Quest for Glory Omnipedia
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The Katta are the cat people of Shapeir.

Background[]

They are cousins of the Liontaurs and descended from cats.[1] They are a desert-dwelling race of small, catlike humanoids native to Shapeir Desert. According to Harik Attar, they are very similar to humans in physiology. They can endure the heat of summer and strongly dislike cold, damp climates (no Kattas are seen in Mordavia). They also dislike water: Sarra refers to Silmaria as being a beautiful city, but the desert fur of a Katta dislikes the sea. According to Rakeesh, Kattas are shrewd and see and know much.

They are skilled artisans and many of their works have a natural subtle magic, such as lamps that burn for ever, doors that open to the touch, or the Sapphire Pin which is only visible to friends of the Katta.

They originally came from the place where Raseir would be later built. They were befriended by the Emir Arus Al-din, but they were exiled after the coup of Khaveen. They sought refuge in the nearby city of Shapeir. Two Katta, Shameen and Shema, went to the North seeking a Hero who would restore their status.

The Katta are apparently matriarchecal; instead of the common expression "the grandfathers of our grandfathers..." they instead say "grandmothers". While humans of Shapeir consult the Astrologer, the Kattas believe that fate is within oneself, not in the stars. Many katts share the surname of the Katta family.

Language[]

Kattas are named after concepts in their language:

Behind the scenes[]

They appear in every game except for Quest for Glory IV: Shadows of Darkness.

Coincidentally, the ring-tailed lemur is also known as a catta/katta.

References[]

  1. Kalb (QFG3): "fuzzy, furry, feline decendent of a cat..."
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