Quest for Glory Omnipedia
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Detect

The All-Seeing Eye

Detect Magic, sometimes known simply as Detect, is a utility Spell. Its function is to pick up any traces of magic in the immediate area. It first appears in Quest for Glory I and is available in all games.

Detect requires 2 MP to cast in the first four games. In Quest for Glory V, Detect's cost is increased to 5 MP.

Learning[]

Detect Magic is learned in Quest for Glory I by travelling to the Meep's Peep and speaking to the Green Meep. Asking it about "magic" will result in him tossing the spell's scroll out of his hole, which the Hero will pick up.

Detect can also be purchased in Quest for Glory II from Keapon Laffin for 10 dinars.

A Magic User created in a game after Quest for Glory I will already have the knowledge of Detect when he begins.

Function[]

When cast, the Hero will receive a message regarding the state of magic in the area. If there's nothing particularly magical in the area, the message will state as such. The Hero will only detect magic within the immediate area, either the screen he's currently on or, in the case of Quest for Glory V, the area he's currently in.

It's possible that there may be so much magic in a given area that the spell will be unable to pin down anything in particular, and the given message will reflect that.

In Quest for Glory V, the spell has an added bonus of visually highlighting any particular object or area that is magical, in addition to the message. When cast, the spell should be targeted, as casting it from the Belt or the Spells Menu will instead have the Hero cast it on himself, and he will receive the message "Your status as a Hero makes you magical."

Special Uses[]

See below for areas that simply respond in the positive to casting Detect. This section covers situations in the game that have a story-related or quest-related response to the spell:

Quest for Glory I[]

​Quest for Glory II[]

  • Casting anywhere in the streets of Shapeir will make an arrow appear, pointing in the direction of WIT, and giving the Magic User some Puzzle Points.
  • At Sahir Tarik at the north end of Shapeir, casting Detect will make the door to WIT appear.
  • During Erasmus' Pre-Test in WIT, casting Detect will reveal which bell the Hero needs to place on the stand.

Quest for Glory IV[]

Quest for Glory V[]

  • When the Wizard is tailing Arestes to his hideout after the bank robbery, casting Detect will reveal the presence of a trap on the hidden door beneath the bridge.

Responses[]

The following areas will give a positive response to having Detect cast. Note some areas are obviously magical, but a message will appear forbidding the Hero from cast spells in that area, usually for his own safety.

Quest for Glory I[]

​Quest for Glory II[]

Quest for Glory III[]

Quest for Glory IV[]

Quest for Glory V[]

Training[]

The spell is trained by being cast repeatedly. In Quest for Glory III, the spell can only be trained when it is cast in your room at Tarna or your hut at the Simbani Village. This will cause you to lose Honor and Paladin points. Casting anywhere else will not train the spell or use up any mana points.

Importing/Hybrid[]

If a Magic User is imported and didn't have Detect for any reason in the previous games, he will be given the spell if importing into any game but Quest for Glory II. The Magic User imported into that game must either have learned it in the first game or must purchase it from Keapon Laffin.

If a Hybrid character is created and is given Magic, he will be given Detect in Quest for Glory III, Quest for Glory IV, and Quest for Glory V. In the first two games, he must learn the spell through the usual channels.

Trivia[]

  • Casting in front of Baba Yaga's Hut in QFG1VGA reveals it is "artifact-level" magic, the kind which Wizards have duels over, as mentioned later in QFG4.
Spells
Quest for Glory I Calm · Dazzle · Detect Magic · Fetch · Flame Dart · Open · Trigger · Zap
Quest for Glory II Force Bolt · Levitate · Reversal
Quest for Glory III Juggling Lights · Lightning Ball · Summon Staff
Quest for Glory IV Aura · Frost Bite · Glide · Hide · Protection · Resistance · Ritual of Release
Quest for Glory V Augment · Boom · Dragon Fire · Fascination · First Aid · RIP · Shrink · Thermonuclear Blast · Whirlwind
Unusable by Hero Cage of Thorns · Create Portal · Darkness · Destiny Spell · Entrapment · Far-see · Fly · Hypnosis · Pit · Shadow Snake · Summonings · Teleport · Transformation · Wall of Flames
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