Quest for Glory Omnipedia
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Guildhall1

The Adventurer's Guild Hall (aka Adventurer's Guild Hall of Spielburg or Hall of the Adventurer's Guild) in Speilburg is the meeting place for adventurers in the Town of Spielburg. It is the Spielburg chapter of the Adventurer's Guild. It is featured in Quest for Glory I.

Background[]

The Guild Hall is situated at the end of Main Street and can be found by travelling west from the town entrance. The building has the words "Guild Hall" printed above the door.

The inside of the Guild is a single-room hall. The walls are lined with trophies of monsters killed, most by the Guildmaster. There is a Quest Board on the wall, and an Adventurer's Logbook on the table. The Guildmaster was supposed to keep track of the adventurers, who signed in the book; also he had to go out and rescue the foolhardy ones from trouble they got into.

The current state of the Guild is one of disuse. Until the Hero arrives, the only adventurer still in the Guild is the Guildmaster, Wolfgang Abenteuer. Wolfgang will state that the Guild used to be far more active in years past. Adventurers would meet in the Guild to swap stories of adventuring, record their exploits in the logbook, or play cards once a week. With the curse on the Baron, fewer adventurers came into town, some died while adventuring, others left, and many simply retired.

The Guild Hall opens at dawn and closes once night falls.

Inhabitants[]

In-Game Interactions[]

While the Hero will definitely want to make a trip to the Spielburg Guild, he won't find many reasons to return, as all the things to do and information to learn can be done on the first visit.

The Hero can read and sign the Logbook, and can read all the quests posted on the Quest Board.

Questioning Wolfgang will give the Hero information on the valley, the curse, and all of the monsters in the area.

Quest Board[]

Questboard

The Quest Board lists the following quests:

Trivia[]

  • As the last log entry in the Logbook was made by Barnard von Spielburg, it can be inferred that no adventurers have come to the town in at least the five years since he disappeared.
Locations in Quest for Glory I
Realm Barony of Spielburg
Main Attractions Spielburg Castle · Spielburg Pass · Spielburg Valley · Spiegelsee · Town of Spielburg
Town Locations Aces and Eights Tavern · Spielburg Adventurer's Guild · Alley · Bakery · Barber Shop · Butcher Shop · Dry Goods & General Store · Farmer's Mart · Hero's Tale Inn · Little Old Lady's House · Zara's Magic Shop · Sheriff's House · Sheriff's Office · Thieves' Guild
Forest Locations Archery Range · Baba Yaga's Hut · Brigand Fortress · Dryad Oak · Erana's Peace · Flying Falls [Hermit's Cave] · Forest · Goblin Hideout · Graveyard · Healer's Hut · Heinrich's Farm · Bear and Kobold Cave · Meeps' Peep · Mushroom Ring · Road's End · Snow Forest · Secret Entrance (VGA) / Secret Passage (EGA) · Troll Cave (EGA) · Zauberberg [Wizard's Tower (VGA) / Wizard's House (EGA)]
Other Curiosities Antwerp Area · Fox Road · Spore-Spitting Spirea
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