 The Prince of Shapeir is not to use magic within the city of Tarna. 1 6 19 1 18 The Council of Judgement acknowledges that the Prince of Shapeir has harmed no one. 1 6 41 1 18 The Council will respect the honor of Rakeesh Sah Tarna, and allow him time to fulfill his oath. 1 6 32 1 18 The Council of Judgement wishes to thank the Prince of Shapeir for acting as a witness in the trial of the honorless one. 1 6 28 1 18 It is against the laws of Tarna to harm another. 1 6 30 1 18 Acknowledged. 1 6 30 2 18 The Council of Judgement therefore commends the Prince of Shapeir for aiding in the capture of the honorless one. 1 6 33 1 18 Two months ago, the Simbani requested that we aid them in their war against the Leopardmen. 1 6 33 2 18 It was the decision of this Council to send emissaries to the Leopardmen to determine their grievances. 1 6 33 3 18 The peace mission was ambushed at night by creatures or beings unknown. 11 60 53 1 97 Swear the Oath? 11 60 52 1 97 No 11 60 51 1 97 Yes 3 6 6 2 99 You suddenly realize that the Speaker means you. 3 6 43 1 99 You have been watching the conference for some time as they introduce everyone. It has been rather boring. 3 6 46 1 99 You begin to sense danger. 3 6 1 1 99 You are led by the guard to the Hall of Judgement to attend the judgement of the thief. 3 6 23 1 99 You agree, having no real choice other than banishment. 4 6 7 1 15 The Prince of Shapeir aided my guards in the capture of the honorless one. 4 6 10 1 15 The Prince of Shapeir did willfully overturn a basket of fruit belonging to Samra bin Balah, the fruit merchant, in order to stop the honorless one. 4 6 16 1 15 The Prince of Shapeir did willfully use magic in the bazaar of Tarna in order to apprehend the honorless one. 4 6 19 1 15 The Prince of Shapeir did willfully use a magical spell and injure the honorless one, causing him to fall. 4 6 26 1 15 The Prince of Shapeir did use his magic to prevent the escape of the honorless one, thus aiding my guards. 4 6 27 1 15 The Prince of Shapeir did willfully throw a dagger at the back of the honorless one. 4 6 34 1 15 Evidence and the account of the sole survivor of the ambush, Khatib Mukar'ram, indicate the Leopardmen. 4 6 34 2 15 A Warrior of Tarna, Reeshaka Dar Kreesha, was discovered missing from the bodies of the emissaries. 4 6 34 3 15 Signs and scent indicate some sort of struggle, and then all trace of Reeshaka was lost. 4 6 34 4 15 Reeshaka Dar Kreesha is presumed to be dead or else a prisoner of the Leopardmen. It is our duty to seek revenge upon the Leopardmen for those who are lost! 4 6 37 1 15 The Warriors of Tarna desire revenge, and the right to gain honor through battle!

350.msg "Temple"

10 1 0 1 99 The walls are covered with strange writing and symbols. As nearly as you can determine the symbols tell the complete story of the rise of Liontaur civilization. The part around the doorway seems to be a graphic depiction of the year the Lions won the Superbowl. 4 5 13 1 99 You say farewell to the Priestess. 4 5 13 2 38 Leave now, human! 4 5 12 1 99 You greet the Priestess. 4 5 12 2 60 You do not belong here, human. Leave immediately. 4 2 13 1 97 Say Good-bye 4 2 12 1 97 Greet 4 3 19 1 99 You cannot walk through the stone wall. 4 3 20 1 99 You see the archways leading to the rooms beyond. 9 1 0 1 99 The symbols on this part of the wall show the Tu-at, or underworld. Anubis is weighing the souls of the dead to determine their worthiness. It's a difficult balancing act. 11 1 0 1 99 The acolytes keep the sacred oil fires burning at all times. They illuminate the Liontaur statue with an eerie glow, making it seem almost alive. 8 4 0 1 99 The hot charcoal sears your hand as you get near it. You prudently decide not to touch the brazier. 8 1 0 1 99 This brazier is burning sweet-smelling wood and incense. 2 5 11 1 60 Do not presume to question me, human. I am the High Priestess of the great goddess of Tarna, Sekhmet. Go! 2 1 0 1 99 You see a haughty female Liontaur. From the richness of her ceremonial garb you recognize her as the High Priestess of Sekhmet. 2 2 17 1 97 Liontaurs 2 2 18 1 97 Priestess 2 2 16 1 97 Sekhmet 2 2 15 1 97 Statue 2 2 14 1 97 Temple 2 6 9 1 60 Drink now, soul that shall be weighed. May you balance the Feather of Truth. 2 6 2 1 60 How dare a human defile the sanctity of the temple of Sekhmet! Begone! 2 6 3 1 60 Leave this temple before the Goddess Sekhmet herself smites you for this blasphemy! 2 6 3 2 99 The statue starts to move. 2 6 3 3 38 In my temple, you will speak only MY words - not your own, Beloved. 2 6 8 1 60 Hear me, your priestess, oh Sekhmet, Mother of Tarna. There stands before you one who shall be judged. His soul shall be weighed against the Feather of Truth, and the future shall be revealed! 12 1 0 1 99 The acolytes keep the sacred oil fires burning at all times. They illuminate the Liontaur statue with an eerie glow, making it seem almost alive. 5 1 0 1 99 You find yourself in a huge temple. There is the smell of myrrh and incense here. You have the unpleasant feeling you are being watched and somehow, judged. 5 2 0 1 99 It has nothing to say to you. 3 6 4 1 38 Human, Doer, Changer of Worlds, Releaser of Darkness, thou hast not yet been judged, and a future cannot yet be weighed. 3 6 4 2 38 Yet thou hast already created a future for Weal or Woe. 3 6 4 3 38 Should it be Woe, then the towers of Tarna will fall, and the blood of my Liontaur people will flood the savanna. 3 6 4 4 38 For the Darkness before us rises from the Darkness behind you, and you must confront that Darkness. 3 6 4 5 38 Yet more I cannot see, until you are judged. 3 6 4 6 38 Leave us now, and return with the Gem of the Guardian. You shall then be weighed and judged, and a future can be seen. 3 6 4 7 38 When you have been judged, we will reveal a future for you to make, or unmake. 6 1 0 1 99 The major feature of this temple room is the giant stone statue of a Liontaur. It's paws-itively awesome (and I'm not lion). 7 4 0 1 99 The table is carved from stone, and you cannot begin to move it. 7 1 0 1 99 This is the table used by the Priestess. 13 1 0 1 99 A cloth tent covers the litter used to bear the High Priestess on ceremonial journeys. 1 6 1 1 99 You enter into a huge hall, dominated by what must be a statue of Sekhmet. The air is smoky, and filled with the odor of strange spices. You feel as if someone or something is watching you. 1 6 5 1 99 You hear a deep voice echoing in your head. 1 6 5 2 99 "Releaser of Darkness has returned." 1 6 7 1 99 The hoarse, low, female voice again fills your head. 1 6 7 2 99 "Has the Doom of Tarna brought the gem of the Guardian?" 1 6 7 3 99 The male voice responds. 1 6 7 4 99 "The Opener of the World Gates does have the gem." 1 6 7 5 99 You hear the female voice once more. 1 6 7 6 99 "Then he shall be judged." 1 6 6 1 99 A hoarse, low, female voice now fills your head. 1 6 6 2 99 "Has the Doom of Tarna brought the gem of the Guardian?" 1 6 6 3 99 The male voice responds. 1 6 6 4 99 "The Opener of the World Gates does not have the gem." 1 6 6 5 99 The female voice again fills your brain. 1 6 6 6 99 "Then he must leave." 1 6 6 7 99 You find yourself walking out of the temple against your will. 1 6 10 1 99 You hear the deep voice in your head. 1 6 10 2 99 "That which was foreseen has not come to pass. A future is not yet the present. Go and create the future, Fate Maker." 1 6 10 3 99 You find yourself exiting the temple.

360.msg "Dream in the Temple"

4 1 0 1 99 You see an Ankh. 3 1 0 1 99 You see the face of Anubis. 3 6 77 1 39 "This is that which might yet be. Thy path is thine own to follow or not. Go forth now, bringer of the light." 3 6 31 1 39 "Thy soul is not in balance with the Truth. Ye have been judged." 3 6 31 2 39 "Ye are not worthy for the future to be revealed." 3 6 31 3 39 "Go!" 3 6 69 1 39 "Thou hast unleashed the Darkness." 3 6 69 2 39 "And the Darkness now encircles thee." 3 6 69 3 39 "Ye must walk a narrow path to bring back the light." 3 6 32 1 39 "Thou hast chosen thine own path, and by that path, ye shall be judged." 3 6 30 1 39 "Thy soul has been weighed." 12 1 0 1 99 You see a candle. 9 1 0 1 99 You see a cup. 7 1 0 1 99 You see a raised fist. 11 1 0 1 99 You see an hourglass. 10 1 0 1 99 You see a heart. 14 1 0 1 99 You see an Infinity symbol. 5 1 0 1 99 You see a key. 6 1 0 1 99 You see a pentagram. 15 1 0 1 99 You see a ring. 13 4 0 1 99 Please select an object. 13 1 0 1 99 You have no idea where or when you are. 17 1 0 1 99 You see a sword. 2 6 41 1 72 "The first is that which was." 2 6 40 1 72 "The second is that which is." 2 6 42 1 72 "The third is that which will be." 2 6 60 1 72 "By your actions, you have shown yourself to be straightforward and conscientious. You will do everything you can to achieve your chosen mission. You are judged worthy." 2 6 61 1 72 "By your actions, you have shown yourself to be compassionate and considerate of others. You are judged worthy." 2 6 62 1 72 "By your actions, you have shown yourself to be devious and cunning. Your soul does not balance with truth, but the good which you do outweighs the evil... barely. You have been judged worthy." 2 6 63 1 72 "Through your actions, you have shown intelligence and wisdom. These are counterbalanced by your compassion and love. You have been judged worthy." 2 6 8 1 72 "As you enter a strange town, you see a group of people gathered around a crude gallows. A badly injured man with a noose around his neck calls out to you for help and says that he is innocent. The crowd shouts, Murderer! What do you do?" 2 6 8 2 72 You race through the crowd to cut the man free, and stand to defend him from the infuriated mob. 2 6 8 3 72 You step up in front of the crowd and tell the people that you are a hero. You offer to judge the man's case in a fair trial. 2 6 8 4 72 You go off to find the town magistrate and hope you make it back before they hang the injured man. 2 6 8 5 72 You ask the people and the man what has happened so that you can determine the true justice of the matter and act as you see fit. 2 6 8 6 72 Why, you've never been to a necktie party before! You find a comfortable spot in the shade and fix yourself a picnic lunch as you watch the entertainment. 2 6 25 1 72 "Three huge stone statues stand before you. One is of a lion, one of a falcon, and one of a snake. Each of the statues speaks to you, saying Choose me and I shall guide you. What do you do?" 2 6 25 2 72 You choose the lion. 2 6 25 3 72 You choose the falcon. 2 6 25 4 72 You choose the snake. 2 6 25 5 72 You choose not to choose. 2 6 25 6 72 You ignore all the statues. After all, who wants advice from a stupid stone statue? 2 6 24 1 72 "Darkness surrounds three burning candles. Engraved in the stone floor are the words, You must choose one. The yellow candle burns the brightest, the green candle burns the steadiest, and the brown candle burns dim, but long. Which do you choose?" 2 6 24 2 72 You take the yellow candle. 2 6 24 3 72 You take the green candle. 2 6 24 4 72 You decline, and accept the darkness. 2 6 24 5 72 You take the brown candle. 2 6 24 6 72 You pick the red candle. 2 6 11 1 72 A deep, strange voice speaks, "Choose that which you were." 2 6 13 1 72 The deep, strange voice speaks, "Choose that which you are." 2 6 12 1 72 "A deadly illness has swept the city and you hold in your hand the last flask of healing potion. On the beds in front of you lie two very ill people. One is your small niece. The other is the elderly apothecary who created the healing potion. What do you do?" 2 6 12 2 72 Give the healing potion to the old apothecary, and hope it will make him well enough that he can make a new potion before the child dies. 2 6 12 3 72 Give the potion to the child, who has so much more life left to live. 2 6 12 4 72 Give them both half the potion and hope that will be enough to keep them alive. 2 6 12 5 72 Give the old apothecary the potion, and ask for the recipe of the healing potion so that you may try to make more. 2 6 12 6 72 Decide that since this is the last healing potion, you may need it later, and save it for yourself. 2 6 23 1 72 "Three veiled and robed women stand before you holding chalices. The first woman is dressed in purple velvet and says, Drink and you shall have my wealth. The second is dressed in blood red silk and says, Drink and you shall have my love. The third is dressed in black rags and says, Drink and you shall have my soul. Choose." 2 6 23 2 72 You refuse to drink, and walk away, never to know what you have missed. 2 6 23 3 72 You drink the honeyed nectar of the red chalice, seeking love. 2 6 23 4 72 You drink deeply of the wine of the purple chalice, seeking wealth. 2 6 23 5 72 You drink the bitter, dark liquid from the black chalice, not knowing what it is that you shall find. 2 6 23 6 72 You try to peek under the veil of the one offering love, before you commit to drinking the wealthy one's chalice. 2 6 73 1 72 "Seek ye now the highest tower to find the Door of Darkness. Living stone shall block thy way then bridge thee to thy foe." 2 6 73 2 72 "When thou hast destroyed the Master of Magics then must thou close the Demon's Gate." 2 6 15 1 72 "You are the ruler of a small kingdom. A neighboring king claims that a piece of land you hold is rightfully his and threatens war if you do not cede the land to him. What do you do?" 2 6 15 2 72 Launch a preemptive strike against your neighbor before he has readied his forces. 2 6 15 3 72 Allow your neighbor to take back the land so that both nations will live in peace. 2 6 15 4 72 Channel all your resources into building up your army so that your neighbor will be afraid to attack you. 2 6 15 5 72 Investigate the situation and set up a peace conference with your neighbor so that you can negotiate an agreement acceptable to both kingdoms. 2 6 15 6 72 Even though your neighbor is in the wrong, you don't want to fight a war so you apologize, cede the land to your neighbor, and pay him to leave you alone. Poison the coins. 2 6 2 1 72 You hear the voice intone, "Choose that which you will be." 2 6 55 1 72 "You are one with yourself, and shall be what you have been. Your skills are in harmony with your nature." 2 6 7 1 72 "You are finally alone with the woman of your dreams. Before you can ask her to marry you, she tells you she is in love with your best friend. What do you do?" 2 6 7 2 72 Try to convince her that you will make a much better husband than your friend, and that she should marry you. 2 6 7 3 72 Out of your great love for her, you wish her happiness with her chosen husband, and hope to remain friends with both of them. 2 6 7 4 72 Tell her what a rotten, stinking, good-for-nothing louse your best friend is. Then tell her how much better you are, and ask her to marry you. 2 6 7 5 72 Look deeply within your soul and decide which is more important to you, the love of this woman or the enduring friendship of your best pal. 2 6 7 6 72 Figuring that anyone who wants your best friend for a husband has got to be a real twinkie, you go off looking for another chick. 2 6 16 1 72 "You are on a vital mission for your king. You must make it to the village by nightfall, and already the sun is sinking behind the mountain peaks. Suddenly, you hear a cry for help from the jungle off to the west. What do you do?" 2 6 16 2 72 Continue upon your path, knowing your mission is vital. 2 6 16 3 72 Answer the call for help, and hope you can find the time to finish your mission afterwards. 2 6 16 4 72 Tell the voice you will bring help, and continue upon your path. 2 6 16 5 72 Investigate the situation, prepared to abandon your mission if the need of the voice is greater than the need of your King. 2 6 16 6 72 Decide that you are too tired and hungry to deal with either the voice or your mission, and wander off looking for a good meal. 2 6 19 1 72 "You stand within a hall of mirrors, each mirror reflecting the image of the others. As your image is reflected in the mirrors, you see that each reflection of yourself is a little different. Suddenly, the images speak in your own voice, Touch me and become me. What do you do?" 2 6 19 2 72 Find the image which looks the strongest and toughest, and touch it. 2 6 19 3 72 Look for the most beautiful image, and reach out to embrace it. 2 6 19 4 72 Close your eyes and choose an image by chance. 2 6 19 5 72 Walk away from the mirrors, knowing that physical appearance is nothing more than vanity and illusion. 2 6 19 6 72 Smash all of the mirrors with a rock because you really don't want to be reminded of how you look. 2 6 10 1 72 You feel yourself floating bodiless in this strange place. 2 6 6 1 72 "As you reach to replace the sacred jeweled statue of Nishkabob with the carefully measured bag of sand, a small, childish voice from the shadows suddenly asks, Whatcha doin'? Good question -- what do you do?" 2 6 6 2 72 Complete the exchange of the sand for the idol and hope that the child does not give out the alarm before you can escape. 2 6 6 3 72 Tell the kid you were just looking, and leave nonchalantly without the idol. 2 6 6 4 72 Explain to the child that you are merely cleaning the idol and will return it when you are done. 2 6 6 5 72 Throw a handful of coins on the ground and tell the child to take them and be quiet. 2 6 6 6 72 Knock the noisy kid over the head to keep him quiet, and proceed with your task. 2 6 17 1 72 "You stand before three locked doors. One is labeled Wealth, one is labeled Happiness, and one is labeled Glory. You have a key that will open any one of these doors before it vanishes. What do you do?" 2 6 17 2 72 Open the door to Glory since the quest for glory is the reason you became an adventurer in the first place. 2 6 17 3 72 Open the door to Happiness, since once you are happy, you will have no need for wealth or glory. 2 6 17 4 72 Open the door to Wealth, since once you have wealth, you can buy glory and happiness. 2 6 17 5 72 You leave the key behind you as you turn your back on all of the doors and stride off to create your own destiny. 2 6 17 6 72 You dig around in your backpack for a lockpick and use it to jimmy all the doors. 2 6 74 1 72 "Seek thee now the highest tower to find the Door to Darkness." 2 6 74 2 72 "There thy powers shall be as naught, until thy greatest spell is broken." 2 6 74 3 72 "Then must thou close the Demon's Gate." 2 6 65 1 72 "You did not choose the most straightforward path. You refuse to accept obvious answers, and reject conformity. You have been judged worthy." 2 6 66 1 72 "You did not choose actions guided by emotion. Your intellect overrides your feelings, and you make decisions without sentimental bias. You have been judged worthy." 2 6 67 1 72 "You have shown yourself to be straightforward, compassionate, and thoughtful in your actions. You avoid solutions that may cause harm to others. You have been judged worthy." 2 6 68 1 72 "You prefer immediate solutions to those involving thought and weighing of options. Your action-oriented approach to problems enables you to move quickly in a crisis. You have been deemed worthy." 2 6 64 1 72 "In your actions, you have defined yourself not by what you did, but what you did not do." 2 6 57 1 72 "You are not what you most try to be. Though you live by the sword, you reject it. Yet it is only by accepting what you are that you shall triumph." 2 6 58 1 72 "You are in conflict between that which you are and that which you try to be. Though you are skilled in the magical arts, you deny that they are a part of you. Unless you gain balance within, you cannot attain balance without." 2 6 59 1 72 "Although you strive for harmony in the universe, there is disharmony within you. You deny by your choices the very person you have become. Unless you can truly believe in what you are, you will be powerless." 2 6 56 1 72 "That which you are and that which you should be are not the same. Your life has been lived as a thief, but your desires and actions belie this. Your soul is in conflict, but it is only because you are greater than what you have tried to be." 2 6 76 1 72 "Seek ye now the highest tower to find the Door of Darkness. Living stone shall block thy way then bridge thee to thy foe." 2 6 76 2 72 "Thou must lose thy greatest treasure 'ere thou canst drive the darkness through the Door." 2 6 39 1 72 "The Ankh is life, wisdom, the union of male and female. It is the doorway to enlightenment. It is inner knowledge. With the Ankh within, you have harmony. With the Ankh within, you respect all living things." 2 6 70 1 72 "Let the first part of thy path be guided by friendship." 2 6 70 2 72 "Thy feet already walk upon this path." 2 6 70 3 72 "Two thou hast known before. Three thou shalt free." 2 6 70 4 72 "One thou hast brought low, then helped to rise again." 2 6 70 5 72 "One shall stand thy rival and thy friend." 2 6 71 1 72 "The Sword shall cross thy path, and bonds shall be cut asunder." 2 6 71 2 72 "Seek thou the least of guides to lead thee to the depths of darkness." 2 6 72 1 72 "Now thou art Opener of the Way and all thy heart has called shall draw near to thee." 2 6 72 2 72 "Two shall stand and five shall follow to face their greatest foe in a battle they cannot win." 2 6 72 3 72 "For thou must walk alone to free them all." 2 6 38 1 72 "The Cup is the Female, the Water, the Womb. It holds the wine of life. It holds the mysteries of the Universe. With the Cup in your past, you know the joy of living, and the magic of love." 2 6 5 1 72 "You are aiding an old Wizard to cast a ritual which will bind the rushing waters of a river and prevent the flooding of the village below. Suddenly, the old mage clutches his heart, and cannot speak. What do you do?" 2 6 5 2 72 Grab the old Wizard's spell book, and continue the incantation. 2 6 5 3 72 Help the old Wizard, knowing that his life and wisdom are more important to you than the huts of a village. 2 6 5 4 72 Finish the spell for the Wizard, figuring that you will get to keep the spell book if he dies while you are saving the village. 2 6 5 5 72 Do what you can to help the old Wizard quickly, then try to complete the spell yourself in time to save the village. 2 6 5 6 72 Watch the flood waters flow past the barriers of the spell as the old man dies while you ponder the ironies of the universe. 2 6 26 1 72 "You find yourself in a dark purple room surrounded by four archways exposing only blackness beyond. One archway is carved from lapis lazuli into cloud shapes. One archway is carved from ruby into flame shapes. One archway is carved from jade into wave shapes. The archway ahead is formed by unornamented black stones. Choose." 2 6 26 2 72 You walk through the archway of fire. 2 6 26 3 72 You walk through the archway of water. 2 6 26 4 72 You walk through the archway of air. 2 6 26 5 72 You walk through the archway of earth. 2 6 26 6 72 You break off pieces of the archways to keep as souvenirs and trade goods. 2 6 37 1 72 "The Heart is the Life, the Blood, the Soul of Truth. It is the center of emotion and the dance of the Universe. With the Heart within, compassion and understanding fill you." 2 6 35 1 72 "The Key is the Thief, the Seeker, the Opener of Ways. It is curiosity. It is exploration. With the Key behind you, you cannot be content following the words or the footsteps of others, but must seek your own path." 2 6 36 1 72 "The Pentagram is the Magician, the Earth, the Keeper of Secrets. It is protection. It is healing. With the Pentagram at your center, you will be grounded, content with quiet knowledge. You delight in deeds of the mind." 2 6 34 1 72 "The Sword is the Fighter, the Male, the Bringer of Justice. It is the Fire. It is the Doer. With the Sword as your past, you see life as a challenge, destiny something to be conquered. You strive for greatness." 2 6 21 1 72 "You are battling a powerful dragon and both of you are near death. The dragon offers you half its treasure hoard if you will let it live. What do you do?" 2 6 21 2 72 You decide to keep fighting, although you risk your life in the battle, because you do not think the dragon will keep its word. 2 6 21 3 72 You accept the offer because dragons are an endangered species (and so are you at the moment). 2 6 21 4 72 You demand that the dragon give you its entire hoard, not just half, or you will slay it. 2 6 21 5 72 You refuse the treasure, but tell the dragon you will spare its life if it will leave the kingdom permanently and swear never to kill another person. 2 6 21 6 72 You agree to the dragon's terms, intending to use some of your share of the treasure to hire mercenaries to kill the dragon. (After all, you only promised that YOU wouldn't kill it). 2 6 29 1 72 "On a small, round table lie four rings. One ring is a plain silver band. One ring has many valuable gemstones embedded in it. One ring has a large ruby. One ring is made from woven straw and small flowers. Choose." 2 6 29 2 72 You choose the ring with the ruby. 2 6 29 3 72 You choose the ring made of straw. 2 6 29 4 72 You choose the jeweled ring. 2 6 29 5 72 You choose the silver ring. 2 6 29 6 72 You take all the rings. 2 6 43 1 72 "The Fist is power. It is strength. You are drawn to glory. You strive for perfection. You are never satisfied with what you have done, but reach always for farther and harder goals." 2 6 45 1 72 "The Hourglass is Time. It is mortality. To accept the Hourglass is to know that all things end. To choose the Hourglass is to acknowledge death and to face it willingly." 2 6 46 1 72 "Infinity is immortality. It is abstract thought. To choose Infinity is to refuse to accept limitations in yourself or in others. You strive for perfection, and will not tolerate defeat." 2 6 47 1 72 "When the Key is what is, then the Key is knowledge. You have a strong desire to understand and a need to know. The Key is what you want, and what you do not have." 2 6 48 1 72 "The Ring is Purity and Perfection. It is without beginning or end. It is wealth, the sign of authority, the oath of honor. It is a token of love, a pledge of faith. To choose the Ring is to reveal the need for things ungained, and a yearning for that which is not." 2 6 3 1 72 "The pharaoh of the country you now live in has called for war against the country of your birth. You are ordered to serve as a leader in his army. What do you do?" 2 6 3 2 72 Take the position and serve your new country as an officer in the army. 2 6 3 3 72 Refuse to fight your own former countrymen, and leave the kingdom. 2 6 3 4 72 Take the position in the army, and try to make your battles as bloodless as possible by skillful use of strategy and tactics. 2 6 3 5 72 Ask the pharaoh about the cause of this war, and try to convince him that there is a peaceful alternative. 2 6 3 6 72 Accept the position with zeal and look forward to getting revenge upon your former schoolteachers and all the other people you never really liked in your homeland. 2 6 28 1 72 "Three swords stand before you. One has a hilt of gold and jewels. One has a hilt of silver, strange runes engraved upon its blade. The third has a hilt of jet, and the blade is black. Choose." 2 6 28 2 72 You choose the sword with the jeweled hilt. 2 6 28 3 72 You do not take a sword. 2 6 28 4 72 You take the sword with the black hilt. 2 6 28 5 72 You take the sword with the silver hilt. 2 6 28 6 72 You take all the swords. 2 6 44 1 72 "The Yin-Yang is the union of Opposites, the balance of the Universe. It is Male and Female. It is Dark and Light. You wrestle with your soul to attain this balance while you deal with a world of opposition." 2 6 51 1 72 "You allow your soul to guide your thoughts. You strive to bring harmony to this world. Your need to be one with the Essential Rightness of the Universe will bring you no peace, yet it can bring peace to the world." 2 6 53 1 72 "The Candle is the flame of Life. You desire Glory. Like a moth, you are drawn to the Candle, and may be consumed by its brilliance. Yet the threat of death does not deter you, and you will do what you can to attain greatness." 2 6 49 1 72 "That which you desire above all is love. Your actions are motivated by friendship. Your future is guided by those you trust. You will be made vulnerable by this need, yet you will triumph because of it." 2 6 75 1 72 "Seek ye now the highest tower, there to shut the Demon door." 2 6 75 2 72 "Make thy path above thy foe. To win thou must lose thy greatest treasure." 2 6 52 1 72 "Magic, mystery, and the unknown entice you onward. You care deeply for security and comfort, but are driven by the need to understand. Curiosity is your greatest weakness and strength. The more knowledge you gain, the better you can determine your destiny." 2 6 50 1 72 "The Ring as a sign of the future reveals an unmet need. On one hand, you desire perfection in yourself, on the other, you wish to be recognized for the greatness you have. You allow the opinions of others to outweigh your own ideas. This will be both your bane and your glory." 2 6 54 1 72 "You have chosen your path, and strive to attain the power you seek. You will hone your body to its greatest extent, and face the future ready to fight." 2 6 4 1 72 The deep voice speaks again. 2 6 14 1 72 You hear the voice again. 2 6 18 1 72 "You are called to a distant city to act as an impartial judge on a murder trial. When you arrive, you discover that the accused is an old friend from your childhood. What do you do?" 2 6 18 2 72 Tell the magistrate of the town you cannot be a judge, since you know the defendant. 2 6 18 3 72 Take the position as judge so that you can help your friend now that he most needs you. 2 6 18 4 72 Admit to the town magistrate that you are a friend of the accused, and let him determine whether you should be the judge or not. 2 6 18 5 72 Accept the position as judge so that you can make certain that your friend gets an honest trial, and that true justice may be done. 2 6 18 6 72 Accept the position as judge so that you can get even with your former best friend for marrying the girl of your dreams. 8 1 0 1 99 You see a Yin-Yang symbol.

380.msg "Venomous Vines"

0 63 6 1 99 Some hero. First you don't bother to rescue a fellow being in distress, then you walk right into a trap. Maybe you should have studied your hero manuals harder so you wouldn't have to die in vine. 0 63 6 2 99 De-Vine Retribution 0 63 7 1 99 That's another "vine" mess you've gotten yourself into. Your postmortem just got penned by plants, pal. 0 63 7 2 99 Vanquished by Vines 2 1 0 1 99 There are holes here. 8 1 0 1 99 This vine is covered with ripe, bright fruit. 6 1 0 1 99 Whipping out your Famous Explorer's Guidebook, you identify the creature as a meerbat. 5 1 0 1 99 Rocks surround a small alcove where vines grow profusely. 5 1 15 1 99 The vines which grow here have now retreated into small holes in the ground. 4 1 0 1 99 You can see the clear sky. 7 1 0 1 99 You see a young meerbat. 3 4 10 1 99 You pick up the rock which seems to be a glowing opal. You also get the fruit and put them carefully away in your pack. 3 4 20 1 99 There is nothing else there. 3 1 0 1 99 You see a ring of stones here. In the center of the circle is a glowing stone and some fruit from the venomous vine. 3 1 16 1 99 You see a circle of stones. 1 6 17 1 99 As you approach these rocks, you notice the small meerbat watching for you. 1 6 4 1 99 You get the fruit and carefully place it in a safe place in your backpack. 1 6 2 1 99 The rocks here form a small alcove where some very interesting looking plants are growing. On the far side, you see some animals watching over the plants. They look like meerkats with wings. They must be meerbats. 1 6 19 1 99 You pick up a few good throwing rocks. 1 6 11 1 99 You retrieve the fruit with your magic grapnel, and place both carefully away in your pack. 1 6 13 1 99 You don't need any more fruit. 1 6 5 1 99 With no concern for yourself, you heal the poor meerbat of all its wounds. 1 6 9 1 99 You just killed a defenseless meerbat. 1 6 18 1 99 There is nothing to open here. 1 6 12 1 99 You are not close enough. 1 6 1 1 99 Your legs burn with the venom of the vines, but the pill seems to be helping a little. Still, this is not a good place to be right now. 1 6 3 1 99 The vines whip around you and trap your legs, and you burn as the sharp spines inject poison. This is agony. 1 6 14 1 99 You sense that there is danger nearby. 1 6 21 1 99 You get the items from the ring of stones and put them in your pouch. 9 1 0 1 99 These vines look like they are covered with sharp spiky bits.

390.msg "Pool of Peace"

7 4 0 1 99 As you pat its soft fur the cheetah seems to purr. 7 1 0 1 99 The cheetah lying on the rock looks at you calmly. 8 1 0 1 99 The impala looks at you and the cheetah without fear. 10 1 0 1 99 The moon casts a mysterious shimmer on the pool. 2 1 0 1 99 The distant mountains overlook the savanna. 1 4 0 1 99 You drink from the cold, clear water. It has a slightly sweet taste, and tingles in your mouth. 1 1 0 1 99 This pool bubbles as the fountain flows. 1 50 6 1 99 You get the orchid wet, but nothing much happens. Are you doing this right? 1 50 5 1 99 As you dip the orchid in the water, it starts to glow with an azure light. 1 25 0 1 99 You fill your waterskin from the pool. 3 76 0 1 99 There is a strong aura of magic here, particularly near the large rock. 3 1 0 1 99 There is a feeling of peace and serenity here. This reminds you a bit of Erana's Peace in Spielburg. You have the same, comfortable feeling that nothing will harm you here. 5 1 0 1 99 You had a bad habit of dozing off during Rune Lore 101, but this one you remember. It's the symbol for Peace. 9 1 0 1 99 The grey stones look very gneiss. 6 1 0 1 99 The trees shade the pool. 4 6 11 1 99 This is the last place you need to cast this spell. Everything is definitely mellow here. 4 6 9 1 99 Your attention is on other things at the moment. 4 6 4 1 99 As you approach this pool of bubbling water, you feel a sense of serenity and peace. 4 6 7 1 99 You rest in this room, free of all worries and totally relaxed, until you can see the moon over the distant mountains. 4 6 10 1 99 The orchid is already glowing, you don't need to dip it again. 4 6 1 1 99 A feeling of peace fills you, and you relax. 4 6 8 1 99 The moon on the waters of the pool creates a shimmering effect.

400.msg "Wilderness Screen"

2 5 8 1 45 We earth pigs are good at digging. That's why we took up mining. We dig up diamonds and gold all year round and sell them in Tarna when the caravans come. Haven't seen any caravans lately, though. Must be all that trouble out at the Lost City. 2 5 8 2 45 Any rate, we Aardvarks pretty much mine our own business. Mine our own business, get it? It's a miner joke, heh, heh. 2 5 7 1 45 This? Well, I'd offer you some, but I don't think you can handle it. You see, it's distilled from giant ants. It's a special recipe I know. 2 5 7 2 45 I call it my formic formula, heh, heh. Formic, you know, formic acid? Ants? Don't they teach you anything in school these days? 2 5 19 1 45 Yessiree, that is one humongous tree. I explored it once. That's my job, explorer. That's why they call me Uncanny Arne, you know. Don't suppose you did at that. 2 5 19 2 45 At any rate, one night I decided to climb that giant tree to see what was what. Didn't see much. Just some strange glowing light and a bunch of plants. Not an ant to be found. 2 5 12 1 45 Funny how them purple giramathingies only come out at night, ain't it? Wonder where they go in the daytime. Kinda hard to hide, particularly with the glowing pink spots giving them away. 2 5 11 1 45 Yep, it's a jungle out there. Full of strange creatures and weird plants. Gotta really watch your step in the jungle. You never know if you're about to step on something, or something's about to step on you. 2 5 11 2 45 Besides, all the jungle looks alike, except for the giant tree, and the waterfall, and the Leopardman village, and the Lost City. 2 5 21 1 45 Well, this is just hearsay and speculation, but there's supposed to be a tribe of shape-changing humans living out in the jungle. I never actually seen the village though. 2 5 21 2 45 I have seen the Leopardmen at times. I ignore them, and they usually ignore me. Lately, though, they've been a bit upset about something. They started taking pot shots at me with their magic. So mostly I avoid the jungle. 2 5 9 1 45 Out in the jungle, a ways east of the waterfall, lies the ruins of a lost civilization. There's nothing much left there, except the buildings and some apemen living in them. 2 5 9 2 45 Nowadays, I seen some really strange things there. Didn't get close enough to make anything out, though. Couldn't get across the waterfall. Earth pigs don't have much to do with water. Gets our fur wet. 2 5 13 1 45 We aardvarks mine most anything that comes out of the ground, termites, diamonds, gold. Course, gold and gems aren't worth as much as a good termite, but you can't tell a human that. They'd druther have the gold, can you imagine that? 2 5 13 2 45 Oh, I suppose you could, being a human and all. Funny things, you humans. 2 5 18 1 45 Lemme think, the magic pool is somewhere around the Simbani village, if I remember correctly. Peaceful place to stay, but the giant ants avoid the place. Not much point in me going there, seeing as how I'm hunting ants. 2 5 14 1 45 The savanna's kinda peaceful at night, 'cept for all those purple giraffes and green hippos. They get worse as it gets near to daytime. Think it has something to do with my drink. 2 5 14 2 45 Yep, they're attracted to it. I'd offer them some, but I'm afraid I'll never get rid of them then. 2 5 14 3 45 So anyway, the savanna... well, except for the Simbani village, Tarna, the magic pool, and the venomous vines, there's not much to the savanna 'cept grass and trees. 2 5 14 4 45 And rocks, and monsters. And giant ants and termites. And purple giraffes and fluorescent green hippos. 2 5 15 1 45 Don't have much to do with the Simbani. They aren't much interested in gold and gems. They just care about cows. 2 5 16 1 45 So anyway, we aardvarks come to Tarna once a year to trade off the worthless gold and gems for pots and pans and bottles and things. Aardvarks don't need much, but we do like a few amenities. 2 5 10 1 45 A couple of months ago, we earth pigs felt a tremor in the force. Magical force, that is. Aardvarks are real sensitive about tremors, you know. Comes of being close to the earth, and all. 2 5 10 2 45 Anyhow, there was this magical disturbance, which means trouble to miners. Never know when a hole will collapse because of some danged disturbance. So the Aardvark Alliance sent out someone to investigate. 2 5 10 3 45 Who they gonna call? Arne, of course. Arne Saknoosen, world famous explorer. So I climb down from the mountains to see what I can see. 2 5 10 4 45 Well, I didn't see much happening until I got near to the old Lost City. Lotsa strange things going on, weird lights, ugly monsters sort of thing. Looks to be pretty much above ground, though. Not likely to affect the aardvark mines. 2 5 17 1 45 Somewhere to the southeast of Tarna is a group of rocks which surrounds the venomous vines. Don't get too close, or the vines'll get you if you don't watch out. 2 5 20 1 45 Well, if you keep traveling to the east, you can't miss the waterfall. Can't cross it, neither. There's s'pose to be some people that knows their way across, but I never met 'em. 2 1 0 1 99 This is the most unique individual you've met in a long time. 2 2 8 1 99 Aardvarks 2 2 7 1 99 Drink 2 2 19 1 99 Giant Tree 2 2 12 1 99 Giraffes 2 2 11 1 99 Jungle 2 2 21 1 99 Leopardmen 2 2 9 1 99 Lost City 2 2 13 1 99 Miners 2 2 18 1 99 Magic Pool 2 2 14 1 99 Savanna 2 2 15 1 99 Simbani Village 2 2 16 1 99 Tarna 2 2 10 1 99 Trouble 2 2 17 1 99 Venomous Vines 2 2 20 1 99 Waterfall 2 6 6 1 45 New around here, eh? Betcha never seen an earth pig before. Arne's the name. Arne Saknoosen. Diggin's the game. I'm a miner, you know. 2 6 6 2 45 Yes, one of the world renowned Aardvark Miners. Remember our slogan, We dig -- Earth Pigs. Catchy, ain't it? 2 6 6 3 45 So here I am, hunting giant ants to bring back to the mines. Do a lot of it, you know. Hunting, that is. 2 6 6 4 45 I bet I've explored every inch of East Fricana. I know every anthole and termite mound there is from savanna to jungle. 2 6 23 1 45 Well, seeing as how my bottle is empty, I reckon I ought to be off. 2 6 23 2 45 Take care now, you hear? Don't forget the words of that famous aardvark explorer, Arne's the name, hunting's the game Saknoosen: Don't go anywhere without making your mark in the world. 2 6 23 3 45 And so the famous earth pig leaves the human, but comforts the human with a few words with which to remember this incredible experience. Once more, our hero continues alone, searching for the dread giant ants... 2 6 5 1 45 With incredible reflex action, the earth pig narrowly avoids an almost certain death as he ducks the attack of a violet giraffe. 2 6 5 2 45 Did you see the SIZE of that thing? Those purple giraffes sure get big around here. 2 6 27 1 99 You hear a strange noise approaching from the west. 0 0 47 1 99 No rest for the weary. At least, not now. 0 20 36 1 99 You retrieve your daggers before continuing on your journey. 0 63 41 1 97 You needed an ant acid antidote. You need to anticipate these anticlimaxes by anteing up for healing pills. 0 63 41 2 97 Ant-agonized 0 63 54 1 99 I can't bee-lieve you bugged the bees. Bee-fore you bother the bumblebees, remember that they can bother you back. 0 63 54 2 99 Killer Bees 0 63 43 1 97 This overgrown lizard left you crying crocodile tears. Hero business isn't all it's croc-ed up to be. 0 63 43 2 97 Cracked by a Croc 0 63 42 1 97 That's the saurus you've ever been. The dino-mite have left you alone, but it decided to lower the boom and blew your chances of being a hero sky high. 0 63 42 2 97 Dino Sore 0 63 48 1 99 ... can stamp out savanna fires! Your unattended campfire quickly sets the grasslands aflame and really burns you up. Smoky the Elephant sez, Put out that fire, or I'll sit on you! Tusk-tusk. 0 63 48 2 99 Only YOU... 0 63 48 3 99 This has been a test of the emergency death broadcast system. In the event of a real death, you would now be dead. Fortunately, this was only a test. 0 63 24 1 97 Now you know how it feels to be street pizza. You've been taken out by a rhino's special delivery. I never sausage a mess! There isn't mushroom to doubt -- that was a cheesy way to go! 0 63 24 2 97 Thin Crust, No Anchovies 0 40 35 1 99 You pour the honey onto the ground. 25 1 0 1 99 It's a gi-ant. 54 4 0 1 99 Bothering the bees would NOT be considered one your better moves. 54 1 0 1 99 U C D B's. 54 1 0 2 99 Killer bees. 54 6 55 1 99 You bothered the bees. 27 1 0 1 99 You see a bipedal saurian Croc with scaly skin. 24 1 0 1 99 Dead ant, dead ant, dead ant. Dead ant, dead dead ant, dead ant. Dead ant, dead ant, dead ant... (Well, you get the idea.) 26 1 0 1 99 This croc is bound for Boot Hill. 22 1 0 1 99 It's extinct now. 23 1 0 1 99 A dinosaur. 23 1 0 2 99 A big dinosaur. 23 1 0 3 99 A VERY big and HUNGRY dinosaur!! 23 1 0 4 99 This running relic from the Jurassic Period is endangering your species. 7 4 0 1 99 You swallow a jaw-full of awful waffle walker. The syrup and butter make you worry about your cholesterol count, but it certainly is filling. (Not to mention tasty and sticky.) 7 81 0 1 99 You toast the waffle. 7 1 0 1 99 It's an awful waffle walker. 7 2 0 1 99 In a syrupy voice, the awful waffle walker tries to butter you up. 3 5 23 1 99 You tell the earth pig good-night. 3 5 23 2 45 Okay, I can take a hint. You want to go to sleep, right? Not interested in talking to an earth pig, right? You humans are all alike. 3 5 22 1 99 You greet the earth pig. 3 5 22 2 45 Hello, human. Hope you don't mind me sitting here a bit. Gettin' to be a might thirsty, what with hunting giant ants and all. 3 2 23 1 99 Good-bye 3 2 22 1 99 Greet 3 6 28 1 99 After gathering the wood for a fire you realize that you have no way to light it. 3 6 25 1 99 Didn't those guys look kind of familiar? 20 1 0 1 99 You see a fire. 20 48 0 1 99 You put out the fire. 20 25 0 1 99 Your waterskin is empty. 10 1 0 1 99 You see a pile of firewood. 10 48 0 1 99 Wet firewood is too hard to light. 10 25 0 1 99 Your waterskin is empty. 19 1 0 1 99 The bird left a feather stuck in the honey when it flew away. 21 1 0 1 99 That could be a honeybird. 21 1 59 1 99 You see a honeybird sitting comfortably in the tree. The bees do not seem to bother it. 21 1 58 1 99 The bird looks like it enjoys wallowing in the honey. 18 1 0 1 99 This is the very log the famous drumming math monkeys use to create their log rhythms. 1 6 2 1 47 Excuse me, sir, but could you tell us the way back to the French Foreign Legion? 1 6 2 2 99 You shake your head to indicate that you have no idea where such a thing might be. 1 6 4 1 47 Oh, just go on. 1 6 3 1 47 Well, Stanley, this is another fine mess you've gotten us into. 1 6 3 2 46 Mmmm, mmmm, I'm sorry, Ollie. 1 6 1 1 47 Atten-hup! Stanley, stop! 8 1 0 1 99 You see some honey on the ground. 53 1 0 1 99 The raging rhino reminds you of a credit-cardoholic. 17 1 0 1 99 You are somewhere in the midst of the trackless grasslands of the savanna. Rocks and trees abound around you. 12 1 0 1 99 A pre-pubescent diamond. (It's a Cole rock.) 43 1 0 1 99 Oh, a rock o' my soul. 44 1 0 1 99 This used to be one of the rolling stones. 45 1 0 1 99 This one looks stoned. 45 2 0 1 99 The rock maintains a stony silence. 46 1 0 1 99 Rocki-tocki-tavi. 47 1 0 1 99 Someone stopped here to clear out some of the rocks in his head. 48 1 0 1 99 One of a box of rocks? 49 1 0 1 99 A mock rock block. 49 2 0 1 99 The mock rock block can't talk. 50 1 0 1 99 This rock is really tired, it had a long journey here on glacier-back. 51 1 0 1 99 Of quartz it's a rock! 52 1 0 1 99 This one would look nice in a rock group. But it looks just as nice here, so you should probably leave it. 11 1 0 1 99 This might have been a meteorite once. 36 1 0 1 99 This one's off its rocker. 37 1 0 1 99 If rocks could talk, this one would say volumes. 37 2 0 1 99 Unfortunately, rocks can't talk. Oh, all right. Maybe this one will tell you just a little of Rockspierre's philosophy. 38 1 0 1 99 This one looks a little mussed -- it must have gotten up the wrong side of the bedrock. 39 1 0 1 99 This rock is a bit worn from working on the night schist. 40 1 0 1 99 It's in like flint. 41 1 0 1 99 It's a hard life, being a rock. 42 4 0 1 99 O.k., you turn the stone. Yuck, it has bugs and things underneath it. You quickly turn it back. 42 1 0 1 99 Leave no stone unturned! 6 4 30 1 99 It wouldn't be nice to steal the sign. Besides, someone's watching you. 6 1 29 1 99 Albuquerque -- turn left 6 1 29 2 99 If you feel bad And full of doubt Visit the Peace Pool And check it out. 6 1 29 3 99 Is it farther to Shapeir or by camel? 6 1 29 4 99 Ma fhim'tish 6 1 29 5 99 It's a sign of the times. 6 1 29 6 99 When you are running Away from a Croc Don't stand and take it Just throw it a rock. 6 1 29 7 99 The honeybird sits In a killer bee tree If you make the bees mad Then it's too late to flee! 5 4 0 1 99 The poor creature is beyond your help. 5 1 0 1 99 Fast as fast can be, you can't catch mEEPPP!!! Oops. 5 1 31 1 99 The trap is no longer dangerous. 5 6 32 1 99 Watch out -- it's a trap! 5 6 33 1 99 You spring the trap so that it will no longer be a threat. 5 6 31 1 99 The trap is too totally entrenched to take. 15 1 0 1 99 It's just a shrubbery, really. 33 1 0 1 99 From tiny acorns spring majestic oaks. This one's still trying to get there, though. 34 1 0 1 99 This tree has grown where no tree has grown before. 35 4 0 1 99 Sorry, apples are out of season. (Actually, they're out of season all year long in this area. Johnny probably made a mistake here.) 35 1 0 1 99 Johnny Appleseed was here. 16 1 0 1 99 This one could use some fertilizer. 13 1 0 1 99 It's the Giant Tree of Sumatra... er, I mean Fricana. 14 1 0 1 99 A baobab blowing in the wind. 28 1 0 1 99 It's a distant relative of Johnny Tree-maine. 29 4 0 1 99 You pluck a few of the seeds and plant them around the area, thus helping to preserve the seeds of greatness. Thanks! 29 1 0 1 99 This tree holds the seeds of greatness within it. 30 1 0 1 99 This tree started a small business several years ago, but now it's really branching out. (You might call it an en-tree-preneur.) 31 1 0 1 99 This is a very practical tree, it has its roots planted firmly in the ground. 32 1 0 1 99 It's our last tree. We wanted to go out on a limb and make a really bad oak about it, but they all came out a-corny, so we decided we just pe-can't do it. Sorry! 9 6 44 1 99 The battle is about to begin! 9 6 38 1 99 You remove the beast's horn. 9 6 39 1 99 You find %d royals in its pouch. 9 6 40 1 99 You don't find anything useful. 9 6 48 1 97 Build a fire, Hero? 9 6 48 2 97 Of course 9 6 48 3 97 No thanks 9 6 46 1 99 You got away this time. 9 6 45 1 99 You pick up a few good throwing rocks. 9 6 37 1 99 Now would not be a good time to go to sleep. 9 6 56 1 99 Your Calm spell doesn't seem to have had much effect. 9 6 57 1 99 You don't really think the monster wants to watch a fireworks display. 9 6 24 1 99 Isn't that cute! You see an example of the native fauna nattily gnawing on some native flora. 9 6 50 1 99 Now isn't that special? The rhinoceros seems to have left some lovely native footprints (about a foot deep, that is) in the rock-hard native soil. 9 6 49 1 99 Why, look. Now the rhinoceros sees you, too! 9 6 52 1 99 Smoky the elephant says, Only you can stamp out savanna fires. 9 6 51 1 99 Your incredible Paladin instincts warn you of approaching danger.

410.msg "Simbani Overlook"

8 1 0 1 99 This is some sort of log bridge, but it doesn't look as though it crosses anything. 4 5 54 1 99 You tell Uhura how sorry you are that the Laibon is dead. 4 5 54 2 3 Asante, my friend from Shapeir. I know that you and Rakeesh are not much pleased with the death of the Laibon. 4 5 62 1 99 You say good-bye. 4 5 62 2 2 Be patient, my friend, and hear the words of Mzee Mngoje. 4 5 56 1 99 You tell Uhura farewell and that you will still strive to bring her people peace. 4 5 56 2 3 Kwa heri, my friend. I am wishing you much luck. 4 5 58 1 99 You tell the Elder good-bye. 4 5 58 2 42 Kwa heri, bwana. 4 5 57 1 99 You tell the Elder good-bye. 4 5 57 2 43 Kwa heri, bwana. 4 5 61 1 99 You say hello to the Elder. 4 5 61 2 42 Mzuri, bwana. That means I be good. The Simbani greet by asking, Habari, which asks for what be new, or by Hujambo, which asks that you have nothing the matter. 4 5 55 1 99 You say habari to Uhura. 4 5 55 2 3 Mzuri, young hero, but it is a sad day for my village. 4 5 59 1 99 You say hello to the Elder. 4 5 59 2 42 Mzuri, bwana. 4 5 60 1 99 You say hello to the Elder. 4 5 60 2 43 Mzuri, bwana. 4 2 54 1 97 Console Uhura 4 2 56 1 97 Say Good-bye 4 2 58 1 97 Say Good-bye 4 2 57 1 97 Say Good-bye 4 2 55 1 97 Greet 4 2 59 1 97 Greet 4 2 60 1 97 Greet 1 5 35 1 42 Bride price depends upon the worth of the woman. Most brides worth about five cows. A Laibon's daughter worth maybe ten cows and a bull. The Leopard Lady not be Simbani, so maybe bride price not be cattle. Ask the Laibon, he be the one to say. 1 5 3 1 42 The Leopardman is being kept in a special cage. The cage will not let any magic work, and the Leopardman cannot escape. 1 5 12 1 42 Cattle be the center of the Simbani world. They be our wealth and our life. 1 5 15 1 42 I be called Mngoje, the one who waits and watches. I be watching over our village while the sun is in the sky. 1 5 5 1 42 This time of year, the cattle herds are often grazed near the jungle. There is much more for the cattle to eat, and much more danger from the jungle beasts. 1 5 40 1 42 A boy must undergo tests to prove his strength and brains be worthy of the Simbani. Each initiation be different, but all test running skill, spear throwing, and wrestling skill. Sometimes many boys compete in the initiation to win a favor from the Laibon. 1 5 40 2 42 Sometimes many boys compete in the initiation to win a favor from the Laibon. The winner can ask a gift from the Laibon. 1 5 42 1 42 So now you be a Simbani Warrior. Be filled with pride, man, because you cannot be better. 1 5 6 1 42 The jungle is so full of beasts, the Warriors go with the herds to guard them. 1 5 21 1 42 The Leopardman be sneaky, and very hard to capture. The Simbani Warriors have been most smart to catch the prisoner. 1 5 8 1 42 The Little People of the jungle are not brave, and will not face an enemy alone. They hunt only trapped or sleeping victims, and hide in the jungle during the day. 1 5 37 1 42 Mzuri, bwana. It be good to stand here watching over the village, knowing my people are strong and safe. 1 5 38 1 42 Mzuri, bwana. I be strong and healthy. 1 5 44 1 42 Mzuri, Warrior mkubwa. I remember my own initiation. I pulled with a rope over the pit of the twisted tree. The other boy with the rope fell into the mud there. It was funny. 1 5 1 1 42 The prisoner is being held in the cage behind the hut of the Laibon. Our warriors are most proud that they have caught a Leopardman. 1 5 30 1 42 The Leopard Lady be fine, healthy woman. Too much hair on head, maybe, but that can be shaved. Warriors be asking bride price from Laibon soon. 1 5 14 1 42 The savanna is all around us. From the edge of the jungle, to the edge of the mountains, to the edge of the world, here we Simbani make our home. 1 5 16 1 42 Now is Kusi, when the south wind blows, and we live at the edge of the jungle. 1 5 16 2 42 Soon it will be Mvuli, the season of the little rain. We will be moving our village and our cattle to the west when that season comes. 1 5 16 3 42 Next is Msimu, when the sun is in the south and the north wind blows. It be very hot then, and we move to the mountains. 1 5 16 4 42 Last will come Masika, the time of the big rain. Then we will be moving to the high savanna to the north. 1 5 16 5 42 Thus we be traveling for Mwaka, the turning of the seasons, and come back to here. 1 5 10 1 42 The Simbani have been living on this savanna since the world began. We travel with our cattle with the seasons. 1 5 28 1 42 The Simbani people do not take prisoners most times. Simbani never let themselves be captured. 1 5 32 1 42 There be only two jobs for a woman - daughter and wife. Your friend Uhura be no woman - she be a Warrior. 1 5 7 1 42 I have heard that the Leopardman be caught in one of the traps of the Little People of the jungle. Our Warriors got the Leopardman before he could get out of the trap. 1 5 43 1 42 The twisted tree show you think different from Yesufu. More ways of thinking make a tribe stronger. Keeps brains from getting too old. 1 5 13 1 42 This be the place where our tribe makes a home during the dry season. 1 5 27 1 42 All the village speaks about the Leopardman. It be big day for the village. 1 5 4 1 42 The Warriors captured the Leopardman early this morning before the dawn. They were guarding the herds near the jungle when they hear the Leopardman get caught in a trap. 1 5 39 1 42 To buy a bride, a Simbani must prove himself a Warrior. We have an initiation rite to make a boy a man. 1 5 34 1 42 Wives be good. Do plenty work, give sons and daughters. Maybe you think to get a wife here? 1 1 0 1 99 This man has his head shaved, and wears a blanket wrapped over him. He looks like he smiles frequently. 1 2 35 1 97 Bride Price 1 2 3 1 97 Cage 1 2 12 1 97 Cattle 1 2 15 1 97 Elder 1 2 5 1 97 Herds 1 2 40 1 97 Initiation 1 2 42 1 97 Initiation 1 2 6 1 97 Jungle 1 2 21 1 97 Leopardman 1 2 8 1 97 Little People 1 2 37 1 97 Mngoje 1 2 38 1 97 Mngoje 1 2 44 1 97 Mngoje 1 2 1 1 97 Prisoner 1 2 30 1 97 Prisoner 1 2 14 1 97 Savanna 1 2 16 1 97 Seasons 1 2 10 1 97 Simbani 1 2 28 1 97 Simbani 1 2 32 1 97 Simbani 1 2 7 1 97 Trap 1 2 43 1 97 Twisted Tree 1 2 13 1 97 Village 1 2 27 1 97 Village 1 2 4 1 97 Warriors 1 2 39 1 97 Warriors 1 2 34 1 97 Wife 1 6 9 1 42 Habari, bwana. 1 6 41 1 42 That be big initiation Yesufu and you do. Much honor to you both. 1 6 29 1 42 Habari, bwana. So the Leopardman turn out to be the Leopard Lady? Maybe somebody take the lady for a wife now. 1 6 1 1 42 Habari, bwana. Have you heard the news of the village? A prisoner has been captured! 1 6 13 1 42 Behold the village of the Simbani. From the pen where the injured cattle stay, the huts where we sleep, and the places where we work and play, enter and be welcome. 1 6 13 2 2 We are most honored, Mzee Mngoje, to enter your village. Kwa heri. 1 6 13 3 42 Kwa heri, Simba Rakeesh. Kwa heri, bwana. 2 5 35 1 43 Since the Laibon is the big father of the tribe, he be the one you be talking to about bride price. 2 5 12 1 43 The blood and milk of the cattle be our drink, the body of the cattle be our meat, the hide of the cattle be our clothes. Cattle be the center of the Simbani people. 2 5 20 1 43 The people of the fisi, the hyenamen, run in packs and never attack unless they outnumber the prey. If you can hurt the Hyenamen without being hurt, they may be running away. 2 5 20 2 43 The mamba people, those who be called, Crocs, be strong and brave. They be slow, though. 2 5 20 3 43 Most dangerous of all be the horned hunter, the dinosaur. He be plenty tough, and eat a man alive, that one. 2 5 20 4 43 There be other hunters, but these are the makers of heroes. The savanna can be very dangerous, so may you have good luck, and outlive all hunters. 2 5 33 1 43 She be very strong, can do much work. Bring me cattle and she be one fine wife for you. Not stab knife in your back like Leopard Lady. 2 5 15 1 43 I be called Usiku, the night one. I be the one who watches over our village while the stars light the heavens. 2 5 24 1 43 Leopardmen use magic and hunt at night, so they have never been a friend to the Simbani. It was only when they stole our Spear of Death that they be our enemy. 2 5 19 1 43 There be many hunters in the savanna. Of them all, those that walk on two legs are the most dangerous. 2 5 42 1 43 Now that you be a Warrior, maybe you settle down, get some cattle, and help the Simbani beat the Leopardmen. 2 5 52 1 42 The Laibon is a very wise man, and many people respect him. 2 5 21 1 43 If we could make the Leopardman to speak, then maybe he can tell us where we find his village. It is difficult to fight a hidden enemy. 2 5 17 1 43 The Lionmen be the strength of the city of Tarna. They be great warriors like the Simbani. 2 5 23 1 43 It be said that the village of the Leopardmen be hidden deep in the jungle and protected by magic. 2 5 22 1 43 Bad thing, very bad. Magic is not for real warriors. Simbani do not do magic. 2 5 1 1 43 We do not usually have prisoners in our village. Mostly we kill our enemies outright, but the Laibon wishes to find out where the Leopardman village be hiding. 2 5 30 1 43 The Leopard Lady be very fine looking, but she be very wild. Man who marries her better look out for knives in the back, I be thinking. 2 5 36 1 43 Rumors be flying free in the air. Who knows where I catch that one. 2 5 14 1 43 The savanna fattens our cattle with the grass and is our home, but it hides the hunters who wish to fatten on our cattle. 2 5 10 1 43 The Simbani be the people of the lion, for we be proud and brave. We bring cattle to the Lionmen of Tarna, and call them our friends. 2 5 28 1 43 We Simbani will easily defeat the Leopardmen. We be brave warriors, and they be but cowardly users of magic. 2 5 32 1 43 Simbani woman make good wife. She give you many strong sons. I have a daughter I sell you for five cows and a calf, if you be wanting a wife. 2 5 25 1 43 The Spear of Death be plenty powerful. It be the weapon of the Laibon and the symbol of the Simbani Warrior. To lose such a thing be a great dishonor. 2 5 47 1 43 The tale is told that the rabbit want to race and beat the turtle. The turtle call up all his brothers and they place themselves along the race. No matter how fast the rabbit run, there be always a turtle ahead of him. So the turtle out-think the rabbit. 2 5 46 1 43 Yesufu plenty fast, but you use brains. Remind me of story of turtle and rabbit. 2 5 18 1 43 We be trading cattle with the people of Tarna for beads and fine robes. These be signs of great wealth. 2 5 26 1 43 Mzuri, bwana, I be well. I be full of pride for the warriors of the Simbani that have captured the prisoner. They will win much honor by this. 2 5 31 1 43 Mzuri, bwana, but my back be aching from standing here so much. 2 5 45 1 43 Mzuri, bwana, but my arms remember my own initiation and ache. I was pulled into a muddy pit. My arms never the same again. 2 5 13 1 43 The village be where we stay for the night. The savanna be our home. 2 5 27 1 43 The village be very peaceful tonight. 2 5 34 1 43 I hear rumor that you asking about bride price on that Leopard Lady. 2 1 0 1 99 The Elder looks as if he does not smile very often. 2 2 35 1 97 Bride Price 2 2 12 1 97 Cattle 2 2 20 1 97 Dangerous 2 2 33 1 97 Daughter 2 2 15 1 97 Elder 2 2 24 1 97 Enemy 2 2 19 1 97 Hunters 2 2 42 1 97 Initiation 2 2 52 1 97 Laibon 2 2 21 1 97 Leopardman 2 2 17 1 97 Lionmen 2 2 23 1 97 Leopardmen Village 2 2 22 1 97 Magic 2 2 1 1 97 Prisoner 2 2 30 1 99 Prisoner 2 2 36 1 97 Rumor 2 2 14 1 97 Savanna 2 2 10 1 97 Simbani 2 2 28 1 97 Simbani 2 2 32 1 97 Simbani 2 2 25 1 97 Spear 2 2 47 1 97 Story 2 2 46 1 97 Thorn Wall 2 2 18 1 97 Trade 2 2 26 1 97 Usiku 2 2 31 1 97 Usiku 2 2 45 1 97 Usiku 2 2 13 1 97 Village 2 2 27 1 97 Village 2 2 34 1 97 Wife 2 6 9 1 43 Hujambo, bwana. 2 6 41 1 43 Hujambo, bwana. You did very well against the thorn wall in the initiation contest. 2 6 29 1 43 You have broken the spell on the Leopardman, I have heard. She be one fine looking woman. Maybe you make her your wife? 2 6 1 1 43 Hujambo, bwana. Have you yet seen the prisoner that our warriors have caught? 11 1 0 1 99 You're standing in a tree-structured environment. 12 1 0 1 99 The tree trunk is growing right through the rock outcropping. Organics: 1, Inorganics: 0. 9 1 0 1 99 You are standing on a rock outcrop overlooking the Simbani village. It makes a useful lookout point. 7 1 0 1 99 This separately-walled section of the village is a pen for the Simbani's livestock. 5 5 15 1 2 The Elders of the Simbani are the teachers and counselors of the tribe. 5 5 10 1 2 The Simbani live with their cattle upon the plains of the savanna. They are a brave people and wise. The Simbani have been the friend of Tarna for many generations. 5 5 13 1 2 This is the village where Uhura was born. The Laibon, the leader of the tribe, is an excellent chief, and guides his people well. 5 1 0 1 99 Rakeesh looks fine when he is standing, but when he walks, you can tell that his injured leg bothers him. 5 2 15 1 97 Elder 5 2 10 1 97 Simbani 5 2 13 1 97 Village 5 6 9 1 2 Habari, Mzee Mngoje. 5 6 9 2 42 Mzuri, Lionman Rakeesh. It is good to see you. 5 6 9 3 2 It is good to see you, Mngoje. I have here a friend and brave Warrior from afar to see the wonders of your village. 5 6 9 4 42 Habari, bwana. 5 6 63 1 2 Please wait my friend, perhaps we can learn more from Elder Mngoje. 15 1 0 1 99 It's a trunk line, although it isn't likely to be of much use until someone introduces telephones to the Simbani community. 13 1 0 1 99 The trees provide a welcome source of shade from the sun's heat. 14 1 0 1 99 The trees remind you that there is a jungle not too far off. 6 1 0 1 99 You can see the Simbani village far below you. 3 5 52 1 3 There be no better a Laibon than the one that now lies cold within his hut. He was both brave and wise, and worked for peace although he wanted war. 3 5 51 1 3 The gates will be closed, the wives and children cry. The men will not eat meat until the time of mourning passes. 3 5 49 1 3 I have heard that Rakeesh has not yet been judged to be without honor. It seems that the Priestess of Sehkmet has had some words to say about things. We maybe will be seeing what happens, but not much time left to make peace. 3 5 53 1 3 Mzuri, fine as my people say, but my heart is full of sorrow. The Laibon was brother of my mother and to me as a father. 3 5 13 1 3 The village will be closed for seven passings of the moon. A new Laibon will be chosen by the Elders, then our warriors will run to other Simbani villages and call our brothers to war. You and Rakeesh have but a few days to bring peace. 3 5 50 1 3 With the passing of the Laibon, most of the Warriors cry for the blood of the Leopardmen. They will not listen to words of Demons or peace. 3 1 0 1 99 Uhura looks like she may have been recently crying. 3 2 52 1 97 Laibon 3 2 51 1 97 Mourning 3 2 49 1 97 Rakeesh 3 2 53 1 97 Uhura 3 2 13 1 97 Village 3 2 50 1 97 War 3 6 9 1 3 Habari, Bringer of Spear. The peace conference did not bring much peace, did it? 3 6 48 1 3 News in the Savanna runs fast, and already the village be in mourning for the Laibon. The gates are closed to all outsiders. You are again an outsider, my friend. 3 6 48 2 3 When the time of mourning be over, then the Simbani will go to war. 10 1 0 1 99 Far below you lies the peaceful village of the Simbani. You can see a number of mud and grass huts, an animal pen, and other features of the village.

420.msg "Simbani Village"

13 1 0 1 99 The campfire provides light in the village center and is also used by the Simbani to cook their communal meals. 5 1 0 1 99 From the guard at the door and shield above the entrance, you can tell this is the Laibon's hut. 5 1 35 1 99 You walk around the Chief's hut, carefully looking for details. 5 1 37 1 99 You notice that the hut has been repaired. 12 12 39 1 99 It is too dangerous to do that in the daytime when people might see you. 12 12 40 1 99 You dig at the crack. 1 5 3 1 99 There is no one near you. 1 5 2 1 99 You speak to the guard. 1 5 6 1 99 You ask if you may enter Uhura's hut. 1 5 6 2 99 You hear Uhura telling you to come in. 1 5 7 1 99 You call out a greeting and ask to enter. 1 5 7 2 99 You get no response. You guess you should come back some other time. 1 2 1 1 97 Greet 1 6 1 1 99 You greet the guard, and ask to enter. 15 1 0 1 99 The Simbani keep this fence in good condition. It helps keep predators out of the village. 2 1 0 1 99 This is the guard for the Laibon's hut. 2 2 0 1 99 The guard says, "Nisamhe sefahamu, bwana." 2 6 4 1 99 The guard motions you into the Laibon's hut. 2 6 5 1 99 The guard will not let you enter. 4 1 0 1 99 This is the guest hut, and you are a guest. 17 1 36 1 99 You see a definite weakness in the wall at the back of the Laibon's hut. 17 1 38 1 99 You make a hole big enough to walk through. 10 6 17 1 40 Two boys return to the village. Did they do well? 10 6 17 2 99 The crowd responds, "Yes". 10 6 17 3 40 Two boys return to the village. Be they now Simbani Warriors? 10 6 17 4 99 The crowd answers, "No". 10 6 17 5 40 Will the boy who just won the last race step up to me? 10 6 28 1 40 Here is the sign of the Simbani peace. Return to the enemy the Drum of Magic. Show them that the Simbani will speak with them of peace. 10 6 26 1 40 A stranger once came to the Simbani. This stranger spoke of peace. There can be no peace, said the Simbani. 10 6 26 2 40 The stranger came back to the Simbani village. He spoke of peace again. There can be no peace while there is an enemy, said the Simbani. 10 6 26 3 40 The stranger went to the enemy. The stranger then came back to the Simbani. 10 6 26 4 40 Come forward, stranger. Show us the symbol of your peace! 10 6 23 1 40 I call now upon the winner of the initiation contest. He who was a stranger to the Simbani be now a Warrior of the Simbani. Behold our new Warrior! 10 6 23 2 99 The crowd shouts, "Behold the new Warrior!" 10 6 25 1 40 Behold, all who see, that the Simbani have gained two new Warriors! 10 6 25 2 99 The crowd shouts, "Behold the Simbani Warriors!" 10 6 25 3 40 The new Simbani Warriors will join me in my hut. 10 6 16 1 40 People of the Simbani, today there be two boys who want to be Simbani Warriors. We shall watch, and we shall judge whether these boys deserve to be Simbani Warriors. 10 6 16 2 40 The boys shall race, and they shall be tested. The winner will be fast, but he need not be the fastest. The winner will be skilled, but he need not be the most skilled. 10 6 16 3 40 The winner will be the one who uses his brain as well as his body. That be the way of the Simbani Warrior. 10 6 16 4 40 The boys be ready. The boys may now run. 10 6 16 5 40 Go! 10 6 19 1 40 The last two contests are the most difficult. First will be the contest of the spear. We shall judge who throws the spear best. 10 6 19 2 40 Then will come the wrestling bridge. We shall judge who uses the most skill and wit against the other. 10 6 19 3 40 These boys be still boys, but they will soon be Simbani Warriors. 10 6 19 5 40 Now, the contest of the spears! 10 6 27 1 40 Behold, the Simbani Spear of Death! 10 6 27 2 40 Behold, the stranger has brought the Simbani the promise of peace! 10 6 27 3 40 Now the Simbani can speak again in Tarna. Now the Simbani can speak again the words of peace! 10 6 20 1 40 Before today these two were boys. Be they still boys? 10 6 20 2 99 The crowd answers, "No". 10 6 20 3 40 Be they now Simbani Warriors? 10 6 20 4 99 The crowd now responds, "Yes". 10 6 20 5 40 Once before, they were boys. The boys be now gone. Now they be Simbani Warriors. 10 6 18 1 40 This be the boy who raced. This be the boy who defeated his opponent. He has done well. 10 6 22 1 40 In life, there is always someone better at some things than at others. This is one lesson of the initiation. 10 6 22 2 40 No matter how good you be at a skill, there will be someone better. This is not a thing to be ashamed, for it be true of all peoples. This too, is a lesson of the initiation. 10 6 24 1 40 There is one who has proved himself a better Warrior than the other. I call upon Yesufu to stand before me. Behold the new Warrior! 10 6 24 2 99 The crowd shouts, "Behold the new Warrior!" 16 1 0 1 99 The mountains in the background lend a bit of color to the dusty dry savanna. 18 6 42 1 2 Prince of Shapeir, only the return of the Drum of Magic stands in the way of peace between our friends the Simbani and Leopardmen. 18 6 42 2 2 As I travel to Tarna to prepare for the peace conference, you must travel to the Leopardmen's village to return the Drum of Magic. 18 6 42 3 2 Kreesha will sense when you have returned the Drum of Magic to the Leopardmen and will send the magic portal for your journey back to Tarna. Peace be with you. 3 1 0 1 99 You are in the center of the Simbani Village. To the east beyond some huts you can see a strange-looking bridge. To the south is the gate out of the village. To the west beyond the huts there is a target area. 7 1 0 1 99 You see Uhura's son, Simba. 9 6 9 1 44 Hamjambo, mabwana. 9 6 9 2 99 The crowd responds, "Sijambo, bwana." 9 6 9 3 44 I have caught a story. 9 6 9 4 99 The crowd answers, "We will listen." 9 6 9 5 44 It is all a lie. 9 6 9 6 44 It is all the truth. 9 6 9 7 44 Listen and learn. 9 6 9 8 99 The crowd answers, "We will listen." 9 6 11 1 44 There once was a people. A proud people. A people with the wealth of the land and their cattle. A people with a Spear of Death. 9 6 11 2 44 One day, a thief came into this village and stole this Spear of Death. 9 6 11 3 99 The crowd answers, "We will listen." 9 6 11 4 44 This thief stole more than just the spear. He stole the pride of the people. He stole the honor of the people. He stole the wealth of the people. 9 6 11 5 44 This thief showed the people that they had an enemy. There cannot be peace as long as you have an enemy. 9 6 11 6 99 The crowd answers, "We will listen." 9 6 12 1 44 Now the people be angry. Now the people see the enemy in every stranger. Now the people have lost the great wealth of peace. 9 6 12 2 44 Now the people call out for war. They call upon friends to join them in war. They call out at the enemy to meet them in war. 9 6 12 3 44 But the enemy does not speak. 9 6 12 4 99 The crowd answers, "We will listen." 9 6 13 1 44 So the people go to war against an enemy they cannot see. The people go to war against an enemy they cannot hear. The people go to war against an enemy they do not know. 9 6 13 2 44 Who will win this war? 9 6 13 3 44 The people do not know. 9 6 13 4 44 The people know that without the spear, there be no wealth. The people know that without the spear, there be no peace. The people know that without the spear, there be the enemy. 9 6 13 5 99 The crowd answers, "We will listen." 9 6 13 6 44 The people will fight the enemy and they will win. The people will fight the enemy and they will lose. 9 6 13 7 44 That is always the way when there be an enemy. 9 6 13 8 44 That is always the way when there be war. 9 6 14 1 44 That be the story that I found. 9 6 14 2 99 The crowd replies, "We listen and learn." 9 6 14 3 44 I now set the story free. 9 6 14 4 99 The crowd says, "We will remember." 9 6 15 1 99 The crowd breaks up, and everyone goes back to their huts to sleep. 14 1 0 1 99 The tree provides some shade for the Chief's hut. The Simbani children also like to climb its branches. 11 6 36 1 99 At the back of the hut, you notice a small crack in the wall where the wood is weak. 11 6 33 1 99 The guard gestures for you to enter. 11 6 38 1 99 You dig a hole in the wall large enough for you to enter the hut. 11 6 29 1 99 You travel with Rakeesh back to Tarna by way of the magic portal. The next few days are spent arranging a peace conference between the Simbani and the Leopardmen in the Hall of Judgement. At last, the day of the peace conference arrives. 11 6 30 1 99 You travel with Rakeesh back to Tarna by way of the magic portal. The next few days are spent arranging a peace conference between the Simbani and the Leopardmen in the Hall of Judgement. At last, the day of the peace conference arrives, but first, Rakeesh calls you to Kreesha's house. 11 6 31 1 99 You travel with Rakeesh back to Tarna by way of the magic portal. The next few days are spent arranging a peace conference between the Simbani and the Leopardmen in the Hall of Judgement. Then you are summoned to the Temple of Sekhmet. 11 6 32 1 99 You return to the Leopardmen village with the Drum of Magic. 11 6 34 1 99 The guard bars the way with his spear. You guess this is not a good time to visit the Laibon. 11 6 41 1 99 This is not a good time to visit Uhura's hut. 8 1 0 1 99 You see Uhura, the former Guildmaster of Shapeir. 8 6 8 1 3 Hujambo, mabwana. 8 6 8 2 2 Hatujambo, Uhura. Hujambo, Simba. You both look healthy and happy to be home again. 8 6 8 3 3 It very good to be home. I be happy to show you both the way of the Simbani. 8 6 8 4 2 We are honored. 8 6 8 5 3 Come then, we will meet with the leader of the Simbani, the Laibon. 6 1 0 1 99 This is Uhura's hut.

430.msg "Simbani Guest Hut"

17 4 0 1 99 Don't bother, it's empty. 17 1 0 1 99 A large empty jar stands in this corner of the room. 15 1 0 1 99 You can store objects you don't want to carry in this large chest. 2 5 13 1 99 You start to talk. 2 5 13 2 99 The hut seems to listen, but makes no comment. 2 5 5 1 99 You talk about the events of the day. 2 5 5 2 2 It was indeed an exciting day today, young hero. 2 5 8 1 99 You talk about the things that went on today. 2 5 8 2 3 Many things happen today. War may be coming sooner than you and Rakeesh can stop it, I think. 2 5 30 1 99 You say good-night. 2 5 30 2 2 Good-night, my friend. 2 5 31 1 99 You say good-night. 2 5 31 2 3 Kwa Heri, hero of Shapeir. Lala salama - sleep in peace. 2 5 50 1 99 You say hello. 2 5 50 2 2 Good-night. 2 5 4 1 99 You say hello. 2 5 4 2 3 Mzuri, hero of the Katta. This be a good night for talking. 2 5 51 1 99 You tell Uhura to go away. 2 5 51 2 99 Uhura says, "Maybe tomorrow we talk. Lala Salama, sleep in peace." 2 5 53 1 99 You invite Uhura into your hut. 2 5 53 2 3 Mzuri, young hero. This be a good night for talking. 2 2 47 1 97 Tell about day 2 2 5 1 97 Tell about day 2 2 23 1 97 Tell about day 2 2 30 1 97 Say Good-night 2 2 31 1 97 Say Good-night 2 2 15 1 97 Say Good-night 2 2 50 1 97 Greet 2 2 4 1 97 Greet 2 2 20 1 97 Greet 2 2 51 1 97 Say No 2 2 53 1 97 Say Yes 2 3 52 1 3 No need to get up, hero man. I just come to talk a bit. 2 3 54 1 3 If you want to be hunting tonight, maybe tomorrow we talk. Good-night. 7 4 0 1 99 You warm your hands by the fire. 7 1 0 1 99 This is the fire which lights and heats the interior of the hut. 16 1 0 1 99 A fireplace lights the place and keeps it warm at night. 12 1 0 1 99 This seems to be a bed made from straw and grass covered with the hide of some animal. 18 4 0 1 99 The fire is burning fine. It doesn't need another log yet. 18 1 0 1 99 You see a stray log awaiting the fire. 6 1 0 1 99 This is a sleeping mat. 1 5 22 1 2 Sometimes several young ones undergo an initiation at the same time. 1 5 56 1 2 On the savanna, the places of safety are far apart. Do not travel too far from them before you know what you are doing. 1 5 57 1 2 Until I know for certain that Demons are again released into Tarna, I need to stay near my brother. 1 5 58 1 2 To the Simbani, the essence of honor is trust. They are a very open people and share evenly with all members of the tribe. 1 5 58 2 2 To the Liontaurs, honor is a matter of pride and obeying the laws of Tarna. 1 5 58 3 2 To the Paladin, honor is doing whatever it takes to bring about the greatest good for all. 1 5 59 1 2 To prove that one is a Warrior, one must undergo a series of trials testing one's skills. Through initiation, one becomes welcomed as a respected adult in this tribe. 1 5 60 1 2 The jungle is just to the east of here. The Leopardmen have their village hidden there somewhere. It is said to be protected by magic. 1 5 61 1 2 I think that the Laibon told us only what he wanted us to know about this war. When you have earned his trust, perhaps he will tell you more. 1 5 62 1 2 The Leopardmen usually stay in the jungles. They are only out at night. The Simbani on the other hand, stay on the savanna and hunt only by day. There is little interaction between the tribes. 1 5 62 2 2 That the Leopardmen would suddenly start a war not only with the Simbani, but with my people as well, is something beyond my belief. 1 5 6 1 2 Kreesha believes that the spell on the Leopardmen village prevents outsiders from even seeing the village. 1 5 6 2 2 It is said that no one can see what a Leopardman does not want one to see. 1 5 28 1 2 I feel in my soul that my daughter is still alive. When we find her, we will know the truth. We must find her. 1 5 2 1 2 The only magic the Simbani will accept is that of healing. 1 5 29 1 2 The way of the Paladin is very difficult and lonely at times, for you must trust your own heart to know what is right, and not the judgement of others. 1 5 12 1 2 As I said, I will go back to Tarna and find out if Kreesha has learned anything more about Demons. 1 5 12 2 2 Learn what you can learn from the Simbani and try to keep them from starting this war. Return to Tarna whenever you need to do so. 1 5 26 1 2 The attack upon the peace mission is an attack upon the Liontaurs. It is only our word that stands between Tarna and war. 1 5 14 1 2 Rajah still believes that war is honorable. He will be trying to convince the council to declare war upon the Leopardmen. Unless I am in Tarna, Rajah may succeed in starting this war. 1 5 9 1 2 You will be safest in Tarna or the Simbani village. There is supposed to be a magical lake somewhere to the south that will be safe as well. 1 5 7 1 2 The savanna is very beautiful, but it can be very dangerous as well. Take care as you travel, my friend. 1 5 19 1 2 I have no doubt that Simba will be a fine Warrior like his mother someday. 1 5 18 1 2 She wished to have a child, but a wife cannot be a Warrior. She now has Simba, and no man here can claim her. She remains a Warrior. 1 5 21 1 2 The trials vary each time, but are designed to test both physical skills and cunning. The trials can be be done alone or in competition. 1 5 24 1 2 Thus it bothers me that the Laibon did not speak freely with us. It is not like the Simbani to keep secrets. 1 5 25 1 2 The longer you stay here, the more the Simbani and the Laibon will learn to respect you. 1 5 25 2 2 However, do not use magic before the Simbani. They distrust and fear magic. 1 5 54 1 2 Uhura will be glad to help you in any way she can, but she cannot go against the will of the Laibon. 1 5 3 1 2 I do not understand why the Leopardmen would want to fight the Simbani. 1 5 17 1 2 Uhura proved herself worthy of the title of Warrior during an initiation ceremony some time back. 1 5 17 2 2 The reason she traveled to Shapeir was to retain her status as Warrior. 1 5 16 1 2 Uhura is a Warrior and she is sworn to obey the Laibon. 1 5 27 1 2 The pledge of honor for peace means that we must do everything we can to learn the truth behind the attack upon the peace mission. 1 5 27 2 2 We must do everything in our power to bring the Leopardmen and the Simbani together and end this enmity. 1 1 0 1 99 You see Rakeesh. 1 2 22 1 97 Competition 1 2 56 1 97 Dangerous 1 2 57 1 97 Demons 1 2 58 1 97 Honor 1 2 59 1 97 Initiation 1 2 60 1 97 Jungle 1 2 61 1 97 Laibon 1 2 62 1 97 Leopardmen 1 2 6 1 97 Magic 1 2 11 1 97 Magic 1 2 28 1 97 Mission 1 2 2 1 97 Magic 1 2 29 1 97 Paladin 1 2 12 1 97 Plans 1 2 26 1 97 Pride 1 2 14 1 97 Rajah 1 2 9 1 97 Safety 1 2 7 1 97 Savanna 1 2 19 1 97 Simba 1 2 18 1 97 Status 1 2 21 1 97 Trials 1 2 24 1 97 Trust 1 2 25 1 97 Trust 1 2 54 1 97 Uhura 1 2 3 1 97 War 1 2 17 1 97 Warrior 1 2 16 1 97 Will 1 2 27 1 97 Word 1 6 43 1 2 Do whatever you can to win the respect of the Simbani. We will undoubtedly need their cooperation to restore the peace. 1 6 41 1 2 It is difficult to sleep the first night in a new place, I know, but you should at least try to rest. 1 6 6 1 2 I suggest that first you seek some magic wood. Kreesha wishes to teach you the Magic Staff spell, but you must have the magic wood to do so. I think you will need all the magic you can get in order to restore the peace in this land. 1 6 1 1 2 We were treated royally by the Simbani. That was meat from the Laibon's own herd. 1 6 1 2 2 I will head back to Tarna at first light. Find out what you can about what is going on. I do not think the Laibon told us everything he knows. 1 6 1 3 2 If you can find the Spear of Death, we may be able to convince the Laibon that war is unnecessary. Good luck. 1 6 42 1 2 You will need all your skills to restore the peace here. I suggest that it will be most essential for you to maintain a sense of balance about things. I also think some give and take may be required. 13 1 0 1 99 A pile of straw has been covered with animal skin to form a bed. 4 1 0 1 99 You are in the guest hut, your home away from home in the Simbani village. 10 4 0 1 99 You try to straighten out the shield, but it's too firmly attached to the wall. 10 1 0 1 99 You see an ornate shield firmly attached to the wall. 5 6 63 1 99 You find some food the Simbani have left for you. It looks odd, and it tastes strange, but it fills your belly. 5 6 46 1 99 You find a note from Rakeesh bidding you farewell. He left for Tarna before sun up. 5 6 55 1 99 Rakeesh left the hut at first light. You vaguely remember hearing his farewell. 9 6 45 1 99 It is not a good idea to use magic in the Simbani village. 9 6 32 1 99 A large storage chest sits in the hut. 9 6 40 1 99 You should not use spells in the Simbani village. 3 5 38 1 3 When this village goes to war, we will not be alone. The drums will call all the Simbani Warriors from other villages everywhere to join our battle. 3 5 35 1 3 The Leopardman might tell you something you be wanting to know if he could talk. 3 5 6 1 3 That cage stops magic spells, but cannot turn the leopard back into a man. That is one powerful spell, shape-changing. 3 5 34 1 3 That Leopardman be a guest here for a long time, maybe. That cage not let him do magic. 3 5 36 1 3 I be a Simbani Warrior, and know little of magic. You ask Kreesha about this spell next time you talk, maybe. 3 5 19 1 3 Simba be sleeping right now. He looks so dear when sleeping. It is only time Simba not be running away or into things. 3 5 3 1 3 Spears be sharpened each day in hope of tasting leopard blood. Pretty soon, all the spears will be hunting in the jungle. 3 5 37 1 3 Today, most of the Warrors be hunting the jungle for prey with two feet. They be wanting Laibon to call for war soon. 3 1 0 1 99 You see Uhura. 3 2 38 1 97 Drums 3 2 35 1 97 Leopardman 3 2 6 1 97 Magic 3 2 34 1 97 Prisoner 3 2 36 1 97 Shape Changing 3 2 19 1 97 Simba 3 2 3 1 97 War 3 2 37 1 97 Warrior 3 6 33 1 3 It is a strange time we be seeing here. This prisoner make the Simbani think war be easy. The young Warriors are eager for battle. The drums of war beat soon. 3 6 39 1 3 I think I hearing Simba's call. I better be going. Lala salama, sultan's son. 3 6 52 1 99 You hear Uhura's voice say, "Hodi. May I enter?" 14 4 0 1 99 The walls feel as if they've been sealed with dry dung. 14 1 0 1 99 The walls of this hut are made from sticks covered with a mixture of mud and dung. 11 4 0 1 99 The zebra fur feels very soft under your hand. 11 1 0 1 99 A zebra skin has been attached to the wall for decoration.

440.msg "Uhura's Hut"

4 5 96 1 99 You tell about your day. 4 5 96 2 3 That be most interesting, young hero. 4 5 17 1 99 You speak about the events which occurred today. 4 5 17 2 2 It has been a long and most interesting day today. 4 5 17 3 3 Days be very good days when friends be together again. 4 5 94 1 99 You tell Uhura about how you used a dispel potion upon the prisoner. 4 5 94 2 3 You took away the Leopard Lady's magic and probably saved her life. 4 5 81 1 99 You start to tell Uhura about the drum. 4 5 81 2 3 Do not speak more. Remember, I am a Simbani Warrior, and the drum is now the Simbani's drum. A Warrior must protect the Simbani's things. 4 5 43 1 99 You say good night to Uhura. 4 5 43 2 3 Kwa heri, and good night. 4 5 16 1 99 You say good-bye to everyone. 4 5 97 1 99 You say Habari to Uhura. 4 5 97 2 3 Mzuri, friend. 4 5 78 1 99 You tell Uhura about your initiation. 4 5 78 2 3 I watched you from the rocks. You be using your brains very good. 4 5 93 1 99 You tell Uhura about what went on when you let the Leopard Lady loose. 4 5 93 2 3 So I have heard. All the village talks of it. 4 5 50 1 99 You tell Uhura about the prisoner. 4 5 50 2 3 The Simbani not take prisoners very often. Mostly we just kill our enemies. Caged is worse than dead to a Simbani. 4 2 96 1 97 Tell About Day 4 2 17 1 97 Tell About Day 4 2 94 1 97 Tell about Dispel 4 2 81 1 97 Talk about Drum 4 2 43 1 97 Say Good-bye 4 2 16 1 97 Say Good-bye 4 2 97 1 97 Greet 4 2 78 1 97 Talk about Initiation 4 2 93 1 97 Talk about Leopard Lady 4 2 95 1 97 Talk about Prisoner 3 1 0 1 99 You see the fire, which lights the hut. 9 1 0 1 99 The small fireplace provides light and heat in the hut. You could do with a little less heat yourself. 12 1 0 1 99 This is Uhura's guest bench. It is made of straw covered with a zebra skin. 6 6 14 1 99 The Simbani celebrate your arrival with meat, milk, and dancing. It is late when you finally make it back to your hut. 11 1 0 1 99 Uhura stores food in earthenware pots she brought back from Shapeir. 1 5 8 1 2 The Demon army attacked Tarna many years ago. Liontaurs are fierce fighters, and armed with magic, we drove the Demons away. 1 5 7 1 2 The Demon Wizard was in charge of the army of Demons. We Liontaurs drove the Demons from Tarna, but did not drive them back to their own world. I knew we had not won, for the Demons would only return again when they were stronger. 1 5 7 2 2 That is why I became a Paladin, for I could not convince the Council of Judgement to pursue the Demons beyond our kingdom. I gave up the throne of Tarna to stop the Demons myself. 1 5 1 1 2 I have known the Laibon for a long time, and respect him well. 1 5 1 2 2 He is a wise man, and usually listens as well as speaks. 1 5 1 3 3 As a youth, he be called Anahasema "He does not speak" because he be listening always. 1 5 6 1 2 My right hind leg was injured in the war against the Demon Wizard many years ago. The Demon poison prevented the wound from healing completely. Not even magical healing could restore my leg. 1 5 9 1 2 After the Demons left Tarna, I followed them. They traveled north to the land of the Pharaoh. In the bazaar at Gaza, I met a Paladin. 1 5 9 2 2 She came to my defense, for the people of the bazaar assumed I was a monster. I told her of my mission, and she taught me the way of the Paladin. 1 5 2 1 2 It will not be easy to bring peace unless the Laibon desires it. It is easy to force war upon others, but not to force peace. 1 5 4 1 2 As long as the Spear of Death is missing, I do not think the Laibon will listen to words of peace. If we could get the Leopardmen to return the spear, the war might end without bloodshed. 1 5 5 1 2 I am returning to Tarna in the morning. My hind leg is bothering me again, so you my friend, will have to do the exploring without me. I am sorry to have to leave you. 1 5 98 1 2 I suggest you explore the jungles to the east of here. You should try to discover the Leopardman village or find evidence of Demons. 1 5 3 1 2 When we see the villagers, look at their faces. If there is war with the Leopardmen, many of the young Warriors will be dead a year from now. If there is war with the Demons, they will all be dead. 1 5 3 2 3 If the Simbani be at war, Rakeesh, so too be I. I be a Simbani Warrior. 1 5 3 3 2 I have pledged my honor to bring peace to your people. You did not return to your village to die in a meaningless war, I swear it. 1 1 0 1 99 Rakeesh is relaxing here. 1 2 8 1 97 Demon War 1 2 7 1 97 Demon Wizard 1 2 1 1 97 Laibon 1 2 6 1 97 Leg 1 2 9 1 97 Paladin 1 2 2 1 97 Peace 1 2 4 1 97 Spear 1 2 5 1 97 Tarna 1 2 98 1 97 Travel 1 2 3 1 97 War 1 6 1 1 2 It is good to be back in your own hut again, is it not Uhura? 1 6 1 2 3 Good. Very good. But Simba well worth leaving my home for. 1 6 1 3 2 The Laibon was most gracious to see us, yet I felt as though we were not welcome. I do not understand, for I have always respected him. How did we offend him, Uhura? 1 6 1 4 3 I be not knowing, Rakeesh. The Simbani have lost much honor with the stealing of the Spear of Death. Still, for the Laibon not to listen to your words of peace be not right. 1 6 1 5 2 Perhaps he will listen another time. 13 1 0 1 99 This is Uhura's favorite bench. It is made of straw covered with a zebra skin. 8 1 0 1 99 Uhura's hut is sparsely but neatly furnished, as befits the home of a Warrior woman. 10 1 0 1 99 The well-used hide shield on the wall reminds you of Uhura's prowess as a Warrior. 5 5 19 1 99 Simba says, "Uhu wawa mama." 5 5 20 1 99 Simba says, "Raki, Raki." 5 5 11 1 99 Simba says, "Simbi mi. Mi simbi." 5 5 18 1 99 Simba says, "Mama." 5 1 0 1 99 It's Simba, Uhura's child. 5 2 19 1 97 Mama 5 2 20 1 97 Rakeesh 5 2 11 1 97 Simba 5 2 18 1 97 Uhura 15 6 102 1 99 This is not a good place to sleep. People may start to gossip about you and Uhura. 2 5 64 1 3 I do not know how to stop this talk. Even some of the Elders talk this way. 2 5 64 2 3 You be a hero. Maybe you do something to make the Leopardman into a man, like you make the Saurus into the Emir in Shapeir. You must be doing something. 2 5 30 1 3 Many Warriors stand together with spears, jumping and yelling at the lions. Lions mostly not like loud noises and people calling them names. They slink off, ashamed of being made fools. 2 5 30 2 3 One young male too full of pride try to attack the Warriors. He learn fast that shields be hard on the teeth and spears can bite, too. Soon he be running off. 2 5 73 1 3 To buy a bride, you must pay the father. The Laibon be the one to set the price for the prisoner. 2 5 34 1 3 A Warrior needs good balance and to think with whole body. When two people on the bridge, brain be too slow and body fall off. When the body be doing the thinking, body be fast. The bridge be for training the body. 2 5 58 1 3 That cage be special cage. No magic can get out of the cage. The Leopardman prisoner not able to use magic against the Simbani. 2 5 25 1 3 Simbani life be based upon cattle. The cattle be our wealth, our food, our clothes, and our drink. 2 5 42 1 3 There be many things wanting to eat you. The best advice I give you is fight when you have to, run when you can. There be no glory in being dead. 2 5 46 1 3 Many cattle have been found dead in the morning, after no sound in the night. The cattle are clawed to death, with strange burn signs, but no sign of being eaten. Magic must be involved, for no Warrior sees or hears of the death. 2 5 55 1 3 There are many dangers in the jungle. The Simbani be not knowing what the dangers look like and so get caught. 2 5 55 2 3 So, too, the Leopardman be bad enemy. Their claws be very sharp, and they use magic. 2 5 81 1 3 Now that you have the drum, all you need to do is find the Leopardman village. Seems easy for a Warrior. 2 5 91 1 3 The drum be stolen the other night while the Laibon sleeping. No sign of the thief but a hole in the wall. 2 5 39 1 3 The Elders of the Simbani be the brains of the tribe. They be older, so their brains grow smarter. Elders are the husbands and the herders. 2 5 60 1 3 The cage will be guarded all the time to be sure that the prisoner cannot be free. 2 5 12 1 3 As one of the best of the Warriors, I be having my own hut. It needed to be fixed up when I got back, but it is again home. 2 5 79 1 3 You should speak with the Laibon about becoming a Warrior here. The Laibon will listen more to a Warrior than to a stranger. 2 5 80 1 3 The Elders think this be a very good initiation. Yesufu did very good, you did better. Now you both be fine warriors. 2 5 54 1 3 The jungle be no place for the Simbani. Warriors fight best when be standing together. The jungle make the Warrior go alone. The plants grab at the spear, and it cannot be thrown. 2 5 54 2 3 Warriors do not fight good in the jungle. 2 5 1 1 3 The Laibon be my mother's brother, and he has always been kind to me. I not know what be troubling him that he not listening. 2 5 92 1 3 The Laibon be plenty mad, but he not think the Leopardmen did this. He think a Leopardman would kill him first, then take drum. So he be looking around here for the missing drum. 2 5 40 1 3 The Laibon is the leader of the tribe. The Laibon must be strong, smart, and respected by all. He listens to the words of the Elders, and then tells the tribe what to do. 2 5 66 1 3 The Laibon be plenty mad at Mufaro, because Mufaro did not ask the Laibon first. The Laibon be plenty mad at the Leopardmen, because they made the Simbani lose a good Warrior. 2 5 32 1 3 I be a Warrior. A wife cannot be a Warrior. I not wanting some stuck up man thinking I be his. So I leave the Simbani. 2 5 32 2 3 I be traveling far. When I go to Shapeir, I meet fine, strong man. He like me, I like him. He make fine, strong son. So I come home. Now I still a Warrior, but have a son too. 2 5 57 1 3 Remember, the Leopardman be a magic user. He be a man in the shape of the leopard. Take away his magic, and the leopard be a man. 2 5 45 1 3 From what I have been hearing, no one has seen the Leopardmen attack the Simbani. There have been dead cattle, rumors, and signs of magic, but no one has seen a Leopardman do these things. 2 5 29 1 3 The Simbani be the people of the lion, and mostly we be leaving the lions alone. We show them who be boss, and they not be bothering our cattle. 2 5 48 1 3 I myself have seen strange lights over the jungle at night. Sometimes the cattle get very scared at night and run for no reason. A Warrior falls asleep while guarding the cattle and dreams of monsters grabbing him. 2 5 48 2 3 A cow be found burned to the bone the other morning but no sign of fire that night. Many strange things, very bad. 2 5 74 1 3 I do not be thinking marriage with the Leopard Lady be easy. No Warrior be able to handle that woman, I bet. Still, if you buy her and woo her and then set her free, maybe she help bring peace. 2 5 101 1 3 Before you can buy a bride here you must be a member of the tribe. You must be initiated as a Warrior. 2 5 67 1 3 Mufaro be a good Warrior, but more brave than brains. He went alone into the jungle, and not be coming back. 2 5 65 1 3 The Warrior Mufaro went searching in the jungle for the Leopardman village three days ago. He not be back yet. The Laibon be plenty mad, for Mufaro go alone. 2 5 2 1 3 It be easier to have peace when there are voices to speak against war. Maybe the Leopard Lady speak to her people of peace. 2 5 50 1 3 Everybody be talking about the prisoner. The Warriors be plenty proud. Now they have shown strength against the enemy. Now they can learn the secret of where the Leopardman village hides. 2 5 50 2 3 Only one trouble - Leopardman prisoner not speak to tell secret. 2 5 63 1 3 There be much talk of making the prisoner tell where the Leopardman village hides. They think the Leopardman just be too stubborn to speak. 2 5 63 2 3 They think maybe if they beat the prisoner, the prisoner talk plenty fast. 2 5 63 3 3 I thinking that the Leopardman either cannot speak, or will not speak. I think the Leopardman will die before speaking the secret of the Leopardman village. 2 5 76 1 3 The Leopard Lady be young and good-looking, so men not be so quick to want her dead. 2 5 85 1 3 It is odd. I be thinking she like you and Yesufu. Maybe we not be seeing the last of the Leopard Lady. 2 5 47 1 3 I have heard stories about animals going crazy - running and killing themselves. People have seen glowing red eyes where there should be no eyes. Animals killed without eaten, and leopard tracks everywhere. 2 5 47 2 3 There be many such strange stories, and the Warriors all blame the Leopardmen for these things. 2 5 35 1 3 The savanna be the Simbani home. The grasslands feed the cattle. The savanna be the home to many dangers. The dangers maybe feed on you, if you be not wary. 2 5 24 1 3 The Simbani move with the seasons so that the cattle always be eating fresh grass. 2 5 53 1 3 It be hard to attack an enemy when you don't know where to attack. Not knowing where to find the Leopardman village will not stop the Warriors for long. 2 5 53 2 3 Soon the Warriors will be searching the jungle for the secret. I think many be dying soon. 2 5 11 1 3 Simba be very happy here. Many people here be holding and playing with Simba all the time. Everyone here his family. 2 5 31 1 3 Now he be sleeping, after running most of the day. He be most dear to me. Leaving the village for him a very good idea. 2 5 37 1 3 Simba be growing plenty fast. Soon when he run, no one be catching him. 2 5 71 1 3 He be speaking well, but he calls all men daddy. 2 5 83 1 3 Simba say that you be a Warrior now. Simba watch some of your initiation, but butterflies more exciting for him. 2 5 27 1 3 My sister watches Simba during the day, while I guard the cattle or the village. My sister Nyasha is newly wedded and longs for a baby. Simba be very good lesson to her. 2 5 56 1 3 All the Leopardman prisoner be speaking is in the tongue of the animal. Maybe cannot be speaking until Leopardman become man again. 2 5 4 1 3 The Spear of Death be a powerful weapon for the Simbani. Only the best of Laibons may have the spear. Our Laibon is the best of Laibons. 2 5 33 1 3 The spear area be for Warriors to practice throwing spears. A Warrior needs to be strong and good at throwing to make the spear go straight. 2 5 18 1 3 Mzuri, hero from far lands, but my heart is troubled by all the talk of war. 2 5 90 1 3 Mzuri, friend but I be remembering things about you I not like to remember. I think maybe you be too sneaky. 2 5 28 1 3 Mzuri, sultan's son. Today we be driving off the lions from the cattle. It be a good battle, no Simbani hurt, and the lions not be back soon. 2 5 99 1 3 Mzuri. Simba threw his first spear today. It not be much, but he will be a fine Warrior. 2 5 100 1 3 I be fine hero of Raseir, but the talk of war gets louder and when the Simbani go to war, so do I. 2 5 61 1 3 Mzuri, my friend. Now maybe you can get Leopardman to tell you where the village hides so you can get back our Spear of Death. 2 5 68 1 3 Mzuri, my friend but I be most troubled. I do not be thinking to beat a prisoner be good. 2 5 70 1 3 Mzuri, young friend. I be smiling because the Warriors that talk loudest about beating the prisoner now want to do other things to the prisoner. 2 5 82 1 3 Mzuri, Warrior. I enjoyed watching you and Yesufu during the initiation from the big rocks today. Simba had fun there, too. 2 5 86 1 3 Mzuri, hero but I be sorry you lost your bride. 2 5 10 1 3 This village be where I played as a child. It be our home for this time. When the time of the little rains come, we move to another village. This way, the cattle always have plenty food to eat. 2 5 89 1 3 The villagers say the Leopardmen take drum back by magic. The Laibon say someone broke into his hut and steal the drum. The guard of the hut say he heard nothing. 2 5 89 2 3 I be thinking we have one plenty good thief around here and he better be hiding that drum good, or maybe he get caught. 2 5 26 1 3 The village wall be keeping the dangerous animals away and the children from running too far. My sister say she be chasing Simba most every day, so the fence be a very good thing. 2 5 87 1 3 Most of the village say you should have beat her when you let her out of the cage. But then, most of the village be men. The women think she be coming back to you. I be thinking you have to look for her, if you want to see her again. 2 5 3 1 3 The Warriors want to be going into the jungle to find the Leopardmen village. Then the Warriors want to burn the village, get back the Spear of Death, and drive the Leopardmen away. 2 5 3 2 3 The Warriors talk this way all the time. Soon even the Elders be talking this way. Then there will be no peace. 2 5 38 1 3 The Warriors of the Simbani be the weapons of the tribe. Warriors must be very brave, very strong, and very smart, or they be very dead. 2 5 49 1 3 Simbani Warriors not always so warlike. They be to defend, mostly. They not liking to be afraid and the Leopardmen make them afraid. Better to die in battle then to live in fear. 2 5 41 1 3 Always be using your brains out in the savanna. Rest when you be tired, do not sleep without a fire and watch out for traps. 2 5 72 1 3 The Laibon setting the bride price to buy the prisoner. Maybe you buy her, then make her tell you where to find the Leopardman village. I sure she tell you where to go. 2 5 75 1 3 No woman likes to be bought like a cow or be wed to a man against her wishes. If you give her nice things, maybe she like you. Maybe she not kill you first before running away. 2 5 59 1 3 Yesufu be the son of the Laibon. He will be a fine Warrior soon. 2 1 0 1 99 You see Uhura. 2 2 64 1 97 Actions 2 2 30 1 97 Battle 2 2 73 1 97 Bride Price 2 2 34 1 97 Bridge Area 2 2 58 1 97 Cage 2 2 25 1 97 Cattle 2 2 42 1 97 Dangers 2 2 46 1 97 Dead Cattle 2 2 55 1 97 Death 2 2 81 1 97 Drum 2 2 91 1 97 Drum 2 2 39 1 97 Elders 2 2 60 1 97 Guard 2 2 12 1 97 Hut 2 2 79 1 97 Initiation 2 2 80 1 97 Initiation 2 2 54 1 97 Jungle 2 2 1 1 97 Laibon 2 2 92 1 97 Laibon 2 2 40 1 97 Laibon 2 2 66 1 97 Laibon 2 2 32 1 97 Leaving 2 2 57 1 97 Leopardman 2 2 45 1 97 Leopardmen 2 2 29 1 97 Lions 2 2 48 1 97 Magic 2 2 74 1 97 Marriage 2 2 67 1 97 Mufaro 2 2 65 1 97 News 2 2 2 1 97 Peace 2 2 50 1 97 Prisoner 2 2 63 1 97 Prisoner 2 2 76 1 97 Prisoner 2 2 85 1 97 Prisoner 2 2 47 1 97 Rumors 2 2 35 1 97 Savanna 2 2 24 1 97 Seasons 2 2 53 1 97 Secret 2 2 11 1 97 Simba 2 2 31 1 97 Simba 2 2 37 1 97 Simba 2 2 71 1 97 Simba 2 2 83 1 97 Simba 2 2 27 1 97 Sister 2 2 56 1 97 Speak 2 2 4 1 97 Spear 2 2 33 1 97 Spear Area 2 2 90 1 97 Uhura 2 2 28 1 97 Uhura 2 2 99 1 97 Uhura 2 2 100 1 97 Uhura 2 2 61 1 97 Uhura 2 2 68 1 97 Uhura 2 2 70 1 97 Uhura 2 2 82 1 97 Uhura 2 2 86 1 97 Uhura 2 2 10 1 97 Village 2 2 89 1 97 Village 2 2 26 1 97 Village 2 2 87 1 97 Village 2 2 3 1 97 War 2 2 38 1 97 Warriors 2 2 49 1 97 Warriors 2 2 41 1 97 Wary 2 2 72 1 97 Wife 2 2 75 1 97 Woo 2 2 59 1 97 Yesufu 2 6 21 1 3 You be right hero of Shapeir, we be sitting too much. We should go out to the village. 2 6 21 2 3 The villagers be waiting to see you again Rakeesh. They be killing a young bullock in your honor and the blood be very fresh. 2 6 22 1 3 It be time we be sitting too much. Maybe we go out to the village. 2 6 22 2 3 The villagers be waiting to see you again Rakeesh. They be killing a young bullock in your honor and the blood be very fresh. 2 6 43 1 3 Haya, Kwa heri, young hero. 2 6 88 1 3 Have you heard the news, hero? Someone has taken the drum of the Leopardmen away from the Laibon's hut. 2 6 103 2 99 Simba says, "Haba, Hiri." 2 6 23 1 3 How do you be liking our village? It be not large, for it holds but a few families this time of year. Next season we move to a larger village and more families will be joining us. 2 6 36 1 3 So hero of the Katta, you be seeing many new things and people. Maybe you learn more about them here. 2 6 36 2 99 Simba says, "hababa, hababa!" 2 6 36 3 3 That be Simba's greeting for you hero. 2 6 44 1 3 Hello, hero friend. There be plenty talk of war with the Warriors. They be thinking it be very good thing to fight the Leopardmen. 2 6 52 1 3 Welcome again, speaker of peace. Maybe you be here to speak about the prisoner? The Leopardman be caught good. 2 6 62 1 3 I be most troubled, young hero. Unless you be doing something soon, I do not think we be having a prisoner much longer. 2 6 69 1 3 So, breaker of magic, you turn the Leopardman into a woman. Now there be no more talk of beating the prisoner. Now there be talk of marrying the prisoner. 2 6 77 1 3 Welcome, Warrior of the Simbani. You did very well today. 2 6 84 1 3 Poli, hero. I did not think the Leopard Lady would run from you so fast. Maybe you should be giving her more gifts, but then, maybe not. Maybe she just want to go home. 14 1 0 1 99 Uhura has decorated her wall with the skin from a leopard she killed herself.

450.msg "Laibon's Hut"

0 63 34 1 99 Something in the way you moved attracted the Laibon. Maybe you should have worked on your skill at stealth before becoming a stiff. 0 63 34 2 99 Weak Sneak 0 63 36 1 99 You need to review How to Be a Thief rule number one: If ya wanna stay healthy, ya gotta be stealthy. (Meanwhile, you flunked). 0 63 36 2 99 Back to Basics 0 63 56 1 99 The Laibon's spear enters your heart before you can react, so quickly you swear he must have oiled it beforehand. Either you shouldn't be so greedy, or you need to ask the chest to be quieter. 0 63 56 2 99 A Sound Move 0 63 55 1 99 The Laibon throws his spear so accurately that you wonder why he ever needed the Spear of Death. But you only ponder that for a few seconds before passing out from the pain. 0 63 55 2 99 Wake Up Fall 0 63 76 1 99 Don't say you weren't warned. A successful (also known as "an alive") thief rarely makes the same mistake twice. It's amazing how well some of these guards have been trained. 0 63 76 2 99 Guard Grabbed You 0 63 72 1 99 You're well on your way to becoming a hero. (NOT!) Either get a little better at your chosen profession or learn to be nice. 0 63 72 2 99 Losers, Weepers 8 4 0 1 99 You widen the crack in the wall and make your escape. 5 4 0 1 99 You try to stealthily pick up the Drum of Magic. 5 1 0 1 99 You see a drum. 3 5 45 1 99 You tell the Laibon how you gained the dinosaur horn. 3 5 45 2 40 Mzuri, young hero. You are indeed worthy to undergo the Simbani initiation ritual if this be so. 3 5 45 3 99 You give the Laibon the dinosaur horn. 3 5 10 1 99 You tell the Laibon farewell. 3 5 10 2 3 We will be going when the Laibon tells us to go, hero of Shapeir. 3 5 22 1 99 You say good-bye to the Laibon. 3 5 22 2 40 Kwa heri, bwana. 3 5 44 1 99 You tell the Laibon kwa heri. 3 5 1 1 99 You greet the Laibon. 3 5 1 2 40 Mzuri. You are welcome here. 3 5 18 1 99 You say habari to the Laibon. 3 5 18 2 40 Mzuri, young hero. 3 5 19 1 99 You greet the Laibon again. 3 5 19 2 40 We have already greeted one another. 3 5 67 1 99 You ask the Laibon for the boon of the Drum of Magic. 3 5 67 2 40 This Drum of Magic be the Simbani people's. You now be a Simbani Warrior, and so you may hold the drum. Keep it safe, and do not let the Leopardmen have it until we have back the Spear of Death. 3 5 67 3 40 Go now, young Warrior, and uphold the pride of the Simbani. 3 5 5 1 99 You tell how you have come from afar to help bring peace to the Simbani. 3 5 5 2 40 Then you will fight at our side and the Leopardmen will fall before us. Then there will be peace again. 3 5 68 1 99 You ask the Laibon to hold a peace conference with the Leopardmen. 3 5 68 2 40 Always you speak of peace. The Simbani Warrior should always look for ways to prove himself in battle, not seek ways to stop war. 3 5 68 3 40 Still, you are a brave and honorable man. I will respect your wishes, young Warrior. Set up a conference with the Leopardmen and I will come. 3 5 68 4 40 Take the Drum of Magic. It will stand as a sign that the Simbani will speak of peace. 3 5 68 5 40 Go now, young Warrior. You be a true Simbani now. 3 5 26 1 99 You tell how you used the dispel potion on the prisoner. 3 5 26 2 40 Mzuri. Now she will tell us where the Leopardmen village be, as a prisoner or as a wife. 3 5 11 1 99 You tell about your adventures in Shapeir. 3 5 11 2 40 You will be a great leader of your people someday, hero man. 3 5 66 1 99 You thank the Laibon for the honor of becoming a Simbani Warrior. 3 5 66 2 40 You be most welcome in our tribe. The Simbani respect brave Warriors. 3 2 45 1 97 Tell about Dinosaur 3 2 10 1 97 Say Good-bye 3 2 22 1 97 Say Good-bye 3 2 44 1 97 Good-bye 3 2 1 1 97 Greet 3 2 18 1 97 Greet 3 2 19 1 97 Greet 3 2 67 1 97 Ask for Drum 3 2 5 1 97 Tell about Peace 3 2 68 1 97 Ask for Conference 3 2 26 1 97 Tell about Prisoner 3 2 11 1 97 Tell about Shapeir 3 2 66 1 97 Thank Laibon 11 1 0 1 99 This fire lights the interior of the hut. 12 1 0 1 99 You see a hole in the dung wall. 4 5 20 1 40 I have spoken about the drum. It is enough. Go now. 4 5 59 1 40 You may ask of me what it be that you desire. 4 5 58 1 40 Never have I seen a more interesting initiation. Yesufu be skilled, but you be smarter. 4 5 13 1 40 Mbuzi had been a dead man before he came to our gates. How he died, we do not know. 4 5 12 1 40 This drum is the Leopardmen's Drum of Magic. It is the source of all their power. 4 5 12 2 99 You ask how the Simbani got the Leopardmen's drum. 4 5 12 3 40 One of our bravest Warriors, Mbuzi, was found dead outside the village gates one morning with the drum in his hands. He had been killed by magic. 4 5 9 1 40 The Leopardmen be like night is to day to the Simbani. They be darkness hidden fearfully in the jungle. We be brightness shining bravely in the savanna. 4 5 39 1 40 It seems that you can use magic greater than the Leopardman. Mzuri. You will help us regain the Spear of Death. 4 5 47 1 40 As long as the Leopardmen village is hidden, we will lose many Warriors searching for it. Once we know where the village hides, the Leopardmen will lose many magic users defending it. 4 5 15 1 40 We are Warriors. Magic is for weaklings and women. We do not permit magic here. 4 5 49 1 40 When you have given me the bride price, then you will be married. 4 5 14 1 40 Mbuzi had been missing many days before we found his dead body with the drum. He was a great Warrior and he would not die easy, but there was no sign of battle upon him. 4 5 30 1 40 I can not accept your offer, for you have not shown yourself worthy to be a Warrior in this village. Boys may not marry until they become men and strangers do not marry until they are Simbani. 4 5 40 1 40 The price I set for the prisoner is high, for I want the husband to value her and not let her escape. Also, I do not want my son Yesufu to wed such a creature. She is an enemy of the Simbani. 4 5 40 2 40 I will set the price at one fine robe, one fine spear, and five zebra skins. 4 5 25 1 40 This Leopardman spy was caught at the edge of the savanna. We will keep him caged until the Spear of Death be returned or when we learn from him where the Leopardmen village hides. 4 5 26 1 40 Now that you have turned the prisoner into a woman, she will stay in the cage until she tells where her village hides, or when someone buys her for a bride. Her husband will soon know where the village be, and we will have the Spear of Death again. 4 5 26 2 40 Already my son Yesufu has asked for the bride price. I do not want him to marry an enemy, so I have set the bride price high. 4 5 42 1 40 To be a Simbani Warrior, you must undergo tests of skill, courage, and wisdom. Learn the ways of the Simbani, practice our skills. When you are ready bring to me the horn of the Running Death, the dinosaur of the savanna. 4 5 7 1 40 The Simbani be a proud people. We be Warriors and herders of cattle. All of the savanna be our home. 4 5 3 1 40 The Spear of Death is the greatest weapon of the Simbani. It will kill whatever it hits. It be the pride of the Simbani. 4 5 38 1 40 Until I hold the Spear of Death again in my hand, there will be no peace. 4 5 48 1 40 As long as the Leopardmen have the Spear of Death, there will be war! 4 5 65 1 40 The drum was stolen while I be sleeping. The Elders say it must be the Leopardmen magic that steal the drum away. I do not know. 4 5 65 2 40 If it was a Leopardman, why did he not kill me while I was sleeping? If it were not a Leopardman, then who else would want the Drum of Magic? Simbani do not steal from their own people. When I find the thief, that thief will be killed. 4 5 8 1 40 We will call all of the Simbani tribes to this place. Many, many Simbani will come and the savanna will be covered with our Warriors. Then we will go into the jungle. The jungle will be filled with our Warriors. 4 5 8 2 40 Then, we will find the Leopardman village. The Simbani will defeat the Leopardmen. Their village will be covered in death. Then the war will be over. 4 4 0 1 99 The Laibon seems to be a light sleeper. 4 1 0 1 99 The Laibon looks stern, but wise. 4 2 20 1 97 Drum Again 4 2 59 1 97 Boon 4 2 58 1 97 Contest 4 2 13 1 97 Death 4 2 12 1 97 Drum 4 2 9 1 97 Leopardmen 4 2 39 1 97 Leopardmen 4 2 47 1 97 Leopardmen 4 2 15 1 97 Magic 4 2 49 1 97 Marriage 4 2 14 1 97 Mbuzi 4 2 40 1 97 Bride Price 4 2 25 1 97 Prisoner 4 2 26 1 97 Prisoner 4 2 42 1 97 Ritual 4 2 7 1 97 Simbani 4 2 3 1 97 Spear 4 2 38 1 97 Spear 4 2 48 1 97 Spear 4 2 65 1 97 Stolen Drum 4 2 8 1 97 War 4 6 59 1 40 You may ask of me what it be that you desire. 4 6 29 1 40 You shall find it most interesting to be married to a wildcat. I accept your bride price and the Leopardman prisoner is now your wife. 4 6 58 1 40 You have proved yourselves to be Warriors of the Simbani. Nimefurahi. 4 6 63 1 40 What is it that the young hero from far away wishes? 4 6 12 1 40 You have no right to touch the Drum of Magic. Leave it be! Go from here now! 4 6 64 1 40 Though Yesufu is a brave Warrior, young hero, you have proven yourself to be the winner. 4 6 41 1 40 Only Warriors of the Simbani may buy this bride. If you are interested in the Leopardman woman, you must become a Simbani Warrior in an initiation ritual. 4 6 43 1 40 Before you can wed someone in this tribe, you must be a Warrior of the Simbani. If you seek to buy the prisoner for a bride, you must bring me the horn of Running Death first. When you are initiated as a Simbani Warrior, then you can buy the bride. 4 6 77 1 40 Do not trouble me now with such gestures! Come back another time with your gifts! 4 6 46 1 40 Did you indeed bring me the horn of Running Death? 4 6 50 1 40 You are now the husband of the prisoner. Do not let her get away. You must find out from her where the Leopardman village hides. 4 6 50 2 40 In fact, it would be best if you keep her in the cage until you are certain she wants to be your wife. Otherwise, she will probably kill you and then run off. 4 6 50 3 40 Haya, young husband. Run off to your new bride. Kwa heri. 4 6 27 1 40 Tomorrow we shall hold an initiation ritual to see if you are worthy to become a Simbani Warrior. 4 6 21 1 40 Go from here, for you have wasted my time long enough. 4 6 30 1 40 I can not accept your offer, for you have not shown yourself worthy to be a Warrior in this village. Boys may not marry until they become men, and strangers do not marry until they are Simbani. 4 6 37 1 40 Mzuri. We have talked well, young hero. We will speak another time. Kwa heri. 4 6 24 1 40 You have no right to question the Laibon in such a way. Leave! 4 6 40 1 40 Do you have the bride price? 4 6 40 2 99 You give the bride price to the Laibon. 4 6 25 1 40 The Leopardman prisoner will be guarded at all times. So far, he will not talk and tell us where his village hides. When he does, the Simbani will destroy his village, and return with the Spear of Death. 4 6 25 2 40 If you can find the Leopardmen village from speaking to the prisoner, then the Simbani will have their Spear of Death back and the war will be over. Go then and thus bring peace to this land. 4 6 26 1 40 The bride price of the prisoner is set at five zebra skins, one fine robe, and a fine spear. If you wish such a wife, bring those things to me. 4 6 26 2 40 Kwa heri, young hero. We are done. 4 6 3 1 40 The Leopardmen have always been our enemies. They be sneaky and not to be trusted, for they only travel at night. The worst of all be that they use magic. 4 6 3 2 40 The Leopardman is the enemy. If the Simbani be seeking a lost calf in the jungle at night, then the Leopardman uses magic against him. A Simbani cannot fight magic, so he must retreat. The Leopardman will not meet the Simbani in a fair fight. 4 6 3 3 40 The Leopardmen will always be our enemies, and now they have made us call for war. They stole from us the Spear of Death and for that, they shall die! Then they will no longer be our enemy. 4 6 17 1 40 I be the Laibon of the Simbani. I be a very busy man. I do not have time to watch and listen to you do nothing. Speak or leave. 4 6 16 1 40 For what have you come here, friend of Rakeesh? 4 6 28 1 40 My son Yesufu has given me the dinosaur horn and will soon be initiated as well. We will see who will make the best Simbani Warrior. 4 6 28 2 40 Haya, young hero. Kwa heri. 4 6 62 1 40 Though you are very brave, young hero, you were not as skilled as Yesufu. Yesufu has shown himself to be a true Simbani Warrior. 13 1 0 1 99 The leopard skin on the wall testifies to the Laibon's prowess with a spear. 2 5 6 1 2 The Simbani and the people of Tarna have been friends and allies for many years. May they always be so. 2 5 6 2 40 The Simbani be allies with Tarna as long as Tarna be allies with the Simbani. If we go to war, Tarna must go to war. 2 5 6 3 2 We are here to speak of peace. I want neither the Simbani nor Tarna to go to war. 2 5 6 4 40 There can be no peace between the Leopardmen and the Simbani. 2 5 5 1 2 We have come to your village to determine the cause of this call for war. 2 5 5 2 40 As long as the Spear of Death be missing, there will be war. 2 1 0 1 99 Rakeesh looks dignified and distinguished. 2 2 6 1 97 Friendship 2 2 5 1 97 Peace 2 6 1 1 2 Mzuri sana, Laibon Mkubwa. It is good to see you again, great leader of the Simbani people. 2 6 1 2 40 It is good to see you, Warrior Rakeesh. 2 6 2 1 2 Laibon, I have come here to bring peace to your people and the Leopardmen. I have sworn this by my honor. 2 6 2 2 40 Mzuri, Warrior Rakeesh. Bring the Leopardman chief to his knees before me and you shall have this peace you pledge. 2 6 2 3 2 What has caused this great anger for the Leopardmen, Laibon Mkubwa? 2 6 4 1 2 There are ways to resolve the conflicts between the Simbani and the Leopardmen other than through waging war. 2 6 4 2 2 I would like to see you, Laibon of the Simbani and the chief of the Leopardmen, speak your grievances before the Hall of Judgement in Tarna. Perhaps there can yet be a peaceful resolution of conflict. 2 6 4 3 40 No Rakeesh! The Spear of Death is stolen and we will fight to regain our pride. The worth of the spear will be paid in blood, not words. 2 6 4 4 40 I have spoken. Kwa herini. 2 6 4 5 3 Kwa heri, Laibon. 2 6 4 6 2 Farewell, Laibon of the Simbani. May we yet meet again in peace. 10 1 0 1 99 This is the inside of Laibon's hut. 14 1 0 1 99 You see some ceremonial shields. 7 4 73 1 99 That wouldn't be wise, with the Laibon watching and all. 7 4 52 1 99 The chest is securely locked. 7 4 54 1 99 You are surprised by a loud squeak as you lift up the lid. 7 4 53 1 99 You quietly open the chest. Inside you find a fine dagger, 700 commons and 60 royals. You place them in your pack. 7 35 0 1 99 You oil the chest's hinges. That should take care of the squeaking. 7 75 54 1 99 You are surprised by a loud squeak as your spell lifts up the lid. 7 75 53 1 99 You quietly open the chest. Inside you find a fine dagger, 700 commons and 60 royals. You place them in your pack. 7 75 78 1 99 Your Open spell has unlocked the chest, but you heard a slight squeak as the lid settled. 7 17 0 1 99 The lock opens, but you hear a slight squeak. 9 6 73 1 99 You'd better wait until after dark. 9 6 51 1 99 You give the bride price to the Laibon. 9 6 33 1 99 There is a very alert guard just outside the door. You'd better not go that way. 9 6 27 1 99 You go to your hut and rest up for the next day. 9 6 75 1 99 It would be in your best interest to keep that for now. 9 6 35 1 99 You cast your Open spell at the crack in the wall. 9 6 71 1 99 You all walk back to Uhura's hut to rest and discuss things before evening. 9 6 74 1 99 The chest is already unlocked. 1 5 7 1 3 This meeting not for me. The Laibon and Rakeesh be listening to you. 1 1 0 1 99 Uhura looks every inch a Simbani Warrior. 1 2 7 1 97 Simbani 1 6 1 1 3 Habari, Laibon Mkubwa. 1 6 1 2 40 Mzuri, Warrior Uhura. 1 6 1 3 3 Laibon, I Uhura, Warrior of the Simbani, be standing before you with two Warriors from far lands. 1 6 1 4 40 Habari, Warriors. 6 5 59 1 41 You should ask the Laibon for cattle if you wish to be a man of this tribe. Then again, perhaps there is something more important that you would ask for. 6 5 58 1 41 We both be Warriors now. There is no dishonor in losing to a better man, my friend. 6 1 0 1 99 Yesufu looks a little like his father. 6 2 59 1 97 Boon 6 2 58 1 97 Contest 6 6 60 1 41 During the contest you helped free me from the trap. Asante, Warrior. 6 6 60 2 41 Now I ask the Laibon for a boon. I ask for the Drum of Magic. 6 6 60 3 40 You may have the Leopardmen's Drum of Magic. 6 6 60 4 41 Because you helped me Warrior, and because you work for peace, I give you the Drum of Magic to make peace with the Leopardmen. 6 6 60 5 40 Haya. It is done. Yesufu shall have the Drum of Magic as my boon and the young Warrior shall have the Drum of Magic as the gift of Yesufu. 6 6 60 6 40 Go now, young Warrior. May you find the peace you seek. 6 6 61 1 41 When I was trapped in the contest, you cared more for winning than for helping another in need. You be not worthy to be a Simbani.

460.msg "Spear throwing range"

12 1 0 1 99 You are supposed to stand behind this barrier when throwing at the target. 11 1 0 1 99 You see a dagger suitable for throwing practice. 3 5 27 1 99 You tell Uhura good-bye. 3 5 27 2 3 Kwa Heri, hero. 3 5 26 1 99 You greet Uhura. 3 5 26 2 3 Mzuri, hero. I hope you are also well. 3 2 21 1 97 Accept Challenge 3 2 27 1 97 Say Good-bye 3 2 26 1 97 Greet 8 1 0 1 99 This flag seems to move with the wind. 26 61 57 1 99 It appears you could use more practice. Like a lot more! 26 61 60 1 99 This is not a good time to do that. 26 61 61 1 99 You rerack your spears, just like your mother always taught you. 26 61 58 1 99 Faster than a speeding bullet you retrieve your spears. 26 61 59 1 99 The daggers you threw, the daggers you retrieve. 13 4 0 1 99 Just say "Ni" to shrubbery abuse. 13 1 0 1 99 A lone bush has managed to fight its way up through the rock outcropping. 14 1 0 1 99 The Simbani have followed the natural line of the rocks in setting up the boundaries of the target practice area. 17 1 0 1 99 This small tree is having trouble competing with its taller neighbor. 16 1 0 1 99 The trees provide some much needed shade. Unfortunately, it isn't over the spear throwing area. 6 1 0 1 99 This controls the vertical angle of your thrown spear. 7 1 0 1 99 This controls the amount of force you use to throw the spear. 9 4 0 1 99 No need to put yourself in danger. Stay away from the target! 9 1 0 1 99 This is an obvious target. 1 6 14 1 99 You are used to throwing, but not at such a distance. You are going to have to build up your strength through practice before you can hit that target. 1 6 15 1 99 As your dagger falls short of the target, you get the feeling you need to build up your muscles more. You never know when a well-thrown dagger might come in handy. 1 6 16 1 99 Your dagger lands this side of the target, and it isn't because of headwind. You need to build up your strength to throw a dagger that far. 1 6 9 1 99 Considering how badly you missed the target, you get the feeling you need a lot of dagger throwing practice. 1 6 10 1 99 Since the dagger didn't even come close to the target, you realize you badly need some more throwing practice. 1 6 11 1 99 If that target had been a monster, you'd be running for your life right now. You guess you need some more throwing practice, just in case you do meet a monster. 1 6 12 1 99 Your daggers get close to the target, but you are still missing. If you want to get good, you are going to have to practice more. 1 6 13 1 99 Well, you know your throwing skill has really improved, but you can't blame the daggers for missing. You just need to practice some more. 1 6 6 1 99 As the spear only traveled about ten feet from you, you get the feeling you should have eaten more wheaties. Either that or practice building up your strength some more. 1 6 7 1 99 Your spear needed more force to hit the target and you don't yet have enough strength. You'll need to get some more exercise to build up those muscles. Practice won't hurt, either. 1 6 8 1 99 Since the spear fell far short of the target, you guess you'd better build up your strength as well as your throwing skills before you are good with spears. 1 6 1 1 99 Judging from that throw, you figure it's going to take an awful lot of practice before you get good at it. 1 6 2 1 99 As you watch the spear sail through the air, you have a feeling you are going to need a lot of practice before you are skilled at spear throwing. 1 6 3 1 99 You really have to concentrate to throw the spear, so you figure it is going to take quite a bit of practice before spear throwing becomes easy. 1 6 4 1 99 Your throwing skill has improved greatly since you first started adventuring, but you have a feeling you have a long way to go before you are skilled at spear throwing. 1 6 5 1 99 You can tell it's going to take more spear throwing practice before you manage to hit that target, but you are getting better at it. 19 1 0 1 99 It's a missile plant (a remote cousin of mistletoe). 20 1 0 1 99 It's too small to be a plantain. 21 1 0 1 99 Be careful what you say around this one -- you think it's a plant. 22 1 0 1 99 Hmm, this plant is kind of rubbery. Do you suppose it's a silicone implant? 23 1 0 1 99 The best-laid plants of mice and men... 24 1 0 1 99 Plantics. The future's in plantics. (The Simbani prefer organic solutions; besides, they haven't discovered plastic yet.) 15 1 0 1 99 The Simbani have followed the natural line of the rocks in setting up the boundaries of the target practice area. 18 1 0 1 99 The target is neatly framed between the trees. The Simbani prefer to work around natural features than to fight them. 5 1 0 1 99 You see a spear throwing area. 10 1 0 1 99 This is a throwing spear. 4 6 46 1 44 The hero from far lands may throw the first spear. 4 6 46 2 41 I will be winning this contest, you will see. 4 6 53 1 44 Again, the hero from far lands may throw the first spear. 4 6 50 1 44 Yesufu has won the throwing of spears at the target which does not move. 4 6 54 1 44 The winner of the throwing of spears be Yesufu! 4 6 52 1 44 Now Yesufu and the hero will be throwing the spears at the target which moves. 4 6 48 1 44 The spear hit the outside of the target. One point. 4 6 39 1 44 Yesufu and the hero from far away will now compete at the throwing of spears. They will be judged spear by spear, for one will throw and then the other. 4 6 39 2 44 Both will be throwing three spears at the target which does not move. We will see who throws the best. 4 6 39 3 44 Both will be throwing three spears at the target which moves. We will see who thinks the best. 4 6 51 1 44 Yesufu and the hero have both won the throwing of spears at the target which does not move. 4 6 49 1 44 The spear hit the center of the target. Two points. 4 6 55 1 44 The winner of the throwing of spears be the hero from far lands! 4 6 47 1 44 The spear missed the target. No points. 27 4 64 1 99 This is a very fine dagger, you had better not risk damaging it.


27 4 62 1 99 You reconsider throwing the fine spear, you wouldn't want to damage it. 27 4 63 1 99 This area is only for throwing spears and daggers, not rocks. 27 6 66 1 99 Hero, resting here could be hazardous to your health. Best to reconsider. 2 5 37 1 3 You throw a spear and then I will be throwing a spear. The one who hits the middle of the target best wins the competition. 2 5 22 1 3 To become a Simbani Warrior, a youth must undergo a series of initiation tests. When several youths are ready, the initiation becomes a contest. Spear throwing be always a big part of initiations. 2 5 28 1 3 Show me how you throw a spear at the target and I will tell you how to be improving your skills. 2 5 25 1 3 Simba stays with my sister during the day. He keeps her running. 2 5 18 1 3 To hit your target with the spear takes both strength and throwing skill. You can build up your strength through practice, but you will be needing to use your brains to improve your throwing skill. 2 5 20 1 3 A spear is the Simbani's best protection. That is why the Warrior must be so skilled with the spear. 2 5 23 1 3 The target out there be made from the hides of animals. For practice, it does not move. During the initiation contests, it is pulled back and forth to make the contest more difficult. 2 5 24 1 3 Today I be guarding the village, so I stay within the village walls. If you want to be talking to me, you will always find me in my hut at night. 2 5 41 1 3 I be skilled with the spear. I be better skilled at fighting than throwing the spear, but I am good at throwing. There are other Warriors who are much better at throwing the spear. 2 1 0 1 99 You see Uhura. 2 2 37 1 97 Competition 2 2 22 1 97 Contest 2 2 28 1 97 Instruction 2 2 25 1 97 Simba 2 2 18 1 97 Spear 2 2 20 1 97 Spear 2 2 23 1 97 Target 2 2 24 1 97 Uhura 2 6 36 1 3 Maybe you and I should be seeing who is the better thrower of spears. Do you wish to compete with me? 2 6 35 1 3 You be getting pretty good with your spear throwing hero. Maybe you as good as I. 2 6 45 1 3 To be winning at a Simbani initiation contest, you will need to be even more skilled at throwing than I. 2 6 45 2 3 The initiation contest usually has three throws at a still target and three throws at a moving target. You will win only if you practice and use your brains well. 2 6 43 1 3 I have won this contest but you have improved greatly with spear throwing since you started practicing here. With more practice you will be very good. 2 6 43 2 3 Remember, I have thrown a spear all my life and you be nearly as skilled as I be. You will soon be better. 2 6 19 1 3 If you are interested, I will be happy to teach you how to throw a spear. 2 6 38 1 3 You need to be using your head to judge such things as how high to throw a spear so that it falls to the target and how much strength to be using. 2 6 38 2 3 Once you figure those things out, you need to learn to adjust for the wind and throw a little ahead of a moving target. It all takes a good deal of practice to master spear throwing. 2 6 29 1 3 You be doing very well. I think you soon be giving a Simbani Warrior challenges at spear throwing. 2 6 17 1 3 This be the place where the Simbani practice throwing spears. No Simbani Warrior will ever use a sword, since you cannot very well throw a sword in battle. 2 6 30 1 3 Hero, do not be discouraged because you need to practice more. Remember that a Simbani Warrior practices spear throwing from the time a Simbani can walk without falling down. 2 6 30 2 3 Simba's first toy was a spear. 2 6 30 3 3 So you must practice very hard to be as skilled as the Simbani Warrior at spear throwing. 2 6 33 1 3 Once you have the skills of strength and throwing, it is only a matter of judgement to hit the target. 2 6 33 2 3 The only real way to figure out how much force to use or how high to throw a spear is through practice. 2 6 44 1 3 You have beaten me at the throwing of spears. Do not stop practicing, though. There are many who be better throwing spears than I. Still, you are very, very good. 2 6 44 2 3 It just never hurts to be better. 2 6 39 1 3 To win a spear throwing contest try to hit the center of the target. Center of the target counts as two points, outside of target counts as one. 2 6 39 2 3 The one with the most points after three throws wins this contest. 2 6 6 1 3 You do not yet be having the strength to hit the target. You will need to build up your muscles through combat or practice. Try throwing another spear. I then can judge how well you throw. 2 6 7 1 3 You will need more strength to reach that target with a spear. This will come with practice. Throw another spear, and I will be telling how well you throw. 2 6 8 1 3 It takes a great deal of strength to throw a spear to that target. You will need to work up your muscles if you wish to be skilled at spear throwing. Try throwing again and I will tell you about your throwing skill. 2 6 56 1 3 You throw with spirit, but need more practice. Don't feel bad, all Simbani throw spears from when they little. You practice more, maybe be as good as me someday. 2 6 40 1 3 You throw, then I throw. 2 6 1 1 3 I be thinking maybe it will take a good many practices before you have the throwing skill for the spear to hit the target. It will take time, but I be certain you can be more skilled at throwing. 2 6 2 1 3 You will need to practice your throwing skills for a while before you will be able to hit the target. It is only a matter of time and exercise. 2 6 3 1 3 You will need to practice your throwing skills more before you can hit that target. Show me again how you throw a spear. 2 6 4 1 3 You be good at throwing, but not good enough to throw a spear. With more practice, you will be skilled. Try throwing another spear. 2 6 5 1 3 You know how to throw some things, but not how to throw a spear. With more practice, you will be a fine thrower of spears. Try again. 2 6 31 1 3 Very, very good. You have practice throwing things before. Now you need to be practicing throwing the spear and soon you will be skilled. Show me your spear throwing again. 2 6 42 1 3 If this were an initiation contest, you would lose for throwing out of turn. It is better to lose to a more skilled opponent than lose for breaking the rules. 2 6 34 1 3 A really skilled thrower of spears must always watch to see which way the wind blows. A spear may sometimes miss the target because of the wind. Always aim into the wind. 25 1 0 1 99 Yesufu looks determined to do his best.

470.msg "Wrestling Bridge"

1 5 22 1 99 You accept the offer to practice this with Uhura. 1 5 22 2 3 Mzuri, hero friend. We will see how good you are at countering my moves. 1 5 3 1 99 You decide not to try this with Uhura right now and tell her. 1 5 3 2 3 Maybe some other time then. 1 5 1 1 99 You say good-bye to Uhura. 1 5 1 2 3 Kwa heri, friend. Remember, if you need to speak with me, you can find me in my hut at night. Don't come too late, I do need to sleep. 1 5 9 1 99 You say hello to Uhura. 1 5 9 2 3 Sijambo, hero. I just be seeing if you have any questions which need to be answered. 1 5 20 1 3 Mzuri, hero. I watched you practice some and figured you needed to be challenged before you think too big of yourself. 1 5 42 1 3 Mzuri, hero. If you want to accept, I be willing to challenge you. 1 2 2 1 97 Accept Challenge 1 2 3 1 97 Decline Challenge 1 2 1 1 97 Say Good-bye 1 2 9 1 97 Greet 1 2 20 1 97 Greet 1 2 42 1 97 Greet 9 1 0 1 99 You can just see the tops of a few trees past the village wall. 4 1 0 1 99 The bridge between the two platforms consists of rough-hewn planks supported on a pair of wooden poles. Knotted ropes give access to each end of the bridge. 4 6 38 1 99 You got a little dizzy up there. Maybe you'd better get some rest before continuing. 5 1 0 1 99 This knotted rope is used for climbing up onto the bridge. 8 6 47 1 44 You may climb the bridge now. 8 6 49 1 44 The Prince of Shapeir has kept his balance. 8 6 40 1 44 Yesufu has won the wrestling bridge contest. 8 6 46 1 44 This be the last of the initiation contests. Both of you will go to the center of the bridge and try to keep your balance. You will compete for a victory of two out of three rounds. Good luck to you both. 8 6 46 2 41 Good luck. You will need it now. 8 6 48 1 44 You may now begin the combat. 8 6 48 2 44 Go! 8 6 39 1 44 The Prince of Shapeir has won the wrestling bridge contest. 8 6 50 1 44 Yesufu be keeping his balance. 2 5 5 1 3 Two Warriors be standing on the bridge and facing each other. They each be trying to make the other lose his balance. 2 5 5 2 3 The skill of balancing important, but so too be judging the right moves to counter your opponent and knock him off. This be a tough competition and requires much practice. 2 5 21 1 3 You will see how it be to have someone else to throw you off balance. 2 5 7 1 3 When several young Simbanis wish to be Warriors at the same time, then they compete with each other to be initiated. The winner will get the prize of his asking, if the Laibon thinks he is worthy. 2 5 24 1 3 Every move has an opposite move which will bring the bridge and yourself into balance. If you try to move some other way, you will be out of balance with the bridge and have a hard time to stay on it. 2 5 51 1 3 A dodge is always a quick, sudden jerk to throw your opponent off to one side. 2 5 17 1 3 The drop move will pull your opponent down and make the bridge move with you. You will be with the bridge, but your opponent will not. 2 5 6 1 3 When young Simbanis wish to be Warriors, they must prove themselves to be worthy. They must go through many tests to be initiated as a Warrior. 2 5 15 1 3 The jump is difficult to do, because it takes you off the bridge for a moment. You need to keep your legs straight when you use it. 2 5 15 2 3 However, the jump really be effective when you land. The bridge will bow with your weight and your opponent be already slightly off balance from the up part. He must drop quickly, or he will stay off balance. 2 5 18 1 3 Young hero, you should practice much. Then you be ready to compete with any Simbani Warrior. 2 5 8 1 3 This bridge be a good place to practice be building up your agility. Agility be good for dodging the claws of monsters. 2 5 56 1 3 Mzuri, young friend. My job as Warrior today means I be doing much walking around the village. I have plenty time to stop and talk with you. 2 5 55 1 3 I be fine young hero, but I am getting tired of patrolling the village. I think it be time to take a rest from my duties as a guard and talk with you for a bit. 2 5 53 1 3 Mzuri, hero. Watching you reminds me when I was practicing to be a Warrior. I fell off many times before I learned balance. 2 5 52 1 3 I be wanting to try this again after our last challenge. I forgot how much fun it be to keep in balance with the bridge when someone else be on it, too. 2 5 54 1 3 This form of wrestling started many, many seasons of the journeys ago when women were first allowed to be Warriors. When a man and a woman would wrestle, either the man would win or he would be injured in a very sensitive area. 2 5 54 2 3 Men are usually bigger and weigh more which be a real advantage in hand to hand wrestling. Unfortunately, the men were sometimes distracted by wrestling with a woman and this made them, uh, vulnerable and they could get hurt more often. 2 5 54 3 3 So the Simbani started the wrestling bridge. This relies more upon balance then sheer strength or weight, so the women can compete with the men evenly. The men still get distracted sometimes by watching the wrong things but that is all part of the contest. 2 1 0 1 99 You see Uhura. 2 2 5 1 97 Bridge 2 2 21 1 97 Competition 2 2 7 1 97 Contest 2 2 24 1 97 Counter Moves 2 2 51 1 97 Dodge 2 2 17 1 97 Drop 2 2 6 1 97 Initiation 2 2 15 1 97 Jump 2 2 18 1 97 Practice 2 2 8 1 97 Skill 2 2 56 1 97 Uhura 2 2 55 1 97 Uhura 2 2 53 1 97 Uhura 2 2 54 1 97 Wrestling 2 6 13 1 3 When you walk on this bridge, keep your feet on the outside logs. Feet apart give better balance. 2 6 11 1 3 If you wish to be learning how this bridge is used for the initiation contests, come down and I will show you. 2 6 12 1 3 Walking on the bridge be the easy part. It be when someone else be on the bridge that it gets tricky. 2 6 2 1 3 You be getting the idea. Now let's really try this. When I say "Go" we will both try to out-balance the other three out of five times. 2 6 2 2 3 Ready? Go! 2 6 24 1 3 To keep your balance when your opponent makes a move, the best thing to be doing be to move the other way. If he jumps, you should drop down. If he moves left, you should move right. This way the bridge stays balanced. 2 6 24 2 3 I will show you. 2 6 17 1 3 Yet another way to be making your opponent fall be dropping down. 2 6 31 1 3 Now watch me and try to make the counter move. 2 6 37 1 3 Don't be unhappy. Everyone has to learn to balance the hard way. Maybe you will make me fall off this time. 2 6 35 1 3 I not be the winner yet. You will be beating me soon. Let's go on. 2 6 19 1 3 When you be good at these moves, maybe you and I can practice together. It be a long time since I last worked with someone else on the wrestling bridge. 2 6 4 1 3 Habari, hero of Shapeir. This be the place where the Simbani practice balance and judgement. This is the wrestling bridge. The last part of the initiation contests are held here. 2 6 20 1 3 Habari, hero. You interested in trying this wrestling bridge with me? 2 6 42 1 3 Habari, hero. Ready to practice with me again? 2 6 15 1 3 One way to make your opponent off balance is to jump. Keep your knees bent when you land because the boards under your feet will be moving up and down from the jump. 2 6 25 1 3 After I jump, you drop down and try to stay in balance. 2 6 16 1 3 Another way to throw your opponent off be to lean hard to one side and put all your weight on one foot. 2 6 27 1 3 Mzuri. Now when I dodge to my left, you move to your left. 2 6 40 1 3 Maybe you should be teaching me how to be doing this. You just won this match. Keep on practicing, though. You have to be plenty good to beat someone else. 2 6 44 1 3 Mzuri sana. With a little more practice, you will soon be able to compete with any Simbani Warrior. 2 6 57 1 3 That not be the way we Simbani be using the bridge. You be climbing the rope to practice. 2 6 14 1 3 When someone be on the bridge with you, you need to be watching his moves very carefully and try to make him off balance. 2 6 18 1 3 You should practice these moves next time you are up here. It takes practice to do them and not fall off yourself. 2 6 29 1 3 Now, when I move right, you counter me. 2 6 38 1 3 You look plenty out of breath, my hero. You should rest before you try this again. We be practicing more another day. 2 6 23 1 3 In a contest, both people stand near the middle of the bridge. You wait for the judge to start you out. When the judge says to go, try and make the first move. That way, you make your opponent have to counter you first. 2 6 23 2 3 Come over to me and I will show you. 2 6 10 1 3 Very good, young hero. You be learning well how to balance on the bridge. 2 6 41 1 3 Asante, hero of Shapeir. That was good. 2 6 41 2 3 Good luck and good practice. 2 6 45 1 3 Asante. It be always good to work with you. I badly need the practice since I have been away for so long. You are very good and you will soon be better as long as you work at it. Kwa Heri. 2 6 26 1 3 Maybe we should be trying that again. 2 6 28 1 3 You need to be always watching and moving with me. Let's try again. 2 6 30 1 3 Remember, you need to move away from me in order to balance the bridge. The only way to learn is to practice. Soon your body will do the thinking. 2 6 32 1 3 If I drop down, you must be jumping if you want to stay on the bridge. Come on up and try again. 2 6 33 1 3 Mzuri. You are a quick learner. Let's try this again. 2 6 34 1 3 Very good, young hero. I think I be surpassed pretty soon now. 2 6 39 1 3 That be three out of five. That be enough for now. We try again some other time. Maybe then you beat me. 2 6 43 1 3 You will need much more practice to be good at this. These skills will come in handy someday, you will see. 2 6 58 1 3 We try again some other time. Maybe then you beat me. 10 1 0 1 99 You can just see the tops of a few trees past the village wall. 3 1 0 1 99 This is the wrestling bridge area. 7 1 0 1 99 A couple of large rocks serve mainly as places where you can stub your toes. 6 1 0 1 99 You see the wall that surrounds the Simbani village.

480.msg "Cage"

4 4 82 1 99 There is no one who wants to play Awari with you now. 4 1 0 1 99 You see some sort of game carved into the rock. 3 4 84 1 99 You open and close the cage. 3 4 55 1 3 Before you let this bride of yours out of this cage, maybe you better find a way to win her heart before she runs off. 3 4 55 2 48 No way. 3 4 56 1 3 I do not think that will be a good idea just now. Maybe you should let the Leopard Lady get used to the idea that she is your bride before you let her go. 3 4 56 2 48 Hah. 3 4 83 1 99 The guard will not let you open the cage now. 3 1 0 1 99 This is a cage for holding prisoners of the Simbani. 8 5 28 1 99 You tell Uhura about the bride price you paid to the Laibon. 8 5 28 2 3 That is a big bride price for a wife like this. 8 5 28 3 48 Hah! 8 5 70 1 99 You say kwa heri to the guard. 8 5 70 2 99 The guard replies, "Kwa heri, bwana." 8 5 69 1 99 You say habari to the guard. 8 5 69 2 99 The guard replies, "Mzuri, bwana." 8 5 43 1 99 You say good-bye to the storyteller. 8 5 43 2 44 May your life be always filled with stories. 8 5 42 1 99 You greet the storyteller. 8 5 42 2 44 It be indeed an honor to deal with one so polite and knowledgeable in the customs of other peoples. 8 5 41 1 99 You tell the storyteller about your adventures in Shapeir. 8 5 41 2 44 Asante, hero of Shapeir. I can find many stories in the words you tell. 8 5 61 1 99 You say good-bye to Uhura. 8 5 61 2 3 Kwa heri. 8 5 62 1 99 You greet Uhura. 8 5 62 2 3 It be always good to see you, my friend. 8 5 67 1 99 You say good-bye to Yesufu. 8 5 67 2 41 Kwa heri, good-bye, friend. 8 5 66 1 99 You greet Yesufu. 8 5 66 2 41 Mzuri, Prince of Shapeir. 8 5 68 1 99 You tell Yesufu about your adventures in Shapeir. 8 5 68 2 41 So the man behind all bad things in Shapeir was a Wizard. All users of magic be bad. 8 2 28 1 97 Tell about Bride Price 8 2 72 1 97 Say Good-bye 8 2 30 1 97 Greet 8 2 41 1 97 Tell about Shapeir 8 2 68 1 99 Talk about Shapeir 5 1 0 1 99 This tall fence helps keep predators out of the Simbani village. 2 5 63 1 99 The guard shakes his head to say he doesn't understand you. 2 1 0 1 99 You see a Simbani Warrior standing guard. 2 2 24 1 97 Capture 2 2 78 1 97 Guard 2 2 23 1 97 Prisoner 2 6 65 1 99 The guard says something you can't understand, but you don't think it is flattering. 2 6 50 1 99 The guard makes a sound of surprise. 10 0 64 1 99 The Leopard Lady ignores what you tried to give her. 10 5 63 1 99 The Leopard Lady turns her head and ignores you. 10 30 0 1 99 The Leopard Lady holds the beads for a moment, smiles, then puts them away. 10 12 0 1 48 Do not think I will not use this on you someday. Still, it is a very nice gift. 10 43 0 1 48 This is lovely. Do not think, though, that it will make me your wife. 10 1 0 1 99 You see an attractive young woman in the cage. 10 2 40 1 97 Leopardmen 10 2 76 1 97 Village 10 2 77 1 97 War 11 5 63 1 99 The prisoner snarls back at you. 11 30 0 1 99 The Leopardman looks at the beads, but will not take them now. 11 12 0 1 99 The guard will not let you give a weapon to the prisoner. 11 43 0 1 99 The Leopardman reaches for the sculpture, then draws back from you and snarls. 11 1 0 1 99 You see a Leopardman prisoner in the cage. 11 2 40 1 97 Leopardmen 11 2 76 1 97 Village 11 2 77 1 97 War 17 1 0 1 99 You see a rugged rock. 18 1 0 1 99 There are quite a few small rocks around. Some of the smallest are used for Awari pieces. 16 1 0 1 99 The mountains in the background serve as a natural boundary to the savanna. 1 1 0 1 99 Simbani villagers come here to play the game of Awari. There is also a cage used to hold prisoners. 14 1 0 1 99 This large flat rock has been carved as an Awari board. 15 1 0 1 99 The rocky terrain in this area is more suitable for game playing than gardening. 7 5 36 1 44 I give you this story. 7 5 36 2 44 Once there were two boys. They be good friends. They both wish to be Warriors. 7 5 36 3 44 Each day, they be practicing the way of the Warrior together. Each day, they be working on their skills together. Each day, they get better and better. 7 5 36 4 44 Then one day, a pretty woman come to their village. 7 5 36 5 44 Both boys liked this pretty woman. Both boys wanted this pretty woman for a wife. Now the boys were no longer friends. 7 5 36 6 44 Came the day of initiation of the boys. Both boys tried very hard to beat the other boy. Both boys tried very hard to make the other boy lose. 7 5 36 7 44 Now the boys stand on the wrestling bridge. The one boy makes the other boy fall. That boy lands wrong. That boy is dead. 7 5 36 8 44 One boy be now a Warrior. One boy be dead. The pretty woman marry someone else. The Warrior now has no friends. Who won the initiation contest and who lost? 7 5 36 9 44 I have given you this story. Now the questions are yours to do with what you will. 7 5 40 1 44 I give you this story. 7 5 40 2 44 Once there was a village in the middle of the savanna. All the people of this village worked in the daytime. All the people of this village despised magic. 7 5 40 3 44 Once there was also a village in the middle of the jungle. The people of this village worked in the night time. The people of this village despised those without magic. 7 5 40 4 44 One day, something was stolen from the village of the savanna. 7 5 40 5 44 One day, something was stolen from the village in the jungle. 7 5 40 6 44 Each village knows the other is the enemy. 7 5 40 7 44 Each village wars against the other to gain back what was stolen. 7 5 40 8 44 Who is the bad village, and who is the good? 7 5 40 9 44 I have given you this story. Now the questions are yours to do with what you will. 7 5 32 1 44 I give you this story. 7 5 32 2 44 There once was a people. A proud people. A peaceful people. A people who had no enemy. 7 5 32 3 44 Then one night, a thief stole into their village and stole their magic spear. 7 5 32 4 44 Now the people have an enemy. Now the people can have no peace. 7 5 32 5 44 But who be this enemy? Who be the thief who stole the magic spear? That is not known. 7 5 32 6 44 Then the next day, a Warrior was found in front of the village of these people. That Warrior was dying. 7 5 32 7 44 That Warrior have in his hand a magic drum. That Warrior have on his lips a name. That name be Leopardman. And the Warrior, he die. 7 5 32 8 44 These be the questions of the story. Why did the Warrior have the magic drum? Why did the Warrior say, "Leopardmen"? Why did the Warrior die? 7 5 32 9 44 I have given you this story. Now the questions are yours to do with what you will. 7 5 37 1 44 I give you this story. 7 5 37 2 44 Once there was a boy who could do magic. 7 5 37 3 44 The people of his village did not believe in magic. The people of his village did not trust magic. The people of his village did not want the boy around. 7 5 37 4 44 So the boy with the magic left the village. 7 5 37 5 44 One day, a terrible monster came to the village. This monster was big. This monster was magic. No warrior could defeat this monster. 7 5 37 6 44 The boy with the magic came back to the village. 7 5 37 7 44 The boy with the magic fought with the terrible monster. The terrible monster fought with the boy. The boy used his magic against the monster. The monster used his magic against the boy. 7 5 37 8 44 The boy defeated the monster. The monster died. The monster defeated the boy. The boy died. Will the village now believe in magic? Will the village learn that magic can be good? Will the village now mourn the boy they sent away? 7 5 37 9 44 I have given you this story. Now the questions are yours to do with what you will. 7 5 33 1 44 The Simbani people have many stories. Do you wish to hear the story about the Warrior woman? 7 5 39 1 44 Did you listen to the story I told the other night? I can give you many questions to ask. Why was the magic spear stolen? Why would anyone want to start a war? Who will be the one to answer these questions? 7 5 31 1 44 Stories be many things. Stories be lies. Stories be truths. Stories be quests. Stories be ways of looking at the world with different eyes. 7 5 31 2 44 I have a story for you, if you wish to hear it. It be the story of a magic drum. 7 5 35 1 44 A storyteller be to open the mind and the heart of the listener. A storyteller knows no answers, only questions. Do you wish to hear a new story? 7 5 38 1 44 I give you this story. 7 5 38 2 44 Once there was a thief. 7 5 38 3 44 This thief was a very skilled thief. This thief could hide so that no man could see him. This thief could sneak so that no man could hear him. 7 5 38 4 44 This thief lived in a village. It was a quiet village. It was a peaceful village. It was a village where everyone was a friend to the other. 7 5 38 5 44 Then one day, the thief decided to steal from his own village. 7 5 38 6 44 The thief sneaked into someone's hut and stole something. The thief was so quiet, that no one could hear. The thief was so sly that no one could tell he was the thief. 7 5 38 7 44 Now the village be not a quiet village, for everyone accuses the other of being a thief. Now the village be not a peaceful village, for everyone thinks another is the thief. Now the people of the village have no friends, for every man may be an enemy. 7 5 38 8 44 Did the thief gain something by stealing or did he lose? 7 5 38 9 44 I have given you this story. Now the questions are yours to do with what you will. 7 5 34 1 44 I give you this story. 7 5 34 2 44 There once was a Warrior. A mighty Warrior. A proud Warrior. A Warrior who was also a woman. 7 5 34 3 44 Now this Warrior who was a woman wanted to have a baby. 7 5 34 4 44 A baby must have a father. A father must have a wife. A wife cannot be a Warrior. This be the way of the Warrior woman's people. 7 5 34 5 44 So the Warrior woman leave her people. She travel very far. She travel where a Warrior can be a wife. 7 5 34 6 44 The people miss this Warrior woman. The people miss her strength. The people miss her courage. The people miss her words. 7 5 34 7 44 Then, one day, the Warrior woman come back. At her side is a small child. Yet the woman is still a Warrior. 7 5 34 8 44 Will the people learn that a Warrior woman can be a wife? Will the people learn that a Warrior woman be still a woman? Will the people learn that it be wrong to call a person one thing or another, but not both? 7 5 34 9 44 I have given you this story. Now the questions are yours to do with what you will. 7 1 0 1 99 You see a dignified-looking and friendly Simbani. 7 2 40 1 97 Leopardmen 7 2 32 1 97 Magic Drum 7 2 73 1 97 New Story 7 2 33 1 97 Simbani 7 2 39 1 97 Spear 7 2 31 1 97 Stories 7 2 35 1 97 Storyteller 7 2 34 1 97 Woman 7 6 30 1 44 Welcome, Prince of Shapeir. It be not often the Simbani have such a guest. I be the storyteller of the Simbani. I will be most interested in learning more about you and your adventures. I am certain they will make an interesting story. 12 1 0 1 99 The trees provide welcome shade over the Awari board. 13 1 0 1 99 The trees provide some welcome shade over the Awari board. 19 6 80 1 99 The Leopard Lady ignores your offering. 9 5 58 1 3 It will not be wise to claim this bride before you at least do something to win her friendship. 9 5 28 1 3 A man may pay bride price to gain this Leopard Lady for a wife but I do not think he will have her for very long. This one be no tame little kitten, no way. 9 5 46 1 3 The Warriors did not have much trouble overcoming this Leopardman. The prisoner is pretty scrawny, even for a Leopardman. 9 5 59 1 3 When a Simbani wants to gain a friend, the Simbani gives three gifts. One gift be of beauty. One gift be for friendship. One gift be of trust. This is the way of my people. 9 5 45 1 3 The prisoner tried a few spells earlier and now just sits and snarls. I do not think this one will get away soon. 9 5 57 1 3 When I told this Leopard Lady that she was now your wife, she spit and snarled. I do not think she is pleased. 9 5 47 1 3 I will only be standing guard here for a little while more. Someone else will guard here soon. 9 5 60 1 3 I be finding it strange to think of you married. I do not think you be ready to settle down for a long while. 9 5 60 2 3 Besides, you will not really be married until she agrees to such a thing. I do not think your bride wants you for a husband yet. 9 5 60 3 48 No! 9 1 0 1 99 You see Uhura. 9 2 58 1 97 Bride 9 2 28 1 97 Bride Price 9 2 46 1 97 Capture 9 2 59 1 97 Gifts 9 2 45 1 97 Prisoner 9 2 57 1 97 Prisoner 9 2 47 1 97 Uhura 9 2 60 1 97 Uhura 9 6 51 1 3 I have been thinking that there is much we could learn from this Leopardman if he would become a man again. Perhaps you can find something in Tarna that will break the spell. 9 6 44 1 3 Good day, Prince of Shapeir. Now I be standing guard over the prisoner to be certain that the Leopardman does not escape. 9 6 53 1 3 Habari, hero of Shapeir. Already the rumor be spreading that you are now the husband of this Leopard Lady. 9 6 53 2 48 Hah! 9 6 53 3 3 I be thinking maybe you should find some gifts for your new bride. Maybe then she will think of you more as a friend than as an enemy. 9 6 50 1 3 Pretty powerful magic you use there. So the Leopardman becomes a lady. Soon the unmarried men will be asking the Laibon for her bride price, you will see. 6 5 27 1 41 I be thinking maybe it be time for me to take a wife. When I am initiated, maybe I buy this prisoner for a bride. The Laibon has set a high bride price, though. 6 5 28 1 41 The bride price of this girl is high because she is a prisoner. The Laibon does not want her to escape before we regain the Spear of Death. 6 5 28 2 48 Girl, huh! 6 5 28 3 41 So the prisoner can speak! Does she not look fine when she is mad? She will make a good wife. 6 5 28 4 48 I will be no one's wife unless I choose the husband. I certainly do not want a stupid, magic-less cow person or a stringy haired foreigner for my husband. 6 5 9 1 41 This be a special cage. This be built to hold Leopardmen prisoners. No magic can effect it when cast upon it. That way, the Leopardman prisoner cannot use magic to escape. 6 5 24 1 41 The Warriors found the Leopardman when the light first filled the sky. He be trying to spy upon our village. The Simbani be too smart for him and he be caught. 6 5 3 1 41 This is the game of Awari. I will be happy to show you how it is played. 6 5 16 1 41 Sit down and I will play Awari with you. 6 5 20 1 41 Hello! Look at the prisoner the Warriors caught. Now maybe we can make the Leopardmen give back our Spear of Death. 6 5 14 1 41 I will soon undergo the initiation test, after I kill a Hatari Kubwa and bring the horn to the Laibon. I have practiced all my skills very hard and will soon be ready. 6 5 18 1 41 I will go hunting later today for the Hatari Kubwa. When I give its horn to the Laibon, then I will undergo the initiation tests. I be practicing all my skills every day and I be ready to be a Warrior. 6 5 5 1 41 The Leopardmen are a sneaky people who live in the jungle. We have always stayed away from them before. Now that they stole our Spear of Death, they be our enemy. 6 5 12 1 41 The Simbani be Warriors, not Wizards. Magic be for cowards and weaklings. A Simbani cannot respect a user of magic. 6 5 23 1 41 Look at the magic of the Leopardmen! It turns them into animals. That is the way of magic. The prisoner tried many spells to get out of the cage, but the cage stops the magic. It is good. 6 5 26 1 41 When you take away the magic of the Leopardman, he change to this girl. She is pretty, for a Leopardman. 6 5 4 1 41 The Simbani are a roving people. This is only our home for this season. Usually we will move soon to another village, where our cattle can graze on fresher grass. 6 5 4 2 41 This year, though, we will be staying here until we win the war against the Leopardmen and regain our Spear of Death. 6 5 11 1 41 The Simbani welcome all friends of Tarna. You be our guest both by Uhura and by Rakeesh. You be doubly welcome, as long as you do not use magic here. 6 5 19 1 41 There is much talk of war here. I hope the Simbani do not fight the Leopardmen before I am initiated. One must be a Warrior to fight in the war. 6 5 6 1 41 The Spear of Death was stolen by night. There was not a trace of the thief. That is why we know it was the Leopardmen who stole it. They used their magic to take it. 6 5 22 1 41 Maybe we trade this Leopardman for the Spear of Death. Maybe we make him tell us where his village hides. Either way, the Simbani will gain back the Spear of Death. 6 5 7 1 41 We will fight the Leopardmen and we will win back our Spear of Death. Soon I will be a Warrior and fight in this war. 6 5 8 1 41 To be a Warrior of the Simbani, one must pass the initiation tests. I practice the skills of a Warrior: running, spear throwing, and balance. I will soon be ready to take the test. 6 5 2 1 41 I am the son of the Laibon. I am also a very good Awari player. That is the game you see before me. 6 5 15 1 41 I learned to speak your language from Uhura. This is because I want to be a Laibon some day and a Laibon must be very wise. 6 5 17 1 41 I run each morning to the village lookout and back. No one is as fast as I am, for I have practiced all my life. 6 5 21 1 41 I helped the Warriors drag this prisoner to the cage. The Leopardman fought very hard, but we are Simbani. 6 5 29 1 41 The more I look at her, the more I think I want her for a bride. 6 1 0 1 99 You see the young Simbani named Yesufu. 6 2 27 1 97 Bride 6 2 28 1 97 Bride Price 6 2 9 1 97 Cage 6 2 24 1 97 Capture 6 2 75 1 97 Game 6 2 3 1 97 Game 6 2 14 1 97 Initiation 6 2 18 1 97 Initiation 6 2 40 1 97 Leopardmen 6 2 5 1 97 Leopardmen 6 2 12 1 97 Magic 6 2 23 1 97 Prisoner 6 2 26 1 97 Prisoner 6 2 4 1 97 Simbani 6 2 11 1 97 Simbani 6 2 19 1 97 Simbani 6 2 6 1 97 Spear 6 2 22 1 97 Spear 6 2 76 1 97 Village 6 2 77 1 97 War 6 2 7 1 97 War 6 2 8 1 97 Warrior 6 2 2 1 97 Yesufu 6 2 15 1 97 Yesufu 6 2 17 1 97 Yesufu 6 2 21 1 97 Yesufu 6 2 29 1 97 Yesufu 6 6 1 1 41 Welcome, Prince of Shapeir. Uhura be telling us that you soon here. I am Yesufu. 6 6 74 1 41 Habari, Prince of Shapeir. Good to be seeing you again. 6 6 25 1 41 The prisoner will be fed and watered in the evening. Do not bother him. 6 6 30 1 41 Hujambo, Prince of Shapeir. Maybe we be playing Awari today? 6 6 79 1 41 You did very well to be taking away the magic of the Leopard Lady. Now she be looking like a real person. She be looking very good.

490.msg "Awari"

1 0 0 1 97 Yes 1 0 0 2 97 No 1 0 49 1 97 Yesufu: %d 1 0 48 1 97 You: %d 1 0 51 1 97 Play Again? 3 5 45 1 99 You tell Yesufu about some of the adventures you have had. 3 5 45 2 70 You have done much and been many places. I would like to be like you someday. 3 5 47 1 99 You ask Yesufu to be your friend. 3 5 47 2 70 I will gladly be the friend of the Prince of Shapeir. 3 5 44 1 99 You say good-bye to Yesufu. 3 5 44 2 70 It be a shame to leave during a game. Maybe we play some time later. 3 5 34 1 99 You tell about peace. 3 5 34 2 70 I do not think there can be peace here until the Simbani have back the Spear of Death. 3 5 46 1 99 You tell about your adventures in Spielburg. 3 5 46 2 70 The jungles of Spielburg sound very different from the jungles here. You must be very brave to face so much magic. 3 2 45 1 97 Tell about Adventures 3 2 47 1 97 Tell about Friendship 3 2 44 1 97 Say Good-bye 3 2 34 1 97 Tell about Peace 3 2 46 1 97 Tell about Spielburg 5 1 0 1 99 You are sitting beside the Awari game with Yesufu. 4 4 56 1 99 You have no stones there. 4 4 53 1 99 This is Yesufu's side. You cannot remove stones from here unless you win them. 4 4 54 1 99 This is your opponent's home tray. 4 4 55 1 99 This is your home tray. 4 1 52 1 97 There are %d stones in this tray. 2 5 16 1 70 To win the game, you must have the most stones in your home when either side be empty. This be a simple game of wits. 2 5 16 2 70 When it be your turn, you take all the stones from one hole on your side and move them one at a time to the right, even in your home and in the holes on my side. 2 5 16 3 70 You capture stones by placing your last stone in an empty hole on either side. Then you take that stone and the stones across from it and place them in your home. 2 5 16 4 70 If your last stone be landing in your home, you get just one more turn. Then it be my turn. 2 5 42 1 70 I think maybe Uhura be more brave than the other Warriors to speak of peace. Maybe bravery be more than just words of battle. Maybe bravery more than just fighting enemies. Maybe bravery means fighting with friends sometimes, too. 2 5 21 1 70 A Warrior stole the Leopardmen's drum and returned here before he died. The drum be very bad magic and only the Laibon dare to keep it in his hut. 2 5 17 1 70 What be a game for, but to have fun and try your wits against another's? We can talk, and soon learn more about each other, as well. 2 5 39 1 70 I be very proud to fight by your side if you need me. 2 5 26 1 70 The Laibon be the wisest of my people and I be proud to be his son. I hope to be a Laibon one day too. 2 5 40 1 70 I never see a Leopardman before. They stay in the jungle, mostly. Until they steal our Spear of Death, the Simbani and the Leopardmen have nothing to do with each other. 2 5 32 1 70 No matter how good you be at anything, there will be someone better. A person only really loses when he doesn't try. 2 5 34 1 70 More and more I be hearing talk of war. No one but you and Uhura speaks of peace. I do not think that peace will come easily. 2 5 28 1 70 The savanna stretches far and there be many different tribes of Simbani living upon it. We have sent runners to the far off villages to ask them to join us in war against the Leopardmen. 2 5 18 1 70 My people have been peaceful for all of my life. Now that the Spear of Death be stolen by the Leopardmen and we have their Drum of Magic, all the talk of the Warriors be of war. 2 5 19 1 70 The Spear of Death be the pride of the Simbani. When the Leopardmen take the spear, we lost much pride. 2 5 29 1 70 To be really good at throwing spears, you must watch the wind. Uhura taught me well and I am very good at throwing them. 2 5 20 1 70 No one can say how the Spear of Death was taken. It be stolen at night by magic and a claw mark be left behind, so the Leopardmen must have taken it. 2 5 25 1 70 Uhura be the only woman Warrior in this village. She taught me to use the spear many years ago. I missed her while she was gone. She be a good teacher and friend. 2 5 27 1 70 We will not move from this village until we have back our Spear of Death, though if we stay too long, the cattle will eat all the grass and be hungry. 2 5 23 1 70 We will soon enter the jungle and seek out the Leopardmen village. There will be many dead Leopardmen to pay for stealing the Spear of Death. 2 5 22 1 70 The Warriors want to take back the Spear of Death from the Leopardmen. They want the Leopardmen to pay for such a theft. 2 5 31 1 70 It be always important to play to win, so you always try your best at what you do. That be the only way to get better. 2 5 33 1 70 The wrestling bridge be a good place to gain balance. It also be a good place for Warriors to challenge one another and not hurt the other. You only get hurt from the bridge if you don't respond quickly and correctly. If you lose, it be your own fault. 2 5 24 1 70 I will soon be a Warrior of my people and be a hunter and a guard every day. Now, I be having time to play Awari. Then I go to herd the cattle to the river and back before the night comes. 2 5 30 1 70 I do not just want to be a Warrior in the village. I wish to be a hero. Every day when the sun first comes up, I practice my skills so I will be even better. 2 5 35 1 70 Always I be hearing stories from the Warriors about war. Always I be wanting to be a Warrior fighting our enemies. Then you and Rakeesh come and speak of peace. You both be heroes, but you do not like war. Maybe there is honor in peace as well as in war. 2 1 0 1 99 You see Yesufu. 2 2 16 1 97 Awari 2 2 42 1 97 Bravery 2 2 21 1 97 Drum 2 2 17 1 97 Game 2 2 39 1 97 Help 2 2 26 1 97 Laibon 2 2 40 1 97 Leopardmen 2 2 32 1 97 Losing 2 2 34 1 97 Peace 2 2 28 1 97 Savanna 2 2 18 1 97 Simbani 2 2 19 1 97 Spear 2 2 29 1 97 Spears 2 2 20 1 97 Stolen 2 2 25 1 97 Uhura 2 2 27 1 97 Village 2 2 23 1 97 War 2 2 22 1 97 Warriors 2 2 31 1 97 Winning 2 2 33 1 97 Wrestling 2 2 24 1 97 Yesufu 2 2 30 1 97 Yesufu 2 2 35 1 97 Yesufu 2 6 10 1 70 You play a good game. Maybe we play again? 2 6 41 1 70 The Warriors sound very brave when they talk about war. Only Uhura talks about peace. The other Warriors get mad at her. They be saying words like coward. Still she talks of peace. 2 6 6 1 70 Very good move. You got my stones. 2 6 4 1 70 It be your turn to move your stones now. 2 6 5 1 70 It be your turn to move. 2 6 9 1 70 You have more stones in your home than I have in mine. You be the winner. 2 6 13 1 70 You now go again. 2 6 43 1 70 I can play no more today. I must be watching the cattle soon. It be fun playing with you. 2 6 36 1 70 I would be happy if you will tell me some stories of how you became a hero while we play. 2 6 12 1 70 Maybe then we play another time. 2 6 7 1 70 Now this game is over. 2 6 34 1 70 I be thinking that maybe the words you speak of peace be real. Maybe I will try to help you to bring peace to my people. 2 6 15 1 70 The side near me be my side. The hole on the end at your left be my home. The hole on the end at your right be your home. 2 6 15 2 70 Three stones be put in all the other holes. We be taking turns moving stones from one hole to another. You move first. Pick a hole on your side and move all the stones to the right. Drop one stone in each hole. 2 6 15 3 70 If the last stone land in your home, then you get one more turn. If the last stone land in an empty hole, then you capture all the stones across from it. You get to put them and the capturing stone in your home. 2 6 15 4 70 The game end when either side have no more stones. Only home have stones. The player with the most stones in his home be the winner. The other player be the loser. 2 6 15 5 70 We be playing just for fun because you have no cows. I let you play the first stones. 2 6 38 1 70 My people have a saying, Haba na haba hujaza kibaba - little and little fill the kibaba measure. This means doing things a little at a time will get things done. I think about this while playing Awari. 2 6 50 1 70 We both have the same number of stones in our home. It be a tie! 2 6 37 1 70 You learn fast and play very well. 2 6 3 1 70 I be capturing some of your stones now. 2 6 11 1 70 Mzuri. We will see how well you do this time. 2 6 2 1 70 It be my move. 2 6 8 1 70 I have more stones in my home then you have in your home. I be the winner.

510.msg "Tree and pit contest"

1 6 14 1 42 Yesufu is the winner, for even a monkey can climb the tree, but only a man can throw the spear. 1 6 16 1 42 The Prince of Shapeir climbed the tree to get the ring. This took fewer moves than Yesufu. The Prince of Shapeir be the winner. 1 6 12 1 42 Yesufu is the winner. You both took three moves to get the rings, but Yesufu figured out how to get the ring first. 1 6 13 1 42 You both took three moves. 1 6 21 1 42 The Prince of Shapeir jumped, then climbed tree. 1 6 21 2 42 He be getting the ring better than Yesufu. The Prince be the winner. 1 6 15 1 42 The Prince of Shapeir is the winner, for he used the most brains of all. 1 6 20 1 42 You may begin the race! 1 6 2 1 42 The way to be winning this contest is to get the ring from the rope. 1 6 2 2 42 Yesufu will be going first. I will be counting how many moves it takes him to get the ring. 1 6 2 3 42 Then the Prince of Shapeir will go. The man who gets the rings in the fewest moves will be the winner. 1 6 2 4 42 In the event of a tie, the man who be showing the most brains be the winner. 1 6 2 5 42 Yesufu, you may be going. 1 6 19 1 42 The Prince of Shapeir wins, he took the fewest of moves and showed the most brains. 1 6 17 1 42 The Prince of Shapeir be the winner, for he took fewer moves to get the ring. 1 6 1 1 42 Yesufu be the winner of the first race! 1 6 18 1 42 Yesufu wins, because it took him fewer moves to get the ring. 3 1 0 1 99 Looks like a an area lacking earth, but filled with air. It is six and a half feet deep or so and has about 6500 cubic feet capacity. You could call it a hole. 12 4 0 1 99 This is the boundary spear. Try using one of the spears from the rack instead. 12 1 0 1 99 This spear marks the boundary of the ring contest area. 13 1 0 1 99 The mountains in the distance remind you that not all of Fricana is as flat as the savanna. 4 1 0 1 99 He looks just like the Elder who watches over the village in the daytime. 5 1 0 1 99 The ring is tied to a rope hanging from the branch above. It is suspended over the middle of the hole about five feet from the edge. 6 1 0 1 99 A vine hangs conveniently from the tree. 7 1 0 1 99 This seems to be the twisted tree puzzle, or ring around the hollow. 11 4 0 1 99 The rock looks a little too large to conveniently throw at the ring and much too small to fill in the hole. 11 1 0 1 99 It's a moderately large rock. 8 1 0 1 99 This looks like a spear. 9 1 0 1 99 The rope which hangs from the branch allows the ring to defy gravity. 10 1 0 1 99 This tree looks very old and very twisted. 2 6 11 1 99 You only missed by a little bit. 2 6 4 1 99 You can't improve upon a skill you know nothing about. Try another approach. 2 6 3 1 99 You do not have the skill of climbing. 2 6 22 1 99 This is no time to rest, where's your competitive spirit? 2 6 5 1 99 You should practice climbing more often. 2 6 9 1 99 You better think of another approach if you want to win this contest. 2 6 6 1 99 You missed by a mile. 2 6 7 1 99 You missed by an inch. 2 6 10 1 99 You tie the vine to the end of the spear. 2 6 8 1 99 That doesn't seem to be the best way to get the ring. It certainly isn't the most graceful.

520.msg "Ring of thorns contest"

2 1 0 1 99 This looks like the Elder who watches over the village at night. 1 6 2 1 43 The first man to be getting the ring from the center of the thorns be the winner. 1 6 4 1 43 You may run! 1 6 1 1 43 Yesufu is the winner of this race. 1 6 5 1 43 The Prince of Shapeir is the winner this time. 1 6 3 1 43 Yesufu again is the winner. 3 1 0 1 99 This looks like a large, hollow log. 4 1 0 1 99 The log rests on top of the thorns. 5 1 0 1 99 A ring lies in the center of the thorns. 6 1 0 1 99 This looks like the area for the wall of thorns puzzle. 7 1 0 1 99 Here is a spare spear. 8 1 0 1 99 This is a ring made from some of the thorniest, prickliest, nastiest, sharp, pointy-bits you've ever had the misfortune to get through. 10 6 6 1 99 This Initiation contest is tiring, but resting will have to wait! 9 1 0 1 99 You see Yesufu is starting to look stressed.

530.msg "Yesufu ensnared"

2 5 6 1 99 You say good-bye to Yesufu. 2 5 6 2 41 I will be beating you yet. 2 5 5 1 99 You greet Yesufu and ask what is the matter. 2 5 5 2 41 I be caught in this trap. 2 2 6 1 97 Say Good-bye 2 2 5 1 97 Greet 3 6 7 1 99 Rest now? You have to be kidding! 1 5 3 1 41 I be having trouble getting my leg out of this trap. 1 5 4 1 41 The race be not over yet. If I can get out of here, I will outrun you still. 1 5 2 1 41 I have stepped into a pit trap and my leg be caught. 1 4 0 1 99 You help Yesufu. 1 1 0 1 99 Yesufu looks like his leg is caught in a hole of some sort. 1 2 3 1 97 Leg 1 2 4 1 97 Race 1 2 2 1 97 Trap 1 6 1 1 41 Thank you. You could have run off, but you did not. Now let us run together again and race to the end.

550.msg "Combat debug menu?"

4 0 0 1 97 Goblin 4 0 0 2 97 Dinosaur 4 0 0 3 97 Ant 4 0 0 5 97 Apeman 4 0 0 6 97 Cobra 4 0 0 7 97 Crocodileman 4 0 0 8 97 DeWorm 4 0 0 9 97 Leopardman 4 0 0 10 97 Demons 4 0 0 11 97 Gargoyle 4 0 0 12 97 Mirror 4 0 1 1 97 Which monster type? 5 0 0 1 98 Die a horrible death. 5 0 0 2 98 Conquer the monster. 5 0 0 3 98 Run like a chicken. 5 0 0 4 98 Continue fight. 5 0 1 1 98 What do you want to do?

600.msg "Outside the Leopardmen Village"

2 5 6 1 99 You say good-bye to Johari. 2 5 6 2 48 Hey, where do you think you are going, fool? 2 5 7 1 99 You say hello to Johari. 2 5 7 2 99 You sure pick strange times to say hello. You've got funny customs where you come from. 2 5 9 1 99 You start to talk to Johari about romance. 2 5 9 2 48 All you can do is talk about it? 2 5 14 1 99 You start to tell Johari about Shapeir. 2 5 14 2 48 So you are a hero, so what? What has that to do with things now? 2 2 6 1 97 Say Good-bye 2 2 7 1 97 Greet 2 2 9 1 97 Tell about romance 2 2 14 1 97 Tell about Shapeir 1 5 17 1 48 The Shaman is very tricky. You will need to think carefully what spells to use against him each time so you don't use the same spell twice. 1 5 24 1 48 A duel is very simple. The two contestants stand facing one another and take turns casting spells. All you need to do is cast a better spell than the other one does. 1 5 24 2 48 It is best if you cast a defensive spell first. Just don't harm your opponent or cast the same spell twice and you may do fine. 1 5 11 1 48 My people believe that the leopard is the most powerful of all creatures. That is why we become leopards. You will soon see the ritual that turns our people into Leopardmen. 1 5 2 1 48 My people use magic all the time. They do not respect those who do not use magic. 1 5 16 1 48 I didn't know the Shaman would challenge you. He usually doesn't bother fighting duels since he wins all the time. He is the greatest magic user of our village. 1 5 12 1 48 Most of my village stays up until after the moon starts to go down. We do not go out much in the daytime. 1 1 0 1 99 Johari looks especially attractive. 1 2 8 1 48 The time has come for the Change ritual. Come quietly and we will go to a secret looking position I know about where we can watch. 1 2 17 1 97 Contest 1 2 4 1 48 When we do enter the village, give the Drum of Magic to my father. Then maybe he will give you the Spear of Death if you ask him for it. 1 2 20 1 48 We can give the Drum of Magic to my father and then maybe talk him into peace. 1 2 21 1 48 You! Open up. I am Johari, and this is my prisoner. 1 2 15 1 48 Over here we will be out of sight and can watch what goes on in the ritual. 1 2 1 1 48 You can see my village from here. It will be dark soon, and we can watch my people do the Change ritual. No outsider is allowed to see it and live, so do not tell anyone what you will see here. 1 2 13 1 48 Just what is it you are trying to do? 1 2 5 1 48 You realize that once I go back into my village, I may not be able to see you again. This could be our last time together... 1 2 18 1 48 Come on. Now we can go into the village. 1 2 11 1 97 Leopardman 1 2 2 1 97 Magic 1 2 10 1 48 I sure hope you are as good at magic as you say you are. My people are very good at magic and you are going to have to be better, if you want to convince my people of anything. 1 2 16 1 97 Shaman 1 2 3 1 48 You say you are good at sneaking in and out of places. You better be very good if you think you can get the Spear of Death from my village. 1 2 12 1 97 Village 1 6 2 1 48 After the ritual, we will be able to enter the village. If you want to earn the respect of my people and maybe get the Spear of Death, you will need to show how well you can use magic. You will need to compete in a magical duel. 1 6 23 1 48 I will be waiting here for your return. Then you can win the contest with the Shaman. 1 6 22 1 48 You should try the contest again. I think you can beat the old Shaman. All you need to do is correctly counter his spells and you'll make him so mad the Shaman will make a mistake and you can win. No problem. 4 1 0 1 99 From here, you can see the treehouses of the Leopardman village. There is definitely the feeling of magic in the air around you. 3 2 21 1 99 The guards open the gate for you to enter. 3 6 25 1 99 This certainly isn't a safe place to sleep.

620.msg "Inside the Leopardmen Village"

0 5 34 1 48 Don't ask questions, just show my father the drum. 0 5 21 1 48 Just ask about the Spear of Death! 0 5 37 1 48 Magic! Tell my father about magic. 0 5 38 1 48 Just say you will accept the challenge! 5 5 4 1 99 You tell the Leopardman Leader about the Drum of Magic. 5 5 10 1 99 You tell about your skills as a Wizard. 5 5 2 1 99 You tell the Leopardman Leader that you have brought back the Drum of Magic as a symbol of peace. 5 5 9 1 99 You begin to tell about your adventures in Shapeir... 5 5 9 2 48 Not that again. Show the drum! 5 5 40 1 99 You start to tell about Shapeir... 5 5 40 2 48 Just tell about your magic! 5 5 45 1 99 You start to tell about Shapeir... 5 5 45 2 48 Not that. Just ask about the Spear of Death. 5 5 3 1 99 You ask the Shaman if you could have the Spear of Death. 5 5 43 1 99 You tell the leader of the Leopardmen that you need the Spear of Death to gain back the Drum of Magic. 5 5 14 1 99 You tell how with your superior spells and intelligence you defeated the Shaman. 5 5 14 2 48 Yes, yes, we know... now say something useful. 5 5 1 1 99 You tell about the horrors of war. 5 5 1 2 49 Life is meaningless without magic. We will gladly die to regain our Drum of Magic. 5 2 11 1 97 Accept 5 2 12 1 97 Decline 5 2 4 1 97 Tell about Drum 5 2 8 1 97 Greet 5 2 10 1 97 Tell about Magic 5 2 2 1 97 Tell about Peace 5 2 39 1 97 Tell about Peace 5 2 9 1 97 Tell about Shapeir 5 2 40 1 97 Tell about Shapeir 5 2 3 1 97 Tell about Spear 5 2 14 1 97 Tell about Victory 5 2 1 1 97 Tell about War 5 6 11 1 99 You accept the challenge. 5 6 30 1 99 You start to talk ... 5 6 30 2 48 Tell about magic! 5 6 12 1 99 You try to avoid the Shaman's challenge. 5 6 12 2 48 That's not a good idea. You have to prove yourself if you want to get anywhere here. 5 6 22 1 99 You tell the Leopardmen why you brought back the Drum of Magic and ask for the Spear of Death. 5 6 19 1 99 You greet the Leopardman leader. 5 6 19 2 49 Why have you come to our village, outsider? 5 6 16 1 99 You again bow before the Leopardman leader. 5 6 16 2 49 For the return of our Drum of Magic, you are our guest. 5 6 31 1 99 You greet the Shaman. 5 6 44 1 99 You again bow before the Leopardman leader. 5 6 44 2 49 You have earned the respect of the people of the Leopard. 5 6 28 1 99 You tell the Shaman that you are quite skilled in magic. 5 6 28 2 50 Then you accept my challenge, I shall prove that you have no magic that can match mine. 5 6 39 1 99 You start to tell the Leopardmen about peace... 5 6 39 2 48 No, no. Just tell about how good you are at magic. 5 6 41 1 99 You start to tell the Leopardmen about peace and how you need the Spear of Death to convince the Simbani. 5 6 36 1 99 You start to tell about Shapeir... 5 6 36 2 48 Not that! Talk about the spear! 5 6 46 1 99 You tell about the horrors of war, and how you seek to bring peace to this land. 5 6 46 2 49 How do you think you can bring peace to our people? 5 6 23 1 99 You tell the Leopard Leader about the horrors of war and ask for the Spear of Death in order to bring peace. 8 1 0 1 99 A huge bonfire burns under the middle of this platform. 2 5 13 1 48 You better accept the challenge or you may not leave here alive. 2 5 6 1 48 My father will only respect you if you win this challenge. 2 5 5 1 48 You're here, you can see for yourself. 2 5 29 1 48 Tell about your magic. 2 5 25 1 48 Give the Drum of Magic to my father. 2 5 7 1 48 The Shaman is the most powerful magic user of my people. You will need to be very good to defeat him in a duel. 2 5 3 1 48 Ask my father about the spear. 2 1 0 1 99 You see your friend, Johari. 2 2 13 1 97 Challenge 2 2 6 1 99 Chief 2 2 33 1 48 He is a very powerful Wizard from far away. You will see his power! 2 2 33 2 50 This powerless fool thinks he has magic to match my own? Ha! 2 2 33 3 50 Outsider, I challenge you to a duel of magic. You will lose to my skills in spellcasting. 2 2 33 4 49 Outsider, do you accept this challenge? 2 2 4 1 97 Drum 2 2 5 1 97 Leopardmen 2 2 10 1 48 Now you will see some real magic. 2 2 28 1 48 Okay, hero, say something about magic. 2 2 7 1 97 Shaman 2 2 20 1 48 Okay, hero man, you show my father why I brought you here. 2 2 3 1 97 Spear 2 2 15 1 48 Come, follow me. 2 6 4 1 48 Now it's your turn to speak. 2 6 49 1 48 Hero, it is time to present my father with the Drum of Magic. 1 5 13 1 49 It will be most interesting to see how well you can do against the Shaman, outsider. 1 5 4 1 49 This Drum of Magic is the symbol of the magic for my people. Much of our magic is weakened without it. 1 5 26 1 49 My people have the strength, cunning, and skills of a leopard. 1 5 5 1 49 Our people are people of magic. We do not respect those who do not use magic. 1 5 2 1 49 Now that the Drum of Magic is returned, I can speak of peace with the cow people. 1 5 41 1 49 We will not speak of peace until we have our Drum of Magic returned. 1 5 3 1 49 We found the Spear of Death in the place of the Drum of Magic. That is how we know that the Simbani have stolen our drum. 1 5 43 1 49 I have the Spear of Death and it will not go back to the Simbani unless I know that we will regain the Drum of Magic. 1 5 1 1 49 Now that the Drum of Magic has returned, there is no reason for the Leopardmen to fight with the cow people. 1 5 42 1 49 The Leopardmen will go to war against the cow people to regain our Drum of Magic and our honor. 1 1 0 1 99 You see the leader of the Leopardmen. 1 2 13 1 97 Challenge 1 2 4 1 97 Drum 1 2 5 1 97 Leopardmen 1 2 2 1 97 Peace 1 2 41 1 97 Peace 1 2 3 1 97 Spear 1 2 43 1 97 Spear 1 2 18 1 49 Johari, why have you brought this outsider to our village? 1 2 18 2 48 This outsider is a very important person. He has important things to say. 1 2 27 1 49 Johari, why have you brought this outsider to our village? 1 2 27 2 48 This man has much magic. He is a mighty Wizard and he wants to prove himself worthy to be here. 1 2 14 1 49 You have won the contest by out-spelling the Shaman and our gratitude by destroying the Demon. 1 2 14 2 49 Now why have you come to our village? 1 2 1 1 97 War 1 2 42 1 97 War 1 6 13 1 49 There will be a duel between the outsider and the Shaman in the arena immediately! 1 6 4 1 49 Behold! The Drum of Magic! 4 1 0 1 99 The Leopardman looks fierce and cunning. 4 2 5 1 99 Leopardmen 10 1 0 1 99 This platform is made from branches lashed together. 11 20 0 1 99 This is not the time or place for that. 11 1 0 1 99 You see the platformed center of the Leopardman village. A bonfire burns fiercely below and there is the smell of smoke and burning spices in the air. 11 33 0 1 99 This is not the right time for that. 3 5 13 1 50 I shall defeat you easily. 3 5 6 1 50 The leader of our people is wise in the ways of man, but I am the wisest in the ways of magic. 3 5 4 1 50 The Drum of Magic is a very powerful magic item. It is useless to anyone other than a Leopardman. 3 5 5 1 50 The Leopard people have magic far superior to any you have ever known. 3 5 10 1 50 My magic is far greater than yours, outsider. 3 5 7 1 50 I am the most powerful magic user of all! 3 5 3 1 50 We shall keep the Spear of Death to shame the cow people. 3 1 0 1 99 You see the Shaman of the Leopardmen. 3 2 13 1 97 Challenge 3 2 6 1 50 Chief 3 2 4 1 97 Drum 3 2 5 1 97 Leopardmen 3 2 10 1 97 Magic 3 2 7 1 97 Shaman 3 2 3 1 97 Spear 3 6 32 1 50 I am the Shaman. Who is this outsider that he dares claim he has magic? 3 6 18 1 50 You have no right to bring this outsider to our village! Outsiders are our enemy and he should be destroyed! 3 6 18 2 48 He is not our enemy. You must listen to him. 9 1 0 1 99 This elaborate chair made from skulls and bones must be the throne of the Chief. 7 2 35 1 99 You journey back to the Simbani village. 7 2 17 1 99 You journey back to the Simbani village. 7 6 47 1 99 Kreesha senses the return of the Drum of Magic and sends the magic portal for your journey back to Tarna. 7 6 48 1 99 You travel to Tarna where Rakeesh anxiously awaits the peace conference.

630.msg "Outside the Leopardmen Chief's hut"

0 63 9 1 97 You knew what to do, but you blew it. Too bad you didn't practice your dodges and learn your leaps well enough before you became cat food. 0 63 9 2 97 Fall Guy 0 63 6 1 97 Next time you feed the kitty, make sure you aren't on the menu. 0 63 6 2 97 Leopard Lunch 0 63 11 1 97 If you're going to walk a tightrope over certain death, make sure you know what you are doing first. Drill your skill before you're killed. 0 63 11 2 97 Bad Place to Practice 0 63 10 1 97 When the cat no longer sat, ya should'a scat. You'd best elude the leopard's leap or you'll be munched for lunch. 0 63 10 2 97 Keep an eye on the Kitty 8 1 0 1 99 The lighted doorway of the hut beckons you inward. 5 5 25 1 99 You start to tell about how you got the spear. 5 5 25 2 48 Shhh! You'll wake my father! 5 5 21 1 99 You say good-bye to Johari. 5 5 21 2 48 Don't say that! I'll see you as soon as you get back. 5 5 22 1 99 You say good-bye to Johari. 5 5 22 2 48 There will be time to say good-bye after you get back here. 5 5 20 1 99 You say hello to Johari. 5 5 20 2 48 Be quiet! You'll alert the guards! 5 5 23 1 99 You say hello to Johari. 5 5 23 2 48 Shh! You'll attract the guards. 5 5 24 1 99 You tell Johari how you are going to use a tightrope to get to the hut. 5 5 24 2 48 That sounds pretty dangerous. I hope you know what you are doing. 5 4 0 1 99 You make sure all your equipment is secure. Anything that falls down here is likely to become leopard food. 5 1 0 1 99 You make a quick check to see that you have everything you need for a night assault. Hmm, not much to save you from a hungry leopard, you'll just have to make do with what you have. 5 2 21 1 97 Say Good-bye 5 2 20 1 97 Greet 5 2 24 1 97 Tell about tightrope 3 4 0 1 99 You can't reach the hut from here. 3 1 0 1 99 You see the hut belonging to the Leopardman Chief. The Drum of Magic should be in there somewhere. 3 2 0 1 99 Oh, good idea. Let's call out and wake up a few Leopardmen. On second thought, let's not. 1 5 17 1 48 Chui is a good leaper and he has very sharp claws. 1 5 15 1 48 My father is the leader of my people and that is his hut. I think he is sleeping now. Do not harm him while you are there or I will be very angry with you. 1 5 19 1 48 If you bring the Drum of Magic to my father, I'm sure he will forgive you for taking the spear and maybe even listen to your words of peace. 1 5 6 1 48 Chui will eat almost anything. 1 5 1 1 48 No one of my tribe dares to go into my father's hut without his permission. Even I am afraid to at times. Do not touch anything that you do not need to touch. There are magical protections everywhere. 1 5 2 1 48 Chui and I grew up together, but I cannot make him do anything he doesn't want to do, so you will have to be careful around him. He's always hungry and he attacks all outsiders. 1 5 16 1 48 The spear of the cow people is somewhere in the hut. I'm sure you can find it, if you can get there. 1 5 18 1 48 My father will miss the Spear of Death when he wakes up, so you'd better get far away from here before then. 1 4 0 1 99 You'd like to get to know Johari a little better, but this probably isn't the best time or place. 1 1 0 1 99 Johari is especially beautiful against the night sky. 1 2 17 1 97 Attack 1 2 15 1 97 Chief 1 2 6 1 97 Hungry 1 2 1 1 97 Hut 1 2 2 1 97 Leopard 1 2 16 1 97 Spear 1 6 4 1 48 Hurry up! The guards will see you at any minute! 1 6 1 1 48 Climb up here. This is the spot nearest to my father's hut. 1 6 2 1 48 You can see Chui, our pet black leopard, wandering down there. He is trained to eat strangers and he is always very hungry. You need to be very careful or he will attack you. 1 6 7 1 48 Good luck. 1 6 12 1 48 Don't you even think about hurting Chui. He and I were cubs together. Don't you dare! 1 6 14 1 48 If you want to get some more practice before you get killed, go ahead. I'll wait around here for you to get back. 7 4 0 1 99 You are (very fortunately) out of reach of the leopard. 7 1 0 1 99 A very large and very hungry-looking leopard patrols the ground beneath the Leopardman village. 7 2 0 1 99 You try talking to the leopard. Well, now he knows you're here. But you don't get an answer. 7 2 0 2 48 That's a real leopard, not a Leopardman, silly. Chui can't understand you. 2 6 13 1 99 The leopard ate your food happily and seems more relaxed now. 2 6 8 1 99 You throw some food to the hungry leopard. 2 6 3 1 97 Do you wish to leave and practice your tightrope walking skills? 2 6 3 2 97 Yes 2 6 3 3 97 No 2 6 5 1 99 You grab your grapnel and hurry back to the Simbani village with the Spear of Death. 2 6 26 1 99 You camp out for the rest of the night and next day. Then Johari takes you back to the village. 4 80 0 1 99 The leopard seems to relax. 4 1 0 1 99 You are looking out across the Leopardman village. The huts of the village are built up in the trees. A fierce-looking leopard patrols the village floor. 4 2 0 1 99 Now is the time for doing, not for talking. 6 1 0 1 99 The skull impaled on a spear is a grim reminder of what your fate will be should you fail here. 10 1 0 1 99 The ancient, gnarled tree is scarred with claw marks. 9 1 0 1 99 The Leopardmen build their houses high up in trees to protect them from jungle predators. You hope this is the right hut. 11 6 27 1 99 You loft the leopard some delectable delights to appease its palate.

640.msg "Inside the Leopardman Chief's hut"

0 63 14 1 97 As you started to throw your dagger, you found yourself paralyzed by a spell. Then your arm bends back against your will and you find yourself slitting your own throat. What will those clever Wizards think of next? 0 63 14 2 97 Dagnabit! 0 63 2 1 97 My, the Chief is sure touchy. 0 63 2 2 97 Wrong side of the bed 0 63 10 1 97 That mask made you see red, and now you are dead. 0 63 10 2 97 Mask of the Red Death 0 63 9 1 97 Ya hadn't oughta ignore an ape. It was a matter of, "Monkey see- monkey do ya in." 0 63 9 2 97 Simian says 0 63 6 1 97 Sounds like the chest is a snitch. Ya gotta be pretty slick to slide out of this situation and it looks like ya just slipped up. 0 63 6 2 97 Sqeaky Squealer 0 63 7 1 97 Looks like you didn't pick a timely moment to discuss things with this man. Guess you just clocked out. 0 63 7 2 97 Talk Ticked 0 63 8 1 97 You've just learned a couple of basic rules of Thievery (a little too late) -- "Dumb moves are dead giveaways" and "Ya gotta use stealth if ya wanna get wealth". 0 63 8 2 97 You call yourself a thief? 11 1 0 1 99 You guess that must be the bed of the Chief of the Leopardmen. 14 1 0 1 99 You see a sleeping Leopardman. 12 1 0 1 99 It is hard to see what is in that hole carved into the tree wall. You get an unpleasant feeling in your stomach when you get too near it. 2 1 0 1 99 You see a strange, ugly mask. 3 4 0 1 99 You find some strange-looking, glowing skulls, a necklace made from claws covered with a slimy, green goo, and a throwing dagger. There are also eight royals strung onto a necklace. You take the dagger and the royals. 3 1 0 1 99 You see an old chest. 3 6 2 1 99 The lid of the chest does not open. You figure it might be locked. 3 6 18 1 99 You already got a dagger and 8 royals, and there is nothing left you want to take. 3 6 6 1 99 You put oil on the hinges of the chest. 3 6 20 1 99 You picked the lock on the chest. 3 6 5 1 99 You hear a click of a lock opening and a slight squeak of the hinges. 3 6 3 1 99 You hear a click as your pick tricks the lock, and a slight squeak of the hinges of the chest. 15 1 0 1 99 You see a monkey in a cage. 1 2 1 1 99 Aren't you forgetting the thing you came in here for? 1 2 8 1 99 Nice going. It turns out that the Chief is a light sleeper and all your tromping around has woken him. 1 6 21 1 99 You cannot fetch the chest. 1 6 13 1 99 You carefully retrieve the Spear of Death. 1 6 12 1 99 You don't need to oil the chest once it has been opened. 1 6 11 1 99 The chest is already unlocked. 1 6 19 1 99 You don't need to pick an unlocked chest. 6 1 0 1 99 This room gives you an uneasy feeling in the pit of your stomach when you enter. There is the strong odor of animal in the air, along with the smoke of incense. 6 1 0 2 99 The air feels like it is charged with energy, and the hair at the nape of your neck is standing on end. You have a real feeling of danger. 13 1 0 1 99 The hide of a leopard hangs here. You suspect it has magical significance. 8 1 0 1 99 This large skull seems to be used for some sort of magical rite. 9 1 0 1 99 The skulls over the door are probably some form of magical protection. Good thing they don't seem to affect you. Then again, it could explain why you want to run away right now. 5 1 0 1 99 You see a spear. 10 4 0 1 99 As you reach out to touch something, it moves away from your hand. 10 1 0 1 99 The table has assorted magical paraphernalia lying on it. You have a feeling you'd better not touch anything here. 7 6 16 1 99 You give some of your fruit to the hungry monkey. 7 6 15 1 99 You open the cage and let the monkey go.

650.msg "Leopardmen Arena"

0 63 28 1 99 The Shaman demon-strated that possession is nine parts of the law. The battle was brief and, in case you hadn't guessed, the judgement went against you. The Shaman may be disbarred for illegal summons, but you're now evidently corpus delicti. 0 63 28 2 99 Shame on the Shaman 0 63 25 1 97 Of course you lost, you were out-spelled. You must not mis-spell when trying to teach a Master of (Magical) arts a lesson. You just didn't make the grade. You failed your final exam. 0 63 25 2 97 Shaman U. 0 63 31 1 99 But the judge didn't miss. Spells don't do so well against poison darts. Next time, pick on someone your own size. 0 63 31 2 99 Badly Misjudged... 0 63 34 1 99 As both staffs flare into mini-novas, you are in need of some nova-caine. 0 63 34 2 99 Stellar Performance 0 63 24 1 97 The rules state you are not allowed to attack the Shaman directly. Now you know why. Next time, don't break the rules lest ye be broken. 0 63 24 2 97 Attacked Back 10 1 0 1 99 You are inside a magical cage. It's a nice place to visit, but you wouldn't want to live here. 1 6 23 1 48 The Shaman has become a Demon! Kill it! 1 6 1 1 48 You must follow the rules of the duel with the Shaman. 1 6 1 2 48 First, you cannot attack or harm the Shaman directly with your spells. 1 6 1 3 48 Next, you cannot use the same spell more than once. 1 6 1 4 48 Finally, you and the Shaman take turns casting spells and countering the other's spells. 1 6 1 5 48 Good luck. You will really need it. 8 1 0 1 99 The judging Leopardman is holding a powerful-looking blowgun to prevent spell misconduct. 4 1 0 1 99 The judge has an excellent view of the competition from this platform. 3 6 15 1 49 The outsider has failed to escape the Shaman's spell. The Shaman is the winner of the duel. 3 6 14 1 49 The outsider has successfully countered the Shaman's Cage spell. The Shaman may try again. 3 6 16 1 49 The outsider has failed to alter the darkness cast by the Shaman. The Shaman has won this duel. 3 6 17 1 49 Ah, the outsider has a spell to break the darkness of the Shaman. He does very well. Now it is the Shaman's turn again. 3 6 20 1 49 The outsider has failed to escape the trap set by the Shaman. The Shaman is the winner of this duel. 3 6 21 1 49 The stranger successfully countered the spell of the Shaman. The Shaman must try again. 3 6 4 1 49 The outsider has just broken the rule of the duel. You must not cast the same spell more than once. The Shaman is the winner of the duel. 3 6 13 1 49 The stranger has returned the Shaman's spell. Now the Shaman must counter his own spell. The stranger has won this round. 3 6 7 1 49 The outsider has failed to counter the Shaman's spell. The Shaman has clearly defeated the outsider. 3 6 18 1 49 The outsider failed to counter the Shaman's illusion. The Shaman is the winner of this duel. 3 6 19 1 49 The outsider dispelled the Shaman's illusion. The Shaman must go again. 3 6 26 1 49 The Shaman has damaged the outsider's staff. The Shaman wins this round of spell casting. 3 6 11 1 49 The outsider's magical staff is more powerful than the Shaman's staff. The outsider wins this round. 3 6 3 1 49 Outsider, you shall begin the contest! 3 6 9 1 49 The outsider has successfully countered the Shaman's Wall of Flames spell. The outsider is ahead. 3 6 5 1 49 The Shaman has clearly outspelled the outsider. 6 1 0 1 99 Competitors are restricted to this platform to reduce the amount of damage to other areas of the village. It's been replaced recently. 5 6 27 1 99 You find yourself surrounded by darkness. 5 6 6 1 99 Once your head stops ringing, you think to yourself, Self, there's probably something here that isn't magical. But if there is, you're not having any luck finding it among the auras of all the things that are magical. 5 6 12 1 99 You'd better put out your staff before trying any other spells. 5 6 35 1 99 You cannot Fetch something which is held. 5 6 33 1 99 You spend the next few minutes putting out the flame on your staff, and lose the duel as a result. 5 6 32 1 99 Your spell was miscast. 12 1 0 1 99 A pit has suddenly appeared just below your feet. Looking at it makes you a little dizzy, sort of that old falling sensation. 7 1 0 1 99 You are on a platform in the center of the Leopardmen village. The entire village seems to be watching you. On a smaller platform above you is the judge, blowpipe and poisoned darts ready to enforce the rules of this contest. 2 26 0 1 99 You quickly douse the Demon-possessed Shaman with a dispel potion. 2 1 0 1 99 The Shaman looks like he wants to tear you to shreds. 2 6 2 1 50 You do not have a chance, outsider. I am the Shaman, most powerful of all! 2 6 22 1 50 You think you can defeat me with your stupid little spells, outsider? Fool! I am the master! I shall destroy you! 2 6 22 2 50 Demon, I call upon thee! 2 6 22 3 50 Demon, I summon thee! 2 6 22 4 50 Demon, I become thee! 2 6 30 1 50 You have freed me from the Demon I rashly summoned. I owe you my life. 2 6 30 2 49 You have won both the contest and the respect of our people. 11 1 0 1 99 The jet black snake summoned by the Shaman is about to strike! 13 6 37 1 99 You don't have time to summon your staff now. 13 6 36 1 99 Casting's a pain when the flame's on the grain! 9 1 0 1 99 You are completely surrounded by a Wall of Flame. The heat threatens to overwhelm you at any moment.

700.msg "Jungle screens"

0 0 93 1 99 This is not a good time to rest. 0 20 86 1 99 You gather all of your daggers before continuing on your journey. 0 63 3 1 99 It Came From the Savanna. The refugee from a formicary has sent you to the infirmary... or the morgue. Ant you glad we saved your game for you before the battle? 0 63 3 2 99 Ant Made You Cry Uncle 0 63 4 1 99 That sure wasn't the gorilla your dreams. He sure made a monkey out of you... or maybe a mummy. 0 63 4 2 99 No Monkeying Around 0 63 5 1 99 Boa, are you sore! Quetzlcoatl's cousin has cost you your career. 0 63 5 2 99 A Real Pain in the Asp 0 63 6 1 99 The Crocodile... Crimped your style... Left you in... A broken pile. 0 63 6 2 99 Rocked by a Walking Croc 0 63 84 1 99 It's like something from out of this world. Now so are you. The Demon worm hooked you, line and sinker. 0 63 84 2 99 You're fish bait 0 63 7 1 99 Wow, that was an impressive victory! You've managed to defeat a defenseless monkey nearly 1/4 your size. Your Karma overcomes you when the monkey's uncle, King Kong, crushes you. Try to be kinder to animals in your next incarnation. 0 63 7 2 99 Monkey See, Monkey Die 0 63 1 1 99 ... and everything else? This refugee from a Leopard colony spelled cat-astrophe to you. 0 63 1 2 99 Cat Got Your Tongue? 0 63 2 1 99 As you are slashed to monster hash, you have the satisfaction of knowing that Manu was right -- this is a bad thing. You just wish you had been better. 0 63 2 2 99 Monster Mashed 0 63 8 1 99 Three strikes and you're out. Look, you're supposed to be a hero, right? Heroes help those in need, right? Well, you figure it out. 0 63 8 2 99 Some hero! 0 6 87 1 99 That didn't seem to do much. 86 1 0 1 99 It's a giant refugee from a formicary. 92 1 0 1 99 You know, this just might be the Missing Link! (But for the moment you'd better just hope it misses you.) 21 1 0 1 99 You see the tree. 30 1 0 1 99 This tree is of undeterminable gender, so it could be a Ms. tree. 31 1 0 1 99 Leaf this tree alone. 32 1 0 1 99 This fruit tree is huge. It must be an Amazon of the Avocado Jungle. 33 1 0 1 99 That's tree-mendous! 34 1 0 1 99 It's ok to go this way, we've signed a tree-ty. 35 1 0 1 99 One, two, tree, four-est... sure are a lot of trees here. 36 1 0 1 99 It looks like a dogwood tree, but don't worry -- it's bark is worse than its bite. 37 1 0 1 99 The banana trees look especially appealing this time of year. 38 1 0 1 99 It's Papaya, the sailor man... er, tree - (I yam what I yam). 39 1 0 1 99 Wooden you know it? It's another tree. 22 1 0 1 99 U C D tree? 40 1 0 1 99 It's an elephant tree. You can tell by the trunk. 23 1 0 1 99 It's a robot tree. You can tell by the square roots. 24 1 0 1 99 This is sure a jolly green giant tree. You can tell by its can o' peas. 25 1 0 1 99 This must be a family tree. Its roots grow deep into the past. 26 1 0 1 99 This is a musical math tree. It's got log rhythms. 27 1 0 1 99 Its a man-go tree, so you'd better leaf. 28 1 0 1 99 Its tree-structured. 29 1 0 1 99 It's an entwife. 8 1 0 1 99 You see a monkey trap. 88 1 0 1 99 Your gaze seems to zero-in on the flying cobra's fangs, glistening with poison. 90 1 0 1 99 That beast looks dangerous, better not go off half-crocked against it! 85 1 0 1 99 You've just relegated this one to the dead ant pile. 91 1 0 1 99 Ape it a shame? The apeman seems to have succumbed to gorilla warfare. 41 1 0 1 99 It's the branch manager. 42 1 0 1 99 This is the cadet branch of the family tree. 87 1 0 1 99 You've heard that rattlesnake meat is very tasty, but you're not at all sure about flying cobras. 89 1 0 1 99 This croc is headed for a handbag factory now. Fortunately, crocodiles are far from an endangered species around here! 82 1 0 1 99 The Leopardman seems to have missed a tip in the Jungle Survival Handbook (the one that says, "Never attack anyone tougher than yourself"). 2 5 10 1 99 You agree to go to the monkey village. 2 5 10 2 51 Manu very happy. Man-friend like monkey village very much. Manu and man-friend go! 2 5 64 1 99 The monkey does not respond to your voice. 2 5 11 1 99 You decline Manu's offer. 2 5 11 2 51 Man-friend no go? No go to monkey village? Manu very sad. Man-friend be very happy in monkey village. 2 5 11 3 51 Man-friend no go away. Come with Manu. Manu make man-friend very happy. Take Man-friend to happy place. 2 5 11 4 51 No go away! Man-friend no leave Manu all alone. Man-friend come with Manu to happy village. 2 5 11 5 51 Man-friend make Manu very sad. Manu not happy monkey. Man-friend come to monkey village with Manu. Manu very happy monkey. Man-friend very happy man-friend. 2 5 11 6 99 You reluctantly agree to go to the village. 2 5 55 1 99 You tell Johari that you have the Drum of Magic. 2 5 55 2 48 Good. If we give it to my father, he will stop talking so much of war. Maybe he will talk about peace with the cow people. Let's go! 2 5 37 1 99 You tell Johari you only want to be her friend. 2 5 37 2 48 I have heard those words before. First you buy me for a wife, then you want only to be my friend. Right. 2 5 37 3 99 You try to explain that you are trying to bring peace between the Leopardmen and the Simbani. 2 5 37 4 48 So, all you want to do is use me to talk to my people? The only reason you want me for a friend is so I will betray my village for you? You never wanted to really marry me? What's the matter with you, am I ugly or something? 2 5 37 5 99 You try to talk your way out of this mess. 2 5 37 6 48 Some friend you are, trying to use me. 2 5 56 1 99 You say good-bye to Johari. 2 5 56 2 48 Oh, no. You will not get rid of me so easy. I will not leave until we figure out how to bring peace between my people and the cow people. After all, if there is war, Yesufu might get hurt. 2 5 66 1 99 You say hello to the monkey. 2 5 66 2 51 Manu see man-friend. Man-friend no see Manu? Manu up tree. Manu here. Hello, man-friend. 2 5 74 1 99 You call out a greeting to the unseen watcher. 2 5 74 2 48 There isn't a creature in the jungle which has not heard you coming. Good thing you are not a hunter. 2 5 75 1 99 You call out a greeting. 2 5 75 2 48 So, you are again calling out to all the monsters in the jungle; "Here I am, come and get me!" with your noise. 2 5 47 1 99 You call out a greeting. 2 5 72 1 99 You say good-bye. 2 5 72 2 48 If you don't want to speak to me, I don't want to speak to you. So there. 2 5 73 1 99 You tell about peace and how you are trying to stop the war between the Simbani and the Leopardmen. 2 5 73 2 48 Very well, but you will have to prove yourself to my father before he will listen to words of peace. Let us go to my village and see whether you can indeed bring peace. 2 5 65 1 99 You say good-bye to the monkey. 2 5 65 2 51 Man-friend go? Manu very sad. Manu like man-friend. 2 5 100 1 51 Manu see Man-friend. Man-friend no see Manu? Manu up tree. Manu here. Hello, Man-friend. 2 5 31 1 99 You tell the monkey about peace. 2 5 31 2 51 Man-friend say peace good. Manu happy. Man-friend say war bad. Manu not happy. Manu not like war. Manu like peace. 2 5 32 1 99 You tell what happened to the peace mission from Tarna. 2 5 32 2 48 I know that my people had nothing to do with such an ambush. We did not even know about the mission. Why are we blamed for everything? 2 5 28 1 99 You tell about what will happen if there is war between the Simbani and the Leopardmen. 2 5 28 2 48 So the Cow People are mad at us for a spear we did not steal and the Liontaurs are mad at us for a peace mission we did not attack. I do not know what is going on, but you are right. A war will be very bad. 2 2 10 1 99 Agree 2 2 64 1 99 The monkey does not respond to your voice. 2 2 11 1 97 Decline 2 2 55 1 97 Tell about Drum 2 2 37 1 97 Make Friends 2 2 56 1 97 Say Good-bye 2 2 66 1 97 Greet 2 2 74 1 97 Call Out 2 2 75 1 97 Call Out 2 2 47 1 97 Call Out 2 2 72 1 97 Good-bye 2 2 73 1 97 Tell about Peace 2 2 65 1 97 Good-bye 2 2 100 1 97 Greet the Monkey 2 2 31 1 97 Tell about Peace 2 2 32 1 97 Tell about Mission 2 2 28 1 97 Tell about War 2 6 58 1 99 You are certain there is someone behind you. 2 6 85 1 99 After gathering the wood for a fire you realize that you have no way to light it. 93 1 0 1 99 You see a fire. 93 48 0 1 99 You put the fire out. 93 25 0 1 99 Your waterskin is empty. 80 1 0 1 99 You see a pile of fire wood. 80 48 0 1 99 Wet firewood is hard to light. 80 25 0 1 99 Your waterskin is empty. 3 5 51 1 48 You would need to challenge the Shaman in a magical duel to see who can out-think or out-spell the other. Only thing is, the Shaman has never lost a duel yet. 3 5 43 1 48 I was caught while I was trying to sneak to the cow men village and take back our drum. It is hard to sneak in the savanna. No place to hide. 3 5 23 1 48 My people are shape changers, as you have seen, and our shape is that of the leopard. 3 5 33 1 48 Those you call the Simbani, we call the cow people since they live like cows. 3 5 25 1 48 I am daughter of the leader of the Leopard people, and a spellcasting changer. 3 5 39 1 48 I decided to forgive you for insulting me. You are probably too dumb to know you were doing it, anyway. 3 5 48 1 48 I think we need to do something quick, or my people will be attacking the cow people. If my people do not get back the Drum of Magic soon, they will call for war. 3 5 26 1 48 Leopardmen are at home in the jungle. Our magic helps us survive and prosper here. 3 5 22 1 48 My father makes the laws for my tribe. The cow people would be plenty sorry they captured me, for my people would have wiped them out tonight if I had not escaped. 3 5 27 1 48 My people are shape-changers and magic users, and have no respect for those who have no magic power. 3 5 41 1 48 My people will never let you near the village. They know you are with the Simbani because I told them so. 3 5 52 1 48 My people are already doing rituals in preparation for war. Soon they will build enough magic to attack the cow people. 3 5 34 1 48 Most of the magic of my people is done through ritual. Maybe someday you can see our magic, if I decide to show you. 3 5 44 1 48 You know some magic too, huh? You cannot make the lightning jump from your fingers and go where you command, can you? 3 5 44 2 48 I did not think so. Maybe you would like to learn how to make a Lightning Ball? It will help you stay alive in the jungle. I will teach you since you look so helpless. 3 5 29 1 48 We do not know how a cow man found our village or managed to steal our Drum of Magic, but he left behind a spear in his hurry to escape. 3 5 30 1 48 My people did not steal the cow people's spear as the stupid Simbani seem to think. It was their thief who took our Drum of Magic that left it behind for us to find. 3 5 53 1 48 The spear of the cow people is hidden in my father's hut. The ways that you could get it is to return the Drum of Magic, steal it, or prove yourself worthy. 3 5 31 1 48 How can there be peace between the cow people and our people when they stole our Drum of Magic and will not return it? 3 5 32 1 48 There has never been mention of a peace mission to my people. The Leopard People stay to themselves. I am the only one who has spoken with an outsider. 3 5 24 1 48 I know much magic, as do all our people. 3 5 54 1 48 You must be crazy to even think of trying to steal the spear. You will be killed. 3 5 76 1 48 My people's village is protected by magic so that no outsiders can find it. 3 5 40 1 48 So you are still trying to find my village? Do you think I will tell you so you and the cow people can attack it? 3 5 49 1 48 My father will kill me if I lead you to the village unless we have the Drum of Magic or you can prove you are worthy. 3 5 28 1 48 There will soon be open warfare between the cow people and my people. They first stole our Drum of Magic, and then they captured and sold me as a bride. These insults cannot be accepted. 3 5 50 1 48 The easy way to prove you are worthy is to bring the Drum of Magic back to my village. The hard way is to win a magical battle. 3 5 42 1 48 Yesufu is the strong cow man who kept saying he wanted me for a wife. He looked almost smart for a Simbani. Shame you bought me for a bride first. He would not just watch quietly while I run away as if he didn't care. 3 1 0 1 99 You see Johari. 3 57 0 1 48 Thank you, but I am not allowed to touch the Drum of Magic. You should keep it and we will go to my village together. This way, when you give the Drum of Magic to my father, you can speak of peace and he will listen. 3 2 51 1 48 Duel 3 2 43 1 48 Capture 3 2 23 1 48 Shape Changers 3 2 33 1 48 Cow People 3 2 25 1 48 Name 3 2 39 1 48 Johari 3 2 48 1 48 Johari 3 2 26 1 48 Jungle 3 2 22 1 48 Leader 3 2 27 1 48 Leopardmen 3 2 41 1 48 Leopardmen 3 2 52 1 48 Leopardmen 3 2 34 1 48 Magic 3 2 44 1 48 Magic 3 2 29 1 48 Drum of Magic 3 2 30 1 48 Spear of Death 3 2 53 1 48 Spear of Death 3 2 31 1 48 Peace 3 2 32 1 48 Peace Mission 3 2 24 1 48 Spells 3 2 54 1 48 Steal 3 2 76 1 48 Village 3 2 40 1 48 Village 3 2 49 1 48 Village 3 2 28 1 48 War 3 2 50 1 48 Worthy 3 2 42 1 48 Yesufu 3 6 21 1 48 So, you may have paid the cow people bride price for me, but I am not your wife. You cannot buy me. 3 6 21 2 48 Did you think you could win me with a gift? I am Johari. I will choose my own husband, when I want one. 3 6 38 1 48 You still trying to get eaten or are you looking for my village? You need someone like that cow man Yesufu to protect you in this jungle. 3 6 20 1 48 Oh, no you don't. Get back here and help me figure out what to do! 3 6 35 1 48 You sure do like to talk. I will go now, so don't bother trying to follow me. I can hear and see you in the jungle, but you will not hear or see me unless I let you. 3 6 45 1 48 I will talk to my father about what you have said. Maybe we can stop a war. I will see you again. 3 6 47 1 48 My father is not interested in your words of peace. He even ordered me to stay in the village and not to see you again. He speaks to me as if I were a child. I think he is a child if he thinks that this war will be good. 3 6 46 1 48 A big monster should come and eat you up! Many times I have watched you from the jungle, and not once did you think to greet me. Why I should try to help you after being so insulted, I do not know. 3 6 88 1 48 This is how to cast a Lightning Bolt spell. 3 6 88 2 99 You learn the spell. 83 1 0 1 99 It's a Leopardman. They are reputed to be powerful wizards, and this one looks mad! 5 5 26 1 51 Jungle Manu home. Jungle monkey home. Trees good place. Ground bad place. Many bad things eat monkeys. Many bad things catch monkeys. Trees best place for monkeys. Jungle best home for monkeys. 5 5 67 1 51 Monkeys live in monkey village. Monkey village in tall trees. Many monkeys. Monkeys fun. Monkeys good. Man-friend like monkeys? 5 5 68 1 51 Monkey Manu. Manu big monkey. Manu smart monkey. Manu like man-friend. 5 5 69 1 51 Manu see big fruit on ground. Manu get big fruit on ground. Trap get Manu. Manu very sad. Manu not happy. Manu be plenty dead real soon. Man-friend come. Man-friend break trap. Manu free! Manu very happy. Manu like man-friend. 5 5 76 1 51 Monkey Village good place. Man-friend, come see monkey village. Man-friend like good monkey village. Man-friend very happy in monkey village. Manu very happy with Man-friend. 5 1 0 1 99 You see a monkey in the tree. 5 2 26 1 51 Jungle 5 2 67 1 51 Monkeys 5 2 68 1 51 Name 5 2 69 1 51 Trap 5 2 76 1 97 Village 5 6 70 1 51 Bad thing! Very Bad Thing! Run! 5 6 77 1 51 Good! Good! Man-friend kill ugly very bad thing. Man-friend very brave! Man-friend very strong. Manu very happy. 5 6 101 1 51 No go. Manu very sad. Man-friend stay with Manu. Manu very happy. 5 6 36 1 51 Manu go now. Manu go to monkey village. Man-friend go to monkey village with Manu some time soon. Bye-bye. 5 6 9 1 51 Man-friend! Manu very happy to see man-friend. 5 6 9 2 51 Man-friend like monkey village. Man-friend very happy in monkey village. Man-friend go monkey village with Manu? 5 6 66 1 51 Why you save Manu, huh? Manu friend now. Manu like man-friend. Man-friend big friend. 5 6 78 1 51 Very bad thing very far away. Man-friend fool very bad thing. Man-friend very smart. 81 4 0 1 99 You just can't reach the orchid. 81 1 0 1 99 You see some lovely orchids growing in the branches of a mango tree. 66 1 0 1 99 It's a KGB plant. 75 1 0 1 99 100% organic gardening. 76 1 0 1 99 Plant parenthood. 77 1 0 1 99 This plant is seedy looking. 67 1 0 1 99 This one is starting to grow on you. 68 1 0 1 99 This plant is into ecology. It belongs to Green Peas. 69 1 0 1 99 The best laid plants of mice and men... 70 1 0 1 99 It's a shrubbery. 71 1 0 1 99 It doesn't say anything, it must be a curt bush. 72 1 0 1 99 It's a george bush, there's a quail behind it. 73 1 0 1 99 It's a perot plant, part of a grassroots movement. 74 1 0 1 99 It was planted here by Leaf Ericson. 79 1 0 1 99 You are passing through an impassable jungle. Trees and vines surround you, and the air is thick and humid. 9 1 0 1 99 Rock of Ages. 18 1 0 1 99 Rock of Gibraltar. 19 1 0 1 99 You take it for granite. 20 1 0 1 99 It's Count Rockula! 10 1 0 1 99 It's ready to rock and roll. 11 1 0 1 99 This rock is in a good position to be used as a sundial. You might call it a clock around the rock. 12 1 0 1 99 This is an abstract sculpture of a rock. 13 1 0 1 99 Is it a coincidence that this is a silver-white metallic element, or is it just iron-ic? 14 1 0 1 99 You needn't get sedimentary over it. 15 1 0 1 99 It's the crocodile rock. 16 1 0 1 99 This seems to be made of papier-mache. It's a mock rock. 17 1 0 1 99 You really grok this rock. 6 4 79 1 99 It wouldn't be nice to steal the sign. Besides, someone might see you take it. (You never know when a policeman will come wandering through the trackless jungle.) 6 1 80 1 99 Oakhurst 5000 mi. (See the World-Famous Talking Bear) 6 1 80 2 99 Fresno 4950 mi. (A Raisinable Place to Go) 6 1 80 3 99 Shangri La, a long, long way. 6 1 80 4 99 You are here. 6 1 80 5 99 Spielburg Castle (two games back and one revision over) 6 1 80 6 99 Shapeir (one game back or 1,000 mi. north) 6 1 80 7 99 Tau Ceti 31.6 Parsecs 7 1 81 1 99 You can see a trap that has been sprung. Something small and very dead hangs from it. 7 6 82 1 99 You see a trap set to catch animals. 7 6 83 1 99 You spring the trap so that it will no longer be a threat. 7 6 81 1 99 There is no need to spring that trap because it has already been sprung. 4 6 91 1 99 Your sword absorbs the energy of the Leopardman's spell. 4 6 51 1 99 It's time to prove yourself. 4 6 51 2 99 The battle begins! 4 6 58 1 99 You are certain there is someone behind you. 4 6 61 1 99 You feel as if someone very disgusted with you just walked off. Maybe you should try saying something next time. 4 6 15 1 99 You magically fetch one of the orchids. 4 6 18 1 99 Searching the body, you find %d royals. 4 6 19 1 99 You don't find anything of interest. 4 6 95 1 99 Build a fire, hero? 4 6 95 2 99 Of course 4 6 95 3 99 No Thanks 4 6 62 1 99 You sense that you are being followed. 4 6 90 1 99 You got away this time. 4 6 12 1 99 You carefully pick one of the orchids. 4 6 89 1 99 You pick up a few rocks just the right size for throwing. 4 6 59 1 99 You guess whatever it was lost interest. 4 6 60 1 99 You hear something nearby. 4 6 94 1 99 The Leopardman's own spell doesn't seem to have hurt him at all. 4 6 13 1 99 You don't need another orchid. Besides, they're an endangered plant species. 4 6 16 1 99 Now would not be a good time to sleep. 4 6 14 1 99 You're not close enough. 4 6 99 1 99 The monster isn't likely to be impressed by a few pretty lights. 4 6 92 1 99 Your shield reflects the Leopardman's spell. 4 6 98 1 99 Only YOU can prevent jungle fires. 4 6 57 1 99 You feel as if someone or something is stalking you just out of sight. 4 6 96 1 99 Your Paladin instincts warn you of approaching danger. 4 6 63 1 99 You feel as if someone is watching you. 43 1 0 1 99 We will sell no vine before its time. 52 1 0 1 99 It's a vinyl (forest) floor covering. 53 1 0 1 99 I'm vine, how are you? 54 1 0 1 99 Haven't you seen this one somewhere before, say at the corner of Hollyweird and Vine? 55 1 0 1 99 You've got a vine on your mind all the time. 56 1 0 1 99 You've got a line on this vine. 57 1 0 1 99 It's time to un-vined. 58 1 0 1 99 The vine-al conflict. 59 1 0 1 99 It's de vine. 60 1 0 1 99 Stop your vining. 61 1 0 1 99 It's from the vine country. 44 1 0 1 99 It's a branch of the Tarzan Inter-Jungle Highway. 62 1 0 1 99 A real swinger. 63 1 0 1 99 This vine prefers wrap music. 64 1 0 1 99 Happiness is where you vined it. 65 1 0 1 99 It's vine with me if it's vine with you. 78 1 0 1 99 It's just a vine ordinaire. 45 1 0 1 99 You heard it through the grape vine. 46 1 0 1 99 This vine has nothing to grape about. 47 1 0 1 99 Vine knot? 48 1 0 1 99 Don't have a cow, boy -- it's not a Bo-vine! 49 1 0 1 99 It's a sign of the vines. 50 1 0 1 99 It's merely vining for the fjords. 51 1 0 1 99 What's your vine? 84 1 0 1 99 It's a deadly Demon worm, spawn of another dimension! It's been nice knowing you.

701.msg "Johari in the jungle"

2 5 55 1 99 You tell Johari that you have the Drum of Magic. 2 5 55 2 48 Good. If we give it to my father, he will stop talking so much of war and maybe he will talk about peace with the cow people. Let's go! 2 5 37 1 99 You tell Johari you only want to be her friend. 2 5 37 2 48 I have heard that line before. First you buy me for a wife, then you want to be a friend. Right. 2 5 37 3 99 You try to explain that you are trying to bring peace between the Leopardmen and the Simbani. 2 5 37 4 48 So, all you want to do is use me to talk to my people? The only reason you want me for a friend is so I will betray my village for you? You never wanted to really marry me? What's the matter with you, am I ugly or something? 2 5 37 5 99 You try to talk your way out of this mess. 2 5 37 6 48 Some friend you are, trying to use me. 2 5 36 1 99 You say good-bye. 2 5 36 2 48 If you don't want to speak to me, I don't want to speak to you. So there. 2 5 56 1 99 You say good-bye to Johari. 2 5 56 2 48 Oh, no. You will not get rid of me so easy. I will not leave until we figure out how to bring peace between my people and the cow people. After all, if there is war, Yesufu might get hurt. 2 5 47 1 99 You call out a greeting. 2 5 31 1 99 You tell about peace, and how you are trying to stop the war between the Simbani and the Leopardmen. 2 5 31 2 48 Very well, but you will have to prove yourself to my father before he will listen to words of peace. Let us go to my village and see whether you can indeed bring peace. 2 5 32 1 99 You tell what happened to the peace mission from Tarna. 2 5 32 2 48 I know that my people had nothing to do with such an ambush. We did not even know about the mission. Why are we blamed for everything? 2 5 28 1 99 You tell about what will happen if there is war between the Simbani and the Leopardmen. 2 5 28 2 48 So the cow people are mad at us for a spear we did not steal and the Liontaurs are mad at us for a peace mission we did not attack. I do not know what is going on, but you are right. A war will be very bad. 2 5 8 1 99 You call out a greeting to the unseen watcher. 2 5 8 2 48 There isn't a creature in the jungle which has not heard you coming. Good thing you are not a hunter. 2 5 17 1 99 You call out a greeting. 2 5 17 2 48 So, you are again calling out to all the monsters in the jungle; "Here I am, come and get me!" with your noise. 2 5 20 1 99 You tell Johari you are trying to bring peace to the Leopardmen and the Simbani. 2 5 20 2 48 The Simbani have always been our enemies. You cannot change that. Still, the Leopardmen do not want to be fighting the Liontaurs. 2 5 20 3 48 I will take you to my people and let you speak of peace with them. Perhaps they will hear you. 3 5 51 1 48 You would need to challenge the Shaman in a magical duel to see who can out-think or out-spell the other. Only thing is, the Shaman has never lost a duel yet. 3 5 43 1 48 I was caught while I was trying to sneak to the cow men village and take back our Drum of Magic. It is hard to sneak in the savanna. No place to hide. 3 5 23 1 48 My people are shape changers, as you have seen, and our shape is that of the leopard. 3 5 33 1 48 Those you call the Simbani, we call the cow people since they live like cows. 3 5 25 1 48 I am daughter of the leader of the Leopard people, and a spellcasting shapechanger. 3 5 39 1 48 I decided to forgive you for insulting me. You are probably too dumb to know you were doing it, anyway. 3 5 48 1 48 I think we need to do something quick, or my people will be attacking the cow people. That's why I found you. If my people do not get back the Drum of Magic soon, they will call for war. 3 5 26 1 48 Leopardmen are at home in the jungle. Our magic helps us survive and prosper here. 3 5 22 1 48 My father makes the laws for my tribe. The cow people would be plenty sorry they captured me, for my people would have wiped them out tonight if I had not escaped. 3 5 27 1 48 My people are shape-changers and magic users and have no respect for those who have no magic power. 3 5 41 1 48 My people will never let you near the village. They know you are with the Simbani because I told them so. 3 5 52 1 48 My people are already doing rituals in preparation for war. Soon they will build enough magic to attack the cow people. 3 5 34 1 48 Most of the magic of my people is done through ritual. Maybe someday you can see our magic, if I decide to show you. 3 5 44 1 48 You know some magic too, huh? You cannot make the lightning jump from your fingers and go where you command, can you? 3 5 44 2 48 I did not think so. Maybe you would like to learn how to make a Lightning Ball? It will help you stay alive in the jungle. I will teach you, since you look so helpless. 3 5 29 1 48 We do not know how a cow man found our village or managed to steal our Drum of Magic, but he left behind a spear in his hurry to escape. 3 5 30 1 48 My people did not steal the cow people's spear as the stupid Simbani seem to think. It was the thief of the Drum of Magic that left it behind for us to find. 3 5 53 1 48 The spear of the cow people is hidden in my father's hut. The only way that you could get it is to return our Drum of Magic, steal it, or prove yourself worthy. 3 5 31 1 48 How can there be peace between the cow people and our people when they stole our Drum of Magic and will not return it? 3 5 32 1 48 There has never been mention of a peace mission to my people. The Leopard people stay to themselves. I am the only one who has spoken with an outsider. 3 5 24 1 48 I know much magic, as do all our people. 3 5 54 1 48 You must be crazy to even think of trying to steal the spear. You will be killed. 3 5 40 1 48 So you are still trying to find my village? Do you think I will tell you so you and the cow people can attack it? 3 5 49 1 48 My father will kill me if I lead you to the village unless we have the Drum of Magic or you can prove you are worthy. 3 5 28 1 48 There will soon be open warfare between the cow people and my people. They first stole our drum and then they captured and sold me as a bride. These insults cannot be accepted. 3 5 50 1 48 The easy way to prove you are worthy is to bring the Drum of Magic back to my village. The hard way is to win a magical battle. 3 5 42 1 48 Yesufu is the strong cow man who kept saying he wanted me for a wife. He looked almost smart for a Simbani. Shame you bought me for a bride first. He would not just watch quietly while I run away as if he didn't care. 3 5 10 1 48 Magic is an important part of the Leopardman way of life. Perhaps I will teach you a spell some time if you are ready to learn. 3 5 11 1 48 Do you think you are ready for a new and powerful magic? Then I will teach you the Lightning Ball spell. 3 5 12 1 48 My people's village is protected by magic so that no outsiders can find it. 3 57 0 1 48 Thank you, but I am not allowed to touch the Drum of Magic. You should keep it and we will go to my village together. This way, when you give the Drum of Magic to my father, you can speak of peace and he will listen. 3 6 21 1 48 So, you may have paid the cow people bride price for me, but I am not your wife. You cannot buy me. 3 6 21 2 48 Did you think you could win me with a gift? I am Johari. I will choose my own husband, when I want one. 3 6 38 1 48 You still trying to get eaten or are you looking for my village? You need someone like that cow man Yesufu to protect you in this jungle. 3 6 35 1 48 You sure do like to talk. I will go now, so don't bother trying to follow me. I can hear and see you in the jungle, but you will not hear or see me unless I let you. 3 6 45 1 48 I will talk to my father about what you have said. Maybe we can stop a war. I will see you again. 3 6 47 1 48 My father is not interested in your words of peace. He even ordered me to stay in the village and not to see you again. He speaks to me as if I were a child. I think he is a child if he thinks that this war will be good. 3 6 46 1 48 A big monster should come and eat you up! Many times I have watched you from the jungle and not once did you think to greet me. Why I should try to help you after being so insulted, I do not know. 4 6 58 1 99 You are certain there is someone behind you. 4 6 61 1 99 You feel as if someone very disgusted with you just walked off. Maybe you should try saying something next time. 4 6 62 1 99 You sense that you are being followed. 4 6 59 1 99 You guess whatever it was lost interest. 4 6 60 1 99 You hear something nearby. 4 6 57 1 99 You feel as if someone or something is stalking you just out of sight. 4 6 63 1 99 You feel as if someone is watching you.

702.msg "Manu in the jungle"

2 5 8 1 99 The monkey does not respond to your voice. 2 5 2 1 99 You say good-bye to the monkey. 2 5 2 2 51 Man-friend go? Manu very sad. Manu like man-friend. 2 5 1 1 99 You say hello to the monkey. 2 5 1 2 51 Manu see man-friend. Man-friend no see Manu? Manu up tree. Manu here. Hello, man-friend. 2 5 7 1 99 You tell the monkey about peace. 2 5 7 2 51 Man-friend say peace good. Manu happy. Man-friend say war bad. Manu not happy. Manu not like war. Manu like peace. 1 5 5 1 51 Jungle Manu home. Jungle monkey home. Trees good place. Ground bad place. Many bad things eat monkeys. Many bad things catch monkeys. Trees best place for monkeys. Jungle best home for monkeys. 1 5 4 1 51 Monkeys live in monkey village. Monkey village in tall trees. Many monkeys. Monkeys fun. Monkeys good. Man-friend like monkeys? 1 5 3 1 51 Monkey Manu. Manu big monkey. Manu smart monkey. Manu like man-friend. 1 5 6 1 51 Manu see big fruit on ground. Manu get big fruit on ground. Trap get Manu. Manu very sad. Manu not happy. Manu be plenty dead real soon. Man-friend come. Man-friend break trap. Manu free! Manu very happy. Manu like man-friend. 1 6 9 1 51 Bad thing! Very Bad Thing! Run! 1 6 2 1 51 Manu go now. Manu go to monkey village. Man-friend go to monkey village with Manu some time soon. Bye-bye. 1 6 1 1 51 Why you save Manu, huh? Manu friend now. Manu like man-friend. Man-friend big friend. 3 6 10 1 99 Monster Mashed. As you are slashed to monster hash, you have the satisfaction in knowing that Manu was right, this is a bad thing. You just wish you had been better.

720.msg

2 5 10 1 99 You tell the monkeys good-bye. 2 5 10 2 51 No, no. Not see village. No go before see village. Come, you see village, then go. 2 5 9 1 99 You greet the monkeys. 2 5 9 2 51 Tree people happy to see man-friend. Happy, happy. 2 5 8 1 99 You tell Manu that you need a swingline to get up into the village. 2 5 8 2 51 Want swingline? Manu get swingline. You see village. 2 2 10 1 97 Say Good-bye 2 2 9 1 97 Greet 2 2 8 1 97 Talk about Swingline 10 1 0 1 99 You have a fern believe this is a plant. 8 1 0 1 99 Judging from the trek you made to get here, this must be the undiscovered Coun tree. 12 1 0 1 99 It's a funky monkey. 9 1 0 1 99 The leaves block your view of the monkey village and everything. Still, you can hear the sound of monkeys and the rustle of things moving in the leaves above. 1 5 5 1 51 Manu very happy to help man-friend. Come see village, Manu show you. 1 5 3 1 51 Jungle not safe for man-friend. You need village and be safe. Come, see village. 1 5 4 1 51 Very happy you here, man-friend. Quick, quick, come see village. 1 5 2 1 51 Tree people very happy to see man-friend. Man-friend good. 1 5 6 1 51 No rope. No need rope. Got plenty vines. 1 5 8 1 51 Swingline very strong. Tree People put many vines together, make swingline. 1 5 1 1 51 You near center of village now. Come up, come up. You see. 1 5 7 1 51 Plenty vines. Vines grow all over. Vines no good for man-friend. Vines not strong. You need swingline. 1 1 0 1 99 Manu looks like a monkey, smells like a monkey, and mostly acts like a monkey. 1 2 5 1 97 Help 1 2 3 1 97 Jungle 1 2 4 1 97 Manu 1 2 2 1 97 Monkeys 1 2 6 1 97 Rope 1 2 8 1 97 Swingline 1 2 1 1 97 Village 1 2 7 1 97 Vines 1 6 10 1 51 No, no. Not see village. No go before see village. Come, you see village, then go. 1 6 9 1 51 Man-friend! Come see! Come see village. Manu very happy see man-friend. Up, up! 1 6 11 1 51 Now man-friend at village. Up, up, come see. 1 6 12 1 51 Man-friend no climb good? Man-friend need help to see village? Up, up. 6 1 0 1 99 It looks like a Daven Tree. Or is that in another game? 5 1 0 1 99 You see what you think is a papaya tree. 11 1 0 1 99 The roots of this tree are as massive as some of the branches. 13 1 0 1 99 You see a pile of rocks. You take them for granite. 7 1 0 1 99 You can't really tell, but you think its a Ms. tree. 4 1 0 1 99 You see a huge treetrunk. You guess that this tree must be extremely tall, but you can't see with all the leaves and branches. 3 6 13 1 99 This advertisement brought to you by Lance Is Sad Productions.

730.msg "Monkey Village"

12 29 0 1 99 The baby monkey happily eats your fruit. 12 1 0 1 99 You see a small baby monkey playing around you. 9 1 0 1 99 You see a major branch of the large tree. 1 5 22 1 99 You argue with Manu about taking you to the Lost City. 1 5 22 2 51 Manu not let man-friend get bad hurt. Manu not let man-friend go bad place. Man-friend not come back. Manu have very bad feeling about bad place. 1 5 23 1 99 You beg Manu to take you to the Lost City. 1 5 23 2 51 Ok, ok. Manu not like to see man-friend cry. Manu take man-friend to bad place. 1 5 20 1 99 You try to convince Manu to take you to the Lost City. 1 5 20 2 51 Bad place. Many very bad things. Manu not go bad city. Man-friend not go bad place. 1 5 19 1 99 You say good-bye to Manu. 1 5 19 2 51 Man-friend no go. No leave Manu. No leave good, happy monkey village. 1 5 18 1 99 You say hello to Manu. 1 5 18 2 51 Hello, man-friend. Very good to see you. 1 5 11 1 99 You tell Manu you need to go to the bad city. 1 5 11 2 51 No go. No go bad city. Bad city very bad for man-friend. Many very bad things there. Eat man-friend. 1 5 17 1 99 You tell Manu how you are trying to bring peace to the land of Tarna. 1 5 17 2 51 Manu like peace. Much peace in monkey village. Man-friend like monkey village. Very much peace in monkey village. 1 5 21 1 99 You try to persuade Manu to guide you to the Lost City. 1 5 21 2 51 No go! No talk Manu to go bad place. Manu not hear man-friend talk bad place. Manu not see bad place. Manu not go bad place. 1 2 22 1 97 Argue with Manu 1 2 23 1 97 Beg Manu 1 2 20 1 97 Convince Manu 1 2 19 1 97 Say Good-bye 1 2 18 1 97 Greet 1 2 11 1 97 Tell about Lost City 1 2 17 1 97 Tell about Peace 1 2 21 1 97 Persuade Manu 4 1 0 1 99 You are sitting on a very comfortable bed of leaves. 2 5 15 1 51 Bad city very bad. Long time monkeys work in bad city. Monkeys pick food for bad city. Monkeys not get to eat food. Monkeys run away. Monkeys cross big rockwater that falls down. Now monkeys very safe from bad city with very bad things. 2 5 16 1 51 Bad mans with long arms live in bad city. Bad mans with long arms not happy. Very bad things make bad mans with long arms fight alla time. Monkeys happy bad mans with long arms unhappy. Bad mans with long arms very mean to monkeys. 2 5 9 1 51 Bad things very bad. Eat little monkeys. Many bad things. Now man-friend keep all bad things away. Manu very happy. 2 5 10 1 51 You talk very bad things with big claws and bad breath? No very bad things here. Far, far away. Very bad things near big rockwater that falls down. No very bad things here. 2 5 11 1 51 City not lost. City very far away. City have lions with mans body. City in small plants with no trees. You no lose city. You find monkey village. Village now home for man-friend. 2 5 12 1 51 Manu very happy man-friend here. Now Manu have fun with man-friend. Show man-friend good time like swing from branches and crash into tree. Good game. 2 5 7 1 51 Monkeys happy alla time. Eat, sleep, groom fur for fleas - many, many things to do in monkey village. Man-friend be very happy here. 2 5 28 1 51 Monkey pass only way cross big rockwater that falls down. Monkeys run from bad city. Monkeys run from bad mans with long arms. Monkeys find monkey pass. Monkeys make monkey village. Now monkeys very happy. 2 5 8 1 51 Monkey village very safe. No bad things here. Monkeys, monkey babies, and man-friend here. All happy and safe. 2 5 13 1 51 Big rockwater that falls down long time from here. Monkeys know the way. Monkeys know secret monkey pass cross big rockwater that falls down. Monkeys very smart. 2 29 0 1 51 Man-friend good friend Manu. Manu like fruit. 2 1 0 1 99 You see your good buddy, Manu. 2 2 15 1 97 Bad City 2 2 16 1 97 Bad Men 2 2 9 1 97 Bad Things 2 2 3 1 97 Lost City 2 2 10 1 97 Demons 2 2 11 1 97 Lost City 2 2 12 1 97 Manu 2 2 7 1 97 Monkeys 2 2 28 1 97 Monkey Pass 2 2 8 1 97 Village 2 2 13 1 97 Waterfall 2 6 27 1 51 Ok, ok, Manu take man-friend to bad place. Manu very sad. Manu not happy. Manu and man-friend go to very bad place. 2 6 6 1 51 Manu very glad man-friend here. Manu missed good man-friend. Happy, happy. 2 6 5 1 51 Sun up, all good monkeys up. Man-friend ready go hunt yummy fruit? Man-friend want to groom monkeys? Many things to do in monkey village. 6 1 0 1 99 You can see the family treehouse of some other monkeys. 7 1 0 1 99 You can see another rope bridge strung between trees. It's part of the monkey highway system. 11 1 0 1 99 You are sitting on a leaf-covered platform in the monkey village high in the treetops. 5 1 0 1 99 This rope bridge seems to be made from woven vines. 8 1 0 1 99 You can barely make out the nests and treehouses of the other monkeys scattered throughout the treetops. 10 6 4 1 99 You spend the night at a ceremony in your honor put on by the monkeys. The food was plentiful, you had all the bananas and papayas you could eat. 10 6 4 2 99 The music was rhythmic (mostly monkeys pounding on things), the dancing was enthusiastic (mostly monkeys jumping up and down), and the conversation was entertaining (mostly Manu saying "good man-friend"). A marvelous time was had by all. 3 1 0 1 99 The monkey village seems to consist mostly of monkeys and trees, with a few scattered treehouses and rope bridges.

740.msg "Waterfall"

0 63 17 1 99 As you tumble toward impending doom, you remember an old adage, "Never jump something longer than you are tall, unless you are a grasshopper." 0 63 17 2 99 Now you think of it. 0 63 22 1 99 As you find yourself approaching the bottom of the falls at Mach One, you begin to believe that when your life hung in the balance, you were a klutz. 0 63 22 2 99 Mentally Imbalanced 0 63 31 1 99 As you freefall by the falls, you start to think that maybe you should have studied your thieves' manual on tightrope balancing a little sooner. 0 63 31 2 99 Slipsliding Away 8 1 0 1 99 It's a long, long, long way down there. 1 5 2 1 99 You tell Manu how to set up the bridge. 1 5 2 2 51 Manu know. Manu tie bridge. Monkeys tie good. Manu tie good. Bridge not fall down. Manu tie bridge good. 1 5 7 1 99 You tell Manu to pull the vine after you levitate. 1 5 7 2 51 Hokey, hokey. Manu pull vine, then man-friend fly. 1 5 7 3 99 You tell Manu not to pull until you are in the air. 1 5 7 4 51 Manu not stupid. Manu smart. Manu right alla time. Man-friend fly, then Manu pull rope. 1 5 8 1 99 You say good-bye to Manu. 1 5 8 2 51 No go with no Manu. Man-friend stay with Manu. No go. 1 5 1 1 99 You say hello to Manu. 1 5 1 2 51 Hello. Hello. We go now? 1 5 10 1 99 You tell Manu that you will levitate, but that you need Manu's help to cross. 1 5 10 2 51 If man-friend can fly, why not fly across big rock water that falls down? 1 5 10 3 99 You tell Manu that levitate only moves you up and down. 1 5 10 4 51 Manu understand. Manu smart. Man-friend go up and down. Down and up. How man-friend get across big rock water that falls down when just go up and down? 1 5 4 1 99 You tell Manu that you will use magic to cross the chasm. 1 5 4 2 51 Manu knows. Manu see man-friend fly. Manu knows magic. Magic good. Magic Manu's friend. 1 5 27 1 99 You tell Manu to use the vine to help you to cross the chasm. 1 5 27 2 51 Manu understand. Manu pull man-friend across big rock water that falls down. Manu big help. 1 5 27 3 99 You throw Manu the other end of the vine. 1 5 11 1 99 You tell Manu that you will use your magic rope to cross the chasm. 1 5 11 2 51 Manu knows magic. Magic good. Magic rope very good. Manu likes magic rope. 1 5 9 1 99 You tell Manu how to set up the vine rope. 1 5 9 2 51 Manu know. Manu tie vine. Monkeys tie good. Manu tie good. Vine not fall down. Manu tie vine good. 1 5 9 3 99 You throw the end of the vine to Manu, and he secures it to a rock (you hope). Then you tie it to your side. 1 5 6 1 51 Man-friend very big. Vine very small. Manu think man-friend break vine. 1 5 5 1 99 You show Manu the vines and ask him to tie one end to a rock on the other side of the waterfall. 1 2 2 1 97 Tell about Bridge 1 2 7 1 97 Ask for Cooperation 1 2 8 1 97 Say Good-bye 1 2 1 1 97 Greet 1 2 10 1 97 Tell about Levitate 1 2 4 1 97 Tell about Magic 1 2 6 1 97 Tell about Vine Rope 1 34 4 1 99 You show Manu the vine rope and tell him that you will use it to cross the waterfall. 5 1 0 1 99 A torrential waterfall rushes down the side of the mountain to the rocks far below. 12 1 0 1 99 This path allows you a higher perspective upon the problem. 6 1 0 1 99 This neck of the jungle brought to you by the waterfall master. 6 1 0 2 99 With special thanks to he-who-eats-bugs. 11 1 0 1 99 Your path ends at the edge of the waterfall. 3 5 2 1 51 No bridge across big rock water that falls down. Manu across, monkeys across, but no bridge across. 3 5 16 1 51 Monkeys jump across alla time. Man-friend no jump across. Manu not know how man-friend get across. 3 5 15 1 51 This only place to cross big rockwater that falls down that monkeys know. Monkeys cross long time ago to get away from bad city. 3 1 0 1 99 Manu waits for you. 3 2 2 1 97 Bridge 3 2 16 1 97 Crossing 3 2 15 1 97 Waterfall 3 6 12 1 51 Alla monkeys across. You cross. You very big. You no jump good. How man-friend cross big rock waters that fall down? 3 6 14 1 51 Hurry. Hurry. Many bad things here. We see bad city, then we go home. Hurry, go home. 3 6 13 1 51 No go. Man-friend no go back. Monkeys go home. Monkeys no come back. Man-friend no go here again. 14 1 0 1 99 The mist from the waterfall obscures the rocks at the base. 10 1 0 1 99 The rocks look rather slick from the waterspray, but it looks like a good path. 9 1 0 1 99 The vines are too far away and too slender for you to play Tarzan with them. 13 1 0 1 99 You see the place the monkeys call big rockwater that falls down. 2 6 24 1 99 You now have another vine that doesn't look quite strong enough to support your mass. 2 6 33 1 99 You are not strong enough to attempt this feat in this manner. 2 6 2 1 99 You throw the end of the bridge to Manu, and he secures it to a rock (you hope). Then you tie it to your side. 2 6 30 1 99 There is quite a gusty wind up here, and the rope is getting slick with waterspray. This doesn't seem easy. 2 6 29 1 99 You find it too difficult to cast a spell while Manu is trying to pull you into the chasm. 2 6 36 1 99 Nah, you might upset Smokey the Gorilla. 2 6 35 1 99 That won't do much in this situation. 2 6 20 1 99 You don't seem be able to keep your balance on this narrow thing. 2 6 19 1 99 You need to find a way to attach it to the other side. 2 6 18 1 99 You think about taking one giant step over the chasm, but decide against it. 2 6 28 1 99 You feel pressure on the rope as Manu tries to pull you across the chasm. 2 6 38 1 99 You recover the rope and magical grapnel and put them away in case you need to use them again. 2 6 26 1 99 You tie one end of the rope to yourself. 2 6 21 1 99 You walk a bit, you fall down. Maybe you should try another profession besides tightrope walking. 2 6 23 1 99 You take one of the vines, although it really doesn't look strong enough to support your weight. 2 6 37 1 99 You tie the vine to you. 2 6 9 1 99 You tie the two vines together. You now have a strong vine rope. 2 6 25 1 99 This spell may make you weightless, but it doesn't move you across. 7 4 0 1 99 You pull down some vines and make a rope from it. 7 1 0 1 99 You see some sturdy vines hanging here.

750.msg "Base of the giant tree"

7 1 0 1 99 You see what appears to be a cave in the tree. 2 1 0 1 99 This looks like a good place to start, if you really want to explore this whole darned place. 5 1 0 1 99 The waterfall spills into a deep pool. 8 1 0 1 99 The path continues around the tree. 3 1 0 1 99 You are now at the base of the largest tree you've ever seen. The top branches are obscured by mist when you try to look up at it. There is the smell of leaves and the perfume of unseen flowers. 1 1 0 1 99 I, I, I, I, I, I'm not your steppin' stone... On the other hand, maybe it is. 4 4 0 1 99 You take a drink from the stream. It has a pleasant, sweet taste and is very refreshing. 4 1 0 1 99 This stream looks cool and inviting. There is the slight smell of flowers wafting from it. 6 1 0 1 99 This looks like the infant tree.

755.msg "Base of the giant tree II"

1 1 0 1 99 You are working your way around the giant tree. You can see a pathway that has been worn into the tree's thick bark. There are even some hollow areas that look like caves dug into the tree, perhaps by lightning and giant insects in years past.

760.msg

7 1 0 1 99 The waterfall flows from the cave above into its own cave in the tree. 2 1 0 1 99 Another tree grows in the branches of the enormous tree. It's made of limber timber. 3 1 0 1 99 This plant has tree-mendous proportions. 4 1 0 1 99 At the end of the path you see an opening into the center of the tree. 1 1 0 1 99 This tree is absolutely tree-mendous. 6 1 0 1 99 You can see the path which brought you here. 5 1 0 1 99 A huge opening into the tree has a waterfall flowing from it.

770.msg "Guardian of the Tree"

11 1 0 1 99 The beauty of the gem amazes you. 8 1 0 1 99 A fine vine shines. 4 5 25 1 99 You try to make up an excuse for your attack. 4 5 25 2 99 The voices interrupt, "You cannot explain such irrational behavior to us. Do not attempt such actions again." 4 5 24 1 99 You try to explain that you did not know whether the Guardian was an enemy or not. 4 5 24 2 99 The voices reply, "This is a place of peace. You need not be afraid here." 4 5 28 1 99 You start to tell the Guardian about the glowing blue orchid. 4 5 28 2 99 The Guardian speaks, "Take your gift to the Heart of the World above. When you place it upon the stand, you shall receive what you desire." 4 5 19 1 99 You shout good-bye, but there is no response. 4 5 18 1 99 You say hello but there is no response. 4 5 27 1 99 You start to tell the Guardian about the orchid. 4 5 27 2 99 The Guardian responds, "You must first bathe it in the Pool of Peace when moonlight falls upon its surface. Then it shall be magical." 4 5 23 1 99 You start to tell the Guardian about peace. 4 5 23 2 99 "You are a creature of peace, and so are most welcome here." 4 5 20 1 99 As you think about saying good-bye, you hear the voices say farewell. 4 5 21 1 99 As you start to greet the Guardian, you hear the voices say, "We are most pleased to be with you." 4 5 22 1 99 As you start to tell about Shapeir, the voices interrupt. 4 5 22 2 99 "Most strange. We do not understand your customs or your actions." 4 5 26 1 99 You start to tell the Guardian about the water from the Pool of Peace. 4 5 26 2 99 You hear the voices, "Take the magical essence to the Heart of the World above. Place it upon the stand and you shall be rewarded." 4 2 32 1 97 Answer Guardian 4 2 28 1 97 Tell about Orchid 4 2 19 1 97 Say Good-bye 4 2 18 1 97 Greet 4 2 27 1 97 Tell about Orchid 4 2 23 1 97 Tell about Peace 4 2 20 1 97 Say Good-bye 4 2 21 1 97 Greet 4 2 22 1 97 Tell about Shapeir 4 2 26 1 97 Tell about Water 12 1 0 1 99 The beauty of the gem amazes you. 5 1 0 1 99 You see some large purple orbs which seem to grow out of the woodwork. 1 5 8 1 99 "You desire a gem? We create them from the essence of the Mother of the World. We will be happy to share one with you." 1 5 9 1 99 "You are seeking a gift from the Heart of the World? To receive such a gift, first one you must give." 1 5 9 2 99 "Gather some life essence from the Pool of Peace. Give that essence to the Mother at the top of the stand at the Heart of the World. Then you shall receive your gift." 1 5 5 1 99 You again hear the voices in your head. 1 5 5 2 99 "We are the Guardian. We protect the Mother of the World. There can be no actions of harm within the heart of the Mother because of our powers." 1 5 6 1 99 You hear the voices in your head again. 1 5 6 2 99 "The Mother of the World is the first tree. She is the source of all living plants. She is the living heart of all plants." 1 5 7 1 99 You hear the voices in your head again. 1 5 7 2 99 "This tree is the Mother of the World." 1 5 10 1 99 "If you desire some magical wood from the Mother of the World, you must first earn it." 1 5 10 2 99 "Seek in the jungle a blue orchid. Bathe it in the life essence of the Pool of Peace when the moon shines upon its waters." 1 5 10 3 99 "Return with the glowing blue orchid to the Heart of the World. Place it upon the stand, and you shall gain the magical wood you desire." 1 4 0 1 99 You try to touch it, but it moves out of your reach. 1 1 0 1 99 You see a strange glowing sphere of pure energy. 1 2 8 1 97 Gem 1 2 9 1 97 Gift 1 2 5 1 97 Guardian 1 2 6 1 97 Mother 1 2 7 1 97 Tree 1 2 10 1 97 Wood 1 6 4 1 99 "We are the Guardian of the Mother of the World. Why did you try to harm us?" 1 6 14 1 99 "This is a place of peace, yet you seek to do harm. Follow the way of peace here and you will gain wisdom. However, do not seek to harm, least ye be harmed." 1 6 16 1 99 "There is no need for harmful actions within the Mother of the World. Cease your angry acts, before they bring forth anger against you." 1 6 31 1 99 "We only offered you one gem! You have returned kindness with greed." 1 6 3 1 99 "We are the Guardian of the Mother of the World. Why did you try to do us harm?" 1 6 13 1 99 "Again you try to harm us. Why do you wish to harm something that does not harm you?" 1 6 1 1 99 "Welcome to the Mother of the World. We are the Guardian." 1 6 1 2 99 "What is it that you seek?" 1 6 11 1 99 "We bid you welcome again to the Mother of the World." 1 6 15 1 99 "Welcome again to the Mother of the World. May you find all that you seek." 2 1 0 1 99 Mushrooms grow well in this humid location. 7 1 0 1 99 You are awfully frond of this fern. 10 76 0 1 99 There is a strong aura of magic surrounding you. The glowing object also radiates with power. 10 1 0 1 99 You are in a cave-like area about halfway up the giant tree. You feel a strange tingling sensation. 10 6 0 1 99 You are in a strange hole inside the giant tree. The air smells something like sandlewood, and there is a definite tingle in the air of magical energy. 3 6 29 1 99 Have a nice trip, see you in the fall! As you find yourself falling from an incredible height to certain death, you remember some old lines: It's not nice to fool with Mother Nature. 3 6 17 1 99 You find yourself in a strange, cavelike hole in the tree. There is a feeling of peace and serenity within, and the scent of strange flowers. 3 6 2 1 99 You seem to hear voices coming from inside your head. 3 6 12 1 99 You hear the voices again in your head. 3 6 30 1 99 There is no response. 3 6 33 1 99 There is too much energy in the air for you to fall asleep here. 9 1 0 1 99 These odd purple globes are far too high for you to reach. 6 1 0 1 99 Vines are obviously endemic to this jungle.

780.msg "Heart of the World"

7 1 0 1 99 This large flower has the strong odor of chocolate mint. 6 1 0 1 99 Strange fungi grow in profusion. 5 4 0 1 99 The leaves taste like spiced tea. 5 1 0 1 99 This orange tree has leaves which smell like cloves. 4 1 0 1 99 You never saw a purple tree, you never hoped to see one. But from the branch that you have found, you guess that it might be fun. 3 1 0 1 99 The purple leaves fill the air with the odor of licorice. 9 4 0 1 99 You pick a purple leaf. It smells like grape. It tastes like a cross between a plum and a blueberry. 9 1 0 1 99 A blue tree with purple leaves -- must be a cerulean shrub with tendencies to violets. 10 76 0 1 99 You are surrounded by green magic. 10 1 0 1 99 There is the incredible sensation of life coursing around you. 8 1 0 1 99 You see a spiral platform growing out of the earth. 2 1 0 1 99 The small stream flows down from the very walls of this incredible place. 1 6 3 1 99 You feel too happy to do that here. 1 6 6 1 99 You have already received a gift from the Heart of the World. 1 6 4 1 99 There is not enough room for you to sleep comfortably on the platform. Perhaps you should get down first. 1 6 7 1 99 You empty the skin of peace water onto the spiral platform. A few moments later a new fruit appears on the branch near you. This must be your "gift from the heart"! You take the gift and carefully place it in your pack. 1 6 9 1 99 You pluck the magical piece of wood from the tree. 1 6 8 1 99 You gently place the glowing blue orchid on the platform. 1 6 5 1 99 You carefully place the orchid on the platform, but nothing happens. Something is not quite right, so you pick up the orchid and put it away for later. 1 6 2 1 99 As you step onto the spiral, you feel a rhythmic throbbing below your feet. A new note is added to the wondrous melody which surrounds you. 1 6 1 1 99 An incredible feeling of living energy flows through you as you enter. You smell the perfumes of thousands of different flowers, all blending together to overwhelm your senses. 1 6 1 2 99 You hear the sounds of all the living things in here creating a melody which is so beautiful you are moved to tears. It is the music of life itself. 1 6 1 3 99 The very air invigorates and revitalizes you. You feel as though you've reached the ultimate center of all living things in the universe, and that you are suddenly the source of all energy and life. 1 6 1 4 99 This place is like, well, totally awesome, dude.

800.msg "Outside the Lost City"

0 63 4 1 99 You came too far to turn back, yet you met your match at the first battle. Maybe you should have eaten more spinach or practiced your fighting before it was too late to retreat. 0 63 4 2 99 So Far, No Farther 5 1 0 1 99 You see an Apeman guard patrolling the city. 4 1 0 1 99 The lost city looms ominously before you. 2 5 2 1 99 You say good-bye to Manu. 2 5 2 2 51 Manu very sad. Not say bye-bye to man-friend. Manu not want man-friend to go. 2 5 11 1 99 You try to tell Manu about honor, and why you have to go to the bad city. 2 5 11 2 51 Manu know honor. Manu have much honor. Manu not happy. Honor get man-friend dead. 2 2 2 1 97 Say Good-bye 2 2 11 1 97 Tell about Honor 7 1 0 1 99 Tangled trees block your way into the eastern jungle. 1 5 9 1 51 Bad things all around bad city. Bad things all in bad city. Very bad. Bad things eat man-friend. Little Manu very sad. 1 5 3 1 51 Look for man with jackal head. Need to put glowing eye in head. Then secret door open and man-friend go into bad city. 1 5 8 1 51 Eye that glows fits right in head. Comes from head, fits in head. Monkeys get into city alla time with eye that glows. Man-friend use eye that glows to open secret door. 1 5 6 1 51 Many long time agos, monkeys live here. Monkeys remember. Monkeys know all about bad city. Monkeys know about secret door into city. 1 5 10 1 51 Manu not happy. Manu very sad. Man-friend go to bad city, be eaten. Manu not see man-friend again. Manu cry. 1 5 7 1 51 Monkeys know where secret door hides. Look for man with jackal head. Put eye that glows in head, and door opens. 1 1 0 1 99 Manu does not look like a happy monkey. 1 2 9 1 97 Bad Things 1 2 3 1 97 Door 1 2 8 1 97 Eye 1 2 6 1 97 Lost City 1 2 10 1 97 Manu 1 2 7 1 97 Secret Door 1 6 4 1 51 Run! Bad-man with long arms going to get you! 1 6 3 1 51 Wait! Man-friend not know monkey secret. Man-friend not know secret door. 1 6 3 2 51 Look for man with jackal head. Need to put glowing eye in head. Then secret door open and man-friend go into bad city. 1 6 1 1 51 Bad city there. We go now. Back to good monkey village. Safe. We go now? 1 6 1 2 99 You shake your head no. 1 6 1 3 51 Bad place. Bad things. You not get in bad city. You not find secret door only monkey knows. Manu not tell secret. Manu not let bad things get man-friend. We go now. 1 6 2 1 51 Manu not go bad place. Bad things eat little Manu. Manu very sad. Manu want man-friend come back to monkey village. 1 6 2 2 51 Manu not want to say bye-bye to man-friend. 1 6 13 1 51 Monkey say, "Oh my stomach!" 1 6 5 1 51 Maybe man-friend need to go other way so bad-man with long arms not get you. 10 1 0 1 99 From here, you can see the ruins of the ancient lost city. 9 1 0 1 99 The ruined towers of the ancient lost city rise into the strange and angry sky. 8 1 0 1 99 The tree looks as though it would like to grab you and break you into little bitty pieces. This is such a nice, friendly place. 3 6 14 1 99 You have the slight sense of danger somewhere nearby.

810.msg "Inside the Lost City"

11 1 0 1 99 You see a relief carving of the Egyptian god Anubis. It seems to be missing a stone from its eye. 10 1 0 1 99 You see a stone statue carved in the shape of Anubis. 10 1 0 2 99 It seems to have something glowing in its eye. 2 1 0 1 99 You see a stone structure surmounted with the statue of Anubis. 8 1 0 1 99 This doorway has the image of Anubis painted upon the door. 4 1 0 1 99 These stairs seem to lead to the heart of the city. You hear the sounds of many Apeman guards that way. 7 1 0 1 99 That way is blocked by the tangled jungle growth. 9 1 0 1 99 This place fills you with a sense of foreboding. The air is oppressively heavy and it feels as hot as an oven. This city must have been like Tarna at one time, but now it lies in ruins. 5 1 0 1 99 Where once stood magnificent buildings, only broken stones remain. 3 1 0 1 99 These stairs seem to lead to the heart of the city. You hear the sounds of many Apeman guards that way. 6 1 0 1 99 There are broken rocks everywhere, the sad remains of what must have once a magnificent city. 1 6 3 1 99 The trees and ruined buildings block your view. 1 6 7 1 99 You have a feeling of danger near you. 1 6 2 1 99 You will have to climb down first. 1 6 4 1 99 The statue of Anubis stands in disrepair. Someone has stolen the gems which once formed its eyes. 1 6 1 1 99 You can't rest here. You would surely be caught and killed by the Apeman guards. 1 6 6 1 99 Your Open spell is not powerful enough to open the magically sealed door. You'll have to try opening it another way. 1 6 5 1 99 You don't need a spell for that. Try using your hands.

820.msg "Demon Guards"

5 1 0 1 99 The burning oil in the brazier gives an eerie glow to this section of the lost city. 6 1 0 1 99 The burning oil in the brazier gives an eerie glow to this section of the lost city. 7 1 0 1 99 The burning oil in the brazier gives an eerie glow to this section of the lost city. 8 1 0 1 99 The burning oil in the brazier gives an eerie glow to this section of the lost city. 9 1 0 1 99 This doorway appears to be your only way out now that the secret door has vanished. (Unless you count the stairs down, that is.) 10 1 0 1 99 Far below you can see part of the ancient city. You hear what sounds like legions of Demons and Apemen massing there, preparing for war. 13 1 0 1 99 This is the Demon Frac. Judging from the eloquence of his conversation, you guess that he is even stupider than Frik. 2 1 0 1 99 Frik is one ugly Demon. He seems to be somewhat more intelligent than a kumquat, which is more than you can say for his companion Frac. 2 6 4 1 54 Hey, watta ya know? It's my lucky day. You go warn da guys about dis. I'll tear dis human to shreds! 2 6 4 2 99 Frak nods vigorously. You get the strange feeling you may be in trouble now. 2 6 6 1 54 Well, wadda ya know? It was da door! And looky, I gots a human to crush, kill, destroy. You go gets da guys while I gets de guts. It's clobberin' time! 2 6 6 2 99 Frak nods. 2 6 3 1 54 Dis gets real boring, ya know dat, Frak? 2 6 3 2 99 Frak seems to nod his head. 2 6 3 3 54 All we ever get to do is guard de door. Big deal. No body can get to dis door for us to beat up. Boring. 2 6 3 4 99 Frak nods again. 2 6 3 5 54 All de other guys gets to beat up de apes but us. We gotta guard de door. We never get no fun. It sucks. 2 6 3 6 99 Frak's head nods in agreement. 2 6 3 7 54 All I want is someten to beat up a bit and bite de head off. Is that too much ta ask for, I ask ya? 2 6 3 8 99 Frak keeps nodding. He must be the strong, silent type. Then again, he might just be the very stupid type. 2 6 7 1 54 Boring. Boring. Boring. Dis job is da pits. Da prisoner never tries ta excape since da last time I beat it up, and nobody gets past da guards below ta get ta us. I tell ya, it's boring. 2 6 7 2 99 Frak nods sadly in agreement. 2 6 5 1 54 Did dat sound like a noise ta you? It sounded like a noise ta me. 2 6 5 2 99 Frak nods. 2 6 5 3 54 Now, what could make a noise like dat? A mouse? Na, we ate all the mouses. 2 6 5 4 99 Frak nods. 2 6 5 5 54 Da prisoner? Na. All she does is snarl if ya rough her up. 2 6 5 6 99 Frak nods. 2 6 5 7 54 Da door? Na. We're guarding da door. 2 6 5 8 99 Frak nods. 2 6 5 9 54 I give up. Wadda ya say we look? 2 6 5 10 99 Frak nods. 2 6 8 1 54 Hey, watta ya doing there? 2 6 8 2 54 Look, Frak, a human! Go gets da guys and I gets ta tear someten to itty, bitty shreds. 2 6 8 3 54 Ain't it great ta be a Demon when ya gotta job ta do and ya do it well? 2 6 8 4 99 Frak nods, and smiles. 14 4 0 1 99 Trust me, the mask is just decoration. You have more important things to do right now. 14 1 0 1 99 Even the mask on the wall reminds you of Demons. It must have been left behind by the original inhabitants of the city. 3 80 0 1 99 The Demons yawn and look stupid. 3 1 0 1 99 You are in a guard chamber in a high tower of the city. Far below you can hear thousands of Apemen and Demons as they prepare to go to war. But you have more immediate problems. 12 4 0 1 99 You can't find any way to reopen the secret door from this side. 12 1 0 1 99 You can no longer see any trace of the secret door; it has merged perfectly into the wall. 12 75 0 1 99 Nothing happens. It is as if the door does not even exist from this side. 12 17 0 1 99 You can't find anything resembling a lock. Even the door has vanished into the wall. 11 4 0 1 99 You've gone to all this trouble to avoid meeting the hordes of Demons and Apemen in the main part of the city. Don't walk into their midst now! 11 1 0 1 99 These stairs lead deep down into the depths of the city. You hear armies of Demons and Apemen massing below. 4 4 10 1 99 The door is locked. 4 35 0 1 99 You carefully lubricate the door hinges with some oil (just as it said to do in the last issue of the "Lockpicker's Log"). 4 75 0 1 99 Your spell does the trick, you hear a click. 4 17 12 1 99 The door is already unlocked. 4 17 11 1 99 You deftly pick the lock. 1 6 2 1 99 You are filled with a sense of danger and a definite hint of Demonic presence. 1 6 13 1 99 Now, that's one dead demon! 1 6 1 1 99 There is no place to run to get away from this Demon. 1 6 9 1 99 You can't sleep here. The Demons would slit you from guggle to zatch.

830.msg "Reeshaka's Cell"

3 1 0 1 99 You see that Reeshaka has been transformed into the shape of a Demon. 3 6 8 1 71 Greetings, human. My master sends his regrets, but he is too busy to speak with you right now. 3 6 8 2 71 I have taken over the body of this creature. All harm done to me will harm her, and she is the daughter of my master's enemy, Rakeesh. 3 6 8 3 71 Now I shall destroy you, and you shall destroy her. I shall win both ways. 3 6 9 1 71 Fool, fight or die! 2 5 12 1 99 You tell the Demon good-bye, for you must face the Demon Wizard. 2 5 12 2 71 Over the Liontaur's dead body! 2 5 11 1 99 You greet the Demon. 2 5 11 2 71 I will destroy you! 2 5 13 1 99 You tell the Demon you are rescuing the Liontaur. 2 5 13 2 71 Isn't it ironic that instead of rescuing her, you will kill her instead? 2 5 7 1 99 You tell the Liontaur good-bye, for you must face the Demon Wizard. 2 5 7 2 52 Wait, I will go with you. We will fight the Demon Wizard together. 2 5 8 1 99 You greet the Liontaur, and tell her you have come from Tarna. 2 5 8 2 52 Tarna is my home. Do you know my mother, Kreesha, the user of magic? 2 5 5 1 99 You tell the Liontaur that you are a friend of Rakeesh. 2 5 5 2 52 Rakeesh is my father. Where is he? Is he with you? We've got to stop these Demons. 2 5 6 1 99 You tell the Liontaur you are rescuing her. 2 5 6 2 52 We can't leave now. The Demon Wizard is trying to open the Gate and bring a huge horde of Demons into this world. We must stop him. 2 2 12 1 97 Good-bye 2 2 11 1 97 Greet 2 2 13 1 97 Rescue 2 2 7 1 97 Good-bye 2 2 4 1 97 Hello 2 2 5 1 97 Rakeesh 2 2 6 1 97 Rescue 6 6 8 1 51 Manu here. Manu come. Help man-friend. Not let bad things get man-friend. 6 6 8 2 2 The prophesy is fullfilled, for four different friends now follow where the hero leads. 6 6 8 3 19 A monkey? That's supposed to fight Demons? Give me a break. How is a monkey supposed to help? 6 6 8 4 51 Manu very brave. Manu fight bad things. Manu help man-friend. 6 6 8 5 2 Harami, never reject the offer of friendship and help. Manu has great courage and loyalty, and with that he will aid our friend well. 6 6 17 1 51 Man-friend! Man-friend! Happy, happy, you come back! Man-friend come back! 6 6 17 2 2 Welcome back, my friend. 6 6 17 3 3 Habari, hero. 6 6 17 4 19 You made it, huh? 5 6 1 1 2 Go quickly! The Demons are trying to get in here. Uhura and I will fight them off! 5 6 1 2 3 Kwa heri, my friend. Kwa herini, all of you. 5 6 1 3 2 Good luck. Hurry! 5 6 16 1 2 The way you must all go lies through that blocked door. I sense powerful Demonic magic behind there, so be careful. 5 6 16 2 2 By the power within and without, that door shall open! 5 6 15 1 2 Kreesha opened a portal as soon as she could locate my friend here. 5 6 15 2 2 We came as soon as we could. Your friends, young Prince of Shapeir, did not want you to face the danger alone. 5 6 15 3 19 Hey, don't look at me. I'm no hero. I just came 'cause I didn't want to stay in Tarna. I ain't fighting no Demons. 5 6 15 4 2 The prophesy I had from the temple of Sekhmet said that five from very different lives will stand beside each other to face the darkness. Reeshaka, will you fight at the side of the Prince of Shapeir? 5 6 15 5 52 Of course, Rakeesh my father. 5 6 15 6 2 I am sorry, my friend, for if Harami does not stand by your side, I fear that the prophesy cannot be fulfilled. 5 6 15 7 19 No way. No way I face a Demon. 5 6 15 8 2 Then I guess, my friend, you will need to face the Demons with only four different friends. Uhura and I must stay here to stand off the Demons that are trying to follow you. 5 6 8 1 2 Reeshaka! 5 6 22 1 2 I have brought with me a former thief who needed our help. This is Harami. 5 6 22 2 19 Great. I leave sure death in Tarna for sure death by Demons. Just what I always wanted. 5 6 18 1 2 The Demons were drawn back into their own world when you closed off the World Gate. This land, and all its people, are safe, thanks to you. 5 6 18 2 3 Mzuri, friend. I not be knowing how much longer Rakeesh and I hold off the Demons. A good fight, much better when over. 5 6 18 3 41 You are a good man to be fighting at my side, friend. 5 6 18 4 48 Now my people and the cow people will have peace because of you, hero. I'll name Yesufu's son for you. 5 6 18 5 41 What? 5 6 18 6 48 You said you wanted to marry me. I accept. 5 6 18 7 52 It is an honor to meet and serve you, friend. 5 6 18 8 51 Man-friend very brave. 5 6 18 9 19 You did good, kid. 5 6 19 1 2 This is dark magic! 5 6 3 1 2 %s! 5 6 14 1 2 By the power within and without, may you be healed! 1 5 2 1 52 This city was inhabited by Apemen before the Demons came. The Demons keep them as slaves. The Demons try to train the Apemen to fight as soldiers. I think the Demons are going to send an army of Apemen to attack Tarna. 1 2 2 1 97 Apemen 1 2 1 1 97 Demons 1 2 3 1 97 Name 1 6 8 1 52 You... you're not a Demon. Who are you? How did you get in here? 1 6 8 2 99 You tell the Liontaur what you are doing here. 1 6 8 3 52 My name is Reeshaka Dar Kreesha. I am a Warrior of Tarna. You must be a powerful Warrior yourself to have made it here. 1 6 8 4 52 The Demons enter this world through a Gate at the top of this tower. If we can destroy the World Gate, we can defeat the Demons. 1 6 5 1 52 Father! How did you get here? 9 1 0 1 99 This huge room has the odor of Demon and dried blood. It is extremely cold in here. 8 1 0 1 99 Beyond the cracked wall you can see a small patch of angry red sky. 4 6 10 1 99 You sense the immediate presence of danger. 4 6 24 1 97 ... TO BE CONTINUED IN ... 4 6 21 1 99 Sleeping here would not be wise. 4 6 20 1 99 You hand the Spear of Death back to Yesufu and thank him. 4 6 20 2 41 I be very glad the Spear of Death destroyed the true murderer of my father, the Laibon. 7 6 20 1 41 Hero, not only have I come to be fighting at your side, but I bring you a weapon to destroy the Demon Wizard. 7 6 20 2 99 Yesufu hands you the Spear of Death. 7 6 20 3 41 Uhura and I decided that you have earned the right as a Warrior of the Simbani to carry the Spear of Death in battle. 7 6 20 4 3 May it serve you well, Warrior hero friend.

840.msg "Mirror chamber"

1 6 1 1 19 I'll fight this monster. You gotta run! 1 6 1 2 19 These things can't be really defeated until you take out the Demon Wizard. 1 6 1 3 19 So make like a hero and save the day! 1 6 1 4 19 Now take these pills I borrowed and scram! 2 6 5 1 99 You have a strong sense of danger. 2 6 4 1 99 You find yourself drawn to the mirror at the opposite end of the room. 2 6 3 1 99 As you run up the weird spiral staircase, you take the healing and mana pills Harami handed you. 2 6 2 1 99 As you run up an eerie spiral staircase, you take the healing pills Harami handed you.

850.msg "World Gate"

0 63 2 1 97 You died fried by a Thermonuclear Blast from the Demon Master. Next time you need to destroy the Orb a bit faster. 0 63 2 2 97 Cinder Fella 0 63 11 1 97 As you pass through the open World Gate into the land of Demons, you realize that your visa has expired, and so soon shall you. Next time, shut the door before you explore. 0 63 11 2 97 Gate Fate 0 63 12 1 97 The Orb absorbs your aura... and everything else. Next time, find a way to shield yourself from its effects. 0 63 12 2 97 Absorbed by the Orb 0 63 39 1 97 As you fall to a particularly nasty demise, you figure out that you should have moved a little faster when walking a burning rope. 0 63 39 2 97 Tag. You're Out. 0 63 40 1 97 That last step was a real doozy. You'll be a smashing success with the Demon Wizard when you land at his feet. Maybe there is a better way to get down off a pillar. 0 63 40 2 97 A Real Downer 0 63 18 1 97 The searing heat causes the flesh to peel away from your bones and your blood to boil. Soon you are nothing more than a nondescript puddle of goo. Next time, don't just stand there, do something. 0 63 18 2 97 All Burned Up 0 63 59 1 97 The Gargoyle de-feeted and dis-armed you. The Demon Wizard has won this round, but you'd better demand a rematch. 0 63 59 2 97 Stoned to Death 0 63 60 1 97 The Gargoyle converts you to confetti. Next time you're up against something that much tougher than you, don't go toe-to-toe. Hey, you're the magic user, do we have to spell it out for you? 0 63 60 2 97 Stone-Ground Wizard 0 63 47 1 97 Your bones shake, break, rattle, and roll from the power of the Demon Wizard's spell. Maybe you'd best avoid calling attention to yourself in your next life. 0 63 47 2 97 You're Toast 3 26 10 1 99 You don't expect that wimpy potion to affect a Demon Wizard, do you? It doesn't. 3 1 0 1 99 You realize with horror that this must be the Demon Wizard who injured Rakeesh's leg and nearly destroyed Tarna a few years ago. 3 6 33 1 53 Creature of stone, attack him! 3 6 20 1 53 Go on, stone slave, destroy him! 3 6 17 1 53 Eat flaming death, fool! 3 6 61 1 53 Ha! You think you are above my wrath? Let us see how high you can walk without that rope! 3 6 56 1 53 Pillar of Stone, Heed my command! Gargoyle, come forth, Destroy that man! 3 6 18 1 53 My fire shall destroy you! 3 6 16 1 53 Floor of flame, enflame this fool! 3 6 21 1 53 So you have defeated my minion. Enough of this foolishness! 3 6 8 1 53 Creature of Stone, Hear my command! Capture that human With your cold hand! 3 6 6 1 53 So, you have escaped from my trap. Perhaps destroying you will be more interesting than I thought. 3 6 22 1 53 Now I shall summon my Lord. He shall deal with you personally. He'll enjoy that. 3 6 29 1 53 Ha! You think such a thing could harm me? You are a bigger fool than I thought. 3 6 24 1 53 Ha! Now I have your staff. You are defenseless against me! 3 6 25 1 53 Foolish human, you have given me the tool I need. I shall use your magical staff to open the gate. 3 6 46 1 53 Augh! Now you have truly earned my wrath! 3 6 13 1 53 So you made it past my guardians, little pawn. I have been waiting for you. 3 6 13 2 53 It was I who stole both the drum and the spear. When you returned them, you played right into my hands. 3 6 13 3 53 You helped bring all the pieces together at your stupid peace conference. I had but to possess and make my move with the Leopardman leader. 3 6 13 4 53 Thanks to you, my enemy Rakeesh is in disgrace. My minions will soon finish with him and your other worthless friends, just as my armies will soon drown this land in a sea of blood. 3 6 13 5 53 But enough of that. Now it is again my move, and time for you to die. 3 6 23 1 53 You think that worthless piece of wood can harm ME? 3 6 43 1 53 Ha! Pitiful human! Your puny effort cannot harm a true master of magic such as I. 3 6 14 1 53 Come forth, O Lord. By my power and by the forces held in this enchanted staff, I summon thee forth! 3 6 7 1 53 So stone will not stop you. Then try my fire! 3 6 48 1 53 Now I have you! Prepare to die, worm! 14 16 0 1 99 The stone at the chasm's edge is too crumbly to hold your grapnel. 14 1 0 1 99 You can't see the bottom of the gaping chasm. 4 26 10 1 99 Unfortunately, the dispel potion only works on living creatures. It has no effect on the gargoyle. 4 4 27 1 99 You are not strong enough to topple the gargoyle. 15 1 0 1 99 The orb pulses with an unearthly power. 12 1 0 1 99 You see the distant jungle beyond the lost city. 17 1 0 1 99 A narrow ledge remains at the edge of the chasm. 1 6 35 1 99 "Look above you, fool! That meddling human is going right over your head." 1 6 1 1 99 "So you have destroyed that weakling Wizard? Good. Now I shall have the pleasure of destroying you!" 1 6 4 1 53 Our plan worked, Lord! Even now, our enemy Rakeesh is in disgrace and the Liontaur Warriors march out from Tarna. The Simbani idiots and the Leopardmen fools will all avenge their murdered leaders. And they will all blame Rakeesh and each other, not dreaming it is our doing! 1 6 4 2 53 My armies of Demons and Apemen stand ready and waiting to attack the warring Liontaurs, Simbani, and Leopardmen when they are at their weakest. 1 6 4 3 53 With the magic released from the deaths of so many beings, I can open the gate once more, and allow you to enter this world, my Lord. 1 6 4 4 99 "Hurry. I grow impatient to again taste the power of killing things." 1 6 4 5 53 The Orb is still weak from the amount of energy it took to possess the Leopardman chief before the peace conference. It took great skill to kill the Simbani Laibon without anyone realizing the Leopardman chief was possessed. 1 6 4 6 99 "Fool! Restore the Orb's power immediately!" 1 6 4 7 53 Yes, my Lord! I will start the ritual right away. 1 6 5 1 99 "Behind you, idiot! It's that interfering human!" 16 1 0 1 99 The massive brass pedestal cradles a mysterious orb. 6 16 0 1 99 You don't need to do that. 6 1 0 1 99 The top of this pillar long ago broke off and fell from the tower. 8 1 0 1 99 Although the pillar looks as though it was slapped by a giant's hand, it is still in good condition. 7 16 0 1 99 You throw your grapnel at the pillar, but it's too far to reach. 7 1 0 1 99 In the distance you can see a pillar behind the Gate Orb. 19 1 0 1 99 This must be the World Gate Kreesha told you about! 18 1 0 1 99 You are high atop a tower overlooking the ruined city. The floor is split by a seemingly bottomless chasm. Before you shimmers an obviously magical gateway. 2 6 34 1 99 The magical Orb absorbs your spell. 2 6 37 1 99 You don't have a clear shot from here. 2 6 49 1 99 The Demon Wizard's magic is protecting the Orb. You need to take care of him before worrying about the Orb. 2 6 66 1 99 That spell wouldn't help you in your current situation. 2 6 40 1 99 Even your acrobatic skills would not save you from an untimely demise if you take that leap. 2 6 30 1 99 Powerful magic binds the Orb in place. Your Fetch spell is too weak to move it. 2 6 41 1 99 Your last remaining grapnel finds its mark. The Demon Wizard emits an unearthly wail as the magic grapnel imbeds itself deeply into the creature's inhuman flesh. 2 6 38 1 99 That is not a good idea. You'd die down there. 2 6 19 1 99 The gargoyle interrupts your spellcasting. 2 6 42 1 99 Your spell has no affect upon the Orb. 2 6 42 2 99 The Demon Wizard's magic must be shielding it right now. 2 6 9 1 99 The gargoyle's stony hand grabs your legs. 2 6 64 1 99 That would serve no purpose at this time. 2 6 29 1 99 It doesn't do a thing. The Orb and the Demon Wizard are magically protected. 2 6 26 1 99 You sense a powerful magical force blocking your escape. 2 6 67 1 99 Everything here must be bolted down. 2 6 65 1 99 You have already activated the Reversal spell. 2 6 63 1 99 You cannot sleep here. 2 6 32 1 99 You hear a voice in your mind, "You have done well so far, Paladin. Now free me and I shall be your servant." 2 6 51 1 99 You hear the voice again, "Set me free. I shall be yours." 2 6 52 1 99 "You seek knowledge and honor. I can teach you much." 2 6 53 1 99 "Why do you hesitate? Touch me and we shall be as one." 2 6 54 1 99 "I want you. Come to me." 2 6 55 1 99 "Please touch me. Free me!" 2 6 31 1 99 The gargoyle releases your legs. 2 6 62 1 99 You are almost overwhelmed by your sense of danger here. 2 6 28 1 99 Your spell has no effect on the Orb. 2 6 3 1 99 You run for the stairs to return to your friends. 2 6 57 1 99 You grab the Spear of Death and run for the stairs. 2 6 58 1 99 You pick up your sword and run for the stairs to return to your friends. 2 6 50 1 99 The Demon Wizard is unaffected.

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