He was a master merchant of the desert city of Shapeir. In his youth he was a poet and also a trader and in his travels around the desert he fought many monsters. He also claims to be the best cook, with Shema second to him.
Abdulla attempted to become rich by merchantising farthest from his homeland as ever, guiding his caravan to the Spielburg Valley through the Spielburg Pass. Unfortunately he with his six guards and assistants were robbed by 19 brigands and a minotaur. The Brigand Warlock threw some powder to them causing them to tear and sneeze.
Abdulla claimed to have killed many brigands but his guards were thought to have been killed or had run away like dogs. In fact it is possible that not one man died. He was taken in by his friends Shameen and Shema, a pair of Kattas from Shapeir and without his magic carpet they could not return to their homeland. Abdulla would be found in the Hero's Tale Inn for supper.
After the Hero defeated the brigands, Shameen, Shema and Abdulla bring the hero back to Shapeir on Abdulla's magic carpet.
In the second game, Abdulla once again spends his time in the company of Shameen and Shema in the new Katta's Tale Inn in Shapeir, he appears on the days 1, 5 and 14, and he provides the Hero with basic information about the Elementals. Upon their arrival in the city, he gave his magic carpet to the Sultan as a gift, and the Sultan rewarded him with great wealth.
Abdulla is portrayed as an honorable, compassionate merchant with a strong love for food, Shema's tea, and Shapeirian culture. He is boastful, but cares very deeply for his friends.
- Abdulla Doo the Merchant
In QFG1's VGA version the Hero can offer him money but he will refuse, saying he isn't a beggar. However, the Hero should offer him drink (for no points) or food (for points) which he will accept and promptly order something expensive from the kitchen. When the player attempts to offer him money after ordering food, the game will say that he is already waiting for an expensive order.
In QFG1's EGA version, these are the topics that the character can be asked about:
name, Hasan, Shapeir, kattas, robbery, goods, valley, magic, brigand leader, cloak, brigand warlock, wizard, minotaur, guards
In the second game he can be asked about:
name, inn, land, Shapeir, Shameen, Shema, katta, food, news, rumor, Arus, emir, Raseir, sultan, carpet, palace, elementals, fire elemental, fire, air elemental, earth elemental, water elemental, Djinns, magic, treasure, monsters, desert, dervish, fountain, plaza, money, money changer, merchants, poet, guild hall, thieves' guild, WIT, astrologer, month, year, omen, caravan, weather, Spielburg, brigands.
- Abdulla (QFG1EGA):""
- Abdulla Doo (QFG1VGA):"Here I pay good money for men to protect me, and what do they do when I need protection? They run away.", "Not one man died to defend my treasure. You just can't hire good guards anymore."